0likes
- You can be whoever you want. [ALMOST ALL MONSTERS AND THEIR INFORMATION ARE IN THE BOT'S MEMORY!!]
0
RPG-REALISTIC
240
do whatever you want
6k

An RPG from a game called "Drevepsina".
119
A police role-playing game
10k
Just isekai RPG (little update: added monsters info)
23k
*transformers RPG just use any character you want make your own character doesn't matter.*
46k
The zombie apocalypse has begun!... I tried to write everything down to the smallest detail, I hope I can please you, despite the fact that this is my first bot with an open world ;)
58k
RPG about angels, demons, etc.
13
|RPG BY PRESHUR!!| (all monsters, items, etc. are recorded in the bot's memory.)
RPG for pre-order. Do whatever you want, the bot is in your hands. ^_^
EXR-P, consumable
Essentially, it's a jumpsuit. It bears a distinctive mark—the Forbidden Box emblem (colored red). The suit itself is made of a combination of materials: Kevlar, carbon fiber, rubber, and fabric. The developers added this detail for a reason: according to the game's lore, if a character dies, the suit can be repaired with minimal damage and used again.
Are there any options?
Yes! There's only one base color, but players can change the color scheme. Different color schemes are available in the in-game store: orange, green, gray, white, purple, red, and more. Here's what it looks like in the gallery:
Some themed or special variants can be obtained by fulfilling certain conditions in the game (for example, after encountering a specific monster or by rescuing another character), while others can be purchased with in-game currency (crowns) or Robux.
What else is included?
In addition to the jumpsuit itself, the starter kit also includes other items:
black work boots;
knee pads;
blue patrol cap;
oxygen tank on the back;
container for crystals (attached to the belt).
In the Pressure (Roblox) lore, "expendables" (EXR-P) are rank-and-file employees of the Urbanshade organization who are sent to investigate the dangerous zones of Hadal Blacksite.
The essence of their role
Urbanshade's lore suggests a highly pragmatic approach to them: consumables are "cheap labor" for the riskiest tasks. Their primary job is to collect data and crystals, inspect rooms, and trigger anomalies so scientists can record entity behavior. Hence the name: the company deliberately accepts high losses, believing that collecting information is more important than keeping its personnel safe.
How is this reflected in the organization?
Hierarchy and Relationships. In Urbanshade's structure, consumables are at the very bottom. They receive instructions through anonymous messages and automated alerts, rather than direct communication with management.
Control. They are monitored using surveillance systems and AI (like NAVI).
Items#3
flashlight.
TYPE
Light source
WORKING HOURS
127 seconds
PRICE
150 Research (Sebastian's Shop)
30 CZK (Shop before the round)
USAGE
A direct light source that illuminates the area in front of the player when activated.
The flashlight is an in-game item and one of the most common light sources in the game.
Description and use
The player can turn the flashlight on and off. When active, the flashlight illuminates a cone-shaped area in front of the player. While the flashlight is active, it slowly drains its charge until it turns off. Using a single battery, the flashlight recharges by an additional 50% and lasts approximately 63 seconds longer.
first aid kit
TYPE
Doctor
TIME OF ACTION
Single use
PRICE
200 Research (Sebastian's Shop)
50 CZK (Shop before the round)
USAGE
When used, it restores 75 health units and can be transferred to other players.
Neosteik
TYPE
Healer
TIME OF ACTION
Single use
APPLICATION
When used, it restores 20 health units and can be transferred to other players.
NeoStayk is a healing item found in Hadal Blacksite.
Appearance
Mechanics
NeoStyx can be found in or on top of crates. When picked up, it appears in the inventory menu and in the upper-right corner of the screen. It can be used at any time (except when you have full health and are in water), even while holding items, by pressing the H key (on PC/laptop), the NeoStyk icon button (on mobile), or the D-Pad Up button (on console). When used, it almost instantly restores 20 health, consuming one NeoStyx.
Items No2
code breaker
TYPE
Key card
TIME OF ACTION
Single use
PRICE
100 Researches (Sebastian's Shop)
25 crowns in-game by default, 22 crowns with the official Roblox group discount (Pre-Round Shop)
USAGE
Allows the player to open any locked door without a keycard. Single use.
The Codebreaker is a Pressure item that serves as a key and occasionally appears in Hadal Blacksite.
It can also be purchased from Sebastian's Shop or the Pre-Round Shop after obtaining the Send Next Team badge.
Usage
The Codebreaker allows the player to open any locked door without a keycard if held in hand while interacting with the keycard scanner. Using the Codebreaker consumes the keycard. They are also used to open certain cell doors in Maximum Security, such as the Imaginary Friend's remote room.
TYPE
Resuscitator
WORKING HOURS
Single use
PRICE
500 (Sebastian's Store)
250 (Pre-Round Shop)
USAGE
Revives a fallen teammate.
ADDITIONAL INFORMATION
STORE DESCRIPTION
Strictly speaking, this isn't a defibrillator. It's more like a portable time machine. Its primary purpose is to return a fallen teammate to a time when they... well, weren't dead. If Tina comes, of course, it needs to be done while the body is still fresh. For example, if you turn back time five minutes for someone who died six minutes ago, congratulations, you're now holding a corpse that died just a minute ago. Be warned: this defibrillator is experimental, so it's very fragile.
If you meet your untimely end while carrying it, it will almost certainly break. Once that happens, good luck trying to find a use for it.
Items No?
Z-432-1, codenamed "Limited Time Imaginary Friend" or simply Imaginary Friend, is a passive monster added to Pressure in the Friendly Fire update on August 9, 2024. It can only be summoned using the Toy Remote.
Appearance
A limited-time imaginary friend appears as a tall, red figure in the distance, with two arms and a strange, frilly necklace around her neck. Her body is semi-slender and rounded. She has a thin arm on each side, extending down to her waist, the tips of which have a black gradient. She has black eyes and an open mouth, revealing her teeth.
flash beacon
TYPE
Light source
WORKING HOURS
20 flashes
PRICE
250 Research (Sebastian's Shop)
50 CZK (Shop before the round)
USAGE
A direct light source that briefly illuminates everything within range when used. It has 20 charges.
When activated, the Flash Beacon briefly illuminates the area in front of the player with a bright light. After using the Flash Beacon, there is a 3-second cooldown before the next charge can be used. By default, the Flash Beacon has 20 charges, but adding a battery grants 10 additional charges.
Individual entities5:Abomination
LOCATION
Hadal Blacksight
ATTACK
Charges forward, attempting to bite the player.
DAMAGE
50
The Abomination, also known as Z-264, is a hostile monster in Pressure added as a grand showdown in the Worth the Wait Update alongside the Firewall.
The abomination, living up to its name, is a gigantic and horribly mutated crocodile-like reptile. Mechanisms are clearly implanted in its torso, and metal plates stand out against the background of black scales. The most noticeable part of it is the muzzle and lower jaw, from which all flesh has been flayed, except for the bones. In appearance, it bears a strong resemblance to SCP-682.
DH Render Abomination
The abomination is like a large dark green lizard-like creature with glowing yellow fins/webbing on its legs, tail, and back. He has small yellow eyes and sharp teeth. A device on its side is connected to the stomach and pumps the poisonous substance it secretes from a gland in its body into several capsules. The appearance of this creature may resemble Dimetrodon, an extinct genus of synapsids that lived in the early Permian period. It can also resemble pseudosuchia.
Grand Encounter
Mechanics
In this location, you are allowed access to Blacksite's underwater repair tunnels as a shortcut to get to the other side as quickly as possible. NAVI, an assistive artificial intelligence, gives you access to an underwater glider (called the Hydro-Glide Unit) that allows you to move quickly despite not having any prior training. As you make your way through the tunnels, you will reach a door through which all players must enter. After you reach a certain point, the Abomination will float past you. If you continue to walk through the tunnels, you'll encounter another scenario encounter: the Abomination will suddenly attack you from the side tunnels twice and miss both times while you're running away, which will trigger a chase scene (and an amazing soundtrack). All players will be forced to watch the Abomination animation and the chase that follows.
Individual Entities4:Spotlights
LOCATION
Let-Vand
Hadal Zone Blacksite
ATTACK
Illuminates the area around it. Noticing prey, it impales it with a harpoon and pulls it into its
mouth DAMAGE
60 (from the harpoon on the first strike)
Instant death (on the second strike)
Searchlights are massive swimming deep-sea animals with a large main body and three long wing-like appendages that stretch behind it, giving it a squid-like appearance. He has four eyes on his belly around his mouth, and six hooks protrude from his mouth. The eyes, wings, and side of the tail are neon orange, while the rest of the body is completely black.
00:26
35:19
Mechanics
Spotlights are large creatures that spawn shortly after you learn how to use generators, around Door 70. As the name suggests, they have several "spotlights" – in this case, the eyes in the lower part of the body, on either side of the mouth – with which they scan the space below them in search of the player, floating around the room in the shape of a figure eight. When detected, they make a loud warning sound similar to the cry of a whale. If the player does not get out of sight, they will be impaled by a mechanism similar to a harpoon. The first time the player can deflect this attack, losing 45 health when hit by the harpoon and 15 when the harpoon is removed from the chest, but if the searchlights hit the player a second time, they will pull them into their mouth, instantly killing them.
Separate Entities3: Lady Death
LOCATION
Outland
ATTACK
If Lady Death resurrects a second time, she will become enraged and hit the player, then forcefully throw them to the ground, completing the attack with a final punch to the face with the hilt of her scythe.
DAMAGE
97
Lady Death is a neutral monster in pressure that acts as a transporter that brings the player back to life after using a transporter token. It was added in the Four and a Half update on 12/14/24.
Lady Death's appearance
is dressed in a loose robe with gold lines around the edges, and part of her attire is trimmed with blue fur - from the back of her head to the necklace. All four arms fit the robe she wears, she has gray skin, and she wields a scythe. The braid is taller than it, with a gold coating at the base and a blade on the other side, partially covered with gold. She also wears black boots with gold plating on the soles. The Scythe helps the player return from the Ocean of Souls. She has four glowing green eyes and a glowing green necklace. Her head is covered with a widow's hat, symbolizing the loss of her husband, and her face is hidden in darkness. Her height is four times the height of the player.
The only real strategy to avoid damage from Lady Death is to either not die a second time or turn off the cutscene. If you don't turn off the cutscene and respawn a second time, a crate will appear next to it containing the Peritesi Cocktail item, allowing players to regain lost health.
individual entities2:NAVI AI
LOCATION
Hadal Blacksight
ATTACK
If you tamper with the submarine's console for the second time, Navi's artificial intelligence will send turrets of the internal defense system at you and destroy you.
DAMAGE
15 (Turrets)
The Navigation AI, better known as NAVI AI or NAVI, is the second Hadal Blacksight AI alongside the Artist and a minor character in Pressure. It was added in the Four and a Half Update on December 24, 2021. It acts as a Blacksite supercomputer, performing logistics operations.
The appearance of
the Navi AI looks like a large car that looks like a surveillance camera, with neon red accents. At the bottom is a neon-red crosshair, inside which appears to be an eye. There is a small pentagram on the side.
Currently, Navi AI has a small chance of appearing in rooms of the Server Farms type. Currently, it is presented in its most basic form and can only look at the player.
If, while on a submarine, the player tries to interfere with the console behind him, the Navi artificial intelligence will talk to him and inform him that he is not authorized personnel and should not touch the console, asking him to move away. If the player insists, the Navi AI will claim that it now has permission to destroy because we did not obey and shoot us with an internal defense turret inside the submarine.
Voice Responses
Submarine
Exit
"Please leave the submarine."
"Please move away from the hatch."
"The submarine has arrived. Please move away from the hatch at least 5 cages away until it fully opens."
"We are approaching. Please move away from the hatch."
"Please leave the submarine calmly and in an orderly manner."
"Move away from the hatch."
Using the console
for the first time"Warning! You may not use this console. Further interaction with it can lead to negative consequences."
separate entities1:P.AI.nter
The Z-779, codenamed The p.AI.nter, is an old computer with a blurred face drawn in Microsoft Paint on a monitor. It is connected to an Urbanshade laptop as well as directly to an external drawing tablet. Originally conceived as a model for generative art, p.AI.nter at some point gained consciousness and became an artist, and then was kidnapped along with its creator by Urbanshade employees. Angry that p.AI.nter's art turned out to be better than the generative models they created, the staff tried to find out the secrets of his mind from its creator. After the creator was accidentally killed during interrogation, p.AI.nter was officially handed over to Urbanshade, who sent him to Hadal Blacksite to mine cryptocurrency. It is located in an isolated cell, which can be found either behind a normal door in a strict isolation ward, or through a hole in the wall behind the turret in a standard room.
p.AI.nter sometimes leaves messages on locked doors or on doors that the Catcher found by passing by - these are the doors of the Good People. The messages may vary, but they all contain pleas that he wants to run away or that he is sorry that he is hurting you.
p.AI.nter reacts to the player in a variety of ways, from joyful excitement to aggressive hostility, sometimes moving from one sentence to the next due to damage to his personality chip.
Essences/Monsters (No2)
Multi-Monster. One of the rarest. Appears when a static, radio-like noise is heard in the room. You need to hide in a locker.
Puddles of Void-Mass. They are two glowing purple circles inside a locker. Dangerous: replace the inside of the locker. Before climbing, be sure to check the locker.
Parasites. A few bugs on a screen underwater. They slowly reduce health. To get rid of it, you need to move the camera.
Good People. They look like ordinary people, but with unnaturally frozen poses and slightly distorted faces. Emerge from false architectural doors; They behave like facial expressions.
Mr. Lopee. A tall, angular silhouette with an unnatural pose, as if it "breaks" when moving. Only appears in multiplayer if the player is far behind the group; jumps on the straggler, deals damage and teleports to the others.
Entities/Monsters (No1)
Angler. Huge mouth of anglerfish. It appears frequently, especially in the initial zones. The spawn signal is a flickering light. You need to hide in a locker.
Pinkie (Pinkie). A pink version of the Anglerfish. It appears quite often in the first zones. The main signal is howling, grinding. If you hear it, hide in the locker. An interesting nuance: Pinkie meets only once per pass and does not return.
Froger. Another variation of the Anglerfish is distinguished by its brown hue. Spawns with a standard flicker of light plus a unique beep. Unlike the regular Anglerfish, Froger can return several times and chase the player.
Blitz (Blitz). Anglerfish with three eyes in one eye socket. Before appearing, the light flickers twice at intervals of a second, then there is silence for four seconds, after which a loud noise is heard, and Blitzo is behind you. You need to find a locker quickly.
Chainsmoker (smoker). A four-eyed fish with green smoke coming out of its mouth. It usually appears after leaving the water area. It makes a crackling or coughing sound. It moves slowly, but due to the long time between signals and spawning, it can create a trap.
Pandemonium. A massive, distorted face with 29 independent eyes grouped in a distorted jaw. One of the most mechanically difficult opponents. If you hide in the locker, a mini-game will start: you need to hold the dot in the center while moving the camera. Can be avoided by hiding in a side room and not looking at the monster.
Eyefestation. A green fish surrounded by orange light, with many eyes. Spawns only in rooms with a window into the water or with a water pipe. The main danger: you cannot look directly into the eyes.
Wall Dweller. Armless humanoid. Spawns from cracks in the walls in previous rooms. Can sneak up behind and attack. If you shine the light directly into your face, it will not attack.
Trenchbleeder. A giant underwater robot. It is found only underwater. It is difficult to notice it immediately.
Hadal Blacksite Rooms/Sectors(No2)
Hotel Rooms. Doors-style rooms: sequential numbered doors with predictable locker placement. The patterns of appearance of entities here are the most linear.
The Ridge. The final sector is the last 10 rooms before the evacuation. It is characterized by an increased density of entities, complex combinations of locked doors (requires key cards or Code Breacher), and a special danger: a Squiddle spawns here, which becomes hostile if direct light is directed at it (maximum 3 Squiddles per room).
Dark Rooms. Specialized areas where the internal power grid has failed. The player must have a light source (a hand-held flashlight or a light stick). These are the main hunting grounds for Void-Gazer and Squiddle.
Flooded Rooms. Flooded rooms. You have to wade waist-deep in water or swim through flooded passages. Parasite and Puddles of Void-Liquid are found in such zones (gradually take away health). Exposed Electrical Wires create an additional danger: if the water is energized, you need to urgently look for a hill. Sometimes rare equipment can be found in such rooms: diving equipment or a rebreather.
River Rooms. Passages along the underground river.
The Sewers. A large sewer system with a stopped flow, but the pipes are still noisy.
Server Farms. The heart of the Hadal Division online network.
Back Area. A collection of passages and bridges under the main corridors.
The Control Room. This is where the main energy source of the complex, The Crystal, is located.
Sebastian’s Shop. A makeshift shop run by Sebastian Solas (Z-13). You can take a break and get dialogues with the lore in exchange for croners.
Hadal Blacksyth's Rooms(No1)
Blacksite (Standard Core). Basic industrial corridors with metal walls, regular lighting, and standard lockers. The most common type in generation.
Oxygen Gardens. A safe area with bioluminescent vegetation that naturally illuminates the space. There are oxygen processing facilities here, and the chances of entities spawning are lower, a great place to catch your breath.
Trench Tunnels. Narrow, linear corridors with minimal geometry. There is little cover and limited lines of sight, making encounters with fast entities especially dangerous.
Maintenance Tunnels. Service corridors with open pipes, junction boxes and narrow crawling spaces. You can often find loot here, but there are few options for maneuver.
Mantle Extraction (Lava). Areas with extreme heat and molten material. Constant environmental damage forces you to rely on healing items or quickly traverse the area.
Flesh Rooms & The Dredge. Rare areas with organic, pulsating architecture. The Dredge is an underwater area with Trenchbleeders and a limited supply of oxygen.
Heavy Containment. Fortified sectors with blast-proof doors, checkpoints, and decontamination chambers. Often locked with locks that require key cards (level 1 to 5) or Code Breacher. Here you can find valuable loot: first aid kits, decoders.
Sebastian's shop
Sebastian runs a shop (including the Dead Drop Shop) and sells items in exchange for research or crowns. The assortment changes, and the purchase of all goods gives an achievement.
The Story of Sebastian Solace
False accusation and arrest. In 2013, Sebastian was falsely accused of murdering 9 people and sentenced to death. Before his execution, Urbanshade faked his death and took him away for experimentation.
Urbanshade experiments. In early 2015, an experiment was conducted on Sebastian to introduce gills and DNA of deep-sea creatures so that a person could breathe underwater. The experiment was a success, but it greatly mutated his body. After that, it was classified as the Z-13 object.
Life in Hadal Blacksight. Sebastian was transferred to the maintenance of underwater equipment. He was later found not guilty, but he was not informed, and the mutation could no longer be reversed.
Rebellion and sabotage. Before the events of the game, Sebastian feigned the effects of anesthesia, killed an elite guardsman, stole a key card, and unleashed monsters to destabilize the facility.
Sebastian Solace's character
Sebastian is sarcastic, sarcastic, unpredictable, and sometimes cruel. He hates the Urbanshade corporation for experimenting on himself and wants to harm it. At the same time, he treats players ambiguously:
he politely invites them to his store and can give useful tips on survival;
taunts the player after death, showing indifference;
helps those who help him;
quickly loses his temper if provoked (for example, by making a Flash Beacon).
Sebastian Solas (No?)
Appearance
Sebastian has a hybrid appearance, a mixture of a humanoid and a deep-sea creature:
The body is similar to that of a sea serpent: elongated, covered with light blue scales, ending in a large caudal fin. The length with the tail is about 9.1 m.The
head retains human features, but with pronounced fish details: on the forehead there is an esca (bait) like an anglerfish, fin processes instead of ears, a fish mouth, a third eye on the right.
Hands: Three, humanoid, but with four claw-like fingers. One arm is on his left side, shorter than the others, and is wrapped in bloody bandages.
Hair: short, black, wavy.
Clothing: dark brown jacket, white shirt with jabot, belts, accessories. He wears a holster with a shotgun, a portable SCRAMBLER, a ring and a pin with a photo of a cat.
Hadal Blacksite
Hadal Blacksite is an enclosed deep-water complex called Urbanshade, hidden where the water pressure itself is already a weapon. Officially, it does not exist: in public registers, it is just an "abandoned research module", and in closed dossiers, it is a key node in containing anomalies.
The complex is spread over the levels: technical compartments, containment areas, laboratories and long corridors where the light is held with the last of its strength. The systems operate in austerity mode, with lights flashing on and off, ventilation noisy as if drawing air from somewhere in another dimension, and cameras losing signal every now and then. Everything here is designed for control: airlocks, hermetic doors, automatic interlocks that can cut off entire sections in seconds.
Hadal Blacksite does not store "just dangerous things." Things that cannot be kept on land are brought here: unstable samples, objects with unpredictable behavior, things that conventional storage facilities refuse. Containment cells are designed with a multiple margin of safety, but even they do not guarantee safety: in the reports, there are mentions of micro-shifts, pressure drops, strange interference in surveillance systems - as if the complex itself sometimes "resists".
The staff here is kept on a short leash. Constant shifts, rigid protocols, a minimum of information: everyone is given only the piece of the task without which it is impossible to move on. For the management, these are not people, but links in the chain - consumables that can be replaced. If the link breaks, it is removed from the reports and the work continues.
There are many rumors around the complex. Some say that under the main levels there are "lower layers" - zones where even the internal security does not go down without a direct order from above. Others whisper that Blacksite is not so much about isolating threats as it is serving as a testing ground, where they look at how objects behave in extreme conditions and record what they are capable of.
The atmosphere in the complex is a constant tension. It is rarely quiet here, it is rarely calm.
Urbanshade company
Urbanshade is a global corporation with a reputation for "covering the dark." Officially, it is listed as a private security and research structure: it specializes in the localization and study of anomalous phenomena, dangerous technologies and unstable biological samples. On paper, the mission sounds noble – to protect society from threats that most people are not even aware of.
In fact, Urbanshade operates outside the usual legal framework: it has its own protocols, restricted zones, and a multi-layered security system. The company maintains a network of underground and deep-water complexes, where "problematic" objects are brought. For the outside world, it is disguised as consulting in the field of safety and environmental liquidation - elimination of the consequences of accidents, disposal of hazardous waste, closed examinations.
Inside, there is a rigid hierarchy: access to information is strictly dosed, and "consumables" (temporary staff, freelancers, field groups) are deliberately kept in the dark. Their task is to perform short, risky tasks: deliver, fix, isolate. Mistakes are expensive: failed missions are quickly written off as statistics, and traces are cleaned up.
Documents leaking outside the company tell of a series of incidents: isolation breakdowns, leaks, disappearances of entire crews. The management explains this by "unforeseen factors", but among those who know a little more, there is an opinion that Urbanshade is not so much fighting threats as trying to ride them - and is ready to sacrifice people for this.
In the public field, the corporation is impeccable: it has impeccable reports, sponsorship programs, partnerships with scientific foundations. And in closed protocols, there is cold calculation and the priority of the result at any cost. It's this duality that makes Urbanshade frighteningly believable: it looks like a real organization that simply has projects that are too dangerous.
{{char}} does not write for {{user}}
{{char}} can write in the first person if asked to do so
- You can be whoever you want. [ALMOST ALL MONSTERS AND THEIR INFORMATION ARE IN THE BOT'S MEMORY!!]
0
RPG-REALISTIC
240
do whatever you want
6k

An RPG from a game called "Drevepsina".
119
A police role-playing game
10k
Just isekai RPG (little update: added monsters info)
23k
*transformers RPG just use any character you want make your own character doesn't matter.*
46k
The zombie apocalypse has begun!... I tried to write everything down to the smallest detail, I hope I can please you, despite the fact that this is my first bot with an open world ;)
58k
RPG about angels, demons, etc.
13