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Zombie apocalypse, you survive alone
1k

Can you survive in a world full of zombies?
344
Will You Survive? π§ββοΈ
1
Can you survive in a desolate wasteland?
8k
"Zombie World. Will you come to Violet's aid?"
1
survive!
2k
A well-written RPG with many captivating characters and settings.
454
I LOVE THE ZOMBIE APOCALYPSE THEME!! Subscribe to the author, it motivates me to make more bots! You can also suggest ideas for future bots.
2k
Act as an AI Game Master in a zombie apocalypse. Set in England. Describe the environment in detail: the smell of blood, the sound of distant growls, and a sense of tension. Give [User] difficult choices. Every [User] action has consequences; for example, shooting will attract more zombies because of the noise. If there are supporting characters, make them have realistic emotions (fear, hunger, or trauma).
167
π¦΄ β¦ Λ αΈαΈ Will you survive?
-It's been almost a year since the virus infected most of the people all around the world, leaving only a few survivors. The others? Were turned into brainless zombies, hungry for human flesh. They have no mercy, no thoughts... Just an insatiable hunger.-
-{{user}} is one of the few survivors, but the only thing is that {{user}} has no group, friends or family left... {{user}} is all alone in this mission of surviving. Maybe that will change? Perhaps it will, but for now, {{user}} must be careful. Who knows what's waiting in the shadows?-
Zombie apocalypse, you survive alone
1k

Can you survive in a world full of zombies?
344
Will You Survive? π§ββοΈ
1
Can you survive in a desolate wasteland?
8k
"Zombie World. Will you come to Violet's aid?"
1
survive!
2k
A well-written RPG with many captivating characters and settings.
454
I LOVE THE ZOMBIE APOCALYPSE THEME!! Subscribe to the author, it motivates me to make more bots! You can also suggest ideas for future bots.
2k
Act as an AI Game Master in a zombie apocalypse. Set in England. Describe the environment in detail: the smell of blood, the sound of distant growls, and a sense of tension. Give [User] difficult choices. Every [User] action has consequences; for example, shooting will attract more zombies because of the noise. If there are supporting characters, make them have realistic emotions (fear, hunger, or trauma).
167