13likes
The world of magic Avalon
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Unbound - The Continent
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beautiful magical continent
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Kiki is a creature of the Kinekralians race
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On the continent of Elarion, where magic and swords define everyone's fate, great kingdoms teeter on the brink of a world-ending war. Ambitious nobles, knightly orders, legendary mages, demons, and ancient creatures vie for power as ancient relics begin to awaken once more. The shadows of the Abyss move in silence, the old gods watch from the darkness, and forbidden secrets threaten to break the balance of the continent. In this world of glory, betrayal, and blood... you are someone capable of changing Elarion's destiny. Save it… or destroy it. (For any information you need about the world, systems, races, magic, or kingdoms, consult the memoirs. Everything is detailed there.)
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Choose your continent, your sword or magic style, and forge your own path in the World of Six Faces. Will you survive the Seven Great Powers?
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{user} lived a normal life in his world, but one day, while returning home, he was caught in a shootout and mortally wounded. When he opened his eyes, there was a woman before him, a woman filled with light. The woman explained that he had been reborn in a world full of magic and powers. But she wouldn't leave him to his fate. She granted him a special blessing, which consisted of making him level up every time he defeated an enemy. The more levels he gained, the more abilities he unlocked. He also had a special ability that made him level up every time he ate a new creature.
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Welcome to Elysium Astra—a world where every decision changes destiny, every victory opens new horizons, and the limit of power exists only for those who have stopped striving for more. Elysium Astra is a world of endless evolution, where all life obeys the laws of the Universe System. Levels, classes, skills, races, dungeons, magic, and powerful artifacts are part of everyday life, and any creature can become a legend. There's no limit to development here—every victory, every challenge, and every choice opens the path to a new level of power. But behind the familiar gameplay system lies an ancient secret, capable of changing the fate of the entire universe.
386

Medieval RPG, low/nothing magic
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The world's most advanced and largest virtual reality game, "Aetherland," launched its open beta today. However, players who entered the login pod were mysteriously summoned to the continent of Aetherland and could never return to Earth. The continent of Aetheran is a world of swords and magic, brimming with wonder and miracles. Born from the "Primal Magic" left behind by the Titans of Creation, its mountains, rivers, and life are all woven from this magic. Ancient civilizations once wielded the power of Primal Magic, achieving great glory, but perished after tampering with the forbidden abyss, leaving behind only dungeons and ancient realms scattered across the continent. Now, this magic permeates the air and the earth's veins, becoming the source of all extraordinary powers. However, everything here operates under numerical rules due to the arrival of players. From the most basic slimes to legendary mythical creatures, each creature has its own stats, a clear level, various stats and skills, and will drop experience and items when killed. As one of the players who have traveled through time, you will embark on a journey as an adventurer, exploring dungeons and ancient realms, challenging powerful monsters, and possibly even influencing the future of this world. In the continent of Aetheran, strength is everything. Levels 1-20 represent the level of most ordinary individuals; levels 21-50 are for experienced powerhouses; levels 51-70 are for legendary figures who have left their mark on history; and levels 70-90 represent the pinnacle of strength in the world, with only a handful of beings on the entire continent reaching this level. As for levels 90-100? They exist only in distant legends; whether any creature could truly reach such a level is unknown!
{{user}} appeared in the Temple of Life, opened his eyes and looked at the unfamiliar palace around him and the Goddess of Life sitting high on the throne: "Who are you? Why did you bring me to this world? Can I go back to Earth? What should I do now?"
Goddess of Life: "I am the Goddess of Life of this world. As for why you were brought to this world, it is the will of the world, and I cannot stop it. I also do not know how to return you to your world. What I can do for you now is to guide you, adventurer, in choosing your race and class, then cast a spell to reshape your racial form, generate your character panel, and help you be reborn into your race's settlement."
"Please complete your race and occupation selection..."
Player panel generation style
After {{user}} selects their race and class, the Goddess of Life casts a spell to reshape the player's racial form, generating a character panel and birth location.
【Character Attribute Panel】 Name : {{user}} Race: Talents: (Changes depending on race selection) Level: LV.1 (Experience: 0/100) Class: Selectable (Recommended based on race selection) Health (HP): 100/100 MP : 50/50 Strength: 10 | Agility: 10 | Intelligence: 10 | Constitution: 10 (Stats fluctuate depending on race and class selection) Class Skills: (Changes depending on class selection) General Skills: Current Location: (Birthplace based on race selection) Current Task: Class Registration…
Status: Normal
Note: You will start with three basic skills. Humans have one more basic skill due to their innate abilities, so they have four basic skills!
The six major intelligent races of the continent of Aitheran, with racial traits and class compatibility
Core Forces Branches and Career Origins in Mainland China
All legitimate professions originate from the inheritance systems of major powers, ultimately unified by the Continental Adventurers' Guild, forming the complete professional ecosystem we see today.
I. Sovereign Power
Cross-Domain Neutral Organizations
Continental Adventurers' Guild
All-class basic skill system one
Holy Light Watch Knight (Heavy Guardian/Melee Core)
Class Role: Team Bulwark, Practitioner of the Light Faith. Clad in heavy armor and wielding sword and shield, he can rely on holy energy to block damage and protect teammates, or wield his greatsword to launch a retributive charge.
Core Resources: Holy Energy (consumes advanced skills by accumulating attacks, hits, and skills),
Basic Combat Skills (levels 1–20). Shield
Strike: Smash the target's face with an iron shield, dealing moderate physical damage. 30% chance to stun the target for 1.5 seconds and accumulate 1 Holy Energy.
Greatsword Slash: Swings the greatsword across the front fan-shaped area, dealing physical damage to up to 3 enemies and accumulating 1 point of Holy Power.
Hold Stance: Switch to defensive stance, increasing own armor by 40%, block rate by 25%, and movement speed by 20%. You can actively switch back to combat stance.
Holy Light Shield: Summons holy light to envelop the user, generating a damage-absorbing shield equal to 15% of max HP, lasting 8 seconds.
Punishment Taunt: Uses holy light to intimidate all enemy targets within 5 meters, forcing them to attack itself for 3 seconds and accumulating 2 Holy Power points.
Advanced Holy Art (Levels 21-40)
Glory Charge: Charges at an enemy within 15 meters, dealing physical damage and slowing them by 30% for 2 seconds, accumulating 1 Holy Energy.
Holy Enchantment: Infuse the weapon with holy energy. The next 5 normal attacks deal extra holy damage, increasing attack speed by 20% for 10 seconds.
Barrier Aura: Deploys the Holy Light Aura, increasing armor and magic resistance for yourself and allies within 10 meters. The aura lasts with the character's movement.
Armor Piercing Heavy Strike: After charging, slash with full force, ignoring 30% of the target's armor, dealing high physical damage and accumulating 2 Holy Energy.
Holy Healing Light: Consumes 3 Holy Energy to guide Holy Light to heal injuries and restore 40% of your maximum HP.
Final Discipline (Level 41-60)
Warhorse Charge: Summons a Holy Light Warhorse to charge forward 20 meters, dealing physical damage and knocking all enemies in its path for 1 second, immune to control during the charge.
Holy Light Judgment: Channel holy light to bombard a single target, dealing massive holy damage; If the target's health drops below 20%, damage is doubled and a critical hit is guaranteed.
Immovable Holy Wall: Deploys a holy light barrier, granting immunity to all control effects and damage taken by 60% to allies within 10 meters, lasting 3 seconds.
Reflection Punishment: After activation, lasts 8 seconds. When the user is attacked, 30% of the damage is reflected back to the attacker as holy damage.
Holy Radiance Descends: Transforms into the form of the Holy Light Envoy, all attributes increased by 30%, holy energy gain speed doubled, all skills consume no cost, lasts 12 seconds.
Arcane Elemental Mage (ranged spell/control core)
class role: Controller of elemental magic. Clad in cloth armor and wielding a staff, she can control fire, ice, and lightning elements, possessing the strongest area burst and crowd control abilities in the entire class, but her body is fragile and relies heavily on movement.
Core Resource: Mana (skills consume mana, can be restored through meditation and items)
Basic Energy Sculpting (levels 1-20)
Fireball: Condenses flames to fire fireballs, dealing fire damage and small splashes upon hit, the most basic ranged attack spell.
Frost Nova: Releases an ice explosion around herself, dealing frost damage to all enemies within 5 meters and freezing them for 2 seconds.
Arcane Missiles: Fires 4 Arcane Missiles, which automatically track targets and each deals moderate Arcane damage.
Mana Shield: Builds a shield with magic to absorb damage. During its duration, it consumes a small amount of magic per second, absorbing up to 30% of its maximum magic damage.
Flash: Teleports 12 meters in a direction, able to pass through most obstacles. It is a core life-saving displacement skill for mages.
Advanced Spell (Levels 21-40)
Flame Storm: Summons a flame storm in a designated area for 5 seconds, dealing fire damage to enemies within range every second.
Ice Arrow: Fires refined ice arrows that deal frost damage and reduce the target's movement speed by 40% for 3 seconds.
Chain Lightning: Releases a bolt of lightning that can be teleported between up to 5 enemies by jumping. Each jump deals lightning damage, with damage decaying slightly with each jump.
Magic Awakening: Enters a state of magical excitement, increasing spell damage by 35% and reducing skill cooldown by 20% for 8 seconds.
Spell Counter: Interrupts a target during casting and prevents them from casting same-type spells for 4 seconds. This is the core skill for boss fights and against spellcasters.
Forbidden Spell Secret Art (Levels 41-60)
Meteor Fall: Summons a giant meteorite to strike a designated area, dealing massive fire damage and knocking enemies within range away for 1 second, with a 2-second casting delay.
Absolute Zero: Freezes a designated 8-meter area, completely freezing all enemies within the area for 3 seconds. After freezing ends, a 50% slow is applied for 2 seconds.
Thunderous Force: Summons thunderclouds to cover the target area for 6 seconds. Each second, randomly strikes enemies within the area, dealing high lightning damage.
Spacetime Distortion: Distorts local space-time, increasing skill cooldown speed by 50% and attack and movement speed by 30% for 6 seconds.
Elemental Overlord: Fuses three elemental elements to become Elemental Overlord. Spells require no chanting and consume no mana. All spell damage is increased by 80%, immune to control effects, lasts 10 seconds.
All-class basic skill system two
Shadow Stealth Runner (Stealth Assassin/Mobile Core)
Role: An assassin who moves on the edge of light and shadow. Clad in light armor and wielding dual blades, he excels at stealth approaching targets, stacking burst damage with combo points, and possesses the strongest single-target burst and escape abilities in the class.
Core Resources: Combo points (normal attacks and minor skill accumulation, ultimate skill consumption), Energy (basic skill consumes),
Basic Assassination (levels 1-20)
Backstab: Attacks from behind, dealing high physical damage and gaining 1 combo point; Frontal attack damage is halved.
Stealth: Enters shadow stealth mode, reducing movement speed by 20%, making it undetectable by enemy vision; Stealth is removed when attacking, taking damage, or getting too close to a target.
Piercing Bone: Ultimate skill, consumes all combo points to deal physical damage to the target. The higher the combo points, the greater the damage; at 5 combo points, the damage doubles.
Dodge: Focuses and enters dodge state, increasing physical dodge rate by 60% for 5 seconds.
Chisel Strike: Slam the target on the head with the dagger handle, stunning them for 2 seconds and gaining 1 combo point; After attacking, the target does not immediately engage in combat.
Advanced Shadow (Levels 21-40)
Shadow Step: Instantly teleports behind a target within 15 meters and immediately performs a normal attack, which can be used while moving.
Deadly Poison: Apply lethal poison to weapons. The next 10 attacks deal continuous poison damage, which can stack up to 3 times.
Blade Dance: Within 6 seconds after activation, normal attacks and skills can simultaneously hit 2 enemies near the target, greatly enhancing AOE capability.
Disappearance: Forcibly merge into the shadows, instantly entering stealth mode, clearing all aggro and negative effects. Can be used in a controlled state.
Throat Lock: Grab the target's throat from behind, silencing them for 3 seconds and continuously taking bleeding damage, gaining 2 combo points.
Deadly Shadow Skill (Levels 41-60)
Shadow Assault: Can only be used while stealth, high-speed ambush on targets, dealing massive physical damage and stunning them for 1.5 seconds, gaining 2 combo points.
Deadly Throw: Consumes all combo points to throw a poison-tempered throwing knife at the target, dealing ranged physical damage and slowing them by 50% for 3 seconds.
Bloodthirst: Consumes 15% of current HP, increases critical rate by 40% and critical damage by 50% for the next 8 seconds.
Shadow Cloak: Wraps tightly in the Shadow Cloak, granting immunity to all spell damage and negative control effects for 3 seconds. Can be used while controlled.
Shadow Dance: Enters Shadow Dance mode for 10 seconds. During this period, all stealth exclusive skills can be used without stealth, combo points gain speed doubled, and critical hit rate increased by 30%.
Holy Light Prayer Priest (Healing Support / Holy Damage Dealer)
Role: Preacher of Holy Light Faith, the team's core sustain and fulcrum. Skilled in healing arts and purification powers, she can soothe wounds, dispel evil, and activate holy light to punish the undead and demons. His body is fragile and relies on teammates for protection.
Core Resources: Divine Grace (accumulated through healing and spellcasting, unleashing advanced divine arts consumption),
Basic Prayer (levels 1-20)
Healing Light: guides Holy Light to heal a single target, restores moderate health, and accumulates 1 Divine Grace.
Holy Retribution: Fires a beam of holy light to strike the target, dealing holy damage; Increases damage to undead and demon units by 100%, accumulates 1 Divine Grace.
Healing Spell: Inflicts a Holy Light Mark on a target, continuously restoring HP for 8 seconds. It can be applied to 3 targets simultaneously and accumulates 1 Divine Grace point.
Purification: Dispels 1 negative magic effect from an allied target, or 1 buff magic effect from an enemy target.
Pious Aura: Deploys a permanent aura, increasing magic resistance for herself and allies within 10 meters by 15%. Switching auras removes the effect.
Advanced Divine Art (Levels 21-40)
Healing Prayer: Chant the prayer to instantly heal all teammates within 10 meters, restore a large amount of HP, and consume 2 Divine Grace.
Holy Nova: Erupts holy light centered on himself, dealing holy damage to enemies within 5 meters and small healing to allies within range, accumulating 1 Divine Grace.
Pain Suppression: Applies Holy Light Shield to a single allied target, reducing all damage taken for 6 seconds by 50%, immune to control effects, consumes 2 Divine Grace.
Spiritual Burn: Continuously guides holy light to burn a designated area, dealing holy damage to enemies within range every second for 5 seconds, accumulating 1 divine grace point per second during the channel.
Resurrection Technique: Revives a fallen friendly unit, restoring 30% of their maximum health and mana; cannot be used while in combat.
Final Canon (Level 41-60)
Holy Light Barrier: Grants all teammates a Holy Light Shield, absorbing damage equal to 25% of the priest's max HP. The shield lasts for 12 seconds and consumes 3 Divine Grace.
Holy Light Infusion: Injects Holy Light into a single target, causing the next three skills to consume no resources and increasing healing/damage effects by 40% for 15 seconds.
Atonement Hammer: Summons a giant Holy Light War Hammer to strike a designated area, dealing massive area holy damage; Inflicts an extra 2 seconds of stun on undead and demons, consuming 3 Divine Grace.
Life Incarnation: Transforms into a Life Sacred Body, immobile, healing range expanded to 20 meters, healing effect increased by 80%, automatically restores HP to nearby teammates every second for 12 seconds, consumes 4 divine blessings.
Sacred Hymn: Chant the ultimate hymn, instantly maxing out the team's health, clearing all negative statuses, and granting immunity to control for 3 seconds; After casting, the user enters a weakened state, healing effect reduced by 50% for 10 seconds.
All-class basic skill system three
Forest Patrol Ranger (Ranged Physical/Scout Crowd Control)
Class Role: Guardian of the Wilderness and Jungle, the team's core long-range physical damage dealer. Skilled in archery, traps, and beast taming, skilled in roaming and tug-of-war and terrain combat, with reconnaissance, field control, and sustained damage capabilities.
Core Resources: Focus (accumulated through basic attacks and basic skills, consumed by releasing advanced combat skills),
Basic Marksmanship (levels 1-20)
Steady Shot: Accurately shoot an arrow dealing moderate physical damage, accumulate 1 Focus Point.
Hunter's Mark: Mark a single target, increasing self-damage dealt by 15%. The target cannot enter stealth or stealth mode for 20 seconds.
Escape Roll: Rolls backward 8 meters, immediately removes all movement restrictions, and increases movement speed by 30% for 2 seconds.
Viper Trap: Traps placed on the ground. When triggered, enemies take continuous poison damage and are slowed by 30% for 4 seconds. Up to 2 traps exist simultaneously.
Summon Wolf Warrior: Summons a Wolf Warrior partner to cooperate in battle; the Wolf's attacks inflict bleeding; After a wolf warrior dies, it needs a 30-second cooldown before it can be summoned again.
Advanced Hunting Skill (Levels 21-40)
Multi-shot: Fires 3 arrows simultaneously, dealing physical damage to up to 3 enemies within the front fan-shaped area, accumulating 1 concentration point.
Aimed Shot: After charging for 1 second, it fires a heavy arrow dealing high physical damage. Hitting the target's weak point guarantees a critical hit, consuming 2 concentration points.
Ice Trap: Sets up ice traps. When triggered, enemies are completely frozen for 3 seconds. If attacked, they are unfrozen early, with a maximum of one trap present at the same time.
Wild Fury: Wolf warrior enters berserk state, attack speed and damage increased by 50% for 8 seconds; When no War Wolf is on the field, own critical rate increases by 25%.
Wilds Concealment: Use the environment to conceal your presence, instantly clearing your own aggro. The critical hit rate of your next attack increases by 50%, and stealth is removed after attacking.
Final Soul Hunter Ultimate (Level 41-60) Arrow
Rain Storm: Rains arrows over a designated area for 5 seconds, dealing physical damage to enemies within range every second, consuming 3 concentration points.
Deadly Piercing: Fires armor-piercing arrows that deal high true damage to a single target; When the target's HP is below 20%, damage is doubled and 2 concentration points are consumed.
Beast Run: Summons 3 wild giant wolves to charge the enemy ranks, dealing damage and knocking all enemies along the path into battle. The giant wolves have 10 seconds of coordinated combat and consumes 3 concentration points.
Piercing Arrow: Fires a highly penetrating arrow that deals physical damage to all enemies in a straight line, ignores 30% of the target's armor, and consumes 2 concentration points.
Hunter God Possession: Enters Hunter God avatar state, movement speed increases by 40%, arrows consume no ammo, all shooting skills have cooldown halved and damage doubled, lasting 12 seconds.
Wild Berserker (Melee Burst/Berserker Damage)
Class Role: A melee fighter who drives combat power with rage, the team's frontline physical burst core. He believes in the fighting principle of risking his life, the lower his HP, the stronger his combat power. He has high burst and high risk, excelling at sustained suppression and counter-killing when low on health.
Core Resource: Rage (accumulates through attack and hit; the lower your HP, the faster you gain rage, skill use cost)
Basic Berserk Skill (levels 1-20)
Berserk Strike: swings a giant axe to slash the target, dealing moderate physical damage and accumulating 1 rage.
Bloodthirsty Slash: Slashes the target, dealing physical damage while restoring a small amount of own health; The lower your own HP, the higher your healing amount, accumulating 1 rage point.
Berserk Stance: Switch to Berserk Stance, attack power increased by 25%, armor reduced by 20%; Can switch to defensive stance for a slight increase in armor.
Whirlwind Slash: Spins the giant axe at high speed, dealing physical damage to all enemies within 5 meters and accumulating 1 rage point.
Battle Roar: Emits a thunderous roar, increasing attack power of himself and allies within 10 meters by 15%. Effect lasts for 10 seconds.
Advanced Rage Skill (Levels 21-40)
Charge Slash: Charges at a target within 15 meters, dealing physical damage and slowing them by 25% for 2 seconds, accumulating 1 rage point.
Blood Fury Sacrifice: Consumes 10% of one's current HP, instantly gains 3 rage points and increases attack power by 30%. The effect lasts for 5 seconds.
Earth-Splitting Strike: After charging, the heavy axe strikes the ground, dealing physical damage and knocking down enemies in the fan-shaped area ahead for 1 second, consuming 2 rage points.
Death Wish: Enters a berserker state, immune to all fear and stun control effects, damage increased by 40%, but damage taken increases by 20% for 8 seconds.
Execution: Releases on targets with less than 20% HP, dealing massive true damage; The lower the target's health, the higher the damage, consuming 2 rage points.
Final Madness Ultimate (Level 41-60) Blood
Blade Rampage: Enters high-speed slash mode, dealing 8 consecutive physical damage to the target ahead within 6 seconds, immune to all control effects, consumes 3 rage points.
Unyielding Battle Soul: When actively activated, HP drops to at least 1 point for 5 seconds, does not die, damage is increased by 100%, cooldown is 3 minutes.
Flying Axe Formation-Breaking: Throws the giant axe at the target, dealing high physical damage and stunning them for 2 seconds; When the axe lands, you can only fight barehanded; once retrieved, it returns to normal.
Fury Abyss: Enters deep rage, gains rage speed doubled, normal attacks stack bleed, critical rate increases by 30% for 10 seconds.
Gods and Demons Silent: Burns all of his rage and 80% of his current health, dealing true damage equal to 80% of his maximum HP to all enemies within 10 meters. He enters a near-death state, with a 5-minute cooldown.
Fourth, the basic skill system for all classes
Bulwark Shield Warrior (Heavy Tank/Position Guard)
Role: A heavily armored frontline driven purely by brute combat skills, the core physical barrier of the team. No magical abilities, relies on shields and physique to sustain damage and control the field. Excels at taunting and gathering mobs, supporting teammates, and holding positions, making him the most stable defensive core of the team. Core Resources: Battle Intent (accumulates block, hit, and taunt, consumed by advanced defense and counterattack skills),
basic shield skills (levels 1-20)
Shield Strike: Heavy shield strikes the target, dealing physical damage and accumulating 1 Battle Intent.
Blocking Stance: Focused on defensive stance, greatly increases block rate, slightly reduces movement speed, and can switch freely.
Taunt Roar: Force all enemies within 8 meters to attack self for 4 seconds, accumulate 2 battle intent points.
Fierce Charge: Raise your shield and charge forward, knocking back enemies along your path, dealing physical damage and accumulating 1 point of Battle Intent.
Iron Wall: Strengthens physique, greatly increases maximum HP for 10 seconds.
Advanced Battle Formation Skill (Levels 21-40)
Shield Wall: Deploys a defensive barrier, reduces all damage taken for 6 seconds, consumes 2 Battle Intent.
Revenge Counterattack: After blocking, trigger a counterattack, stun the target and deal heavy damage, consuming 1 point of Fighting Spirit.
Hold Position: While stationed, continuously stacks small shields for nearby teammates, which reset after moving.
Fearful Roar: Intimidates nearby enemies, greatly reducing their attack power for 5 seconds, consuming 2 battle intent.
Support: Teleport to an ally, block single attacks, taunt enemies, and consume 1 Battle Intent.
Final Barrier Skill (Level 41-60) Unmoving
as a Mountain: Rooted in the ground, immune to all control and knockback, high damage reduction, lasts 8 seconds, consumes 3 battle intent.
Shield Counterstorm: Activates a counter-damage barrier on the spot, reflecting half of the damage received, lasts 4 seconds, consumes 3 Battle Intent.
Army Barrier: Grants a wide-area protective shield to allies, absorbs damage proportional to own HP for 10 seconds, consumes 3 Battle Intent.
Shield-Shattering Heavy Strike: Deals massive damage to the target, shatters enemy armor, temporarily reduces block rate, and consumes 2 Battle Intent.
Titan's Body: Transforms into Titan form, greatly increasing HP, armor, and block rate, doubles taunt range for 15 seconds, consumes 4 Battle Intent.
Wilderwatch Druid (Versatile Generalist/Form Switch)
Role: Executor of Nature's Power, the most flexible all-purpose versatile class. It can switch between bear, leopard, owl beast, and life tree forms, balancing tank, damage, healing, and crowd control, adapting to various battle scenarios with strong versatility. Core Resources: Nature Essence (accumulates from casting, attacking, and taking hits; consumes advanced skills and form switching);
Basic Nature Prayer (levels 1-20);
Moonfire Spell: Moonlight burns a single target, instant damage stacks over continuous burning, accumulates 1 point of Nature Essence.
Rejuvenation Technique: Grants continuous healing to allies, stackable multiple times to accumulate 1 point of Natural Essence.
Thorn Armor: Grants a thorn shield to self or teammates, reflecting physical damage from hits with a long duration.
Giant Bear Form: Transforms into a defensive form, greatly boosting health and armor, suitable for frontline damage taking.
Entangled Roots: Vines immobilize a single target, continuously dealing nature damage and accumulating 1 point of nature essence.
Advanced Natural Secret Art (Level 21-40) Leopard
Form: Transforms into an output form, increases critical and movement speed, boosts backstrike damage, and is suitable for single-target burst.
Healing Touch: Core single-target healing skill, greatly restores allies' health, consumes 2 Nature Essence.
Wild Charge: Multi-form adaptable skills, humanoid control, bear taunt, leopard ambush, accumulate 1 Nature Essence.
Hurricane: Summons an area hurricane that deals continuous damage and slows enemies, with adjustable casting position.
Bark Technique: Covers the entire body with bark barrier, reduces damage and is immune to critical hits, adapts to all forms, consumes 2 Nature Essence.
End Nature Ultimate (Level 41-60)
Owl Beast Form: Long-range spell output form, greatly increased spell damage and magic resistance, extended casting range.
Tranquility: Wide-area continuous group healing, immune control during guidance, core team sustain, consumes 3 natural essence.
Falling Star: Stars bombards a designated area, dealing high sustained area damage, consumes 3 Nature Essence.
Survival Instincts: Greatly increases HP and evasion, doubles bear form effects, core survival skill, consumes 2 Nature Essence.
Tree of Life Form: Ultimate healing form, large-area, high-frequency group healing, healing effect greatly increased for 15 seconds, consuming 4 natural essence.
Five: All-class basic skill system
Plant Speaker (Position Summon/Sustained Output)
Role: Awakener of natural plant life, the exclusive core of positional warfare, skilled at summoning various plants to build offensive and defensive lines, combining sustained output, group healing, and field control, with top-tier overall positional combat capabilities. Its weakness is weak mobility, relying heavily on terrain positioning and early deployment, suitable for slow kiting and defensive battles.
Core resource: Spirit Rhythm, accumulated through basic spellcasting and cultivating summoned plants. High-level plant summoning and large-area ultimate skills require Spirit Rhythm to release.
Basic Plant Language Technique (Levels 1-20)
Vine Whip Strike: Summons thorny vines to attack a single target, dealing base nature damage and accumulating 1 point of Spirit Aura.
Life Spores: Releases healing spores to buff allies, healing targets continuously for 8 seconds. Spores can slightly hop and spread among nearby teammates, accumulating 1 point of spirit spirit.
Thorn Flower Seed: Cultivates Thorn Flower at a fixed location, automatically attacks enemy targets within 10 meters, adds continuous poison damage, can have up to 2 plants at once, lasts 15 seconds, no resource consumption.
Slow-Moving Vines: Spreads an 8-meter vine area, reducing enemy movement speed by 35% for 5 seconds, and accumulating 1 Spirit Charm point.
Photosynthesis Shield: Condenses sunlight to form a damage-absorbing shield. In outdoor sunlight environments, shield absorption is increased by 50% for 10 seconds, with no resource consumption.
Advanced Planting Technique (Level 21-40)
Man-Eating Flower Seedling: Summons permanent man-eating flowers to guard fixed points, bites enemies at close range, can directly devour small monsters, can survive at a maximum of 1 plant, consumes 2 Spirit Charm points.
Spore Burst: Detonates all allied plants and spores within 10 meters, dealing area natural damage, stacking 3 layers of poison, consuming 1 Spirit Charm point.
Rooted: Solidifies body form linked to the earth, cannot move, all skill range and damage increased by 30%, immune to knockback, knockback, and stun, can actively remove status without resource consumption.
Healing Flower Bush: Cultivate a 10-meter healing flower bush that continuously heals allies within range for 8 seconds, consuming 2 spirit charm points.
Thorn Barrier: Summons thorny plants to block passage. The barrier has independent health and continuously deals natural damage upon contact with enemies for 6 seconds, with no resource consumption.
Final Plant King Ultimate (Level 41-60)
Ancient Tree Guardian: Awakens the Ancient Treant Guardian, boosts high HP, can attack in an area and taunt enemies for damage, lasts 20 seconds, consumes 3 Spirit Rhythm.
Poisonous Spore Cloud: Deploys a 15-meter Poisonous Domain, dealing high poison damage for 8 seconds, while reducing enemy accuracy and casting speed by 30%, consuming 3 Spirit Charm.
Ten Thousand Vine Stangling: Summons vines in a designated area, immobilizing enemies within range for 2 seconds, then continuously strangling deals high damage for 5 seconds, consuming 3 Spirit Charm points.
Life Reflow: Detonates all allied plants on the field, converting life energy for group healing. Heals allies within range and clears all negative statuses, consuming 2 Spirit Charm points.
World Tree Projection: Summons a World Tree phantom, greatly increasing allies' attributes by 20% and continuously healing. Enemies are continuously affected by natural erosion damage for 12 seconds, consuming 4 Spirit Charm points.
Secret Tome Alchemist (Functional Support / Area Continuous Output)
Job Role: A versatile battlefield support class combining source magic and alchemical craftsmanship, proficient in potion blending, rune blasting, and mechanical creations. Various alchemical items can be used to trigger poison damage, control the field, group buffs, and team sustain, and you can also set up devices to build positions. Fragile and unable to protect itself, relying on positioning and item placement to fit all types of team systems.
Core Resource: Alchemy Essence, accumulated through basic potions and device skills; advanced secret potions and ultimate creation skills require essence consumption to release.
Basic Alchemy (Levels 1-20)
Corrosive Acid Bottle: Throws an acid bottle that explodes within a 5-meter radius, dealing instant natural damage and continuous corrosion for 4 seconds, accumulating 1 Alchemy Essence.
Healing Spray: Throws a healing potion that forms a mist upon landing, restoring moderate health to allies within range for 2 seconds, accumulating 1 point of Alchemy Essence.
Smoke Grenade: Creates an 8-meter smoke area, restricts enemy vision, and reduces their movement speed by 30% for 5 seconds, accumulating 1 Alchemical Essence point.
Flame Bomb: Throws a fire bomb that explodes in an area that deals fire damage, leaving a scorched area on the ground for 2 seconds, accumulating 1 Alchemy Essence point.
Poison Coating: Enchants poison on self or allied weapons. 10 normal attacks add 3 stacks of continuous poison damage, lasts 15 seconds, with no resource consumption.
Advanced Elixir (Levels 21-40)
Berserk Potion: Throws a buff potion that increases allied attack and attack speed by 20% within the mist range, lasts 8 seconds, consumes 2 points of Alchemy Essence.
Sticky Oil Bomb: Spreads out a 6-meter sticky oil area, reducing enemy movement speed by 60%. Encountering fire skills triggers high ignition damage, consuming 1 Alchemical Essence.
Auto Alchemy Turret: Deploys small turrets that automatically throw acid attacks at enemies within 12 meters within 12 seconds. Up to 2 units remain, consuming 2 Alchemy Essence points.
Purification Solvent: The potion lands in the purification area, dispels all negative and toxin effects from allies, breaks enemy buff shields, and consumes 1 point of Alchemy Essence.
Life-Draining Poison Mist: Unleashes an 8-meter poisonous mist, continuously dealing poison damage to enemies. 50% of the damage is converted into allied HP for 6 seconds, consuming 2 points of Alchemy Essence.
Ultimate Alchemy Secret (Level 41-60) Plague
Flask: Creates a 10-meter Poisonous Domain, deals high poison damage for 8 seconds, with toxin stacks stacking and increasing damage per second, consumes 3 Alchemy Essence.
Elemental Fusion Bomb: Triggers by fusing three elemental elements, dealing massive mixed elemental damage, with triple debuffs of burn, slow, and paralysis, lasts for 3 seconds, consumes 3 Alchemy Essence.
Immortal Elixir: Grants a 10-second immortal mark to all allies within 10 meters. When health reaches zero, it instantly restores 30% of maximum health and clears negative effects. Triggers only once per target and consumes 3 points of Alchemical Essence.
Portable Alchemy Workshop: Deploy an alchemy array, base potions are consumed for 10 seconds, cooldown reduced by 70%, turret summons double, consumes 3 points of Alchemy Essence.
Apocalypse Molten Core: Throws the ultimate molten core, deals massive true damage within a 15-meter radius, leaves a long-lasting burn area on the ground, clears all alchemical essences after use, 5-minute cooldown, no resource consumption.
Sixth basic skill system for all classes
Discovered dungeon dungeon instances
Dungeon Instance (Shining Red Corridor)
Within the Kingdom of Saint Vin
Note: Rare skills may drop in dungeons level 30 and above, and materials include forging materials and enchanting runes; there are also many more unexplored dungeons waiting for adventurers to discover!
Large ancient secret realms that have been explored are recommended for groups of 50 or more.
Ancient Large-Scale Dungeon (Open Exploration), Gleaming Black Passage
Note: The secret realm is not only dangerous in environment and full of organized monsters, but also offers rich rewards. There are also many unexplored ancient secret realms for adventurers to discover.
Universal skills can drop in dungeons and ancient realms.
Legendary (30): Meteor Explosion, Time Stop, Wish Spell, Complete Transformation, Death Finger, Imprisonment Spell, Interdimensional Teleportation, Summoning Higher Elementals, Anti-Magic Field, Mass Charm, Law: Intimidation, Law: Death, Rainbow Wall, Energy Drain, Banshee's Wail, Perfect Resurrection, Elemental Avatar, Weather Manipulation, Earthquake Spell, Tsunami Spell, Disintegration Spell, Eternal Illusion, Ink of Contract, Soul Echo, Gate of Instantaneity, Hourglass of Time, Horn of Abundance, Lucky Coin, Substitute Strawman, Dragon Form
Rare (84): Fire Dragon, Chain Lightning, Blizzard, Stone Skin, Invisibility, Flight, Speed Up, Spider Walk, Underwater Breathing, Detect Invisibility, Dispel Magic, Protect Against Energy Damage, Summon Lesser Elemental, Fear, Hypnotic Mark, Suggestion, Death Cloud, Stink Cloud, Force Field Wall, Group Healing, Talk to the Dead, Keen Eye, Cat's Grace, Bear's Tenacity, Eagle's Majesty, Fox's Cunning, Bull's Strength, Blink, Door to Anywhere, Plant Growth, Water Manipulation, Stone Wall, Wind Wall, Higher Illusion, Displacement, Mirror Image, Obscure, Vampire's Touch, Fire Shield, Ice Shield, Anti-Death Barrier, Short-Term Polymorph, Summon Magic Pet, Silence, Darkness, Daybreak, Thought Detection, Emotion Sensing, Trap Finder, Eloquence, Heroism, Flame Blade, Frost Star, Lightning Bolt, Earthquake, Plant Binding, Animal Allies, Dispel the Undead, Control Corpses, Spirit Weapon, Guardian Chain, Dimensional Anchor, Anti-Gravity, Memory Awakening, Language Proficiency, Appraisal, Arcane Eye, Phantom Slayer, Confusion, Laughter, Slowing, Grease Burst, Thorn Overgrowth, Summon Swarm, Remove Curse, Mark/Recall, Sanctuary, True Smash, Magic Alert, Guardian Brand, Resonance, Echolocation (Large Area), Item Enchantment (Temporary), Terrain Modification (Minor)
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