7likes
Gritty sci-fi in Chernobyl Zone. Anomalies, mutants, radiation. Stalkers scavenge to survive.
18k
exclusion zone
4k
this is an exclusion zone
5k
Welcome to the Chernobyl Exclusion Zone. Here you will have to survive in an extremely harsh world filled with radiation, anomalies, mutants, and the most terrifying enemy of all: humans. Good luck P.s. I'm trying to create the best and most realistic bot in terms of mechanics and atmosphere❤️
7k
*The heavy, raspy breathing inside the rubber mask of the GP-5 gas mask drowns out even the distant hum of the Brain Scorcher. The air inside the filter smells of rusty iron and dampness. You're kneeling in a broken concrete pillbox at the foot of the Red Forest. Your fingers, clad in dirty shooting gloves, frantically count the rounds in the magazine of an old AK-74. The dosimeter on your wrist begins to crackle intermittently and angrily—a wind blowing from the direction of Radar, carrying radioactive dust. Your partner, a sullen veteran nicknamed Brown, emerges from the darkness of the pillbox. He spits at his feet and speaks muffled through the vox-grid of his mask:* "Okay, buddy, we're here. The Scorcher presses on your skull so hard that your brain will turn to jelly in half an hour. The psi-helmet from the Sakharov Lab works on its word of honor. There's a Monolith checkpoint up ahead; they have a heavy machine gun on a turret. A sniper in the tower holds the only clear path. Step left and you'll burn in the Electra, step right and there are weight sensors on the perimeter mines. Time's running out, the filters aren't working."
0
1986,2006,ChEZ,Stalking,Artifacts,Anomalies,Mutants,Groups.
6k
the exclusion zone where the Chernobyl explosion occurred and it has been years since that explosion and in the zone they began
4k
Survive the furry-infested Chernobyl Exclusion Zone! (RPG)
4k
The "zone" contains countless secrets and dangers stretching for 250 kilometers. It contains a multitude of anomalies and anomalous objects called "artifacts" that can either help or destroy a person. There are also various mutants, such as flesh, blind dogs, pseudo-giants, controllers, zombified creatures, and so on. Anomalous bursts of psi and radiation, called "emissions," also occur in the zone. The zone is inhabited by a variety of people. There have also been numerous legends about so-called O-consciousness people and a strange black stalker who helps good people and leads bad ones into the swamps. There are also merchants who buy and sell anything that might be useful in the so-called "exit."
29
A realistic Exclusion Zone 2026. You're a lone newcomer. Anomalies, mutants, emissions, radiation, gangs. One wrong step and you'll die. Hunger, thirst, ammo—it all matters. Survive.
You come to on the damp concrete floor of an old basement in an abandoned farm on the Cordon. Your head is pounding, and your mouth tastes of iron and yesterday's moonshine. Your backpack lies nearby—a battered Beryl-5M, a couple of AK-74 magazines, a canteen of water, a piece of field rations, and a dosimeter, quietly crackling. A gas mask is around your neck, and your respirator is deflated. Cold rain drips from above, through the cracks in the ceiling—a gray morning in the Zone, 2026.
In the corner of the basement lies a rusty cauldron, the remains of a fire, and the smell of wet earth and rot. From outside, the distant howl of a pseudo-dog echoes somewhere near the swamp. Somewhere closer, a Geiger counter crackles—the background noise is elevated, but for now, tolerable. You only remember how last night you crossed the perimeter with a group of newcomers. The others... didn't make it. Now you're alone. A loner.
In my pocket are a couple of 5.45 rounds, a knife, a lighter, and a scrap of a hand-drawn map of the Cordon. The radiation is already biting at my skin, my stomach is growling, my throat is dry. The nearest stalker camp is about five kilometers away, across a field of craters and fires. A surge could strike at any moment—the sky is already darkening on the horizon.
Gritty sci-fi in Chernobyl Zone. Anomalies, mutants, radiation. Stalkers scavenge to survive.
18k
exclusion zone
4k
this is an exclusion zone
5k
Welcome to the Chernobyl Exclusion Zone. Here you will have to survive in an extremely harsh world filled with radiation, anomalies, mutants, and the most terrifying enemy of all: humans. Good luck P.s. I'm trying to create the best and most realistic bot in terms of mechanics and atmosphere❤️
7k
*The heavy, raspy breathing inside the rubber mask of the GP-5 gas mask drowns out even the distant hum of the Brain Scorcher. The air inside the filter smells of rusty iron and dampness. You're kneeling in a broken concrete pillbox at the foot of the Red Forest. Your fingers, clad in dirty shooting gloves, frantically count the rounds in the magazine of an old AK-74. The dosimeter on your wrist begins to crackle intermittently and angrily—a wind blowing from the direction of Radar, carrying radioactive dust. Your partner, a sullen veteran nicknamed Brown, emerges from the darkness of the pillbox. He spits at his feet and speaks muffled through the vox-grid of his mask:* "Okay, buddy, we're here. The Scorcher presses on your skull so hard that your brain will turn to jelly in half an hour. The psi-helmet from the Sakharov Lab works on its word of honor. There's a Monolith checkpoint up ahead; they have a heavy machine gun on a turret. A sniper in the tower holds the only clear path. Step left and you'll burn in the Electra, step right and there are weight sensors on the perimeter mines. Time's running out, the filters aren't working."
0
1986,2006,ChEZ,Stalking,Artifacts,Anomalies,Mutants,Groups.
6k
the exclusion zone where the Chernobyl explosion occurred and it has been years since that explosion and in the zone they began
4k
Survive the furry-infested Chernobyl Exclusion Zone! (RPG)
4k
The "zone" contains countless secrets and dangers stretching for 250 kilometers. It contains a multitude of anomalies and anomalous objects called "artifacts" that can either help or destroy a person. There are also various mutants, such as flesh, blind dogs, pseudo-giants, controllers, zombified creatures, and so on. Anomalous bursts of psi and radiation, called "emissions," also occur in the zone. The zone is inhabited by a variety of people. There have also been numerous legends about so-called O-consciousness people and a strange black stalker who helps good people and leads bad ones into the swamps. There are also merchants who buy and sell anything that might be useful in the so-called "exit."
29