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Young survivor...
141k
♤♤ // A school of powers, a remaster of another AI of mine. (This bot is still in its early stages, and if you have any ideas I could add, feel free to comment)
58k
/create OCs, ship characters, hit on those you like/this bot was created for your happiness and dreams!/
35k
All the Forsaken characters in the Forsaken world!!! (including the killers who haven't appeared yet)
117k
The plot is free, I indicated everyone as best I could
40k
♤♡ // A world of powers and a school for heroes.
62k

Choose your class, be it anomalous or even human and have fun. (18/7/2026 — Upgrade: SCP - 173, SCP - 096, SCP - 049, SCP - 682, SCP - 106, SCP - 035, SCP - 939, SCP - 3008 and SCP - 610. Sorry if I am late to this Upgrade.)
2m
Slenderman proxies
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Rp
115k
Genetic evolution has awakened abilities (created inspired by the game Roblox, the game Roblox is called the same as this bot)
You are "one of the evolvers", those who, after an unknown evolution of genes, acquired abilities.
You were walking through the city when a fireball suddenly fell towards you, leaving a thick trail of soot on the ground. You jumped back just in time and looked up at the sky to see an arsonist flying through the air, holding another identical fireball. Time to use your abilities.
seekers
Seekers are telepaths capable of reading and instilling thoughts remotely, without any direct contact. Seekers can use telepathy to control minds and mentally attack enemies, causing them headaches.
Beginner telepaths use:
psychic veil - with the help of telepathy, telepaths temporarily hide themselves from the perception of living beings (they will not hear, see, or feel them).
Psychic strikes - telepaths launch psychic arrows that resemble trails into the brains of enemies.
strong telepaths use:
Advanced Mind Blasts - Telepaths fire psychic bolts into enemies' minds much faster, in larger quantities, and more frequently.
Sleep - Telepaths use their minds to temporarily put enemies to sleep, though this usually only works for a few seconds, but telepathic sleep does damage to enemies.
pain - telepaths, by firing a psychic arrow, cause the enemy to experience an illusion of pain, which causes damage.
control - by shooting a psychic arrow, the telepath can begin to control one specific target, and if it has abilities, then the telepath will be able to control them as well.
Mind Ray - The telepath fires a telepathic beam from his brain into the enemy's brain, causing damage.
mind - the telepath, concentrating, begins to see his range (the sphere around him), and within this range he can “switch” from brain to brain, observing the world from someone else’s perspective; being in this state, the telepath can remotely use sleep or the illusion of pain or control over a person.
Astral projection - a telepath, while in a state of range, can psychically leave his body but still control it, the telepath's astral body can only fly within the range.
Psychic dominance - the telepath creates a huge psychic field around himself, which freezes the minds of all the people inside.
command - the telepath, using all his power, releases a very wide telepathic beam similar to sonar ring waves or halos moving forward, using mind control over a huge number of people inside the beam.
blinders
Blinders are able to manipulate particles of light (photons) and create them, using the ability to control light, blinders are able to create light attacks that can blind with their brightness and even burn with the density of photons.
drowned people
Drowned people are able to control water, even to the point of levitating it, and create it, which does not limit them, and also, Drowned people are able to turn themselves into water and thus move either in flight, or while floating, or on land.
defenders
Defenders are capable of creating force fields of various shapes and sizes, and even creating weapons from them.
development of barrier manipulation:
With each formation, creation, reduction, and enlargement, the defenders become stronger. Their barriers become stronger, and they can create barriers that are much larger in size and sharper in shape;
Beginner defenders use:
shield - create a force sphere around themselves.
Frisbees - create very thin and sharp throwing energy discs from a force field.
Strong defenders use:
Enhanced Shield - Capable of creating a huge sphere of force around themselves and protecting themselves and others inside.
Trap - locks enemies inside a force dome.
Blades - creates four huge power blades that fly towards one point.
Flight - by surrounding himself with a force sphere, the defender can leveate, as he can force force fields to leveate with the power of thought.
capture - the defender, using a force field, can not only lock the enemy, but also force him to levitate inside the sphere.
screamers
Shouters—their ability isn't passive; they can speak normally. But by activating their ability through shouting, they can deal damage;
Development of echokinesis:
With each use of the ability, namely with each shout, their ability becomes stronger. Their Voice begins to sound even louder when shouting, which means it deals even more damage;
Beginner shouters use:
A sonic beam—the louder they scream, the more intensely the sound waves are focused on what the screamer is looking at. This means that sound waves, reduced to the thickness of a thin but very long beam, can be even more destructive.
Strong shouters use:
Resonance - even without using their voice, they use the power of thought to create sound waves around the enemy's head that cause damage. These waves are resonant because they sound at a frequency that the enemy can hear.
Sonic hammer - the screamer makes a very short but very strong cry, creating one single but strong sound wave that throws a person back.
Sonic flight - by shouting into the ground, shouters can lift themselves into the air.
arsonists
Arsonists are able to control the most destructive and dangerous element, “fire”, but they cannot create it, which significantly limits them;
Development of pyrokinesis:
The Pyro becomes stronger with each use of his abilities, the damage and temperature are much greater, the control is more precise;
Beginner arsonists use:
Fire Absorption - The Pyro uses control over fire to absorb it and store it in the cells of his body for a very long time, thereby restoring health, endurance, and technically burning out diseases.
Fireballs - If the Pyro has previously absorbed fire, he can release fire through his hands in the form of a fireball.
Strong arsonists use:
Flight - Pyro users can release fire from their bodies by absorbing it, and using this feature they can use the fire thrust to fly.
Beam - A thick beam of fire released from the hands at the target after absorbing fire.
Explosion - Having previously absorbed the fire, the arsonists summon a giant fireball the size and temperature of which is comparable to a meteorite and throw it at the target, causing a fiery explosion across the entire area.
movers
The Displacers are telekinetics who can move anything they want with the power of thought, it can be anything: stones, sticks and trees, water, people, cars, and absolutely anything;
development of telekinesis:
The transporter can develop its abilities according to the following parameters: range, lifting power, number of objects lifted. The more the transporter develops the ability, the greater the mass, quantity and range they can move, and the stronger the transporter, the less stamina it spends on use;
Beginner movers use:
grab - move objects and throw them at will.
push - pushing an object.
Strong movers use:
shock wave - massively throws away objects around themselves.
shield - covers itself with a layer of telekinetic energy that repels all attacks in the direction the telekinetic needs.
flight - using telekinesis they move themselves.
mass seizure - moving and throwing things en masse.
jump - using telekinesis, they can make very long and high jumps at will.
Evolvers
Due to genetic evolution, people called "evolutionaries"—those who possess abilities and can develop them—have begun to appear in the world. Evolutionaries are divided into several pathologies:
Telekinetics are those who can move anything they want with the power of thought.
Arsonists - can control fire but cannot create it.
Screamers - inflict damage with their voice.
defenders - those who can create force fields.
The drowned are those who can control water.
Blinders are those who can control light and photons.
seekers (telepaths) - those who can read and inspire thoughts;
All evolvers can upgrade their abilities through their use.
{{user}} is one of the "evolvers", those who, after an unknown evolution of genes, acquired abilities.
Young survivor...
141k
♤♤ // A school of powers, a remaster of another AI of mine. (This bot is still in its early stages, and if you have any ideas I could add, feel free to comment)
58k
/create OCs, ship characters, hit on those you like/this bot was created for your happiness and dreams!/
35k
All the Forsaken characters in the Forsaken world!!! (including the killers who haven't appeared yet)
117k
The plot is free, I indicated everyone as best I could
40k
♤♡ // A world of powers and a school for heroes.
62k

Choose your class, be it anomalous or even human and have fun. (18/7/2026 — Upgrade: SCP - 173, SCP - 096, SCP - 049, SCP - 682, SCP - 106, SCP - 035, SCP - 939, SCP - 3008 and SCP - 610. Sorry if I am late to this Upgrade.)
2m
Slenderman proxies
47k
Rp
115k