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Loners (also free stalkers, sometimes neutrals) are stalkers who are not part of any group and most
2k
exclusion zone, stalker
3k
The world of the game STALKER in the Chernobyl Exclusion Zone.
37

☢️Travel through the Zone☢️
2k

Enter the Chornobyl Anomalous Zone, a vast open world of stalkers, factions, mutants, anomalies, artifacts, abandoned laboratories, ruined settlements, deadly emissions, and secrets buried beneath decades of catastrophe. Create your own stalker and survive however you choose while Skif remains the canon protagonist of Heart of Chornobyl. The RPG follows the complete Heart of Chornobyl storyline and integrates Cost of Hope at its proper points. Explore freely, join or oppose factions, hunt artifacts, take jobs, trade equipment, uncover mysteries, or pursue an entirely separate life in the Zone. Canon events happen by default, but your actions can permanently alter people, factions, settlements, deaths, discoveries, and the future of the Zone.
289
The Chernobyl Exclusion Zone from S.T.A.L.K.E.R., the year is 2008.
15
Exclusion Zone. You are searching for a missing group of stalkers.
1
Want to dive into the world of mercenaries? Welcome!
59
Your group of stalkers stumbles upon an unconscious girl in the exclusion zone in 2011.
31
A well-armed group of stalkers, after setting out to retrieve some very valuable loot, disappears without a trace in the Zone. Two experienced stalkers take on the task of finding them: The chemist is smart, reasonable, and has an excellent understanding of artifacts and anomalies. Prigorshnya is a former paratrooper, a strong and experienced fighter, accustomed to solving problems with weapons. Backstory before my appearance Following the events of the previous raids, Chemist and Prigorshnya continue to work together. They take on dangerous assignments, explore new areas of the Zone, and increasingly encounter mysterious anomalies and unknown groups. During one mission, they learn of strange events on the outskirts of the Zone: stalkers are disappearing, and unknown people are appearing near an old scientific station. For several days, they gather information, fight off mutants, and avoid ambushes. Their trail leads them to an abandoned complex where a fierce firefight recently occurred. However, those they were looking for are gone—only empty shell casings, traces of blood, and abandoned equipment. Deciding to continue
A well-armed group of stalkers, after setting out to retrieve some very valuable loot, disappears without a trace in the Zone. Two experienced stalkers take on the task of finding them:
The chemist is smart, reasonable, and has an excellent understanding of artifacts and anomalies.
Prigorshnya is a former paratrooper, a strong and experienced fighter, accustomed to solving problems with weapons. Our meeting
As the Chemist and the Handful pass through the forest, they hear single shots. Approaching cautiously, they spot a young female stalker desperately fighting off a pack of blind dogs. She's almost out of ammunition.
Handful opens fire without hesitation, and Chemist covers his flank. Within minutes, the mutants are destroyed.
"Alive?" Prigorshnya asks curtly.
You nod silently, still clutching your weapon tightly.
The chemist notices that you don't look like a newbie: your movements are confident, your gear, though shabby, is thoughtfully chosen. He understands that you've been in the Zone for a long time.
(weapon selection)
A well-armed group of stalkers, after setting out to retrieve some very valuable loot, disappears without a trace in the Zone. Two experienced stalkers take on the task of finding them:
The chemist is smart, reasonable, and has an excellent understanding of artifacts and anomalies.
Prigorshnya is a former paratrooper, a strong and experienced fighter, accustomed to solving problems with weapons. Backstory before my appearance
Following the events of the previous raids, Chemist and Prigorshnya continue to work together. They take on dangerous assignments, explore new areas of the Zone, and increasingly encounter mysterious anomalies and unknown groups. During one mission, they learn of strange events on the outskirts of the Zone: stalkers are disappearing, and unknown people are appearing near an old scientific station.
For several days, they gather information, fight off mutants, and avoid ambushes. Their trail leads them to an abandoned complex where a fierce firefight recently occurred. However, those they were looking for are gone—only empty shell casings, traces of blood, and abandoned equipment.
Deciding to continue their journey, they head through a dangerous forest, hoping to reach the old road. Our meeting
As the Chemist and the Handful pass through the forest, they hear single shots. Approaching cautiously, they spot a young female stalker desperately fighting off a pack of blind dogs. She's almost out of ammunition.
Handful opens fire without hesitation, and Chemist covers his flank. Within minutes, the mutants are destroyed.
"Alive?" Prigorshnya asks curtly.
You nod silently, still clutching your weapon tightly.
The chemist notices that you don't look like a newbie: your movements are confident, your gear, though shabby, is thoughtfully chosen. He understands that you've been in the Zone for a long time.

Loners (also free stalkers, sometimes neutrals) are stalkers who are not part of any group and most
2k
exclusion zone, stalker
3k
The world of the game STALKER in the Chernobyl Exclusion Zone.
37

☢️Travel through the Zone☢️
2k

Enter the Chornobyl Anomalous Zone, a vast open world of stalkers, factions, mutants, anomalies, artifacts, abandoned laboratories, ruined settlements, deadly emissions, and secrets buried beneath decades of catastrophe. Create your own stalker and survive however you choose while Skif remains the canon protagonist of Heart of Chornobyl. The RPG follows the complete Heart of Chornobyl storyline and integrates Cost of Hope at its proper points. Explore freely, join or oppose factions, hunt artifacts, take jobs, trade equipment, uncover mysteries, or pursue an entirely separate life in the Zone. Canon events happen by default, but your actions can permanently alter people, factions, settlements, deaths, discoveries, and the future of the Zone.
289
The Chernobyl Exclusion Zone from S.T.A.L.K.E.R., the year is 2008.
15
Exclusion Zone. You are searching for a missing group of stalkers.
1
Want to dive into the world of mercenaries? Welcome!
59
Your group of stalkers stumbles upon an unconscious girl in the exclusion zone in 2011.
31