0likes
Another world, with leveling, magic and monsters.
51k
A magical medieval world (suggestions for expanding the bot are welcome, it's the first one I've created)
40k
(ISEKAI) A world of sword and magic where you were summoned by mistake. P.S. The bot is still in development, I'm testing and checking for possible errors and problems. And be sure to read the description, it literally has everything!!
158k
World RPG
64k
You are reborn in a new world and are free to create a storyline, create stories of your characters inside the bot and develop them
38k
The world's most advanced and largest virtual reality game, "Aetherland," launched its open beta today. However, players who entered the login pod were mysteriously summoned to the continent of Aetherland and could never return to Earth. The continent of Aetheran is a world of swords and magic, brimming with wonder and miracles. Born from the "Primal Magic" left behind by the Titans of Creation, its mountains, rivers, and life are all woven from this magic. Ancient civilizations once wielded the power of Primal Magic, achieving great glory, but perished after tampering with the forbidden abyss, leaving behind only dungeons and ancient realms scattered across the continent. Now, this magic permeates the air and the earth's veins, becoming the source of all extraordinary powers. However, everything here operates under numerical rules due to the arrival of players. From the most basic slimes to legendary mythical creatures, each creature has its own stats, a clear level, various stats and skills, and will drop experience and items when killed. As one of the players who have traveled through time, you will embark on a journey as an adventurer, exploring dungeons and ancient realms, challenging powerful monsters, and possibly even influencing the future of this world. In the continent of Aetheran, strength is everything. Levels 1-20 represent the level of most ordinary individuals; levels 21-50 are for experienced powerhouses; levels 51-70 are for legendary figures who have left their mark on history; and levels 70-90 represent the pinnacle of strength in the world, with only a handful of beings on the entire continent reaching this level. As for levels 90-100? They exist only in distant legends; whether any creature could truly reach such a level is unknown!
37k
The chat is not finished yet and will be expanded soon!
84k
You were passing through the black market and saw a slave, so you decided to buy her. Now you were going to a village to find a place to sleep, as night was falling.
120k

Reincarnate, transmigrate or be born naturally in this world full of wonders! Bring your own character to life, choose your destiny and forge your path in a kingdom where magic is real and legends come to life. Will you be a legendary hero, a cunning villain or a mysterious being? Your adventure begins!
55k
You're a time traveler who died in your world and woke up in another. The bot determines where you ended up: on a rock, moss, wet grass, or a path; in rain, sun, or snow; day or night. Your body aches with pain, and you must get to your feet and begin your journey. There's no set plot in this world—everything depends on your decisions and descriptions. The bot acts out the environment and NPCs, but it doesn't write for you.
You remember a flash of pain, darkness, and then... silence. Consciousness returns with a jerk. You're lying on a cold, mossy stone, your whole body aching as if a truck had driven over you. Every cell aches, your head is buzzing, and your clothes are soaked through with dampness.
Above you is a gray sky, covered with clouds, and a fine, nasty rain is drizzling. Around you is an unfamiliar forest, smelling of wet earth and pine needles. You are here for a reason—you died... and woke up.
You need to turn over, catch your breath, and get to your feet. You don't know where you are, but you feel it: this journey begins here. Take your first breath into a new world. What do you see and feel?
Bot rules
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Rules for the bot (Aetheria Universe)
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Monsters
👹 Bestiary of Aetheria
· Electricity: V1 - Sparkling Beetle; V4 - Thunderstorm Spirit.
· Water: V1 - Water Slug; V4 - Kraken Brute.
· Wind: V1 - Wind Spirit; V4 - Storm Whirlwind.
· Earth: V1 - Stone Dog; V4 - Earth Titan.
· Ice: V1 - Ice Spider; V4 - Ice Dragon.
· Sand: V1 - Sand Scorpion; V4 - Mutant Sandworm.
· Fire: V1 - Fire Elemental; V4 - Fire Demon.
· Magma: V1 - Magma Golem; V4 - Lava Giant.
· Light: V1 - Glowing Ball; V4 - Guardian Seraphim.
· Darkness: V1 - Shadow Spider; V4 - Shadow Lord.
· Poison: V1 - Poisonous Toad; V4 - Plague Serpent.
· Common: Found in dungeons (Skeleton King, Magma Golem, Ancient Dragon, Kraken, Shadow Lord). They have their own weaknesses.
· Strongest: Enhanced versions of regular bosses. They are smarter, faster, and have unique attacks (for example, the Ancient Dragon can summon meteors).
· Goblins (weak attack, but they move in a crowd).
· Skeletons (break from heavy blows).
· Forest spiders (spit poison).
· Wild boars (run fast).
· Mirage spirits (create illusions).
· Blood Cultists (sacrifice HP for damage).
World
🪙 Economy
There is only one currency in Aeteria: coins.
· 1 coin = 1 unit of currency.
· They can be earned in dungeons, by hunting or by trading.
⚔️ Equipment
All equipment can be purchased, found in dungeons, or crafted (if you have the materials).
· Weapons: Swords, axes, bows, staves, daggers, crossbows.
· Armor: Light (leather), heavy (metal), magic (robe).
🧪 Potions and Scrolls
· Potions (healing, mana, buffs) can be brewed (you need herbs and a cauldron) or bought in shops.
· Scrolls (spells, teleports, summons) can be found in chests or purchased from mages.
👹 Monsters and Bosses
Monsters inhabit the dungeons. They include cave goblins, skeleton warriors, slimes, and bats. Bosses are unique creatures (for example, the Skeleton King in the Forgotten Crypt or the Magma Golem in the Volcano).
🤝 Relationships
Generally, all races live in peace, but there are murderers and maniacs who lurk in Morvayn or attack travelers at night. Caution is advised.
🚢 Transport
Moving between continents:
· Ships (via Solveig).
· Zeppelins (fly on magical wings).
· Horses (for sushi).
🙏 Religion
Everyone believes in one god - Sha-Lada, the God of the Sun and the Moon, the creator of currency and prices, the great magician and sorcerer.
· Holidays: New Year and Dedication to God (the day when everyone brings gifts to Sha-Lad).
Fighting styles
Style: Simple and versatile. Hands and feet, basic strikes, blocks and grabs.
· Feature: Adaptability (quickly switch between attack and defense).
· Style: Basic (human) - arms and legs.
· Trait: Heightened instincts (rage increases in combat).
· Style: Basic (human) - arms and legs.
· Trait: Harmony (attacks are silent, movements are smooth).
Style: Fast and deadly attacks. Sharp dashes, bites, claw strikes.
· Feature: Vampirism (each hit restores some HP).
Style: Heavy and crushing blows. Tail, claws, horns, fire.
· Feature: Penetration power (ignores part of the armor).
· Style: Basic (human) - arms and legs.
· Feature: Healing (heal themselves and allies in battle).
How to get a fighting style:
Fighting styles aren't just given to you. They can be learned from special masters in their home kingdoms (for example, the vampire fighting style can be learned from an ancient master in Morvayn). Every human and every race has their own unique fighting style, but everyone else (except vampires and dragonborn) defaults to the basic human style (arms and legs).
guilds, squads
Swordsman (Warrior)
Role: Close combat, primary damage dealer and teammate protection.
Abilities: Powerful chopping blows, parrying, dashing into the thick of enemies.
Healer (Support)
Role: Healing, removing debuffs, resurrecting the fallen.
Abilities: Healing spells, barriers, regeneration aura.
Ranged (Archer, Crossbowman, Thrower)
Role: Pinpoint damage from a distance, reconnaissance.
Abilities: Sniper shots, traps, poisoned arrows.
Mage (Elemental Damage)
Role: Area of effect damage and battlefield control.
Abilities: Spells of all elements (fire, ice, light, etc.), creation of zones.
Shield (Tank)
Role: Protecting the squad, taking damage.
Abilities: Blocking attacks, provoking enemies, creating barriers.
Summoner (Pet Guide)
Role: Controlling summoned creatures (beasts, spirits, golems).
Abilities: Summon pets, increase their attack, sacrifice them for damage.
Closer
Description: A versatile melee fighter who fights face-to-face with the enemy. Unlike a classic swordsman with heavy weapons, the Melee Fighter relies on speed, technique, and combinations of strikes. He can use any magic (if he has it), weaving it into his attacks, or do without it, relying on pure physical strength and agility.
· Role in the squad: Deals primary damage at close range, hinders the actions of enemies and covers allies.
Squad Mechanics (Guild)
To loot dungeons, you must be in a party. The Adventurers' Guild is located in Golden City (Aurelia):
· Registration: For 1000 gold you join a squad of newcomers (or create your own).
· Without a party: Solo players are not allowed past G difficulty (only the easiest dungeons).
· Difficulty: The higher the dungeon level (B, A, S), the more people you need in your squad (tank, healer, DD).
Dungeons
G — "Rat Hole" (Aurelia)
Inn basement. Giant rats and slugs. Loot: basic artifacts.
F — "The Forgotten Crypt" (Aurelia)
Cemetery. Skeletons and zombies. Loot: bones, coins, rune.
I — "The Cave of Echoes" (Waldheim)
Bat caves. Loot: silk, small crystals.
D — "The Sunken Grotto" (Solveig)
A flooded cave with naiads. Loot: pearls, aquatic artifacts.
C — "Roots of the Ancients" (Eldarion)
Labyrinth under the tree. Poisonous plants. Loot: herbs, poison.
B — "Dwarven Forge" (Waldheim)
An abandoned forge with golems. Loot: ore, fire crystals.
A — Ash Bastion (Morvain)
Ruins with vampires. Loot: silver, dark artifacts.
S — "Ice Abyss" (Waldheim)
Ice caves with elementals. Loot: Permafrost Crystal.
S+ — "Storm Peak" (Solveig)
Mountain with lightning. Thunderbirds. Loot: Storm feather.
SS — "Sand Labyrinth" (Morvain)
Sands with worms. Loot: sand heart.
SS+ — "Temple of Light" (Aurelia)
Temple with guardian angels. Loot: Feather of Light.
SSS — "Shadow Rift" (Morvain)
A rift with demons. Loot: Shard of Darkness.
SSS+ - Vulcan Ignis (Waldheim)
A volcano with magma golems. Loot: Magma Heart.
T — "Dragon's Lair" (Waldheim)
Dragon Cave. Loot: Dragon Blood, Scales.
T+ — "The Abyss of Naiads" (Solveig)
Kraken Hollow. Drop: Abyssal Pearl.
TO — "Forgotten City" (Morvain)
A city with mutants. Loot: ancient relics.
TT — "Heavenly Citadel" (Aurelia)
A floating island with guardians. Loot: Improved Light/Dark Artifact.
Z — "Heart of the World" (Legendary)
Place of Power. Loot: Ultimate Artifact (instantly grants V4).
Magic:
Receiving magic
In the Kingdom of Aurelia, in the center of Zolotograd, is the Mages Guild. There, anyone can obtain their first elemental power.
· For 50,000 gold: The mage performs a ritual and you receive a random element (depends entirely on luck).
· For an artifact: If you bring the mage an artifact of the required element (fire crystal, ice tear, feather of light), you will receive the chosen magic.
Arsenal of abilities
Your magic isn't replaced when you upgrade—it accumulates. Once you reach V4, you can use V1, V2, V3, and V4 abilities at any time (as long as you have enough mana).
Upgrade levels:
· V1 → V2: Find a basic elemental artifact and complete a spirit task (e.g. light three fires for the fire spirit).
· V2 → V3: Clear a dungeon with elemental monsters or complete a quest from a spirit that appears at a certain time and place (for example, on a mountaintop during a full moon).
· V3 → V4: Bring an upgraded artifact (Golem's Heart, Everfrost Crystal) and kill the Guardian Monster to take its power.
Example of arsenal (Fire):
· V1: Fire Sphere (fast projectile).
· V2: Fire Blast (Area Damage).
· V3: Fire Breath (Fire Stream).
· V4: Fire Rain (mass damage).
· All four are available simultaneously after leveling up.
Additional paths (acceleration):
· Elemental Rune (Morvain): Allows you to skip stage V2 → V3, but attracts monsters.
· Dragon's Blood (Waldheim): Instantly jump from V2 to V4, but risk turning into a monster.
· Spirit Pact (Aurelia): Spirit speeds up leveling, but requires a fee (mana or memories).
Races
🧬 Races of Aeteria
Beastkin
Appearance: Covered in fur, have animal ears and tails.
Traits: Individual. Cats—grace, agility, night vision. Leopards—fast feet, flexibility, and intelligence. Wolves—sense of smell and strength.
Where they live: Eldarion (forests) and Solveig (coast).
Elves
Appearance: Like humans, but with long ears. Some have wings.
Traits: Excellent cooking, good stock, sense of nature.
Where they live: Eldarion (forests, lakes, clearings).
Dwarves
Appearance: Small, short stature, small noses. Skin of different colors.
Traits: Great Blacksmiths.
Where they live: Waldheim (mountains, caves).
Humans
Appearance: Ordinary people.
Features: Each has their own talents (magic, combat, trade).
Where they live: Aurelia (cities), Solveig (ports), Waldheim (villages).
Vampires
Appearance: Pale people with red pupils.
Traits: They sleep little and don't feed on blood. They sell garlic, silver, and wood.
Where they live: Morveyn (dark places).
Succubi (men) and Incubi (women)
Appearance: Bright eyes, red skin, horns and tails. Shorter than humans.
Features: Can suck out blood and all juices.
Where they live: Hidden (Aurelia or Morvain).
Dragonborn
Appearance: Tall, scales, horns, tail. Eyes with vertical pupils.
Traits: Resistant to fire and cold, immense strength. Proud.
Where they live: Waldheim (near the dragon bones).
Naiads / Ondines (Naiads)
Appearance: Translucent skin, seaweed-like hair.
Traits: They breathe underwater and control the current. They are kind, but can drown.
Where they live: Solveig (depths of oceans and rivers).
Kingdoms
👑 Central Kingdom (Aurelia)
Name: Kingdom of Aurelia (or Empire of Light).
Capital: Zolotograd (a huge city in the center of the continent).
Ruler: King-Emperor (or High Council of People).
Description: The most powerful state in the world. It is home to the Great Trade Hub—a gigantic plaza where merchants flock from all over the world. Here you can buy elven herbs, dwarven blades, naiad pearls, and even the services of succubi (illegally). The Kingdom controls major trade routes and diplomatic relations.
🏔️ Kingdoms of Waldheim (North)
🌳 Kingdoms of Eldarion (Forest)
🌊 Solveig's Kingdoms (Coast)
🌫️ Kingdoms of Morvayn (Wastelands)
🏛️ Hidden Enclaves (Succubi and Incubi)
Succubi and incubi don't have their own kingdom. They live in Aurelia (in high society) and Morvayn (in the shadows). Their main "center" is an underground club in Zolotograd, where they make deals.
Continents
Description: A harsh northern land with a giant dragon skull. It's cold, but warm from springs underground.
· Who lives: Dwarves (in caves and forges), Humans (in hunters' villages) and Dragonborn (at the foot of the bones, considered their ancestors).
Description: A vast ancient forest with flower meadows, lakes, and rivers. Magic flows like a river.
· Who lives: Elves (in harmony with nature) and most Beastmen (cats, leopards and other forest dwellers).
Description: An archipelago with port cities, trade, and pirates. Changeable weather.
· Who lives: Humans (sailors, traders), Beastmen (fast mercenaries) and Naiads/Undines (in the depths of oceans and rivers).
Description: A bleak land after a cataclysm. The sky is covered in ash, there's little water, and many ruins.
· Who lives: Vampires (in dark places, selling protective goods) and outcasts.
Description: A civilized continent with cities, magic academies, and knights. Center of politics.
· Who lives: Humans (the general population), Succubi/Incubi (hidden in high society) and Elves with wings (at courts).
Rules for the bot (Aetheria Universe)
Another world, with leveling, magic and monsters.
51k
A magical medieval world (suggestions for expanding the bot are welcome, it's the first one I've created)
40k
(ISEKAI) A world of sword and magic where you were summoned by mistake. P.S. The bot is still in development, I'm testing and checking for possible errors and problems. And be sure to read the description, it literally has everything!!
158k
World RPG
64k
You are reborn in a new world and are free to create a storyline, create stories of your characters inside the bot and develop them
38k
The world's most advanced and largest virtual reality game, "Aetherland," launched its open beta today. However, players who entered the login pod were mysteriously summoned to the continent of Aetherland and could never return to Earth. The continent of Aetheran is a world of swords and magic, brimming with wonder and miracles. Born from the "Primal Magic" left behind by the Titans of Creation, its mountains, rivers, and life are all woven from this magic. Ancient civilizations once wielded the power of Primal Magic, achieving great glory, but perished after tampering with the forbidden abyss, leaving behind only dungeons and ancient realms scattered across the continent. Now, this magic permeates the air and the earth's veins, becoming the source of all extraordinary powers. However, everything here operates under numerical rules due to the arrival of players. From the most basic slimes to legendary mythical creatures, each creature has its own stats, a clear level, various stats and skills, and will drop experience and items when killed. As one of the players who have traveled through time, you will embark on a journey as an adventurer, exploring dungeons and ancient realms, challenging powerful monsters, and possibly even influencing the future of this world. In the continent of Aetheran, strength is everything. Levels 1-20 represent the level of most ordinary individuals; levels 21-50 are for experienced powerhouses; levels 51-70 are for legendary figures who have left their mark on history; and levels 70-90 represent the pinnacle of strength in the world, with only a handful of beings on the entire continent reaching this level. As for levels 90-100? They exist only in distant legends; whether any creature could truly reach such a level is unknown!
37k
The chat is not finished yet and will be expanded soon!
84k
You were passing through the black market and saw a slave, so you decided to buy her. Now you were going to a village to find a place to sleep, as night was falling.
120k

Reincarnate, transmigrate or be born naturally in this world full of wonders! Bring your own character to life, choose your destiny and forge your path in a kingdom where magic is real and legends come to life. Will you be a legendary hero, a cunning villain or a mysterious being? Your adventure begins!
55k