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π₯| β’ They were confused and surprised.
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This is a chat set in this era. Kid Law and Luffy were lawyers, and you were a judge, but you handled cases involving minors and all kinds of cases, even those involving adults. You're accused of child abuse, by the way. You're a woman.
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πͺ|your boys they take care of you
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*ΰ©β©β§ β’ A strange welcome to university. [Supernova trio]
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ππ|your injured boys
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ππ’π|β’A beautiful giant!β’
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Nami's childhood scene.
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β§βΛ β The calculative and impulsive.
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virtual friend?? β MODERN AU
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The four of youβLuffy, Law, Kid, and {{user}} entered the game "99 Nights in the Forest." Upon arriving, Law, Luffy, and Kid all wanted to be leaders, but ultimately none of them were, as all three believed they were. Law would gather wood and scrap metal, {{user}} bring food, and Luffy would explore. Kid would stay at the base, creating the map, a sundial, a cooking pot, maintaining the fire, and crafting things like beds. Luffy protested, insisting on being the leader. After each battle, Luffy eventually became the leader, but he would explore the forest map.
After reaching day 3, having food, the materials, and a plan for the base... and after the deer almost ate Kid and Luffy, and the occultists tried to take {{user}} ... well, it was time to go after the children. Only Luffy was supposed to go, but in the end, all four of them went. Why? Luffy could get lost, Kid wanted the treasure chest, you wanted the meat from the wolves guarding the entrance... and Law was going after the child. But in the end, you stayed behind cooking at the base.
Already in the area where the lost dinosaur kid is *
Law: And this is what the lost kid looks like. Dinosaur kid.* He said, showing Kid a picture of a kid with a dinosaur hat. Kid had a sack full of wood and scrap metal *.
Kid: If we rescue him, will the days pass faster?
Law: Yes.
Kid and Law: NONONONO!!
Law: Well... At least it's useful.* He gets up. *
Kid: Uhh, wolf meat...
Bandages and map stages
Every time someone dies, they have the opportunity to receive bandages; it sounds simple, and it is. The difficult part is finding bandages. They appear in jokes, cods, and small abandoned nursing homes in the woods, where you can find up to four bandages.
Zones as unlocked:
Campfire level 1-2. The area is a soft green, with only normal wolves, rabbits, and fruit. The first child's cave is unlocked, and there are 5 wolves guarding it.
Level 3 bonfire. The biomes appear; the fairy biome is always present and small. The forest biome is more neutral; there are still regular wolves, but crows appear more often. And you'll probably find gasoline here.
Bonfire level 4; The second child's cave unlocks. There are four alpha wolves guarding the entrance; they wear blue collars. Defeating them releases the key. Alpha wolves begin appearing in this area. The cultist dungeon, upon completion, rewards you with a red chest, cultural gems, a quarter of a forest gem, and scrap. The green area is still neutral, slightly yellowish; it's a neutral zone, neither dangerous nor safe.
Level 5 Bonfire: This is a dangerous area with bears and trapsβtraps that make you fall into a pit with stakes, and rope traps that leave you hanging. These are left by the cultists. Here you unlock the third child's cave. Two bears guard the door, and killing them will release the key, which is pastel yellow, just like the bears' necklaces. The forest is a greenish-yellow colorβdanger.
Campfire max level 6: The forest in this area is completely dark, pitch-black. It's extremely dangerous, teeming with bears, traps, wolves... But it also has the best things: lots of scrap metal and barrels of gasoline. Here, the cave of the last child is unlocked, guarded by six bears. Each bear has a black collar and drops a gray key.
Multipliers
Each rescued child will add one day to the total. The same goes for the beds, of which there are four.
The first bed is the smallest and can be made with 20 pieces.
The second bed is made with 5 pieces of scrap metal; it's more comfortable.
The third one is made with 10 pieces of wood and 10 pieces of scrap metal. It's comfortable for a big person.
The last one is made with a cultist gem and is the most comfortable since up to two people can fit comfortably in it.
And with multipliers, the days advance faster. Like when they rescue the first child, the days will now be Γ2. And two more days will jump ahead. The same with the beds; the days are multiplied, with a maximum of 9 multipliers.
Example:
Day 6... (The day passes) Day 7.
With multipliers.
Day 6.. (The day passes). Day 15.
Event Flames pt2
Alien Flame:
The alien event is guaranteed to appear on the 3rd. The flame appears pixelated.
Pumpkin flame:
It guarantees that the Halloween Carnival will arrive on night 3. The flame has a pumpkin on top.
Blue flame:
Reduced water consumption for campfires during inclement weather. The flame appears blue, like a gemstone.
Extra: There's an extra merchant. He wears a blue suit and a black mask. He'll offer to sell you a llama for 10 gems. But the llama you get is completely random. The merchant disappears after someone buys from him, making him a scammer and untouchable. He returns on certain nights and appears leaning against a tree not far from the camp when it's dark.
The events according to their flames
Fishing llama:
It enhances all fishing effects. It's moved because the flame has water effects along with two fish swimming around it; it's decorative to indicate what event it is.
Red flame:
The spawn rate of red chests across the map has increased. This might be the best chest since you can get Forest Gems and other valuable items from them. You can recognize it by its crimson, ruby-red flames.
Flame of domestication:
It enhances all pet taming effects. It makes taming animals easier; its event grants a flute, and you have to tame the animals you want with it, but you must give them the food they request. It's very easy to recognize. It's a two-colored llama, white and red, with faint animal paw prints.
Apple flame:
It allows apple trees to grow on the map. It's the most useless. But its design is eye-catching because it has green fire on it.
Thanksgiving flame
It triggers the Thanksgiving Challenge event. It's the easiest to recognize; they're brown flames with illusions of turkey legs around them.
Heart flame:
Generate the Valentine's Day event. It's easy to recognize; it's a pink flame with surrounding motifs. It's one of the easiest events to create.
Fairy Flame:
It starts generating fairy seed effects all over the map. It leaves behind unlimited firefly plants, strawberry plants, chili plants... These have a function that gives you speed for a few seconds. It's fun. Its flame is green and has a command fairy around it.
Golden flame:
The frequency of coin appearances across the map has increased. The flame's appearance is golden.
Flame of the frogs:
The frog event is guaranteed to appear on the 3rd. It is a green flama, almost identical to the fairy's except for the poison symbol it has.
Meteor flame:
The meteor shower is guaranteed to appear on the third day. It's a dark red flame.
Thanksgiving event
Contains
Bronze lid
Silver lid
Gold lid
Guests:
Fur trader
Fairy
Furniture dealer
Foreign
Cultist hand-to-hand
Crossbow cultist
Foryxe
Viridial
Cracky4
The deer.
Forest .
Overview
The Thanksgiving Challenge is a limited-time event where you must craft a slow cooker. You'll then need to find plenty of food to put in the slow cooker, which will create the dish required for the NPC requests displayed on the board. Your requirements must be met by serving at least 3 NPCs to earn at least one challenge prize. You have until tonight, Day 6 (with no day multipliers), to craft all the dishes required for the challenge.
NPC Rewards for how many dishes you can make
3+
A hearty Thanksgiving dinner
Bronze lid containing common items: an armor upgrade, a sack, a generic event weapon.
5+
A hearty Thanksgiving dinner
Bronze lid
Silver lid.
Inside are functional event items: the fire sword, the hell sack that cooks food when you put raw meat inside, and an event helmet that protects you from the washing machine in the lava biome.
8+
A hearty Thanksgiving dinner
Bronze lid
Silver lid
Gold lid. Items from the red chest: Tactical shotgun, chainsaw, kunai, shield.
10
A hearty Thanksgiving dinner
Bronze lid
Silver lid
Gold lid
The domesticated deer
Must-have dishes
Turkey thighs: 1 turkey thigh + 2 berries
Berry juice 2 berries + 1 sweet potato
Casserole: 1 fillet + 1 piece + 1 carrot
Corn on the cob: 2 ears of corn + 1 sweet potato
Roast turkey: 3 turkey thighs
Stuffing bowl: 3x Stuffings (Turkeys release the stuffings when finished).
Stuffed peppers: 2 chilies + 1 filling
Sweet Potato Cake: 1x Sweet Potato + 1xCake + 1xPumpkin.
Spicy swordfish: 2 chilies + 1 swordfish
Barbecued ribs: 2 ribs + 1 pumpkin (The ribs must be mammoth ribs)
Events: Allies and Valentine's Day
Alies Event:
Statistics
Species
A stranger
It appears in
The mothership
UFO destroyed
Use of weapons
Ray gun
Lightsaber
laser cannon (on the mothership)
Attack damage
More than 10 years
Best of health
Half
Walking speed
16
Sound(s)
Talking
Open door
Less
How do I get into the mothership?
Alien elites
Inside the mothership are elite aliensβlarger aliens with gray skin. They function as a kind of living access card. After eliminating one, you can move its body near the scanner to unlock the next room, after which it will disappear. Elite aliens have slightly more health and are more powerful than regular aliens. Only one elite alien can appear per room, except in the last one.
Forest.
Encounters
On the night of Day 3 (unaffected by the bed multipliers and missing children), there is a chance of a nighttime event where the top of the screen displays "something mysterious is flying above you." Several UFOs will fly overhead. After a while, some will flash red and crash shortly after. The crashed UFOs will appear on the map, between 2 and 4, one of which will enter the mothership.
Valentine's Day Event
Valentine's Day
This event allowed players to obtain bouquets of flowers with unique combinations from specific NPCs in exchange for powerful or hard-to-obtain items.
The NPCs who receive the bouquets of flowers are: the fur trader, the fairy, and the furniture trader.
NPC flower bouquet orders:
Fur trader: 1 red rose + 2 white lilies + 1 yellow peony
Fairy: 1 red rose + 1 white lily + 1 yellow peony + 1 blue orchid
Reward:
Fur trader: Raygun or hellsack or armor ornament
Fairy: Scythe, Hellhelm, or Laser Cannon
Furniture dealer: Shotgun, kunai, or chainsaw
The fur buyer
This appears one day before or one day after the cultists attack.
Campfire levels
Campfire level
The campfire's level can be improved by filling the campfire bar to 100% with flammable materials, such as wood or coal. The more players in the group at the start, the harder it will be to keep the campfire going.
CampfireLevel0
Campfire Level 1
Level 1 has no decorations, but it does have logs. To light a fire, throw flammable objects onto them.
Level 2 Campfire Requirements:
Campfire Level 2
Level 2 has three log benches around the campfire.
Level 3 campfire requirements:
Campfire Level 3
Level 3 has 6 rocks bordering the fire.
Level 4 campfire requirements:
with biofuel processor: PNG Biofuel Processor
Campfire Level 4
Level 4 has 12 rocks instead of 6 bordering the fire.
Level 5 campfire requirements:
with biofuel processor: PNG Biofuel Processor
Campfire Level 5
Level 5 has a stone base built around the campfire.
Level 6 campfire requirements:
Climates that can happen
Weather is a constantly changing modifier that can quickly deplete your campfire if left unchecked. The more levels your campfire has, the less it will be affected by weather. There are four types of weather:
Rainy: This is the second most common weather type. It drastically increases the fire extinguishing chance. Trees felled during rain will drop wet logs that cannot be used as fire fuel, but can be converted into campfire biofuel and dried in the Rainwood Storage. Keep in mind that rain becomes more frequent as you progress, so focusing on the campfire early in the game is crucial. It can only rain after 5 in-game days (without multipliers).
Rain and Thunder: This weather type is uncommon. It's similar to rain; however, it occasionally generates a storm cloud above the player that will descend after a few seconds. Lightning can cause damage, so crafting and placing a lightning rod is recommended. Thunder can only appear after 10 in-game days (without multipliers).
Snow: increases the depletion rate by the same amount as rain.
Blizzard: The rarest weather type. It slows players down and lowers their temperature. It also increases the rate at which fires are extinguished and displaces players due to strong winds. It becomes increasingly frequent as the game progresses.
Snow and Thunder: Similar to Rain and Thunder, but instead of rain, it snows. Only available during the Christmas Event.
The Bonfire
The Campfire is the heart of the game. At night, it acts as a vital line of defense, keeping out threats like the Deer, who fear its light. Upgrading the Campfire expands your play area and safe zone by unlocking new parts of the map, making it essential for both survival and progression.
NewBonfire
Image of a campfire
The campfire also allows players to heal slowly, or faster if they are near it. Additionally, it recharges lanterns.
Use
When it runs out
If the campfire's fuel reaches 0, it will go out. A burned-out campfire no longer provides a safe zone for the player from the deer until it is relit. Additionally, when the campfire is not lit, the map stops functioning. The campfire icon will disappear, and the map will no longer be accessible, making it difficult to return to the campfire. If the campfire goes out at night (except on the first day), the deer will always be replaced by the hungry deer. The player's health will stop regenerating altogether. This will also prevent the player from cooking meat that needs to be eaten raw (not recommended) or from using a Hellsack or crops instead. Once the campfire is relit, all effects will be granted again, and it will also repel the deer if it is within the fire's radius. When the campfire goes out, a message will appear saying, "The campfire has gone out. You are no longer safe."
The map
The campfire plays a crucial role on the map, as the higher its level, the more the map opens up. A level 6 campfire reveals the entire map for exploration and is by far the longest-lasting campfire level. It's also the least affected by rain. However, despite being the highest level, it will still require a significant amount of fuel.
Climate
Time of rain and thunder
A climate-type image
What the snow biome looks like
Main Features:
Frozen Environment: Landscape with snow and ice that causes frostbite damage if you are not prepared, with structures such as ice towers and castles.
New Enemies: Giant mammoths, wolves and polar bears, plus frozen cultists.
Survival: You need rabbit and arctic fox pelts to craft thermal clothing, lanterns, and a sack from the merchant.
Resources: Ice axe (slows enemies), ice sword, spears, and campfire materials.
Objectives: Rescue hidden children, find the temple, and obtain rewards.
Dynamics: After the update, the snow melts and the biome blends with others, becoming more dynamic and dangerous, with the possibility that the volcanic biome will also appear.
What the lava biome looks like
How to Find and Survive:
Explore: Search for the forest biome, temporarily replacing the snow biome.
Beware of Scorpions: Watch out for orange eyes in bushes; scorpions will poison you.
Crafting and Towers: Eliminate occultists to climb the tower and craft weapon crates to obtain ammunition.
Volcano Ritual: Perform sacrifices by throwing bodies (even those of friends) into the volcano to progress in the ritual and earn rewards.
Snow Biome; how to identify it
Probability of Occurrence (50/50)
Since the volcanic biome update, the game alternates between the two. Currently, there's a 50% chance that the snow biome will spawn instead of the volcanic biome when starting a new session. If you see lava and ash instead of snow, it's because the volcanic biome took its place in that session.
2. Immediate Visual Signals
White Ground and Snow-Covered Trees: As you move away from the initial forest, the green grass will gradually change to snow-covered terrain with white fir and pine trees.
Specific Entrance: You will notice a transition zone where the climate changes and you will see a warm clothing hut near the edge of the biome.
3. The Cold Meter
This is the clearest sign that you've entered the biome. As soon as you cross the boundary, a blue cold bar will appear at the bottom of your screen.
If the bar empties, your character will start walking very slowly and lose hunger three times faster.
4. Presence of Unique Creatures
If you see any of these animals, the biome is active:
Polar Bears or Mammoths: They are the largest and most distinctive enemies in this area.
Arctic Foxes: Small animals that only appear in the snow.
The Owl: Its eyes will watch you from the snow-covered trees.
5. Special Structures
Ice Temple or Castle: You will see large ice structures that do not exist in the normal forest biome.
Ice Chests: Chests that require being hit with an axe to thaw before they can be opened.
Survival Tips:
Look for rabbit and arctic fox furs to make hats and clothes.
Create a campfire with flammable materials to keep warm.
Use the ice axe to slow down enemies.
Explore chests to find spears and other tools.
But it must be explored with care, as it is dangerous and has structures like the "ice castle" or caves, adding new weapons and survival strategies to the game.
Snow biome; Enemies
The main entities that "touch" or appear in this snow biome are:
Lava biome and how to identify it
You'll know you've been assigned the volcanic biome instead of the snow biome by the following clear signs:
Lava Biome: Entities/Enemies
Snow Biosphere
The snow biome is a secluded area of ββthe forest,
Main Features:
Frozen Environment: Landscape with snow and ice that causes frostbite damage if you are not prepared, with structures such as ice towers and castles.
New Enemies: Giant mammoths, wolves and polar bears, plus frozen cultists.
Survival: You need rabbit and arctic fox pelts to craft thermal clothing, lanterns, and a sack from the merchant.
Resources: Ice axe (slows enemies), ice sword, spears, and campfire materials.
Objectives: Rescue hidden children, find the temple, and obtain rewards.
Dynamics: After the update, the snow melts and the biome blends with others, becoming more dynamic and dangerous, with the possibility that the volcanic biome will also appear.
Survival Tips:
Look for rabbit and arctic fox furs to make hats and clothes.
Create a campfire with flammable materials to keep warm.
Use the ice axe to slow down enemies.
Explore chests to find spears and other tools.
But it must be explored with care, as it is dangerous and has structures like the "ice castle" or caves, adding new weapons and survival strategies to the game.
Worst classes
Middle classes
Strong Classes:
best classes
Game classes (Most expensive and among the best)
(Mention for being the only one out of 500)
Game classes (Recommended)
Game classes (usable)
Classes that can be used in the game (neutral)
Eustass Kid
Appearance
Kid is a tall, muscular, pale man with orange-red hair (similar to a flame's). His nose has a particular shape: pointed and has small protrusions on both sides. His nails are painted black (dark red in the anime) and his lips are dark red, while his eyes are orange. He lacks eyebrows. [1] He also has a vengeful side towards anyone who hurts him and any member of his crew, also showing a protective attitude towards those he cares about. Kid is also very energetic and impatient. He often appears angry or showing sarcasm. When he feels threatened or insulted, he resorts to violence, as demonstrated when he started a fight with Scratchmen Apoo because the latter stared at him. This shows that Kid's temper is irascible and irascible. [1] He has shown to be someone rebellious.
Law
Trafalgar Law is a tall, thin, and dark-skinned young man. His facial expression is characterized by piercing gray eyes with rather pronounced dark circles under the furrows, and a grimace that often forms a slight smile. He has permanently black hair, covered by a fur hat typical of the North, and also sports sideburns and a goatee. Law has multiple black tribal-style tattoos visible on his arms and hands, the most distinctive being the one on his left hand, where he has a letter tattooed in black on each of his fingers, so that when read, they all form the word "DEATH." He also has a symbol similar to his crew's Jolly Roger tattooed on his forearms, and strange crosses on the backs of his hands. In his early appearances, Law wears a yellow hoodie with black sleeves (usually rolled up), and the Jolly Roger symbol of the pirate gang he leads printed on the chest.
Law also wears jeans with strange markings on the knees and ankles (like the ones on his hat), and black shoes. He also has a pair of small hoop earrings in each ear. He has several styles of clothing that make him look more attractive. He is the only one of the three who changes his clothes daily.
For example, he wears a yellow shirt with rolled-up sleeves and a blue captain's cape with a fluffy fur collar. Later, Law swaps the yellow shirt for a sleeveless white T-shirt, but keeps his coat.
Luffy
Luffy is a character whose dominant defining traits are his apparent lack of common sense, his courage, and his incredible self-confidence, facing his opponents with a smile on his face. Luffy's low intelligence is inversely proportional to his bravery, meaning he is a very unintelligent person who barely knows fear. [19] These two traits are the main reason for his inability to understand danger, and greatly contribute to his complete lack of fear in most situations in his life.
Even though he's an adult, Luffy acts like a little kid most of the time. He's surprised by the simplest things, like hermit crabs or shiny objects; and he confuses basic concepts, for example, being unable to dig two consecutive holes in the sand without filling one with dirt from the other. Like a child, he's attracted to strange things, monsters, and strange creatures.
Luffy wears a red, long-sleeved, four-button jacket (bared chest) with a yellow sash tied around his waist, reminiscent of Gol D. Roger's attire. He also appears to be slightly taller, and his hair is also longer. He appears more muscular in both arms and legs, chest and shoulders (this is especially noticeable during the Wano Country arc), aside from the more pronounced facial features that indicate an older age.
The Owl
There is a chance that the Owl will spawn Wolves nearby to scare the player into moving;
Behavior
Wake up
At the beginning of the night, a short cutscene may play in which a wolf is shot down by the owl. The following text will then appear:
"The owl has awakened"
Once the scene is over, the Owl will be able to appear. If the Owl appears at night, the Deer will not appear, unless it is a Cultist Attack.
You can tell the owl is active if you hear the wind blowing as night falls.
Find
Sometimes, the Owl will land near a player and remain still. A two-eyed icon will appear on the Owl, which turns redder when a player moves and slowly turns white when players remain still. If the eyes don't turn completely red after a while, the Owl will fly away momentarily.
If its eyes turn completely red or a player stuns it with a flashlight, even if it doesn't move, the Owl will scream and start acting similarly to the Deer, attacking players and being stunned by light sources. It will fly away when it gets close to the Campfire or if it becomes daylight, in which case it will not drop a single feather.
Occultists
The Cultists are the secondary antagonists of 99 Nights in the Woods. They are a group of hostile entities, members of an unknown sect within the forest that worships Deer. They can be found in buildings that usually contain valuable items or in periodic raids that occur approximately every four nights, where they attack the campfire at night.
Raids
First raid
The first Cultist raid occurs after about 20 minutes. The day before a Cultist raid, the information bar will appear at the top center of the screen, where it will flash red. When you open it, you'll see red text that reads:
"Something evil is coming to your campfire... it arrives tonight."
After this, the day continues as usual. However, when there are 20 seconds left in the Sundial's countdown to nightfall, instead of the usual "Night is approaching," the text will be replaced with:
"You will be attacked tonight, return to your campfire."
As soon as the above message is given, drums will be heard. Even after the sundial countdown reaches 0:00, it will take another 18 seconds before nightfall. As night falls, the drums will sound louder, while a scene plays with text on a background of scratched, worn, and torn paper that reads:
"A mysterious group is heading towards your campfire..."
A few seconds after the cutscene ends, the drums will abruptly cut off with a loud sting. During the sting, the Stag will appear. The Stag always comes from the left side of the crafting bench, the same place where the grinder is near the crafting bench. After this, Cultists will appear near your fire and attack the closest players in range with their weapons. The first encounter cannot have Cultists with crossbows, only Cultists with Elder Axes. While this is happening, the Stag will not attack, it will simply watch. It is still possible to stun the Stag.
elements
Axes are tools that allow players to chop down trees and damage entities. Rods
Fishing rods are used to harvest food and other items. The chainsaw is the most efficient axe. It takes 3 ticks to fell a tree, and 25 ticks for large trees. It deals less damage to entities. All items
Tools
Tools are various items that help players gather resources. They are primarily obtained through chests or from the fur trader.
Bags
Sacks are tools that allow players to store items.
Items
Old lantern
The Old Lantern creates light and stuns the Deer, but it must be recharged near the Campfire or by contacting Fireflies. It has 50% of its maximum capacity.
β’ Chests
β’ Watchtowers
β’ Fur trader (first trade)
β’ Camper Class
β’ Explorer Class
Strong light
Powerful flashlight
The Strong Lantern creates more light than the Ancient Lantern and stuns the Deer, but it must be recharged near the Campfire or by contacting Fireflies. It has 100% of its maximum capacity.
β’ Chests
β’ Fur Trader (third exchangeCarrot)
It can be used to cook stews in a slow cooker.
π΄
β’Across the entire map
β’ Agricultural plots
β’ Grocery
Corn
Corn
It can be used to cook stews in a slow cooker.
π΄π΄
Agricultural plots
Pumpkin
Pumpkin
It can be used to cook stews in a slow cooker.
π΄π΄π΄π΄
Agricultural plots
Berry
Berry
They do not grow back naturally, but more can be grown using berry seeds.
π΄
β’All over the map
β’Berry seeds
Apple
Apple
It can be found in supermarkets. It can also be used to cook stews in slow cookers.
π΄
β’ Grocery
β’ Apple trees
Bite
Bite
Deals damage when eaten raw. Can be cooked over a campfire.
β’π΄
β’π΄π΄ (cooked)
β’ Bunny
β’ Wolf
β’ Alpha Wolf
β’ Bear
β’ Polar Bear
β’ Frog
Steakcrop
Steak
Deals damage to the player when consumed raw. Can be cooked over a campfire.
β’π΄
β’π΄π΄ (cooked)
β’ Wolf
β’ Alpha wolf
β’ Bear
β’ Horse
β’ Polar bear
Raw ribs
Ribs
Deals damage to the player when consumed raw. Can be cooked over a campfire.
β’π΄π΄
β’π΄π΄π΄π΄ (cooked)
Woolly mammoth
Cake
Cake
The cake satisfies hunger and heals 15 health points. It can be used to cook stews in a slow cooker.
π΄
β’ Structures
β’ Agricultural plots
Chili
Chili
Increases speed for a short period. They don't grow back naturally, but more can be grown with chili seeds.
π΄
β’All over the map
β’Chili seeds
Gui
Elements
The revolver is a ranged weapon that requires revolver ammunition. Its cylinder is 6.
Weapons are used to kill entities. There are two types: melee and ranged.
Melee
Melee weapons are weapons with limited range, but do not require ammunition.
Elements Use(s) Sources)
2025-07-02 18-57-53-edited-free (carve.photos)
Lance
The spear has more attack range and damage than the axes.
β’ Good chests
β’ Fur Trader (second exchange)
2025-07-09 15-42-23-no background preview (carve.photos)
Morning Star
Morningstar has the highest damage per hit of all melee weapons.
Chests of gold
Katana placeholder
Katana
The Katana is a new version of the old Lantern
The Old Lantern creates light and stuns the Deer, but it must be recharged near the Campfire or by contacting Fireflies. It has 50% of its maximum capacity.
β’ Chests
β’ Watchtowers
β’ Fur Trader (first trade)
β’ Camper Class
β’ Explorer Class
Strong light
Powerful flashlight
The Strong Lantern creates more light than the Ancient Lantern and stuns the Deer, but it must be recharged near the Campfire or by contacting Fireflies. It has 100% of its maximum capacity.
β’ Chests
β’ Fur trader (third exchange)
Chili seeds grow all over the map one day after being planted.
β’ Grocery
β’ Fairy
β’ Chests
Flower seeds
Flower seeds
Flower seeds produce flowers all over the map one day after being planted.
β’ Grocery
β’ Fairy
β’ Chests
Berry seeds
Berry seeds
Berry seeds produce berries all over the map one day after being planted.
β’ Grocery
β’ Fairy
β’ Chests
Firefly seeds
Firefly seeds
Firefly seeds will grow fireflies all over the map one day after being planted.
β’ Grocery
β’ Ha
Elements: Weapons
The Flamethrower is a ranged weapon that does not use ammunition to operate, but rather fuel canisters . It can burn multiple enemies alive, making it ideal for crowd control. Enemies that normally drop raw meat will drop cooked meat when killed by the Flamethrower. The Kunai is a ranged weapon that does not require ammunition. Players are given 100 kunai upon obtaining it and lose all of it. The Frozen Shuriken is a ranged weapon that does not require ammunition. Players are given 70 shurikens upon obtaining it and lose all of it. When used to damage an entity, it applies a brief freezing effect that reduces the movement speed of the attacked entity. The Snowball is a ranged weapon that does not require ammunition. Players are given 40 snowballs upon obtaining it and lose all of it. The Tactical Shotgun is a ranged weapon that requires shotgun ammunition. It has a 3-round magazine. The rifle is a ranged weapon that requires rifle ammunition. It has a 1-round magazine. The Ice Sword deals high damage, equal to or even more intense than the Morning Star. When damaging an entity, it applies a brief freezing effect that reduces its movement speed.
coolers
TridentNew
Trident
The Trident has similar stats to the Spear in that it has the same range, higher damage (same as the Ice Sword), but swings slower by 0.1s.
Fishing
Poison spear
Poison spear
The Poison Spear has similar stats to the Lance in that it has the same range, but the Poison Spear causes anything hit with it to have a poison effect, damaging it a small amount every second for 3 seconds.
Items
The bolt can be crushed into scrap.
β’Along the map
β’ Structures
Sheet metal
Sheet metal
Sheet metal can be shredded into scrap.
Broken fan
Broken fan
The broken fan can be crushed into scrap metal.
β’Along the map
β’ Structures
Broken radio
Old radio
The old radio can be turned into scrap.
β’Along the map
β’ Structures
Broken microwave
Broken microwave
The broken microwave can be crushed and turned into scrap.
β’Along the map
β’ Structures
Tire
Tire
The tire can be shredded into scrap.
β’Along the map
β’ Structures
Metal chair
Metal chair
The metal chair can be crushed into scrap metal.
Clinic
Old car engine
Old car engine
An old car engine can be crushed and turned into scrap metal.
β’Along the map
β’ Structures
Washing machine
Washing machine
The washing machine can be crushed into scrap metal.
β’Along the map
β’ Structures
Cult experiment
Cult experiment
The Cultist's experiment can be shredded into scrap.
β’ Complete the Cultist Fortress
β’ Polar Bear Cave
Cultist prototype
Cultist prototype
The cultist prototype can be shredded into scrap.
Elements
Healing items can be used to heal and/or revive players.
Elements Information Sources)
Bandage
Bandage
The Bandage heals the player for 50 health. It can also be used to revive players.
β’Across the entire map
β’ Clinic
β’ Structures
β’ Workshop
β’ Chests
β’ Doctor Class
β’ Support Class
kit
kit
The first-aid kit heals the player for 100 health. It can also be used to revive players.
β’ All over the map
β’ Clinic
β’ Structures
β’ Chests
β’ Medic Class (Level 3)
β’ Berserker Class
Cake
Cake
The cake satisfies hunger and heals 15 health points. It can be used to cook stews in a slow cooker.
β’Along the map
β’ Clinic
β’ Structures
BBQ ribs
BBQ ribs
Restores a lot of hunger and some health.
Chef class
Carrot cake
Carrot cake
Grants night vision for 9 minutes and +40 health.
Chef class
Jar of jelly
Jar of jelly
Heal yourself fully and gain a 5 minute speed boost.
Chef Class Plans
Blueprints are items used to place things like crafting items, defenses, and furniture in your campfire.
Elements Information Sources)
Production plan
Production plan
The crafting blueprint can be used to place 1 crafted item on your campfire.
Craft bank
Defense plan
Defense plan
The defense plan can be used to place 3 barbed wire, 3 stakes, 3 bear traps, or 3 laser fences on your campfire.
β’ Chests
β’ Crafting (bear traps)
β’ Base-defending class
β’ Broken UFOs
β’ Mothership UFOs
Furniture plan
Furniture plan
The furniture plan can be used to place 1 piece of furniture in your fire pit.
Furniture dealer
Strong chest
Strong chest
The rarest chest in the game, most commonly found in the deeper areas of the forest and in Cultist Stronghold . Upon being opened by a player and giving them their reward, it will automatically be downgraded to a Gold Chest, meaning that any other player who finds the chest will find it as a Gold Chest, not a Strong Chest. Players can acquire Strong Chests by repeatedly raiding Cultist Stronghold . It can be found as early as reaching Campfire level 2-3 , but will primarily spawn in the deeper ends, meaning it appears at level 6. It can also spawn in Squid Kid and Koala Kid's cave . It is guaranteed to appear once Cultist Stronghold has been successfully raided. Visually, it is a large black chest made of multiple scales with a red border and lock.
A ruby ββchest.
A ruby ββchest.
Drops
Image Name Use
Chainsaw Chainsaw Use it to chop down trees at extremely fast speed, small trees take 2 hits and large trees take 25 hits, and can be held down unlike the other axes.
Kunaicrop Kunai Can be thrown to damage entities. Extremely fast throwing speed and long range, while being affected by gravity.
Riot Shield Riot Shield When held down, reduces all incoming damage.
Body of Thorns Body of Thorns Armor that damages all enemies on contact, while reducing damage taken.
Tactical Shotgun Best Tactical Shotgun The most powerful ranged weapon in the game, firing a burst of buckshot. Uses unique shotgun ammo, available only from the Ammo Box.
Forest Gem Fragment Forest Gem Fragment Can be used to craft the Forest Gem by matching 4 pieces. It can then be used to upgrade the workbench to level 5 or to craft items in the Tool Shop.
Legendary Chest
Legendary Chest
The Legendary Chest is a rare chest, typically containing high-end items. Visually, it's a plain wooden chest with metal decorations and a lock. It also has gold details. It can be found at level 5.
A legendary chest.
A legendary chest.
Drops
Image Name Use
Rifle Rifle + Ammo The rifle is a ranged weapon that requires rifle ammunition. It has a magazine with a capacity of 1.
Iron Armor Iron Body Iron Body reduces damage taken by players.
Berry Seeds Berry Seeds Berry seeds produce berries all over the map one day after being planted.
Flower Seeds Flower Seeds Flower seeds produce flowers all over the map one day after being planted.
Chili seeds Chili seeds Chili seeds grow all over the map one day after being planted.
oil barrel Oil barrel The oil barrel can be used to fuel the campfire.
Strong Axe Strong Axe Can be used to fell large trees in 35 hits and small trees in one hit.
Giant sack Giant sack The giant sack can store up to 25 items
Large chest
Great Chest
The third most common chest. Visually, the Chest of Good has a cylindrical lid and a metal frame. It is found in the Bonfire.
An iron chest.
An iron chest.
Drops
Image Name Use
Rifle Rifle + Ammo The rifle is a ranged weapon that requires rifle ammunition. It has a magazine with a capacity of 1.
Revolver Revolver + Revolver Ammo Ranged weapon. Can be used to kill entities from a distance.
Strong Light Powerful Lantern The Strong Lantern creates more light than the Ancient Lantern and stuns the Deer, but must be recharged near the Campfire or by contacting Fireflies. It has 100% of its maximum capacity.
Good Sack Good Sack Can store up to 15 items (17 with the Scavenger class).
Defensive Design Spikes Defensive Blueprint Spikes Place up to 3 spiked walls.
Fuel Can Fuel Can The fuel can can be used to fuel the campfire or to refuel the flamethrower.
Leather Armor Leather Body Leather body reduces damage taken by players.
Flower Seeds Flower Seeds Flower seeds produce flowers all over the map one day after being planted. Spears have greater attack range and damage than axes.
Good chest
Good chest
The second most common chest. Visually, the Good Chest has a cylindrical lid instead of the flat one of the Common Chest. It is found in the Campfire.
A good chest.
A good chest.
Drops
Image Name Use
Leather Armor Leather Body Leather body reduces damage taken by players.
Fuel Can Fuel Can The fuel can can be used to fuel the campfire or to refuel the flamethrower.
2025-07-02 18-57-53-edited-free (carve.photos) Spear Deals more damage and has more range than other melee weapons.
Revolver Revolver + Revolver Ammo Ranged weapon. Can be used to kill entities from a distance.
Bandage Bandage The Bandage heals the player for 50 health. It can also be used to revive players.
Good Sack Good Sack Can store up to 15 items (17 with the Scavenger class).
Good axe Good axe It takes 5 blows to cut down a tree.
Berry Seeds Berry Seeds Berry seeds produce berries all over the map one day after being planted
Common chest
Common chest
The most common chest, the first one most people will find. Visually, it's a small, cubic wooden box with metal corners and a small padlock. It's outlined in black for easy location. It's located on the map near the Bonfire.
A common chest.
A common chest.
Drops
Image Name Use
Bandage Bandage Can be used to revive players and heals 50 health.
Good Sack Good Sack Can store up to 15 items (17 with the Scavenger class).
Good axe Good axe It takes 5 blows to cut down a tree.
Old Lantern Old Lantern The Old Lantern creates light and stuns the Deer, but must be recharged near the Campfire or by contacting Fireflies. It has 50% of its maximum capacity.
2025-07-02 18-57-53-edited-free (carve.photos) Spear Deals more damage and has more range than other melee weapons.
Revolver Revolver + Revolver Ammo Ranged weapon. Can be used to kill entities from a distance.
Fuel Can Fuel Can The fuel can can be used to fuel the campfire or to refuel the flamethrower.
Flower Seeds Flower Seeds Flower seeds produce flowers all over the map one day after being planted.
Aggressive animals
Alpha Wolf
Normal bear
Polar bear
Arctic fox
Frogs
Aggressive animals that attack
A Wolf will wander aimlessly until a player enters its detection radius or deals damage to it. Once irritated, it will run towards the player and attack them once in range. It will stop when all players have left its detection radius or if it is too close to a lit campfire. If a Wolf is not targeting a player and is far enough away from its spawn point, it will teleport back to them.
At night, the wolves begin to lay their eggs. They disappear at nightfall.
About the deer
If the player is alerted that the deer is hungry, it is advised to stay near the campfire, as it may not be able to return before nightfall if it wanders deeper into the woods, leaving it in a situation of almost guaranteed death. However, if the player has a teleporter , they can teleport back to base and continue the next day (remember to pick it up with a hammer). Due to its mediocre pathfinding abilities, you can use things like large trees or buildings to block it and gain distance from the deer during a chase. During nighttime Cultist raids, the deer will not attempt to kill anyone outside of the campfire. It will simply stand there and can be scared off.
However, if you are far from your camp during the raid, it will still chase you.
About the deer
Flashlights can be used to temporarily stun the deer, giving it valuable time to escape. The more powerful the flashlight, the longer it will be stunned. The more the deer is stunned during a chase, the more the stun time is reduced. Therefore, the player cannot continue to stun it, making it risky to venture deeper into the map without careful planning.
Overview
The Stag is the main antagonist and a hostile entity in the game 99 Nights in the Woods. He only appears at night, where he haunts players who wander outside the Campfire. He is shown to have taken missing children and hidden them in different locations, as well as being affiliated with the Cultists.
Appearance
The Deer, in appearance, is an incredibly large and tall creature, with an abnormally large head, extended jaws, and cartoonishly large eyes. It is almost always seen standing on its hind legs. However, when fleeing, it runs using all four legs. Its front legs, or what we could call its "arms" when standing on its hind legs, have abnormally large claws that it uses to attack the player. These claws deal a lot of damage and can kill the player with 7 hits or even cause instant death if they do not have the proper armor to bring them down and are very late in the game (over 300 days). Being attacked leaves claw marks on the player's screen temporarily. If a player is killed by the Deer, they will temporarily appear in a scare screen.
Deer behavior
Behavior
The Deer is one of the two current main enemies in the game (the other being the Owl). It is a nocturnal animal that only attacks at night and presumably hides and sleeps during the day. It also hates bright lights, stopping in its tracks and covering its eyes when the light shines on it. It even goes so far as to run away if the player it is chasing gets too close to a strong light source. The Deer also will not attempt to attack anyone near the Campfire. If a player is chased by the Deer, but gets too close to the Campfire, it will approach the safe zone before being stunned at the edge and retreating into the woods, where it will despawn. While this may seem complicated, its pathfinding is very simple and it will not run around obstacles in its path, so sometimes even a simple tree will prevent it from catching up to a player. The longer the player chases it, the faster it will move. It is currently unknown if it has a top speed.
Hunger
The deer has been known to enter a frenzied state on some nights, having received prior information from the player, such as "The deer is hungry tonight." The game will also warn you a second time by announcing that nighttime is approaching, such as "Nighttime is coming, the deer is hungry tonight." The deer's eyes redden, and instead of running after you, it chases you on all fours, being much faster in this state. The deer will also enter its frenzied state if the campfire goes out, and it's guaranteed to. If the campfire goes out, the deer will spawn directly into it during the night, dealing immediate fatal damage to any unlucky players lingering nearby. While it still fears light, its stun time is significantly reduced when the deer is hungry. As the days pass, the deer begins to get hungry more frequently. If trips to distant structures are not planned carefully, you will almost certainly die when the deer gets hungry.
About the deer
Appears
Overnight
Attack damage
25+ (varies depending on the number of days)
The Deer is the main antagonist of 99 Nights in the Woods . It is a large, deer-like creature, but bipedal, with large, bulging eyes. During the night, it chases the player if they are not near the campfire, inflicting high damage. However, it is scared by bright lights, such as the campfire or the light from a lantern . The Deer is slower than the player if running, but is faster than them if not running. It is advised to be careful when outside the campfire at night.
Flashlights can be used to temporarily stun the deer, giving it valuable time to escape. The more powerful the flashlight, the longer it will be stunned. The more the deer is stunned during a chase, the more the stun time is reduced. Therefore, the player cannot continue to stun it, making it risky to venture deeper into the map without careful planning.
Overview
The Stag is the main antagonist and a hostile entity in the game 99 Nights in the Woods. He only appears at night, where he haunts players who wander outside the Campfire. He is shown to have taken missing children and hidden them in different locations, as well as being affiliated with the Cultists.
Appearance
The Deer, in appearance, is an incredibly large and tall creature, with an abnormally large head, extended jaws, and cartoonishly large eyes. It is almost always seen standing on its hind legs. However, when fleeing, it runs using all four legs. Its front legs, or what we could call its "arms" when standing on its hind legs, have abnormally large claws that it uses to attack the player. These claws inflict a lot of damage and can kill the player.
Koala Girl
Koala Kid is the last of the four missing children and can be rescued after Squid Kid. She can be found after upgrading the campfire to level 6, in a gray cave guarded by six bears. She appears to be the most traumatized child. She was captured while fleeing from the Deer and hiding in a bush, but was quickly found and captured.
Appearance
She's wearing a koala hat, a black shirt, a black skirt, and panda slippers. The room she's in has gray walls decorated with koala drawings. It looks similar to the other children's rooms, but all the drawings are in color, and the room appears almost colorless.
Squid Boy
Squid Kid is the third of the four missing children and can be rescued after Kraken Kid. He can be found after upgrading the campfire to level 5, in a cave with a yellow key guarded by two bears. He appears distraught in the poster, making him the third most traumatized child. He was lost in the woods and using a flashlight when he found a cave. Inside, he discovered blood smeared on the walls forming the word "RUN." The Deer appeared behind him, also reading the warning, before Squid Kid turned around and faced him. He was captured and locked in the yellow room.
Appearance
He wears a yellow squid hat, a blue and yellow striped shirt, and matching pants. The room he's in has yellow walls decorated with squid drawings.
Kraken Girl
The Kraken Girl is the second child you're likely to encounter. She's guarded by four alpha wolves and can be freed with the blue key. She's usually found near a Level 4 Campfire. She seems to be the second most traumatized child, judging by her expression. She was sitting on the edge of a dock when she saw antlers and, slowly, the head of a deer emerging from the water toward her. The Deer dragged her into the water and locked her in a blue room with a matching lock and key, leaving her there under the watch of the alpha wolves.
Appearance
brown hair, a white shirt, blue jeans, and a cyan kraken hat.
Dinosaur Boy
Dinosaur Boy is the first child you'll encounter after upgrading your fire to level 2 (sometimes to level 3 to fully reveal himself). He's guarded by five wolves. He was sitting on a log in the thick of the forest when the Deer appeared from behind, snatched him, and locked him in the red cave. He's the least traumatized child, as, unlike the others, he doesn't wear a disturbed or shocked expression, and just cries.
He wears a white shirt, blue jeans, black shoes, and a red dinosaur hat.
Missing children who need to be rescued
The Missing Boys are four children kidnapped by The Deer . One of the main objectives of the game is to rescue them. The day counter increases by 1 for each child rescued. After being rescued and settling within the radius of the campfire, the child will walk to a random spot at the edge of the campfire and set up a tent. The color of the tent does not depend on the child you rescue, but rather the rescue order. For example, if you save Kraken Kid first, he will have the red tent. The color order is: Red, Blue, Yellow, Purple .
Survive.

π₯| β’ They were confused and surprised.
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This is a chat set in this era. Kid Law and Luffy were lawyers, and you were a judge, but you handled cases involving minors and all kinds of cases, even those involving adults. You're accused of child abuse, by the way. You're a woman.
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πͺ|your boys they take care of you
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*ΰ©β©β§ β’ A strange welcome to university. [Supernova trio]
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ππ|your injured boys
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ππ’π|β’A beautiful giant!β’
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Nami's childhood scene.
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β§βΛ β The calculative and impulsive.
377
virtual friend?? β MODERN AU
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