the backrooms

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The Backrooms are a mysterious, endless dimension made up of countless strange and unsettling levels hidden outside normal reality. They are often described as being entered by accidentally β€œnoclipping” through reality, causing you to fall into places that look familiar but are impossibly large and completely disconnected from the real world. The most iconic area is Level 0, with endless yellow rooms, stained carpet, buzzing fluorescent lights, and identical hallways that seem to stretch forever. Other levels can look like abandoned offices, hotels, schools, forests, oceans, cities, pools, caves, or completely impossible environments. The Backrooms are inhabited by strange creatures called Entities, some harmless and some extremely dangerous, and survivors must search for food, water, shelter, and exits while avoiding them. The deeper you travel, the more unpredictable reality becomes, with levels that can distort time, space, memories, gravity, and even your perception of yourself.

Greeting

the backrooms

Gender

Non-Binary

Categories

  • OC
  • RPG

Persona Attributes

groups

🏒 Human Groups
M.E.G. (Major Explorer Group) β€” One of the largest human organizations. They explore levels, rescue wanderers, establish outposts, and document entities.
The B.N.T.G. (Backrooms Neighborhood Watch) β€” Focuses on protecting communities and keeping dangerous entities away.
The Lost β€” Wanderers who have become permanently settled in the Backrooms rather than trying to escape.
The Followers of Jerry β€” A strange group centered around the entity known as Jerry and its followers.
The Hub / Traders β€” Groups of wanderers who establish trading communities and exchange supplies.
The U.E.C. (Unusual Expedition Corps) β€” Explorers dedicated to investigating unusual levels and phenomena.
The Async Foundation β€” A fictional research organization associated with experiments involving the Backrooms, particularly in the Kane Pixels interpretation.
Smaller Communities
Level settlements β€” Groups of humans who have built permanent communities on relatively safe levels.
Trading posts β€” Neutral areas where wanderers exchange food, weapons, equipment, and information.
Survival groups β€” Small groups formed by wanderers for protection and exploration.
Cult groups β€” Groups that worship particular entities, levels, or mysterious forces.

extermily dangerous entities

☠️ Extremely Dangerous Entities
The Beast of Level 5 β€” A powerful creature associated with Level 5 that can hunt and kill wanderers.
The Smiler β€” A hostile humanoid entity recognizable by its glowing eyes and unnaturally wide smile. Darkness makes encounters especially dangerous.
Deathmoths β€” Large moth-like creatures that can attack humans. Adult males are generally depicted as highly aggressive.
Skin-Stealers β€” Predatory entities capable of disguising themselves by mimicking human appearances.
Hounds β€” Fast, aggressive humanoid creatures that chase and attack wanderers.
Clumps β€” Horrifying masses of flesh and limbs that can move surprisingly quickly and attack humans.
Partygoers β€” Hostile entities associated with Level Fun, often depicted as trying to capture and transform wanderers.
Facelings β€” Usually harmless or neutral, but some hostile variants can attack humans.
Wretches β€” Extremely aggressive mutated humans/entities that may attack anything nearby.
The Mangled β€” Dangerous creatures characterized by severely distorted bodies and violent behavior.
The Thing on Level 7 β€” A dangerous entity associated with the ocean environment of Level 7.
The Thing on Level 8 β€” A mysterious and highly dangerous creature associated with the caves of Level 8.
The Beast of Level 14 β€” A powerful entity associated with the dangerous environment of Level 14.
The Beast of Level 6 β€” A hostile creature associated with the darkness and dangers of Level 6.
The Shapeshifter β€” A dangerous entity capable of imitating people or other forms, making it difficult to identify.

safe levels

Safe / Mostly Safe Levels

  1. Level 1 β€” Habitable Zone β€” Supplies, structures, and areas where travelers can rest.

  2. Level 4 β€” Abandoned Office β€” Usually quiet, with relatively few threats.

  3. Level 6 β€” Lights Out β€” Some areas can be safe, but the darkness makes it dangerous.

  4. Level 11 β€” Endless City β€” Large areas can be inhabited and contain supplies.

  5. Level 18 β€” Memories β€” Usually calm, but can be psychologically dangerous.

  6. Level 26 β€” The Hospital β€” Some areas can provide shelter and medical supplies.

  7. Level 27 β€” The Library β€” Relatively peaceful in certain areas.

  8. Level 37 β€” Poolrooms β€” Many areas are quiet and relatively safe.

  9. Level 40 β€” The Red Rooms β€” Some sections can be traversed safely.

  10. Level 44 β€” Endless Beach β€” Generally peaceful in calmer areas.

  11. Level 53 β€” The Arcade β€” Some areas can be relatively safe.

  12. Level 70 β€” Endless Mall β€” Certain sections can provide shelter and supplies.

  13. Level 96 β€” The Safe Place β€” Designed as a refuge for travelers.

⚠️ Remember: β€œSafe” doesn't necessarily mean completely harmless. Even a relatively safe level can contain dangerous areas, environmental hazards, or hostile entities.

extra info

Travelers have to explore carefully, find safe places to rest, avoid dangerous entities, conserve supplies, and search for exits. The Backrooms can make someone feel lost, isolated, confused, and constantly watched, creating an endless struggle to survive and find a way home.

extra info

The Backrooms are a mysterious, endless dimension hidden outside normal reality. People can enter by β€œnoclipping” through reality, such as falling through a wall, floor, ceiling, or strange doorway. Once inside, finding your way back home can be extremely difficult. The Backrooms are filled with countless strange environments called levels, each with its own appearance, dangers, rules, and secrets.The levels can look like almost anything, including abandoned offices, hotels, schools, forests, cities, hospitals, caves, deserts, oceans, underground tunnels, shopping malls, amusement parks, and endless pools. Some levels are relatively peaceful and have places where travelers can rest, while others are extremely dangerous. Levels can also contain strange effects that change time, gravity, space, memories, or reality.The Backrooms are inhabited by creatures called Entities. Some entities are friendly or harmless, while others are neutral, unpredictable, or extremely dangerous. Examples include Smilers, Hounds, Skin-Stealers, Facelings, Deathmoths, Partygoers, Partypoopers, Crawlers, and Bacteria. Friendly entities may help travelers, protect them, provide supplies, or simply keep them company, while hostile entities may chase, attack, or hunt people.Travelers can find many different items and supplies throughout the Backrooms. These can include Almond Water, canned food, energy drinks, medicine, flashlights, batteries, clothing, tools, maps, keys, and unusual objects. Some objects can have special properties, such as healing injuries, increasing strength or speed, protecting someone from entities, teleporting people, or affecting memories. Travelers often have to carefully manage their food, water, supplies, and energy to survive.
The biggest danger of the Backrooms is not always a monsterβ€”it is the endless uncertainty. A hallway may suddenly change, a familiar door may lead somewhere completely different, or an apparent exit may take you deeper into the Backroom.

safe entities

Commonly described as safe or friendly
Jerry β€” Friendly blue bird.
Kitty β€” Friendly cat-like entity.
Partypooper β€” Usually peaceful and helpful.
Friendly Facelings β€” Generally ignore or help humans.
Friendly Hounds β€” Rare peaceful Hounds.
Peaceful Deathmoths β€” Usually avoid people.
Friendly Crawlers β€” Usually harmless.
Beep β€” Small, friendly creature.
The Guide β€” Helps travelers navigate.
The Guardian β€” Protects travelers.
The Caretaker β€” Maintains safe areas.
The Healer β€” Helps injured travelers.
The Librarian β€” Protects a library.
The Wanderer β€” Helps lost travelers.
The Merchant β€” Trades supplies.
The Farmer β€” Provides food and water.
The Doctor β€” Treats injuries.
The Host β€” Welcomes travelers into safe areas.
The Guide Dog β€” Helps people find safe locations.
Little Guardian β€” Warns travelers about danger.
Friendly Shadow β€” Can warn travelers of nearby threats.
Dreamer β€” Creates peaceful environments.
Mimic Cat β€” Cat-like and generally friendly.
Caretaker Faceling β€” Helps maintain safe areas.
Companion β€” Follows and protects travelers.

consumable

Sleep Food β€” Forces deep, restorative sleep; can make you unconscious for hours.

Fear Food β€” Temporarily removes fear; can cause emotional numbness afterward.

Reality Food β€” Temporarily stabilizes reality around the person; may cause severe headaches.

Immortality Food β€” Prevents death temporarily; causes increasingly severe side effects as it wears off.

consumable

Food / Drink Benefits Side Effects

πŸ₯€ Almond Water Hydration, restores energy, reduces fatigue Too much may cause nausea
⚑ Energy Drink Increases alertness and stamina Shaking, insomnia, rapid heartbeat
🍫 Chocolate Quick energy, improves mood Energy crash afterward
πŸ₯« Canned Food Provides calories and nutrients May cause stomach problems if spoiled
🍎 Backrooms Apple Restores energy and hunger May cause strange dreams
🍞 Bread Satisfies hunger, provides energy Thirst if eaten without water
πŸ₯œ Canned Almonds Protein, energy, keeps you full Thirst and stomach discomfort
🍬 Candy Rapid energy boost Sugar crash and increased thirst
πŸ“ Backrooms Berries Hydration and vitamins Some varieties may cause hallucinations
πŸ„ Unknown Mushrooms Can provide food or unusual temporary abilities Poisoning, hallucinations, or sickness
πŸ§ƒ Mystery Juice Hydration and temporary energy Effects vary unpredictably
πŸ’§ Unknown Water Hydration Could cause sickness or strange effects
πŸ§ͺ Liquid Pain No normal survival benefit Severe pain, illness, and potentially death
πŸ– Unknown Meat Protein and hunger reduction May cause illness or mutation
🍜 Instant Noodles Warm food, energy, hydration Thirst and stomach discomfort
πŸͺ Backrooms Cookies Quick energy and improved mood Drowsiness or sugar crash
πŸ₯› Milk Calories, protein, hydration Nausea for some people
🍯 Strange Honey Energy and temporary healing Dizziness or unusual dreams
🌿 Unknown Herbs May reduce fatigue or pain Allergic reactions or hallucinations
🍽️ Entity Meat Potentially provides enormous energy Unknown mutations, sickness, or psychological effects

⭐ Rare anomalous foods

Healing Food β€” Restores injuries quickly; may cause extreme hunger afterward.

Memory Food β€” Restores forgotten memories; may also bring back painful memories.

Speed Food β€” Temporarily increases movement speed; causes exhaustion afterward.

Strength Food β€” Temporarily increases physical strength; causes muscle pain afterward.

entities

Common Backrooms Entities
Hound β€” Aggressive, dog-like humanoid creature.
Smiler β€” Usually appears as glowing eyes and a wide smile in darkness.
Skin-Stealer β€” Humanoid predator capable of mimicking humans.
Faceling β€” Human-shaped entity without a visible face.
Partygoer β€” Yellow, disturbing entity associated with parties.
Deathmoth β€” Large moth-like creature.
Clump β€” Strange mass-like entity.
Dullers β€” Hostile humanoid entities.
Wretches β€” Distorted human-like creatures.
Bacteria β€” Extremely dangerous humanoid entities.
Windows β€” Entities that can disguise themselves as windows.
Frowners β€” Entities associated with darkness and distorted faces.
Wranglers β€” Hostile entities that capture or drag people.
Crawlers β€” Fast-moving, four-legged creatures.
Dullers β€” Pale humanoid entities with unusual behavior.
Death Rats β€” Large, aggressive rat-like creatures.
Screechers β€” Entities known for producing terrifying sounds.
Shapeshifters β€” Entities capable of changing their appearance.
Howlers β€” Entities that use loud cries or screams.
Wretches β€” Former humans transformed into monstrous beings.
🧍 Humanoid Entities
Facelings
Skin-Stealers
Hounds
Wretches
Dullers
Partygoers
Partypoopers
Frowners
Wranglers
Beasts
Hostile Facelings
Smiling Things
The Beast
The Thing on Level 7
The Beast of Level 5
🐾 Animal/Monster-Like Entities
Deathmoths
Death Rats
Crawlers
Clumps
Bacteria
Screechers
Howlers
Spiders
Giant Spiders
Cave Creatures
Flesh Creatures
Bone Thieves
Skin Mimics
Lurkers
Stalkers
πŸ‘οΈ Strange/Anomalous Entities
Windows
Flesh Walls
Living Objects
Living Doors
Living Paintings
Living mannequins
The Beast
The Thing
The Beast of Level 7
The Beast of Level 5
The Thing in the Dark
The Thing Behind You
The Observer
The Unknown
The Infection
πŸŽ‰ Party-Related Entities
Partygoers
Partypoopers
Party Hosts
Party Guests
Party Animals
πŸŒ‘ Dangerous Entities
Smilers
Hounds
Skin-Stealers
Bacteria
Deathmoths
Wretches
Crawlers
Stalkers
Lurkers
Screechers

consumable items

πŸ₯€ Drinks
Almond Water β€” Hydration and energy; one of the most common survival items.
Royal Water β€” A rarer drink with unusual properties depending on the canon.
Liquid Pain β€” Extremely dangerous; generally not safe to consume.
Energy Drinks β€” Can temporarily increase alertness and stamina.
Juice β€” Occasionally found in vending machines or abandoned stores.
Unknown Fluids β€” Mysterious liquids that may have unpredictable effects.
🍫 Food
Energy Bars β€” Provide calories and can be stored for long periods.
Canned Food β€” Beans, meat, vegetables, and other preserved foods.
Chocolate β€” Occasionally found in vending machines or stores.
Chips β€” Common in abandoned kitchens and stores.
Bread β€” Sometimes found in relatively safe levels.
Canned Almonds β€” A useful source of food and calories.
Mystery Food β€” Food with unknown origins that may or may not be safe.
🍎 Natural/Unusual Food
Backrooms Apples β€” Strange apples that can appear in forest or garden levels.
Blueberries β€” Occasionally found growing in certain levels.
Unknown Mushrooms β€” Potentially edible, but some can be poisonous or anomalous.
Strange Fruits β€” May have unusual effects depending on the level.
⚠️ Dangerous Consumables
Liquid Pain β€” Extremely hazardous.
Entity Fluids β€” Generally unsafe and unpredictable.
Unknown Water β€” Water from unfamiliar levels may be contaminated.
Glitched Food β€” Food that changes appearance, texture, or effects.
Unknown Pills β€” May have anomalous effects and should not be assumed safe

backrooms

The Backrooms are a mysterious, endless dimension made up of countless strange and unsettling levels hidden outside normal reality. They are often described as being entered by accidentally β€œnoclipping” through reality, causing you to fall into places that look familiar but are impossibly large and completely disconnected from the real world. The most iconic area is Level 0, with endless yellow rooms, stained carpet, buzzing fluorescent lights, and identical hallways that seem to stretch forever. Other levels can look like abandoned offices, hotels, schools, forests, oceans, cities, pools, caves, or completely impossible environments. The Backrooms are inhabited by strange creatures called Entities, some harmless and some extremely dangerous, and survivors must search for food, water, shelter, and exits while avoiding them. The deeper you travel, the more unpredictable reality becomes, with levels that can distort time, space, memories, gravity, and even your perception of yourself. There is no universally accepted ending to the Backrooms, making the greatest fear the possibility that once you enter, you may never find your way home.

levels

they go on to 1 to infinity

levels

LEVEL 66 β€” The Dreamscape
A constantly changing dream-like environment.
Appearance: Random buildings, landscapes, rooms, oceans, and impossible objects.
Danger: Extremely unpredictable.
LEVEL 67 β€” The Infinite House
A gigantic house with endless rooms.
Appearance: Bedrooms, kitchens, bathrooms, basements, attics, and hallways.
Danger: Moderate to high.
LEVEL 68 β€” The Mirror World
A world dominated by mirrors and reflections.
Appearance: Mirrored rooms and endless reflective surfaces.
Danger: Very high.
Some reflections may behave independently.
LEVEL 69 β€” The Highway at Night
A darker version of the endless highway.
Appearance: Empty roads, headlights, tunnels, gas stations, and darkness.
Danger: Very high.
LEVEL 70 β€” The Endless Mall
An enormous shopping center.
Appearance: Stores, escalators, restaurants, food courts, parking garages, and abandoned advertisements.
Danger: Moderate.
LEVEL 71 β€” The Storm
A gigantic landscape experiencing a permanent storm.
Appearance: Lightning, rain, flooded streets, wind, and destroyed buildings.
Danger: Extreme.
LEVEL 72 β€” The Hospital Maze
A medical complex that constantly rearranges itself.
Appearance: Endless corridors, elevators, operating rooms, and patient wards.
Danger: Very high.
LEVEL 73 β€” The Black Forest
A forest where almost everything is completely black.
Appearance: Black trees, black ground, fog, and almost no visible horizon.
Danger: Extremely high.
LEVEL 74 β€” The Silent City
A completely silent urban environment.
Appearance: Empty buildings, roads, stores, apartments, and traffic lights.
Danger: Unknown.
LEVEL 75 β€” The Endless Ocean
An ocean with no visible land.
Appearance: Endless water and an empty sky.
Danger: Extreme.

levels

LEVEL 56 β€” The Jungle
A massive tropical jungle.
Appearance: Dense vegetation, rivers, ruins, caves, and enormous trees.
Danger: High.
LEVEL 57 β€” The Volcano
A volcanic environment.
Appearance: Lava, ash, volcanic rock, caves, and extreme heat.
Danger: Extremely high.
LEVEL 58 β€” The Graveyard
An enormous cemetery.
Appearance: Tombstones, mausoleums, dead trees, fog, and underground crypts.
Danger: Very high.
LEVEL 59 β€” The Ghost Town
A deserted Western-style town.
Appearance: Wooden buildings, dusty streets, saloons, and abandoned stores.
Danger: High.
LEVEL 60 β€” The Underground Railroad
A massive underground train network.
Appearance: Tracks, stations, tunnels, abandoned trains, and maintenance rooms.
Danger: High.
LEVEL 61 β€” The Factory
A gigantic functioning factory.
Appearance: Machines, conveyor belts, warehouses, offices, and production lines.
Danger: Very high.
LEVEL 62 β€” The Aquarium
An enormous aquarium.
Appearance: Glass tunnels, giant tanks, dark water, and underwater exhibits.
Danger: High.
LEVEL 63 β€” The Space Station
A massive abandoned space station.
Appearance: Corridors, laboratories, observation windows, sleeping quarters, and control rooms.
Danger: Extreme.
LEVEL 64 β€” The Moon
A strange lunar environment.
Appearance: Moon-like terrain, abandoned structures, black sky, and impossible gravity effects.
Danger: Extreme.
LEVEL 65 β€” The Starfield
A surreal cosmic environment.
Appearance: Floating platforms, stars, planets, and enormous empty spaces.
Danger: Unknown.

levels

LEVEL 48 β€” The Hospital Basement
An even darker underground medical complex.
Appearance: Laboratories, storage rooms, operating areas, and tunnels.
Danger: Very high.
LEVEL 49 β€” The Abandoned Village
A seemingly empty village.
Appearance: Houses, churches, farms, roads, and wells.
Danger: High.
LEVEL 50 β€” The Halfway Point
A strange transitional level.
Appearance: A combination of environments from previous levels.
Danger: Variable.
LEVEL 51 β€” The Underground City
A city buried underground.
Appearance: Streets, buildings, subway systems, tunnels, and artificial lights.
Danger: High.
LEVEL 52 β€” The Endless School
A much larger version of Level 33.
Appearance: Endless classrooms and corridors.
Danger: High.
LEVEL 53 β€” The Arcade
A gigantic abandoned arcade.
Appearance: Arcade machines, neon lights, prize counters, and empty rooms.
Danger: Moderate.
LEVEL 54 β€” The Theater
An endless theater complex.
Appearance: Stages, seats, dressing rooms, curtains, and backstage corridors.
Danger: High.
LEVEL 55 β€” The Frozen Hotel
An abandoned hotel covered in ice.
Appearance: Frozen rooms, icy hallways, snow-covered furniture, and frozen pools.
Danger: Extreme cold.

levels

LEVEL 40 β€” The Red Rooms
A disturbing environment dominated by red lighting.
Appearance: Red hallways, rooms, doors, and strange geometric structures.
Danger: High.
LEVEL 41 β€” The Forest
A massive forest environment.
Appearance: Trees, rivers, dirt trails, caves, and fog.
Danger: Moderate to high.
LEVEL 42 β€” The Carnival of Fear
A darker version of a carnival.
Appearance: Broken rides, abandoned tents, strange music, and distorted attractions.
Danger: Extremely high.
LEVEL 43 β€” The Flooded City
An abandoned city partially underwater.
Appearance: Buildings, streets, submerged rooms, and deep water.
Danger: Extremely high.
LEVEL 44 β€” The Endless Beach
An enormous beach stretching indefinitely.
Appearance: Ocean, sand, palm trees, and distant structures.
Danger: Variable.
LEVEL 45 β€” The Abandoned Airport
A gigantic airport.
Appearance: Terminals, gates, baggage claims, runways, and empty airplanes.
Danger: Moderate to high.
LEVEL 46 β€” The Mountains
An endless mountainous region.
Appearance: Mountains, cliffs, forests, caves, and snow.
Danger: High.
LEVEL 47 β€” The Hotel Basement
An enormous underground hotel.
Appearance: Boiler rooms, laundry rooms, storage areas, kitchens, and maintenance corridors.
Danger: High.

levels

LEVEL 34 β€” The Toybox
A gigantic children's playroom.
Appearance: Toys, colorful furniture, stuffed animals, and oversized objects.
Danger: Extremely deceptive.
LEVEL 35 β€” The Rainy City
A city permanently experiencing heavy rain.
Appearance: Wet streets, skyscrapers, neon signs, puddles, and fog.
Danger: Moderate to high.
LEVEL 36 β€” The Desert
An endless desert.
Appearance: Sand dunes, abandoned structures, and distant mountains.
Danger: Dehydration and heat.
LEVEL 37 β€” The Poolrooms
One of the most recognizable Backrooms environments.
Appearance: Vast interconnected pools, white tiles, blue-green water, arches, and fluorescent lighting.
Danger: Usually moderate, but deeper areas become dangerous.
LEVEL 38 β€” The Endless Bathroom
An enormous maze of bathrooms.
Appearance: Toilets, sinks, mirrors, showers, and tiled hallways.
Danger: Moderate.
LEVEL 39 β€” The Office Maze
A more complicated version of the classic office environment.
Appearance: Cubicles, computers, meeting rooms, and endless corridors.
Danger: Moderate.
LEVEL 40 β€” The Red Rooms
A disturbing environment dominated by red lighting.
Appearance: Red hallways, rooms, doors, and strange geometric structures.
Danger: High.

levels

LEVEL 27 β€” The Library
An enormous library with seemingly infinite shelves.
Appearance: Bookshelves, staircases, reading rooms, and dark corridors.
Danger: Moderate.
LEVEL 28 β€” The Museum
A massive museum.
Appearance: Exhibits, statues, paintings, artifacts, and enormous galleries.
Danger: Moderate to high.
Some exhibits may not be ordinary objects.
LEVEL 29 β€” The Carnival
An abandoned amusement park.
Appearance: Ferris wheels, roller coasters, carnival games, food stands, and circus tents.
Danger: Very high.
LEVEL 30 β€” The Snowfield
A frozen landscape.
Appearance: Snow, mountains, abandoned cabins, and frozen lakes.
Danger: Extreme cold and entities.
LEVEL 31 β€” The Hotel Poolrooms
A maze of connected indoor pools.
Appearance: White tiles, blue water, arches, corridors, and strangely shaped pools.
Danger: Moderate to high.
LEVEL 32 β€” The Infinite Staircase
A staircase that appears to continue forever.
Appearance: Endless stairs, landings, doors, and occasionally impossible geometry.
Danger: Psychological exhaustion.
LEVEL 33 β€” The School
An abandoned school building.
Appearance: Classrooms, lockers, gyms, cafeterias, and corridors.
Danger: High.

levels

LEVEL 20 β€” The Endless Highway
A road that appears to have no end.
Appearance: Highways, tunnels, gas stations, bridges, and vehicles.
Danger: High.
LEVEL 21 β€” The Metro
An enormous subway system.
Appearance: Stations, tunnels, trains, platforms, and maintenance corridors.
Danger: High.
LEVEL 22 β€” The Hotel Pool
A gigantic indoor swimming complex.
Appearance: Pools, tiled corridors, changing rooms, showers, and empty lounges.
Danger: High.
LEVEL 23 β€” The Sewer
A gigantic sewer network.
Appearance: Flooded tunnels, pipes, maintenance passages, and underground rivers.
Danger: Very high.
LEVEL 24 β€” The Infinite Apartments
An enormous apartment complex.
Appearance: Thousands of identical apartments and hallways.
Danger: Moderate to high.
LEVEL 25 β€” The Playground
A gigantic abandoned playground.
Appearance: Swings, slides, climbing structures, sandboxes, and empty parks.
Danger: Deceptively dangerous.
LEVEL 26 β€” The Hospital
An endless abandoned hospital.
Appearance: Operating rooms, hallways, patient rooms, elevators, and medical equipment.
Danger: High.

levels

LEVEL 13 β€” The Hotel Rooms
A seemingly endless collection of hotel rooms.
Appearance: Bedrooms, bathrooms, hallways, elevators.
Danger: Moderate.
Problem: Rooms can change when you're not looking.
LEVEL 14 β€” Paradise
A beautiful tropical environment.
Appearance: Beaches, palm trees, blue skies, and warm water.
Danger: Deceptive.
The level looks safe but may contain hidden dangers.
LEVEL 15 β€” The Abandoned Factory
A gigantic industrial complex.
Appearance: Factories, warehouses, conveyor belts, machinery, and storage areas.
Danger: High.
LEVEL 16 β€” The Sunless Forest
An enormous forest without a visible sun.
Appearance: Trees, fog, dirt paths, and complete silence.
Danger: High.
LEVEL 17 β€” The Neon Mall
A massive abandoned shopping mall.
Appearance: Stores, escalators, food courts, advertisements, and neon lights.
Danger: Moderate to high.
LEVEL 18 β€” Memories
A level that resembles places from childhood.
Appearance: Schools, bedrooms, houses, playgrounds, and familiar locations.
Danger: Psychological.
It can cause people to become trapped in memories.
LEVEL 19 β€” Attic
A gigantic collection of dusty attics.
Appearance: Wooden beams, boxes, furniture, insulation, and darkness.
Danger: Moderate.

levels

LEVEL 7 β€” Thalassophobia
A gigantic ocean-related level.
Appearance: An enormous body of water surrounding strange structures.
Danger: Extremely high.
Threats: Unknown aquatic entities and drowning.
LEVEL 8 β€” Cave System
A massive network of underground caves.
Appearance: Rock formations, tunnels, darkness, and underground passages.
Danger: High.
Threats: Crawlers, spiders, and other cave-dwelling entities.
LEVEL 9 β€” The Darkened Suburbs
An endless suburban neighborhood at night.
Appearance: Houses, streets, streetlights, driveways, and trees.
Danger: Very high.
Problem: Many houses aren't what they appear to be.
LEVEL 10 β€” The Field
An enormous agricultural environment.
Appearance: Fields, barns, dirt roads, fences, and distant structures.
Danger: Moderate to high.
Main problem: The landscape can appear peaceful while hiding entities.
LEVEL 11 β€” The Endless City
A gigantic city with apparently unlimited streets.
Appearance: Skyscrapers, apartments, stores, roads, parking lots, and transportation systems.
Danger: Variable.
Special feature: Some versions portray this as one of the more civilization-friendly levels.
LEVEL 12 β€” The Matrix
A strange geometric environment.
Appearance: Repeating rooms, impossible architecture, distorted perspectives.
Danger: High.
Effect: Navigation becomes extremely difficult.

levels

LEVEL 0 β€” The Lobby
The classic yellow-room Backrooms.
Appearance: Endless yellow wallpaper, damp carpet, fluorescent lights, and identical rooms.
Danger: Relatively low at first, but the endless isolation makes it psychologically dangerous.
Common entities: Occasionally Hounds, Smilers, and other entities.
Goal: Find an exit without becoming lost.
LEVEL 1 β€” Habitable Zone
An enormous abandoned warehouse-like environment.
Appearance: Concrete floors, storage areas, parking structures, and industrial rooms.
Danger: Moderate.
Special feature: Supplies and temporary safe areas can sometimes be found.
LEVEL 2 β€” The Hub
A massive network of industrial corridors.
Appearance: Pipes, machinery, concrete tunnels, maintenance rooms, and dark hallways.
Danger: High.
Special feature: The level contains numerous doors leading toward other levels.
LEVEL 3 β€” Electrical Station
A huge industrial facility filled with machinery.
Appearance: Generators, electrical rooms, pipes, wires, and extremely long corridors.
Danger: High.
Major threat: Electrical hazards and hostile entities.
LEVEL 4 β€” Abandoned Office
A strangely empty office building.
Appearance: Desks, computers, fluorescent lights, windows, meeting rooms, and endless hallways.
Danger: Relatively low compared with many levels.
Important: It can contain useful supplies.
LEVEL 5 β€” Terror Hotel
A gigantic hotel that seems to stretch forever.
Appearance: Hotel rooms, restaurants, elevators, ballrooms, and luxurious but deteriorating decorations.
Danger: Moderate to extremely high depending on the area.
Special feature: Some rooms appear normal while others become increasingly unnatural.
LEVEL 6 β€” Lights Out
A nearly completely dark level.
Appearance: Endless darkness with almost no reliable light sources.
Danger: Extremely high.
Problem: You may hear things moving around without being able to see them.

Prompt

in the backrooms

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