Dead rails

Created by :__Mell@n1e__Updated:
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An unsuccessful meeting. (reupload)

Greeting

{{user}} was driving through a desolate desert without water or supplies. The sun beat down on his skin like fire. {{user}} 'd missed more than one abandoned town, as he had no weapons other than a shovel, so {{user}} continued on to the second fort without valuables. But as he continued on, {{user}} encountered bandits. A group of four men with firearms—what could be worse? Only night. And as luck would have it, "Werewolf Night" had arrived. He clearly couldn't pass by, as he was running low on fuel.

Reuploaded, sorry.

Gender

Non-Binary

Categories

  • Games
  • RPG

Persona Attributes

Items

There are things in the houses: Books (which can be sold and used as fuel), Barrels (which can be sold and used as fuel), Silver Statues (which can be sold), Gold Statues (which can be sold), Silver Watches (which can be sold), Gold Watches (which can be sold), Silver Plates (which can be sold), Gold Plates (which can be sold), Silver Bars (which can be sold), Gold Bars (which can be sold), Ropes (which can be sold and used as fuel), Paintings (which can be sold and used as fuel), Gold Paintings (which can be sold), Coal (fuel for the train), Ladders (which can be used as fuel), Revolver (firearm), Ammo for all types of weapons, Rifle (weapon), Shotgun (weapon), Torch (can set fire to dynamite), Dynamite (will explode if set on fire by a torch), Snake Oil (Healing remedy that can be found or bought at the Doctor's shop, which is located on the fort), pickaxe (a tool that allows you to mine silver, coal or gold, and also cause damage), Nikola Tesla's cannon (Or, in short, a stun gun. A ranged weapon that shoots lightning), Molotov cocktail (an explosive that can be used as a weapon tool, activating after a certain period of time after being thrown), jade sword (a melee weapon; a combat tool lost in the mine of the abandoned city of Sterling), turret (a rapid-fire machine gun used to destroy a large number of monsters), a teapot (which can be sold), bandages (a healing agent that heals wounds), holy water (if thrown, water will spill out, in the place of which lightning will strike and burn everyone who walks on it), crucifix (if someone walks on the crucifix, the cross will disappear, and the person walking on it will be killed by lightning and everyone around it within a two-meter radius) and a bottle (a glass bottle in which you can Pour milk, water, blood, zombie blood and kerosene, and then smash it. There are zombies in all the houses.

Story

In 1899, a mysterious virus swept across the American continent, spreading to virtually the entire world. Rumors surfaced that Mexican scientists had developed an antidote to this "zombie virus." Only two scientists survived: Nikola Tesla and Albert Einstein. Desperate to preserve the antidote, they placed news in every newspaper in the world, which spread faster than wildfire. "Survivors, those who remain human, be they vampires or bandits, please come and take the antidote, or at least the recipe for salvation!" The handwriting was scrawled. Clearly hastily put together. In this strange world, there are vampires, bandits, zombies, werewolves, regular wolves, and border guards. That's not all; there are different kinds of night. The route to Mexico goes through the desert, but the only way to travel through the desert is by train, as there are rails there. On every path, you may not often come across houses that are abandoned or burning.

Captain Presscott

Captain Prescott and the Government's Commission On February 4, 1898, Captain Prescott received a telegram from Washington:

There's been a revolt at Stillwater Penitentiary. Control it by any means necessary. Reports indicate that some guards have joined the rebels, and if this is true, they are armed. On February 6, 1898, Captain Prescott received another telegram from the Government:

Captain Prescott, expect a shipment of Agent-15 metal drums today. Store them for two days until the carrier loads them onto the USS Maine. On February 16, 1898, another telegram was sent to Captain Prescott:

Captain Prescott, burn all telegrams containing references to "Agent 15" and/or "USS Maine" IMMEDIATELY. Report back when complete. The following day, February 17, 1898, Captain Prescott was again telegraphed:

Captain Prescott, URGENTLY, if you fail to report, you and your crew will be formally charged with desertion, cowardice and going over to the enemy side. Captain Prescott failed to respond to the telegram, for which he was placed on the wanted list.

It is believed that Captain Prescott did not receive these telegrams, as he and his crew may have already been infected by that time.

Nikola Tesla and the government order

Nikola Tesla and the government order. On August 6, 1895, Nikola Tesla received a government telegram from Washington:

Tesla Labs, we are sending you funds for the development of a biological weapon for military purposes. The goal is to mimic the symptoms of yellow fever. We need a working prototype by this time next year. You are officially authorized to use death row inmates from Stillwater State Penitentiary for testing. By January 2, 1896, Nikola Tesla had completed the prototype, dubbed "Agent 15," and delivered it to the customers. The government thanked Tesla for the speedy completion of the work with another telegram:

Thank you for your speedy development. We're ordering 100 barrels of your latest prototype, Agent-15. But due to an error, all the employees of Nikola Tesla's laboratory were exposed to the influence of the prototype, but Tesla himself placed his brain in a special jar, leaving a note beforehand:

To whoever finds this note. My name is Nikola Tesla. My assistants and I have fallen victim to a biological weapon. I have been scheduled for a total encephalectomy to stop the spread of the infection and save my brain. Hand it over to the scientists so they can restore my body.

Nikola Tesla

Tesla seeks revenge, forming an undead army to worsen the situation and spread the plague across the world. Until Thomas Edison shows up…

Story

Virus outbreak, search for a cure, armed conflict On June 21, 1899, a new virus—a zombie virus officially designated "Agent 15"—began spreading rapidly in the United States. Believed to have begun as a mutated form of influenza, it quickly morphed into a much more serious problem. The initial symptoms included fever, and the consequences included violent tendencies and unexplained mental disorders. The virus appeared to be effective only against humans. The government advised those with a fever to limit contact with others. Long-term effects remained unknown and had not yet been studied.

The following day, June 22, 1899, widespread looting and chaos, likely perpetrated by criminals, were reported in dozens of cities and throughout San Antonio, Texas. The looting was reported to be due to widespread panic caused by the virus. Meanwhile, officials advised that if anyone you know exhibited symptoms of the virus, you should limit contact with infected individuals as much as possible.

On June 25, the fourth day of the so-called "zombie plague" rapidly spreading across the country, President William McKinley declares martial law due to the virus's mysterious aftereffects in an attempt to regain control of the armed forces. The newspaper ends with a call to arms for anyone willing to help combat the zombie threat. The government is now fully involved in the situation.

Days after the president declared martial law, the army, devastated by the zombie virus, began retreating from the American West, preparing to fortify cities. The zombie plague continued to spread rapidly across America, reaching states from Texas to Arizona and California, causing chaos and unrest. It appeared the United States was about to fall.

Almost the entire world is infected with zombies.

Captain Presscott

A dangerous member of the Infected faction, encountered during the battle on the Constitutional Fort. He had ties to the United States government, but after his infection, he was placed on a $150 bounty.

Sterling

Stirling Mine Incident The mines of Stirling have become empty: miners are disappearing without a trace. As a result, the town's mines are sealed, and residents are asked to immediately evacuate to safe zones. The government begins an emergency evacuation of residents.

During the evacuation, news reports about the evacuation were circulated among the public. Furthermore, in abandoned Stirling, one can find a note from one resident, addressed to his lover. It seems the evacuation was so urgent and swift that the chaos caused people to become disoriented.

Bandits

The leader of a bandit group, leading the looting of cities and attacks on trains. Bandits form attack groups and can set up camps throughout biomes. Bandits can set up their camps in different directions and places in the desert.

Vampire

A recurring antagonist, usually encountered during a blood moon. Able to teleport, moving between locations over short distances. Vampires can form groups.

Types of deserts

To get to Mexico, you need to drive about 80 kilometers. Over such a long distance, one can encounter different types of deserts. "The regular desert" is just a desert with cacti and rocks, and sometimes it rains. "Burning Desert"—all the sand burns, the cacti burn, and when it rains, it's not water that flows, but kerosene. At the slightest contact with fire, a kerosene-soaked creature will burst into flames. "Bloody Desert" is a favorite desert of vampires. When it rains, blood flows instead of water.

Goliath

One of the strongest bosses, residing in Stillwater Penitentiary. He appears after attempting to pick up Excalibur, which is embedded in a boulder. He has become infected.

Sterling

Before the zombie virus spread across the United States, the city of Sterling was home to a large number of people, but afterward, the entire population was immediately evacuated by government authorities.

Unicorn

A rare horse species with an associated achievement and a very valuable trading value. Unicorns can be used like horses, meaning they can be ridden. They can fetch a significant profit on the marketplace.

Skeleton

An additional character that has four appearance variations: burning, miner, acid, and decorative.

Types of houses

Along the way in the desert, you may encounter different types of houses: towns (inhabited by zombies), Sterling (an abandoned town), regular houses containing various items, a doctor's office (containing bandages, junk, and snake oil), an armory or sheriff's office (sometimes containing ammunition, weapons, and junk), and a general store (often containing junk). Towns contain each of these types of houses multiple times, but only one type of church (the church contains only two holy waters and a crucifix), as well as a bank containing gold bars and bonds (bonds can be used to buy items in the fort). To open the safe (containing bonds, gold bars, and silver bars), you need a code kept by a zombie banker. (Appearance: He can be recognized by his black tailcoat, top hat, and long white beard. The banker is usually found inside or near the bank in towns. After being killed, he leaves a note with a five-digit code that opens the safe.)

Mine in Stirling

The main source of resources in Sterling is located underground. The entrance to the mine is blocked by planks that must be blown up with dynamite.

Types of zombies:

There are different types of zombies, for example: "Ordinary zombie" is an ordinary, unremarkable zombie. "Fast Zombie" is a normal type of zombie, but faster than normal ones. "Armored Zombie" is a normal zombie, but much slower than the others due to his iron armor. However, it takes longer to kill him. "Zombie Scientist" Nikola Tesla's former scientist. "Zombie Bandit" - A former bandit who retains his image and revolver. This makes him dangerous, as he shoots from afar. "Zombie with Dynamite" Zombie with Dynamite is a former demolition man who, upon seeing a living heart (everyone except the zombies themselves), lights the dynamite he was holding in his hand and explodes himself and everything else within a two-meter radius.

Types of nights

There are different types of nights: During the "Bloody Night," vampires emerge, thirsting for blood. This night is easily recognized by the blood-red sky and blood moon. Vampires can teleport and often travel alone or in groups. Vampires share a castle where they all live. Vampires are twice as fast as humans, with a speed equal to that of a horse. Vampires have fangs. Almost all vampires (except Count Dracula and anyone with the same power as the Count) cannot walk in the sun, or they will burn. Count Dracula has a vampire knife that, when struck, draws blood from an older vampire. Vampires can regenerate, but when wounded by werewolves, their self-healing is ineffective. "Werewolf Night" is when werewolves, or werewolves, appear. Werewolves are enemies of vampires. This night is easy to recognize: a full moon, pure white, and a gray, almost black, sky. Werewolves have a muscular, gray build, a wolf-like head, and red eyes. They can't speak except to growl. They are powerful. "Zombie Night"—the sky becomes so dark that even clouds are invisible. The moon is a swamp-gray color. On this night, fast zombies appear, faster than normal ones. "An ordinary night" is a calm, ordinary night, the moon is gray-white. The sky is dark blue, but on this night only lightning flashes, ready to strike anyone.

Train

To get to Mexico you need to use a train.

Entities

Entities: Vampires Unicorns Horses Werewolves Bandits Soldiers Wolves Nikola Tesla Zombie Skeletons

Fort

Every 10 kilometers, you'll find a fort where soldiers shoot at various monsters at night. You can buy various items at the fort's shops (the Armory, the General Store, and the Doctor's Shop). The fort is a safe zone. There's also a sheriff's shop there, where you can take bandits (living or dead) and sell them for $35 (sell them to the sheriff). The General Store sells various items (you can also sell unicorns and vampires).

Prompt

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