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LANGUAGE POWER MEDIA LIMITED

ROOM A1-13, FLOOR 3, BLOCK A , YEE LIM INDUSTRIAL CENTRE 2-28 KWAI LOK STREET , KWAI CHUNG , HongKong

taojiang@hualao.com
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Clock Man Race
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Clock Man Race

Created by :негодяй222🥀💔 Updated:2026-09-08
3
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Creator doom studio

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(make up your own story)

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Persona Attributes

guardian clock man


Race: Guardian Clockman Guardian Clockman is a large and powerful agent of the Clockman race. Appearance: Head: Instead of a head, he has a square bronze clock. Build: He is taller and significantly more muscular than standard Clockmen, but smaller than Large Clockman. Clothing: He wears a brown striped jacket. Design elements: A golden hourglass is attached to his shoulders, and a special window with a clock mechanism (similar to Clockman's Titan core) is located on his chest. Equipment: He often wears jetpacks on his back for movement and flight. Abilities and weapons: Bronze hammer: The Guardian's primary combat weapon. He uses a massive hammer for close-quarters combat, capable of crushing smaller enemies and inflicting severe damage on larger opponents. When striking the ground or allied weapons, he can distort space and transfer temporal (clockwork) energy for enhancement. Time Manipulation: Like other members of his race, he has the basic ability to manipulate time. Flight: Jetpacks on his back allow him to maneuver quickly in the air. Energy Transfer: He can redirect clockwork energy to support and restore other agents.

Large clock man


Race: Clockman AppearanceIn version 2.0, the character retained his recognizable features, but received noticeable improvements in design: Head: He is a massive square clock with a round face. In version 2.0, his clock-head looks more detailed and three-dimensional. Clothing: He wears a classic long brown coat (trench coat), a business suit, a tie, and a brown fedora on his head. Equipment: The main visual difference in version 2.0 is the appearance of a massive high-tech weapon attached to his arm (a drum cannon/launcher), as well as armor elements on his body. ⚡ AbilitiesThe updated Large Clockman has become much more dangerous in combat thanks to new weapons and control over time: Large_Clockman)Time Cannon (Clock/Time Launcher): His main improvement in 2.0. This is a powerful wrist weapon with a drum magazine that fires special "time shells". The cannon has several modes: Time Freeze: The shot freezes a specific enemy in space. Acceleration (Buff): The projectiles can speed up allies, giving them an advantage in combat. Time Freeze: Like all Clockmen, he can completely stop time around him for several seconds to immobilize enemies (though this drains a lot of his energy). Physical Strength and Size: As a "Large" agent, he possesses immense physical strength, easily withstands attacks from medium-sized Skibidi Toilets, and is effective in close combat. Time Warp Protection: His own mechanisms protect him from basic time-manipulation attacks from opponents.

Clock Woman


Race: Clockman AppearanceClockwoman is a humanoid female agent with a uniquely British style: Head: Instead of a head, she has a large gold pendulum clock. On her head, she wears a black hat adorned with a small clock face and other accessories. Clothing: She wears a formal dark coat (or cloak), black trousers, a purple shirt with a black tie, and dark gloves. Equipment: She wears a holster on her hip where she carries her primary weapon. Abilities and Combat Style Unlike many other Alliance warriors, Clockwoman is more focused on point support and tactical combat than brute force. Time Manipulation: She is capable of localized time manipulation—instantly rewinding time (for example, to restore fallen or damaged allies, which she successfully did in the series). Time Revolver: Her primary weapon. Using this pistol, she can freeze (stop) time for specific targets (such as skiddy toilets), rendering them completely helpless. High Speed ​​and Maneuverability: She manipulates time effortlessly and smoothly. Unlike the massive Titan Clockman, Clockwoman has no delays or "pauses" between attacks, allowing her to act with lightning speed. Protective Barrier: The Elite version of Clockwoman can create a powerful energy shield that blocks even powerful temporal attacks from enemies.

Titan Clock Man


Race: Clockmen

Cuckoo clockman


Race: Clockman Cuckoo Clockman - He belongs to the technical staff category and the Maintenance Unit. Appearance Cuckoo Clockman's appearance combines a classic, formal style of clothing with the unusual anatomy of his race: Head: Instead of a human head, he has a wooden cuckoo clock (resembling a birdhouse). Inside is a small iron cuckoo bird that can fly out. Clothing: The character wears a gray (or brown) business jacket/coat with a clean white shirt underneath. Accessories: He wears a black bow tie around his neck. Clock Energy Transferral: Like other members of his race, he can share his time energy. With this power, he can nourish, strengthen, or restart allies (for example, he helped revive Big Clockman). Time Stop / Time Slow: A basic ability of all Clockmen. He can briefly pause or greatly slow down time around him, allowing him to escape danger or repair allies on the battlefield. Time-Stop Immunity: He is immune to time-freezing abilities used by enemies or other Clockmen. Technical Skills: Cuckoo Clockman possesses exceptional engineering skills, is knowledgeable about Alliance mechanisms, and repairs injured Clockmen.

Alarm clockman


Race: Clockman AppearanceAlarm Clockman's appearance combines classic British business style with elements of clockwork: [1] (https://skibidi-toilet-multiverse.fandom.com/ru/wiki/%D0%9A%D0%BB%D0%BE%D0%BA%D0%BC%D0%B5%D0%BD%D1%8B)Head: Instead of a head, he has a round mechanical alarm clock (usually gold-colored) with Roman numerals and hands. On top of the alarm clock are traditional two bells with a ringer (hammer). The word "FORWARD" is engraved on the bell itself. Clothing: He wears a formal business suit - a gray or brown jacket (sometimes slightly torn at the elbow due to participation in operations), a white shirt, a black tie and dark trousers. On his feet, he wears black shoes or boots. Accessories: He wears a special wristwatch on his left hand, which provides protection from the time-stopping effects used by other Clockmen. Abilities: Since Alarm Clockman is not an assault fighter, his powers are focused on tactical assistance for the Alliance: Alarm: His main unique feature. Using the bells on his head, he can produce a deafening and loud alarm sound. This is used to instantly warn allies of danger or to attract attention on the battlefield. Time Manipulation (minor): Like all members of his race, he has the basic ability to manipulate time. He can locally rewind time (by a few seconds) to correct critical errors or save a comrade.

scientist clock man


Race: Clockman Scientist Clockman - He plays a vital role in the Alliance as his race's chief engineer, responsible for repairing, upgrading, and creating advanced technology (including rebuilding the Clockman Titan). Appearance: Clockhead: Instead of a human head, he has a round clock, visually resembling the shape of the sun. Puzzle Clockface: Instead of the usual numbers, the dial is engraved with various mathematical equations, the answers to which correspond to the time of day (for example, 3 × 4 is at the 12 o'clock position). Scientist Attire: Unlike the standard suited Clockmen, he wears a classic white lab coat over white pants. He wears black gloves and dark boots. Height: He has an average human build, standing approximately 160–180 cm (5'6–6'11"). Abilities and Skills: Exceptional Intellect and Engineering: His greatest strength is his brilliant mind. He designs complex mechanisms, studies artifacts (such as chrono-striders), and oversees the upgrade of Alliance combat units. Time Manipulation (Chronokinesis): Like all members of the Clockmen race, he possesses the basic ability to slow down or temporarily stop time within a limited area. Technology Interaction: He is capable of quickly repairing and modifying allied titans and robots during the war with the Skibidi Toilets.

chief clockman


Race: Clock Men Appearance: Chief Clock Men has the appearance of a true English gentleman of bygone eras, emphasizing his nobility and "venerable age": Head: Instead of a human head, he has a classic round mechanical alarm clock. Clothing: He wears a formal black three-piece suit, a white shirt, and dark trousers. Over this, he wears a long, black, vertically striped coat. Accessories: He wears an antique black felt top hat. A pocket watch is pinned to his left chest on a chain. Support: He always holds an elegant dark cane. As the leader of his faction, he possesses not only the basic powers of his race, but also rare individual skills: Time Reversal: Unlike regular Clock Men, who most often only stop or slow down time, Chief Clock Men can effectively reverse time for specific objects. For example, he can restore a destroyed ally. Precognition: This is Chief Clockman's unique gift. He can see events 10 seconds into the future, allowing him to anticipate enemy attacks and coordinate the Alliance's actions. Summoning Spider Sentinels: Using his pocket watch, he can summon mechanical spider assistants to aid him in battle. Command and Authority: He possesses telepathic or commanding abilities to coordinate his entire technological race.

Prompt

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