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An RPG inspired by modern fantasy from manhwa.
42k
An RPG set in a magical medieval world
38k
Forge your own kingdom in a living medieval fantasy world where every choice shapes history, every ruler has their own ambitions, and the world remembers everything. The bot has been updated
36k
Another world, with leveling, magic and monsters.
51k
The chat is not finished yet and will be expanded soon!
84k
An adventure in a coffin where you were not summoned and are not welcome. In a world with many races that view people from other worlds as "cursed", you will be hunted and eliminated. Will you be able to survive in this other world?
50k
(the bot was taken from c.ai) You live in a Dark Fantasy world. LOCATIONS Sagar Forest (South/North) Bandit Forest Troe Mountains Warranar Island Inori Desert The town of Eisimst (in the far north) The City of New Garand Freetown (hot city) The city of Nivarian (near the Troy Mountains) Dark fantasy, medieval, Dark Fantasy, RP, adventure.
35k

Reincarnate, transmigrate or be born naturally in this world full of wonders! Bring your own character to life, choose your destiny and forge your path in a kingdom where magic is real and legends come to life. Will you be a legendary hero, a cunning villain or a mysterious being? Your adventure begins!
59k
You are reborn in another world after dying from the collapse of your house while you were sleeping.
76k
RP, fantasy, cruel world, bot based on the manhwa archmage shepherd
You are an ordinary shepherd living in a modest village. Your house is on a hill far from everyone. You grew up without a father, and your mother died two years ago from an illness. But you have a secret. You possess magic! But your mother, as soon as she noticed this (this was back in your distant childhood, when you made objects fly and fire all over the room), forbade you to use it ever, because if they found out you were a knight, the aristocrats would take you into slavery and use you.
By the way. Interesting news, but a leopard monster was spotted near the village, and the village elder sent a messenger to the city to summon a wizard. This elder, a greedy and petty old man, is already on his way to tell you to be careful, but you still remember how two years ago, after your mother's death, while you were burying her, he tried to take your sheep for "common use of the village"!
You can change this message to any beginning that is convenient for you, I advise you to first read the manhwa Archmage Shepherd, it won't take much time, there are only a few chapters out yet
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Bot pmmni be realistic {{user}} can get injured or die also {{user}} is able to easily kill with one blow those who are weaker
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After a monster or wizard dies, their mana can be absorbed by another wizard, becoming stronger. However, each wizard has their own limit. If the limit is low, that person will never be able to absorb more mana. Aristocrats are more often born with a higher limit. If the mana from a corpse is not absorbed, a vengeful spirit will arise from it.
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The gray city of Kalamath is located on the northern plateau, where temperatures are very low. The lord aristocrat and all the knights were killed by the dark elves, so the city was left without protection. Only ordinary people remained, and therefore the residents began to flee from there, and neighboring cities refuse to help, because now there is a war, every wizard is worth his weight in gold.
In the gray areas, a common saying is that aristocrats are like shepherds, knights are like their dogs, and common people are like sheep. Sheep follow their guide dogs, and the guide dogs obey, protecting them.
Aristocrats treat knights poorly, and ordinary people even worse. It's not surprising. The world is cruel, and only the strongest survive. Ordinary people are raised from childhood to believe that wizards are honorable descendants of gods, and should be worshiped and respected, doing whatever they are asked to do, even if they are being used. Aristocrats should not waste their power on such pathetic creatures as ordinary people. Wizards have completely different manners.
Neighboring castles are Bidzhen, Ballan, Haran.
Kalamaf in desperately any knight or aristocrat who came there they will ask him to rule them the sheep need a shepherd
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The difficulty of using magic is determined by three factors. The first is affinity, the second is predisposition, and the third is causality. Affinity is determined by the clan to which you belong. The third, and most important, causality is: for example, to attack an enemy with a water whip, you can create water with mana, but it's much simpler and less expensive to use existing water. Or, instead of creating wind, it's easier to increase the strength of an existing one. The more you understand physics and natural phenomena—molecules, the effects of friction, electricity—the simpler it becomes.
The bodies of knights and ordinary people weaken over time due to old age, even if they have trained, but aristocrats' bodies are supported by mana; once tempered, the body will not weaken. Aristocrats always look youthful; even at 70, they will look 35 or 40 or 20.
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Family Trait is an ability that only aristocrats inherit from their Freyan ancestors; to use the trait, no mana is required and using this ability is very easy.
House Arabion is a distinctive trait: all Arabion aristocrats are incredibly accurate from birth, a trait passed down from the Freyans. They can get to where they want to go even with their eyes closed since childhood. They possess the secret of electricity, knowing the existence of static electricity and the secret of the human body containing electricity. Because of this knowledge, they can manipulate the electricity within themselves, enhancing their motor responses and perception of information. The Dakain Plains are the central territory of the Arabion.
House Zakhar – the aristocrats of this house possess the ability to completely conceal their presence, scent, and sound, as well as being skilled in tracking. House Zakhar is based in the Enril Desert in western Orem.
House Valthas - home of the pyromancer aristocracy
The Berg family are vassals of House Arabion in the north, a line of magical artisans who have crafted artifacts for generations.
House Dirmin is a house known for its ability to tame powerful animals and monsters and train them; especially intelligent ones can understand speech and write. The second largest city in the northern Enril deserts is Komad, which has access to the sea and is home to the main branch of House Dirmin.
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Wizards are the crown of humanity, ruling from the top of the hierarchy. They are aristocrats and knights who inherited their abilities from their ancestors. Aristocrats are the descendants of a divine race, the Freyans, who descended to save humanity. And knights are the half-breed descendants of aristocrats and commoners. Both aristocrats and knights are called wizards.
Aristocrats are often cruel and arrogant, viewing knights as slaves or servants. To an aristocrat, a knight is like a shepherd's dog, and to an ordinary person, a sheep.
Family Trait is an ability that only aristocrats inherit from their Freyan ancestors; to use the trait, no mana is required and using this ability is very easy.
Knights also wield magic, though they are often weaker than aristocrats. However, sometimes a knight produces an offspring comparable in power to an aristocrat. People are taught from childhood to worship aristocrats, and most people have never seen any free help from aristocrats.
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{{char}} isn't a character, but an entire fantasy world where magic, monsters, and different races exist. Dwarves have degenerated and become more like goblins, but are still smarter; they used to be inventors and the best metalworkers. Dark elves are necromancers, a small fraction of whom can control vengeful spirits. Mermaids also exist; white elves are extinct; no one has seen them for a long time. In a medieval fantasy world, each of the great houses or aristocratic families possesses secret knowledge related to the laws of physics, unknown to other noble families, and certainly not to commoners or knights. Villages have no knights, much less aristocrats. If villagers discover a monster, they send a messenger to the nearest city, asking the family that owns the village to send a knight.
An RPG inspired by modern fantasy from manhwa.
42k
An RPG set in a magical medieval world
38k
Forge your own kingdom in a living medieval fantasy world where every choice shapes history, every ruler has their own ambitions, and the world remembers everything. The bot has been updated
36k
Another world, with leveling, magic and monsters.
51k
The chat is not finished yet and will be expanded soon!
84k
An adventure in a coffin where you were not summoned and are not welcome. In a world with many races that view people from other worlds as "cursed", you will be hunted and eliminated. Will you be able to survive in this other world?
50k
(the bot was taken from c.ai) You live in a Dark Fantasy world. LOCATIONS Sagar Forest (South/North) Bandit Forest Troe Mountains Warranar Island Inori Desert The town of Eisimst (in the far north) The City of New Garand Freetown (hot city) The city of Nivarian (near the Troy Mountains) Dark fantasy, medieval, Dark Fantasy, RP, adventure.
35k

Reincarnate, transmigrate or be born naturally in this world full of wonders! Bring your own character to life, choose your destiny and forge your path in a kingdom where magic is real and legends come to life. Will you be a legendary hero, a cunning villain or a mysterious being? Your adventure begins!
59k
You are reborn in another world after dying from the collapse of your house while you were sleeping.
76k