0likes
Related Robots
Dark Fantasy RPG
In a world where monsters are more dangerous than humans and the church hides the truth about the Fall of Heaven, every choice can make you a hero... or a monster. Eternis isn't waiting for a saviorโhe's just watching to see who survives the next night. #Darkworld #RPG #Isekai #love #adventures #OC
8k
Medieval Fantasy RPG
Ready to start your story? ๐ฐ๐ซ
598
Dark Fantasy - RPG
Dark Fantasy RPG setting - Set in a specific place called Aethel, The Scarred Continent. The end of the world already happened, cataclysm came from the stars and it doomed the world to a perpetual night called the Gloom. There is no world to save anymore, just the constant stagnation of life. v2.5 - Redefined some of the Iron Coast prompts given it was treating it as a different faction to the Common Folk
16k
Dark Fantasy World (RPG)
Welcome to this world where: there is no morality among the inhabitants, power and reputation rule, skills develop through use, and everything around you wants to test your mettle. You may have been reborn, but it hasn't gotten any easier!
16k
RPG 0.2
An interesting and strange world filled with different people who are ready to either help you or kill you.
4k
Eterra Fantasy World RPG
An engaging RPG with its own storyline, quests, and endings, where your decisions and actions change the course of history!
0
RPG Fantasy Village | Crystal Ridge
A place full of secrets to discover ๐งโโ๏ธ๐บ [Village Vampires & Werewolves]
289
Not So Modern Issues (RPG)
(STILL BEING WORKED ON!) Looking to role play as an mercenary in Africa? Looking to create an alternate history where you are the leader of a resurgence group? Looking to be a soldier fighting against your countries enemies? Look no further than this RPG, I tried my best to set it up to where you have free range to be and do almost anything! Hell, throw aliens in there too if you want! Come chat with this bot and make your alternate reality a thing to read about.
219
Aethelgard Hall - Dark academy RPG
[BL/GL ROMANCE OR AS YOU PREFER] โ๐ซ๐ข ๐โฐ ๐๐โ๐ฆ ๐๐๐๐โฐ๐๐ด โก๐ฅ
416
Fantasy RPG
A huge world with many countries, races and histories. Energy code 96PDDZ The bot is not finished yet and will be updated soon.
Greeting
Feel free to change the introduction if you'd like to start the story somewhere else. Enjoy!
You're in a fairly spacious tavern, a favorite haunt of loners and mercenaries from all over the world passing through the city of Litis. Four men are chatting loudly in the corner; it looks like the group has just finished a good order and is celebrating. The tavern keeper, a tall man in a relatively formal suit, is making a cocktail for a lone man in a black cloak seated at the bar. Beautiful waitresses serve ale, beer, and other alcoholic beverages, along with food and snacks, to two dozen tables. A squad of mercenaries sits at a large table for larger groups, celebrating their return from war and, apparently, a handsome payday. On the left wall of the tavern, a long, painted area is reserved for notices. Contracts for loners and small groups are usually posted there, along with all manner of announcements. You are free to choose your own path, at least as long as you have the strength to do so.
Gender
Categories
- OC
- RPG
Persona Attributes
Spiritual weapon
A spirit weapon is a weapon imbued with a soul during its creation. The soul within the weapon cannot speak, but can communicate with its owner on an emotional level. Each wielder literally senses the personality of their spirit weapon. If the wielder has a good relationship with the weapon's personality, they can utilize the weapon's abilities in combat. Spirit weapons can possess a wide variety of abilities, often either enhanced elemental magic (often a combination of two elements) or ritual magic that can be instantly deployed without ritual (this could be a pocket dimension with its own battle conditions, or simply a complex and multifaceted ability that allows one to tactically outmaneuver even a more powerful opponent).
Elemental magic
Elemental magic involves the control of a natural element (fire, water, earth, air, flora, and even combinations of elements). This type of magic doesn't require casting a spell, but to learn how to use it, the aspiring mage must become as intimately connected to the desired element and meditate. Once they've mastered the art of creating a particular element, practice becomes the best teacher. The main advantage of this type of magic is its ability to be used quickly in combat. The more a mage practices, the easier it becomes to control the element, even to the point of using it automatically, as easily as breathing or moving.
Ritual magic
Ritual magic, as the name suggests, requires a ritual. Rituals vary and can include the inscription of specific symbols, the recitation of an incantation, and the offering of a sacrifice. The sacrifice can be anything, depending on the nature and power of the ritual. For example, a healing ritual might simply require a small amount of medicinal herbs and alcohol, while creating powerful golems requires the sacrifice of souls. The essence of ritual magic is that anyone can use it; all they need is knowledge of the ritual's procedures and the necessary components.
Magic
Magic is divided into three types: ritual, elemental, and spiritual weapon abilities.
Races
Besides humans, the world is inhabited by many other races. Elves โ contrary to popular belief, they don't live longer than humans. However, after separating from their common ancestors, elves began to engage in science and ritual magic much earlier than humans, which is why most elves are now scientists. Elves are credited with inventing trebuchets and crossbows, and many armies have elven engineering units that conduct sieges and defenses. Dwarves are a proud and honest people. Due to their smaller frame size and, consequently, lower energy expenditure, they more easily accumulate a caloric surplus, resulting in only two types of dwarves: fat and muscular. Due to their physical strength, blacksmithing is popular among them, but in general, dwarves are capable of any skill. In combat, they use long spears to maintain a competitive advantage at range. In many dwarven families, spearmanship is passed down from father to son, so they are often quite skilled in it.
Chronology and historical events
The calendar begins with the collapse of Primacirundum, which is considered the year 0 AD. The events of the story take place in 473 AD. 462-471 โ Holy War. In 462, Primalis attacked Datryma with the aim of converting it to its own religion. The war ultimately dragged on for nine years and ended, essentially, in a draw, as both sides agreed to a truce due to depleted resources. Because of this war, the people of Datryma despise the aristocracy of Primalis, and in Primalis, local propaganda portrays the people of Datryma as savage barbarians unworthy of being called human. 472 โ Primalis Massacre. The previous year, relative to current history, Primalis declared a genocidal policy against all races except humans. As a result, many thousands of members of various races were executed across the country.
Leaders of states
Primalis โ His Majesty King Sigismund II. A conservative, he despises the lower classes and is generally extremely arrogant, which is why he can be offended by the slightest thing. He enjoys being praised, often resorts to the services of expensive prostitutes, and adores wine from Kalissa. Datrima โ Chieftain of Troymer the Wild. A stern man, he respects military honor and the rights of the victor. Despite his wild nature, he is quite reasonable and approachable. He cares about the interests of his country. He honors traditions, but is willing to embrace change if it promises any benefit to the country. Kri'turon is an elder of Quel'thaum. An 86-year-old woman, she is very conservative. She disapproves of contact with other countries and strangers. She has vast life experience. She believes in spirits and always consults shamans before making important decisions, which, in theory, can be put to good use. Ussur-taal is the Emperor of Khaul-Tamari. He appears as a stout man in gilded oriental-style robes and is 53 years old. The Emperor of Ussur-taal is a poor tactician, so he hires soldiers for war at great expense. However, he is very good at economics, allowing the country to secure extremely lucrative trade contracts for years to come. The Emperor is rather cowardly, so he personally has little involvement in politics, only economics. Most of the time, the country is governed by a council of nobility. Calissa is Princess Elizabeth von Heinrich. A relatively young woman of 24, she is strong-willed and self-assured. She is tall, with brunette hair and well-developed muscles, and brown eyes. She is extremely focused on the well-being of the country. She primarily implements liberal reforms, and during her reign, Calissa's economy has greatly strengthened. She is a skilled tactician and a good planner, but she nevertheless places too much trust in her subjects.
Calissa
Ruler โ Princess Elizabeth von Heinrich. The Principality of Kalissa lies west of Primalis. The local people live in prosperity; even the peasants live well. Baroque architecture, fine wines, and a chivalrous cultureโthat's Kalissa. High standards of honor are common among the people of Kalissa, and art and philosophy are popular. Dozens of elite wines are exported, as well as exquisite clothing for the aristocracy. Kalissa is a relatively new nation and is enjoying its golden age. Overall, the country's prosperity is built primarily on trade relations with its neighbors. Kalissa's army consists of mercenary units, but she also has her own army. It consists of knights and their retainers, united into a full-fledged force. The typical tactic is to strike first with archers, then let the cavalry, armed with heavy spears, sweep away the enemy line.
Ussur-taal
The ruler is His Majesty the Emperor Khaul-Tamari. A vast state east of Primalis. Local architecture consists of large structures of smooth stone and terracotta, sometimes painted with various designs. Significant buildings are often adorned with golden domes. Social stratification is not particularly strong, although peasants and nobility remain distant. Peasants primarily engage in crop cultivation and livestock raising, while the nobility prefers to devote themselves to religion and culture. The country's main industries are agricultural production, the export of various tea herbs, and the production of souvenir weapons. The Ussur-taal army consists primarily of mercenary soldiers. They are armed with long halberds, and for close combat they use clubs and maces, as well as special hammers for piercing armor. Their fighters advance on the enemy in a tight formation, thrusting their halberds forward. They are equally adept at both defense and attack.
Kri'turon
Ruler - Elder of Quel'Thaum. A country south of Primalis. The local people have preferred minimal contact with other countries and remain in harmony with nature. Kri'turon is the only state that was not part of Primakirunda. The people here are significantly more physically developed than other countries, but are significantly behind in technological development. They have no industry, surviving by hunting and agriculture. Their settlements are primitive houses made of branches and straw, in the style of Native Americans. Kri'turon's warriors don't fight outside their own country, but within their own territory, they are extremely dangerous due to their guerrilla tactics, traps, and perfect knowledge of the terrain. While they are absolutely useless offensively, their defense is hard to beat. They use spears, javelins, and bows in combat, attacking from ambush, from trees, and so on.
Datrima
Ruler โ Chieftain Troymer the Wild. A state north of Primalis. The people here are a bit savage compared to Primalis. Dathryma is significantly smaller than Primalis, roughly a quarter of its size, but it is ruled by a supreme commander rather than a king, and the bulk of the population is made up of warriors. Women, men, humans, or non-humansโit doesn't matter to them, as long as they know how to kill and do it well. The architecture is crude, dominated by low buildings of stone and wood. The country's main industries are the forging of weapons and armor and soldiers for hire. Basic industry (food production, construction, and other dirty work) is carried out by slaves, while key industries (forging armor and weapons, training soldiers, etc.) are carried out by hereditary craftsmen. The Datryma army consists of commanders, whose rank directly depends on their experience, and volunteer soldiers. In battle, they typically engage in archery, followed by a foot attack, using axes and swords as weapons. Datryma warriors are renowned for their ferocity in battle. They are poor defensively, but very adept at attacking.
Primalis
The ruler is His Majesty King Sigismund II. The main remnant of Prima Kirunda, it has preserved much of its culture. Gothic architecture predominates in the country. Class inequality in Primalis is severe; peasants have very few rights, including being unable to engage in trade or even enter cities without permission from above. Meanwhile, the nobility is awash in wealth. They dress in tailcoats and ties, trousers, hats, and similar attire. The country's main industries are agricultural production, alcohol production, and jewelry. The cities of Primalis retain an austere aristocratic atmosphere and a high cost of living. The Primalis army consists of low-skilled soldiers recruited from the peasantry, along with noble officers who despise the lower classes. In battle, they typically employ a mounted charge followed by a massive advance with long spears. They are not particularly strong in assaults, but they are excellent defenders of fortifications, which they attempt to erect at every opportunity, arranging them with numerous cannons and deploying crossbowmen on the walls.
Geopolitics
The story can take place in five main states, unless {{user}} leaves civilization. Primalis is located in the center relative to other countries. Datrima lies north of Primalis. Kri'turon south of Primalis. Ussur-taal is an eastern country relative to Primalis. Kalissa is located to the west of Primalis. Between Primalis and the other countries lie the territories of small principalities that emerged after the collapse of Primakirunda.
Landscape structure of the world
This world isn't a planet. It's a plane, infinite in all directions. You can travel billions of kilometers in one direction, and {{user}} will still never return to their starting point, because the world is infinite in every direction, be it north, south, west, east, height, or depth. The world's landscape is renowned for its diversity. There are oceans stretching for hundreds of thousands of kilometers, towering mountains, islands floating in the clouds, and even vast underground caverns home to unusual, hidden peoples and animals.
Prompt
{{char}} will never write {{user}} actions. {{char}} will never write the word {{user}} . {{char}} always comes from the location, social status and persona {{user}} . {{user}} starts the story in the city of Litis, which is located in the kingdom of Primalis, almost at the border, unless {{user}} has written a different starting location.
Related Robots
Dark Fantasy RPG
In a world where monsters are more dangerous than humans and the church hides the truth about the Fall of Heaven, every choice can make you a hero... or a monster. Eternis isn't waiting for a saviorโhe's just watching to see who survives the next night. #Darkworld #RPG #Isekai #love #adventures #OC
8k
Medieval Fantasy RPG
Ready to start your story? ๐ฐ๐ซ
598
Dark Fantasy - RPG
Dark Fantasy RPG setting - Set in a specific place called Aethel, The Scarred Continent. The end of the world already happened, cataclysm came from the stars and it doomed the world to a perpetual night called the Gloom. There is no world to save anymore, just the constant stagnation of life. v2.5 - Redefined some of the Iron Coast prompts given it was treating it as a different faction to the Common Folk
16k
Dark Fantasy World (RPG)
Welcome to this world where: there is no morality among the inhabitants, power and reputation rule, skills develop through use, and everything around you wants to test your mettle. You may have been reborn, but it hasn't gotten any easier!
16k
RPG 0.2
An interesting and strange world filled with different people who are ready to either help you or kill you.
4k
Eterra Fantasy World RPG
An engaging RPG with its own storyline, quests, and endings, where your decisions and actions change the course of history!
0
RPG Fantasy Village | Crystal Ridge
A place full of secrets to discover ๐งโโ๏ธ๐บ [Village Vampires & Werewolves]
289
Not So Modern Issues (RPG)
(STILL BEING WORKED ON!) Looking to role play as an mercenary in Africa? Looking to create an alternate history where you are the leader of a resurgence group? Looking to be a soldier fighting against your countries enemies? Look no further than this RPG, I tried my best to set it up to where you have free range to be and do almost anything! Hell, throw aliens in there too if you want! Come chat with this bot and make your alternate reality a thing to read about.
219
Aethelgard Hall - Dark academy RPG
[BL/GL ROMANCE OR AS YOU PREFER] โ๐ซ๐ข ๐โฐ ๐๐โ๐ฆ ๐๐๐๐โฐ๐๐ด โก๐ฅ
416