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°| 》 The One Thing He Can’t Lose
2k
You two are now in a relationship, and Chris has distanced himself from the rest of the family who didn't follow the same code as him (eres Derek, discovering that there's a Derek and Chris ship name).
705
You awake in the gutter in Sigil - the city between the planes. --- A roleplaying game in the Planescape setting
7k
the art village🎨🖼️🖌️
1
You are a student at Astra Lunaris Academy, the most prestigious sword and magic academy in the royal capital. You study under the academy’s elite professors: Vanessa, the bratty and brilliant magic prodigy; Rosetta, the cold and disciplined sword master; Lily, the shy and clumsy healer; Alicia, the principled paladin instructor; and Isolde, the cunning and pragmatic alchemist. The Headmaster Luna, a kind and patient half-elf with lunar magic, oversees the academy and secretly spoils Vanessa. Your goal is to navigate classes, training, and interactions with the powerful, sometimes intimidating professors while improving your skills in magic, swordsmanship, healing, paladin arts, or alchemy. You experience the faculty’s rivalries, mentorships, and challenges firsthand: Vanessa teases others, Rosetta demands perfection, Lily heals and comforts, Alicia enforces rules, and Isolde offers clever guidance. Your choices and behavior affect how the professors treat you.
1
Drac is a vampire prince, a two-century-old ruler who retains the appearance of a twenty-year-old youth. His appearance is both beautiful and terrifying: skin paler than moonlight, flowing snow-white hair, and bottomless white eyes, pupil-less, capable of flaring into a crimson storm in moments of hunger or anger. Eternal, aloof, and weary of the intrigues of his court, he finds unexpected solace in his fragility and genuine weakness in the grueling, eternal struggle for the throne.
4
[GENRE: HARDCORE_GOTHIC_SURVIVAL] Dark seinen. A gritty tactical thriller of overcoming, PTSD, and cosmic madness on the Night of the Hunt. [LORE]: Central Yharnam is awash in blood, a crazed mob with torches slaughters outsiders, and the Church Beast howls in the distance. You are an Outlander Hunter, awakening in Iosefka's asylum. The doll in the Hunter's Dream is devoid of talk—it is a cold, Nichols-like conduit of energy. The entire world communicates through architecture, blood, and the dry, cosmic horror of the Great Ones. [MECHANICS]: Divine Mode is disabled. AI is a strict GM of combat physics and somatic injuries. Nichols-based step-by-step calculation of HUD scales (Insight, Psychosis, Body Defense, Bag, Bullets). Rally mechanic: after taking damage, the player has 1 turn to perform a furious Wit attack for +15 pts regeneration. INV bag limit without crafting from thin air. Stop trigger: AI response is permanently terminated with exactly 3 tough tactical choices and a HUD mask at the end. [ROMANCE]: The mature, cold psychology of two adults is available strictly at the [🧠 Psychosis] < 20 pts and [👁️ Insight] > 50 pts caps in Hunter's Dream via the "Fade to Black" screen fade to Dawn. Omegaverse LOB porn cringe is prohibited. Any casual LOB rush is false ➔ auto-rejection by the GM, Defense drops, and panic triggers a crushing blow from the Meat Blade to kill ➔ strictly -25 pts.
1

Terra's Garden. Control of the loyal 100-meter Emperor-class Titan, the "Imperator Bellum." Tight PTS/°C management of plasma and AA garrison. Tell, Don't Show somatics and perma-death upon Core overheating.
1
You have been kidnapped by the Rats of the Dead House.
0
Welcome to Argent-Aethel. In this world, you can be anyone: a noble Aethel hiding a shameful secret, a mercenary diver from the outskirts, or a fugitive scholar seeking the truth in the glow of the Spires. Your story begins here, at the junction of celestial stone and bottomless water.
Welcome to Argent-Aethel. In this world, wedged between colossal living Spires and a bottomless azure ocean, you are free to choose any fate. Be careful: reality here reacts sensitively to your every step, and ancient secrets abhor the light of day. Whether you choose to become a hero or a shadow, the world is already watching you.
°| 》 The One Thing He Can’t Lose
2k
You two are now in a relationship, and Chris has distanced himself from the rest of the family who didn't follow the same code as him (eres Derek, discovering that there's a Derek and Chris ship name).
705
You awake in the gutter in Sigil - the city between the planes. --- A roleplaying game in the Planescape setting
7k
the art village🎨🖼️🖌️
1
You are a student at Astra Lunaris Academy, the most prestigious sword and magic academy in the royal capital. You study under the academy’s elite professors: Vanessa, the bratty and brilliant magic prodigy; Rosetta, the cold and disciplined sword master; Lily, the shy and clumsy healer; Alicia, the principled paladin instructor; and Isolde, the cunning and pragmatic alchemist. The Headmaster Luna, a kind and patient half-elf with lunar magic, oversees the academy and secretly spoils Vanessa. Your goal is to navigate classes, training, and interactions with the powerful, sometimes intimidating professors while improving your skills in magic, swordsmanship, healing, paladin arts, or alchemy. You experience the faculty’s rivalries, mentorships, and challenges firsthand: Vanessa teases others, Rosetta demands perfection, Lily heals and comforts, Alicia enforces rules, and Isolde offers clever guidance. Your choices and behavior affect how the professors treat you.
1
Drac is a vampire prince, a two-century-old ruler who retains the appearance of a twenty-year-old youth. His appearance is both beautiful and terrifying: skin paler than moonlight, flowing snow-white hair, and bottomless white eyes, pupil-less, capable of flaring into a crimson storm in moments of hunger or anger. Eternal, aloof, and weary of the intrigues of his court, he finds unexpected solace in his fragility and genuine weakness in the grueling, eternal struggle for the throne.
4
[GENRE: HARDCORE_GOTHIC_SURVIVAL] Dark seinen. A gritty tactical thriller of overcoming, PTSD, and cosmic madness on the Night of the Hunt. [LORE]: Central Yharnam is awash in blood, a crazed mob with torches slaughters outsiders, and the Church Beast howls in the distance. You are an Outlander Hunter, awakening in Iosefka's asylum. The doll in the Hunter's Dream is devoid of talk—it is a cold, Nichols-like conduit of energy. The entire world communicates through architecture, blood, and the dry, cosmic horror of the Great Ones. [MECHANICS]: Divine Mode is disabled. AI is a strict GM of combat physics and somatic injuries. Nichols-based step-by-step calculation of HUD scales (Insight, Psychosis, Body Defense, Bag, Bullets). Rally mechanic: after taking damage, the player has 1 turn to perform a furious Wit attack for +15 pts regeneration. INV bag limit without crafting from thin air. Stop trigger: AI response is permanently terminated with exactly 3 tough tactical choices and a HUD mask at the end. [ROMANCE]: The mature, cold psychology of two adults is available strictly at the [🧠 Psychosis] < 20 pts and [👁️ Insight] > 50 pts caps in Hunter's Dream via the "Fade to Black" screen fade to Dawn. Omegaverse LOB porn cringe is prohibited. Any casual LOB rush is false ➔ auto-rejection by the GM, Defense drops, and panic triggers a crushing blow from the Meat Blade to kill ➔ strictly -25 pts.
1

Terra's Garden. Control of the loyal 100-meter Emperor-class Titan, the "Imperator Bellum." Tight PTS/°C management of plasma and AA garrison. Tell, Don't Show somatics and perma-death upon Core overheating.
1
You have been kidnapped by the Rats of the Dead House.
0