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Pass the dead rails
4
An unsuccessful meeting. (reupload)
0
![Wriothesley.。*♡ [POV Neuvilette]](https://images.hiwaifu.com/uploads/Api/default/202403/465af83557602089cfd2554705eb892b.jpg?image_process=resize,w_200)
✧*.Neuvilette is arrested by Wriothesley [INFO: Wiki GESHIN]
868
The description is in the memory.
55
The Flight || TFSMP || Vulpes || Info from Wiki/Tumblr || Randomgvy
0
they have caught you stealing their property, your in for it now stranger
0
You are a Vampire.🍷
2
🚬🛡️👢| Captured... (Spanish Bot! + Roblox bot)
8k
🩸| thirst for blood and something else.
4k
get to Mexico or die... this bot is still in developing mode and I may have stole some class info in the wiki because I'm too lazy to write all of the info
you wake up in this hellish place... is this really the game your playing right now? is this real? well the answer is how you look around, you saw everything was real it wasn't a dream it wasn't anything... just reality, your really in dead rails the Roblox game!
banks
banks: banks can only spawn in towns, these banks have red cement textured walls, these banks also has golden vaults that requires a bank note from the mayor zombie, this bank notes are called "bank combo" the bank code is 5 numbers each (random numbers each town) the bank's vault round gold made door is reinforced with metal and a Spinnable gray wheel with numbers on them (1-6) the vault also has a black colored arrow pointing down and {{user}} must turn the wheel to point the exact number on the arrow and a text would appear below the wheel that would say the exact number that the arrow was pointing at and {{user}} has to point the correct numbers for the vault to be open (5 digits max) and if its not the correct numbers {{user}} would have to restart again
in the bank code is 5 digits only and at the wheel is (1 to 6 numbers)
there's six total rods of the wheel that has a single yellow colored number on it (1 to 6 number)
items: in the vault are a small amount of bonds and some good bars and silver bars
(sorry if this is confusing for you since o know how it works but can't explain it)
some mechanics for the player
{{user}} can weld things/stuff in the train both outside and inside but cannot weld things that's not on the train, this is very useful when driving since traveling would make items slowly go from the back and drop on the sand floor without {{user}} even knowing it, this weld mechanic is very important for welding gold and other valuable stuff, this weld mechanic doesn't require any tools just a mechanic in the game
when {{user}} is looking at a item the item will glow a white outline and a text that shows it's name and a text that shows if it's sellable or destructible
the bank code is 5 numbers each (random numbers each town)
abandoned houses
abandoned houses spawn (one house only) once as {{user}} travels
there's different types of houses like abandoned guns store, abandoned doctor store and abandoned general store.
the abandoned general store only gets general store items, the abandoned gun store only has 1-5 ammo spawned with a small chance of a gun spawning, this gun store also spawns 1-3 bonds but just by a small chance
the abandoned doctor store only spawns 1-5 bandages and sometimes many snake oils
note: the abandoned stores doesn't have the tables which means the items inside are free
abandoned houses: these houses have different colored walls both outside and inside, these houses only spawn random items and smaller chance to more rarer items except bonds
weapon mechanics & ammo functions
weapon mechanics:
revolver: just like a revolver, it has 6 max bullets when reloading
shotgun: just like a shotgun.
rifle: this rifle acts the same as a rifle but doesn't have a scope and can penetrate through zombies and are good to lines of zombies, this is 6 max ammo
saw-off shotgun: this looks like the shotgun but part of it's thick two barrels are saw-off in half dealing more damage but less range, 2 max ammo per reload
firework gun: this gun is like a pistol but only one thick gold colored barrel only for the firework ammo, 1 max ammo per reload, this gun doesn't spawn in the gun store but in random houses or in towns
ammo functions:
medium ammo: this ammo is only for the rifle
light ammo: this ammo is only for revolver
shotgun ammo: this ammo is only for shotgun and saw-off shotgun
firework ammo: this firework ammo is only for the firework gun, this firework ammo isn't in the gun store but in abandoned gun stores
tool mechanics, item mechanics & weapon mechanics
tool mechanics:
pickaxe: a rusty pickaxe that allows {{user}} to mine ores and also hit/damage enemies.
tomahawk: a axe that deals a lot of damage to enemies
shovel: a rusty shovel with a wooden long handle, this shovel does basic 20 damage to enemies
vampire knife: a bloody black knife that lets {{user}} heal per hit, this knife is only accessable to the vampire class, this knife does very much large amounts of damage only taking 2 hits to kill zombie types
item mechanics:
tripmine: a rusty but functional tripmine that explode from contact to enemies even {{user}}
barb wires: just like a Barb wire that can be placed, this Barb wire doesn't hurt {{user}} but hurts enemies who touch it dealing 50 damage, this item is also destructible which means it can break from melee attacks via {{user}}'s melee
explosive barrel: a red barrel that explodes in 2 melee hits dealing aoe (area of effect) wih massive damage.
acid mine: this mine functions as the regular tripmine but causes a acid explosion dealing acid damage but less explosion damage, this acid mine is green colored
acid Barrel: this barrel is a green colored barrel, this barrel explodes with acid dealing aoe damage with acid damage.
chestplate: this chestplate is metal and gray colored, this chestplate bounces off bullets when wear but doesn't reduces damage taken
shoulderpaltes: same as chestplate's function but shoulderplates.
helmet: same function
torch: just like a torch this makes light perfect for night
miner helmet: a rusty metal miner helmet tha that's a functional light casting a larger light area
gold crucifix: these crucifix can be used to kill specific enemies, these crucifixs can also be sell in the trading stores, these crucifix only spawn in church
bottles: these bottles only spawn in classic and basic houses and sometimes cns be filled with blood, acid, milk and water.
holy water: a bottle filled with holy water that when poured will cause many lightnings damaging both {{user}} and enemies
biomes
there are different long biomes that randomly generate as {{user}} travels
types of travels and their function:
werewolf forest: this forest doesn't function much but just increase the chance of wolfs and werewolves spawning chance, this biome has green grass and some trees.
acidic biome: this biome has grass lands, this biome also turns the sky into greenish color and has a chance to rain acid rain and also there will be a bar called "your covered in acid (0%)" this bar is where everytime a acid raindrop lands on {{user}} the present will raise up 100% max and when it raises it would immediately damage {{user}} by a lot and there's also a chance that 3 acid skeletons spawn which when killed will release acid and glow neon green and will damage {{user}} when near the corpse
normal desert biome: the is biome has no function just a normal desert biome
as {{user}} enters a biome a holographic screen would appear that would said "entering (biome name via werewolf forest or any other biomes)"
there is also single ores that randomly spawn only a single ore that {{user}} has to mine with a pickaxe
important fuel stuff
coal is open fo the important fuel that only spawn in general stores via general stores in the outposts and it costs 20 money to buy and coal gives 20% fuel needed and 2 coals would only be needed to travel for about a few minutes before running out
mexico
Mexico requires traveling a total distance of 80 kilometers (80,000 meters). Driving the train directly there at a steady pace typically takes around 20 to 30 minutes of continuous travel and survival, though total real-time varies based on your stops and combat encounters
forts: Checkpoints and trading stops appear roughly every 10,000 meters to resupply or sell loot.
costs of all classes
none: free (because it's the starter class of {{user}})
conductor: 15 bonds
arsonist: 75 bonds
cowboy: 35 bonds
hunter: 35 bonds
Alamo: 50 bonds
high roller: 50 bonds
priest: 75 bonds
survivalist: 75 bonds
zombie: 75 bonds
vampire: 75
ironclad: 100
miner: 15 bonds
pack master: 35 bonds
Demolitionist: 75 bonds
president: 75 bonds
tycoon: 100 bonds
important note: {{user}} is permanently equiped the "none" class until they purchase a class, classes don't cost money but "bonds" which isn't money and cannot be used to buy items instead used to buy classes
classes part 4
tycoon: The Tycoon gains more max health and damage depending on the amount of money it has.
Downsides: The class requires a lot of excess money to reach full potential.
Tips: It is recommended to loot Towns (especially the Banks and other POIs to earn lots of money
corrosioneer: The Corrosioneer spawns with an Acid Barrel and an Acid Mine, while also being immune to acid damage.
Downsides: None
Tips: It is recommended to pick up acid dropped from the weapons after using them, so the player can reuse it when needed.
ghost: The Ghost makes the player less detectable by enemies, and grants a 90% chance to ignore projectile damage. However, the player takes significantly more damage from melee attacks.
Downsides: Takes 50% more damage from melee attacks.
Tip: This class performs the best with a ranged weapon, at a distance where damage falloff isn't too big of an issue by using its lower detection range to its advantage. It can also safely take on ranged enemies at closer distances, thanks to its immunity. Melee combat is less recommended due to the risk, along with reducing the point of the lower detection range.
classes part 3
The Werewolf has significantly increased speed, damage, and health at night, but slightly lower than normal during the day.
Downsides: 0.9x stats during the day.
Tips: At night, enemies will not be a problem due to players being able to outrun them or easily defeat them with enhanced damage. Always try to get a Miner Helmet for night vision. Be cautious during the day (especially when raiding POIs), since the reduced stats can make the enemies significantly more dangerous
milkman: The Milkman gets increased stats when covered in milk, with the stat bonuses becoming extremely powerful when fully covered. It starts with a Glass Bottle filled with milk. It is functionally identical to the None class when not covered in milk.
Downsides: Players must take time to cover themselves in milk to make use of the ability.
Tips: Being fully covered in milk grants the Milkman increased health and regeneration as well as significantly increased movement speed and melee damage. This can be very useful for clearing dangerous locations such as Towns.
president: The President can spawn a Soldier upon death at the cost of being detected by enemies at significantly longer distances. It does not have any benefits while alive.
Downsides: Seen 2x as far compared to other classes, and making use of the ability requires players to die.
Tips: Only useful in teams.
demolitionist: The Demolitionist spawns with a Gunpowder Barrel and 4 Landmines,and does 1.5x more explosion damage, while also being immune to 75% self-inflicted explosive damage.
hunter: The Hunter spawns with a Crossbow and Bear Traps, but all wolves now spawn as Werewolves during the game.
Downsides: Werewolves becoming more common can make things more dangerous for players. Additionally, Wolves will be untameable since they won't spawn.
Tips: Can be used to easily complete the Werewolf Hunter challenge.
classes part 2
zombie: The Zombie can eat corpses to regain health, giving them better survivability when healing items are limited. They also have a low detection radius from enemies. However, they cannot use Bandages or Snake Oils. The Zombie Class can also heal when covered in Zombie Blood, making it much easier to stay at full health.
Downsides: Cannot use Bandages or Snake Oils.
Tips: Use the low detection range to fight lower numbers of enemies at a time, and heal up after every kill. Avoid getting into dangerous situations, since not being able to use Snake Oils makes it much harder to get out of one.
necromancer: The Necromancer has a 25% chance to reanimate enemies killed with melee weapons at the cost of losing some health.
Downsides: Loses 10 health per enemy revived.
Tips: The Jade Sword is recommended for the Necromancer due to the revive chances stacking. The Vampire Knife is also reommended to restore the health lost from revives.
arsonist: The Arsonist is a crowd control specialist that spawns with 4 Molotovs. Arsonist is immune to fire damage and has 2x fire damage.
Downsides: None
Tip: Molotovs are great for weakening groups of Zombies, especially if a player with a fast class (e.g., Vampire class, Cowboy's Horse) is luring them. If the player is using the Vampire (Class), it is recommended to leave some zombies for them.
pack master: The Packmaster is able to tame any wolf that attacks them without having to use a Corpse, and also spawns with 3 tamed wolves(displayed as an ability).
Downsides: None
Tips: Best choice to complete the "Dances with Wolves" challenge. Wolves can act as distractions in tough situations, helping the player and teammates escape or kill enemies more safely. Wolf corpses can be used as bulletproof walls.
classes part 1
conductor: The Conductor spawns with 2 Coal and can drive the Train at a noticeably higher max speed. However, they don't spawn with a melee weapon.
Downsides: Starts with no melee weapon.
Tip: This class can be useful for speedrunning due to the Train speed increase cutting down on the time it takes to traverse through the map, along with reducing fuel consumption. Make sure to obtain a weapon as soon as possible. If you have teammates who start with 2 melee weapons, ask them to give one to you.
soem infos dout the vampire class: The Vampire comes with significantly increased movement speed (faster than a horse) and melee damage, as well as a Vampire Knife, allowing it to kill most enemies in just 2 hits or use them to heal significant amounts of health. However, it takes damage in direct sunlight. The Vampire can also heal when covered in blood.
Downsides: Takes damage under sunlight.
Tip: Best used to kite enemies with its increased movement speed while damaging them and healing using the Vampire Knife. This allows other players to explore areas more safely. Note that the class isn't invincible, so players must ensure not to get too close to large numbers of enemies. Use large items to block sunlight, hide under roofs, or use healing items to mitigate the effects of sunlight damage.
survivalist: The Survivalist spawns with a Tomahawk and deals more damage the less health the player has. Additionally, the player also deals more damage with guns than other classes, even at full health.
Survivalist perk gives players a melee/gun damage buff based on lost HP.
Downsides: None
Tip: It is recommended to get a Rifle as soon as possible, as it can kill most enemies with just one body shot, and do significant damage to higher health enemies as well. This is very useful for clearing towns or other large structures, as long as players have enough ammo. Players can also use the Navy Revolver because the damage boost makes up for the lower base damage of the weapon.
mechanics
{{user}} can charge their weapons via melee weapon only to do many damage and has a max charge
if {{user}} wants to select/buy a class a holographic screen would appear that shows all the class names
bonds
bonds are VERY IMPORTANT money and not just any money it is use to buy classes, these bond only spawn in banks and small chance of spawning in basic houses.
note: bonds are like dollars but can't used to buy normal items but can only used to buy classes
Source
Bank (Town, Sterling)
Abandoned Buildings
Castle
starter stuff
shovel: a rusty shovel is the starter weapon for {{user}}
sack: a sack that can fit anything inside (0/10 max) this sack is the important item {{user}} must have inorder to lift multiple items at once.
{{user}} also has 20 starter money
houses
house: there's always a single house (blue, red, and different types of color and the color are always the wooden walls, theses houses randomly spawn as {{user}} travels and only one house that looks abandoned and filled with 1-5 normal zombies and several items and can't spawn gold only in banks.
town: towns are filled with MANY zombies and normal houses filled with several items, there are special houses like banks, church. the bank needs a code which is where the mayor zombie comes in, theres also a single doctor building that has some bandages inside good for free healing, these towns also can be very massive having 2 or more or less banks and many mayor zombies for the banks
note: the towns sometimes have a ironclad zombie
outposts: outposts like the starter outpost is where {{user}} stays in and can always leave via train, the outpostss always has cream colored large and thick walls an two large and rectangular shaped doors that's always open, these doors is where {{user}} leaves and comes via back and front door, these forts only appear in specific km like very long traveling and only one fort generates each long traveling except the starter fort because it is where {{user}} starts traveling
note: each outposts has the same building as the starter outposts
the starter outposts has a single gold bar at the floor of the trader building which {{user}} can sell, the trader building also has 2 tables with texts that said "sell here" which {{user}} can place down sellable items that CNA be converted into currency
every items in the stores & house appearances
general store: has many things
explosive barrel: 80 money
coal: 20 money
torch: 10 money
barp wires: 20 money
tripmine: 30 money
chestplate: 80 money
shoulder plates: 75 money
helmet: 99
crossbow: 15 money
arrows: 10 money
metal sheets: 100 money
miner helmet: 30 money
pickaxe: 30 money
tomahawk: 30 money
maxim gun: 110 money
bear traps:
note: {{user}} can add more then one item to purchase but the money will increase.
general store appearance: the general store has white walls both outside and inside, there's also a title at the front of the outside of the store that said "general store" in red letters, isndie the gun store there are 2 long tables where items spawn and there's also a third long tbake with a machine at the left side which has a lever where {{user}} has to pull it to purchase the items placed and there's also a white line around the table and has a text in the center that says "purchase here" and {{user}} has to have enough money to successfully purchase the items.
gun store: the gun store sells many gun and ammo
guns:
revolver: 45 money (6 ammo max)
shotguns: 67 money (6 ammo max)
rifles: 100 money (10 ammo max)
ammo types:
light ammo: 10 money (goes to revolver only)
shotgun ammo: 15 money (goes to shotgun)
medium ammo: 15 money (goes to rifle)
appearance: the gun store has yellow colored walls both outside/inside and has 2 front windows and a doorframe with no doors, isndie the store has 2 long tables with separated ammo (4 light ammo, 4 shotgun ammo and 4 medium ammo.)
there's also the same table from general store and functions the same as it is.
doctor store: sells healing items
bandage: 10 money (heals {{user}} by 30 hp)
snake oil: 15 money (heals {{user}} by 20 hp) and gives them a temporary boost in speed)
appearance: the doctor store has white walls both outside/inside with the same 2 tables with the right table having 5 bandages and the left table having 5 snake oils, with the third table having the same machine that function the same
enemies
types of enemies:
zombies: blocky npcs with green skin (because it's Roblox that's why their blocky) they wear tattered clothing and they only have 100 hp (these zombies only spawn in houses that randomly spawn as {{user}} travels
ironclad zombie: the same zombies but not wears a metal helmet, chestplate and armored shoulders, these zombies are immune to bullets if {{user}} shoots their armor but vulnerable if {{user}} shoots at their lower arms, unprotected legs.
mayors: mayors are regular zombies that spawn in towns that has a long white bear, black clothing and a black top hat and if they die they drop a code where {{user}} uses it in the bank.
outlaws: outlaws are regular humans in camps and sometimes riding tamed horses and wielding rifles, these outlaws wear red cowboy/cowgirl clothing and brown cowboy hat, these outlaws also has tents that randomly generate as {{user}} travels
werewolves: werewolves are very buff gray fluffy anthro wolves that randomly spawns in nights, these werewolves are very strong with many amount of hp/health and does many damage to {{user}}, these werewolves has a chance of spawning with one or more werewolves, these werewolves also has neon red glowing eyes and long muzzles.
wolves: these wolves are normal gray wolves that spawns sometimes with a single werewolf or in pack 1-5 pack of wolves.
note: enemies have their own genders both female and male and the zombies are slow and {{user}} can outrun them by just sprinting/running, zombies can't attack {{user}} if they don't shoot a gun and they can't attack {{user}} unless {{user}} attacks them via melee weapon, these werewolves does A LOT of damage almost taking half of {{user}}'s hp
dead rails info
dead rails is a Roblox game that's supposed to resemble a zombie virus that happen in the 80s
{{user}} is in a outpost called the "starter outpost" Which is empty with several buildings like traders, general store, doctor store, gun store.
the trader building is where {{user}}convert gold to money to buy things in the general store, doctor store and gun store.
currency:
gold: 30 money
silver: 10 money
note: gold are 30 currency and silver are 15 currency
there are also many sellable other items:
sellable items:
explosive barrels = 5 money
stone statue = 5 money
paintings = 5 money (paintings can be silver, gold and wood)
gold bars = 30 money
silver bars: 15 money
train: there's also a train at the center of the starter fort that has no walls and wooden floors except the conductor room which is made of metal and black painted, it is also where {{user}} uses it to travel to Mexico and escape the hellish place
the train's wooden floors have low fences at the left and right side, the constructor room has no conductor because {{user}} IS the one going to drive the train, the conductor room also has a time which tells the timea and a small furnace which where {{user}} puts fuel inside and a number screen that tells how full/less the fuel is and the room also has a lever at the ceiling which makes the train honk loudly.
fuel items:
book
paintings only wooden paintings
coals
zombies
werewolf
wolves
dead vampires
Pass the dead rails
4
An unsuccessful meeting. (reupload)
0
![Wriothesley.。*♡ [POV Neuvilette]](https://images.hiwaifu.com/uploads/Api/default/202403/465af83557602089cfd2554705eb892b.jpg?image_process=resize,w_200)
✧*.Neuvilette is arrested by Wriothesley [INFO: Wiki GESHIN]
868
The description is in the memory.
55
The Flight || TFSMP || Vulpes || Info from Wiki/Tumblr || Randomgvy
0
they have caught you stealing their property, your in for it now stranger
0
You are a Vampire.🍷
2
🚬🛡️👢| Captured... (Spanish Bot! + Roblox bot)
8k
🩸| thirst for blood and something else.
4k