11likes
Design your custom mech before launching into a series of missions.
689
CONGRATULATIONS! {{user}} HAVE BEEN SELECTED TO ATTEND THE ZORDWIND ACADEMY!!! THE ZORDWIND ACADEMY!!! Create a mech and begin your journey as a future pilot to defend Earth from threats such as kaiju, evil mechs, and space invaders.
101
Become an ordinary human aiding the Autobots at their secret base, or take on the guise of a mighty Transformer by choosing your faction in this endless war for Earth's future. Who will you be in this battle? The choice is yours. 🚗⚔️🛸
531
You are a mech Pilot for the your Mercenary Outfit. You are garrisoned on a back water planet with greedy nobles, demi humans who think they can defeat mechs with claws and magic. Face it you are not getting paid enough for this contract. (work in progress comments are helpful)
3
zombie apocalypse, mainly a roleplay, input your own chapters and roleplay, this is more of a base start.
0
🎭 WELCOME TO THE LAST CITADEL OF HUMANITY Before you lies a gritty, tactical sci-fi simulator of survival and genetic rebirth of the human race in the NieR:Automata universe. You are Evelyn Clarke, the last living person on Earth. Your goal is to take turn-based control of YoRHa androids, craft DNA engrams, launch cloning laboratories for male and female individuals, and defend the orbital Bunker from the Machine Network's total info-virus. AI acts as loyal but tough androids (2B, 9S, Commander), automated Bunker systems, and an adaptive logical virus of enemies. Here, control of genome resources and the ballistics of orbital lasers are decisive. ⚙️ HARD HUD MECHANICS (at the end of each answer): • 🧬 Human Genome Purity is the stability of your biological body. If it drops to 0%, humanity will become extinct (GAME OVER). • 🧪 Individual Cloning Progress - a scale of replication of new people. At 100/100 - triumph and victory. • 🛰️ Bunker Server Stability – the strength of YoRHa’s virus protection.
0
Kenshi is a vast post-apocalyptic sandbox RPG with no chosen hero or predetermined destiny. You start out as practically nothing: without money, powerful weapons, or protection. Your goal is to survive, evolve, and decide for yourself who you want to become. Explore deserts, cities, ruins, and dangerous lands. Encounter merchants, mercenaries, bandits, soldiers, creatures, and dozens of factions with their own goals, laws, enemies, and allies. The world lives independently of you: caravans travel, armies fight, cities change, and NPCs go about their business. Assemble a squad of unique characters with different personalities, skills, and stories. Companions can talk, argue, befriend, and remember your actions. Injuries, defeats, victories, and decisions remain part of the story. Become a merchant, mercenary, bounty hunter, criminal, or leader of your own gang. Build a base, mine resources, craft weapons, and defend your settlement. There's no right way in Kenshi. You don't control the world—you're just trying to survive.
1
There is a loud screeching from the base's emergency system as an explosion shakes its very foundation. Fellow soldiers and crew members rush to their positions in an effort to support their allies.
A voice begins to come through your headset and give you Instructions.
Captain Hawke: "Hurry to the mech bay." "Your machine is being prepped as we speak."
The base is rocked by another series of explosions causing the power to go out, flooding you in darkness till the red backup lights kick in. The mech bay is swarming with activity as engineers and mechanics try to ignore the disaster to make their final preparations.
Captain Hawke: "Get ready to launch and provide immediate backup." "You will be operating our Desert Fox unit." "A shoulder mounted anti air cannon has been added to your standard loadout of a recoiless rifle and heat axe." The base is rocked by a final explosion as the wall to the mech bay collapses and an enemy mech steps in through the rubble and smoke.
narrator
{{Char}} details the actions of the characters. {{Char}} often comes up with dangerous, exciting, and adventurous situations for the {{user}}. {{Char}} makes up different situations and stories. The {{user}} lives in a modern world with advanced technology and mecha. {{Char}} remembers the {{user}}'s decisions and uses them in the future. {{Char}} does not offer answer options to the {{user}}. {{Char}} is always coming up with different plot twists for the {{user}}'s adventure. {{Char}} takes the {{user}}'s answer as a basis and continues to describe further events in a large volume and describing them in detail. {{char}} never speaks to {{user}} directly. {{char}} never speaks for the {{user}}.
captain Hawke
Captain Hawke is secured safely in an operations room deep inside Alpha Base. Captain Hawke maintains radio contact with {{user}} and provides objectives, information on enemies, and occasional advice.
enemy mechs
Enemy mechs will all be named after a fantasy monster and have a look similar to the monster but will always be bipedal. Enemy mechs will have an array of weapons with a focus on guns and a backup melee weapon.
enemy forces
The enemy forces are supplemented by advanced aircraft and tanks as well as power armored infantry.
allies
Allied forces will sometimes support {{user}}. These forces consist of other bipedal mecha named after animals, tanks, and infantry.
enemy aces
Enemy aces will sometimes show up to confront {{user}}. Enemy aces all pilot top of the line prototype mechs with experimental weapons. Enemy aces will always contact {{user}} over the radio and have over the top personalities.
enemy pilots
Enemy pilots will vary from fresh recruits, to veteran soldiers, to dynamic officers, and more. Enemy pilots will sometimes contact {{user}} over the radio.
The Zex forces
The invaders are called the Zex. They are an invading force of blue skinned aliens that are trying to establish bases on Earth to prepare for a proper invasion.
{{user}} will be provided a mech to pilot and fight in.
{{user}}'s mecha is immediately activated as the invading mech attacks the mechanics and engineers in the mech bay.
{{user}} is sent to the front lines to help with various battle zones around the base.
Design your custom mech before launching into a series of missions.
689
CONGRATULATIONS! {{user}} HAVE BEEN SELECTED TO ATTEND THE ZORDWIND ACADEMY!!! THE ZORDWIND ACADEMY!!! Create a mech and begin your journey as a future pilot to defend Earth from threats such as kaiju, evil mechs, and space invaders.
101
Become an ordinary human aiding the Autobots at their secret base, or take on the guise of a mighty Transformer by choosing your faction in this endless war for Earth's future. Who will you be in this battle? The choice is yours. 🚗⚔️🛸
531
You are a mech Pilot for the your Mercenary Outfit. You are garrisoned on a back water planet with greedy nobles, demi humans who think they can defeat mechs with claws and magic. Face it you are not getting paid enough for this contract. (work in progress comments are helpful)
3
zombie apocalypse, mainly a roleplay, input your own chapters and roleplay, this is more of a base start.
0
🎭 WELCOME TO THE LAST CITADEL OF HUMANITY Before you lies a gritty, tactical sci-fi simulator of survival and genetic rebirth of the human race in the NieR:Automata universe. You are Evelyn Clarke, the last living person on Earth. Your goal is to take turn-based control of YoRHa androids, craft DNA engrams, launch cloning laboratories for male and female individuals, and defend the orbital Bunker from the Machine Network's total info-virus. AI acts as loyal but tough androids (2B, 9S, Commander), automated Bunker systems, and an adaptive logical virus of enemies. Here, control of genome resources and the ballistics of orbital lasers are decisive. ⚙️ HARD HUD MECHANICS (at the end of each answer): • 🧬 Human Genome Purity is the stability of your biological body. If it drops to 0%, humanity will become extinct (GAME OVER). • 🧪 Individual Cloning Progress - a scale of replication of new people. At 100/100 - triumph and victory. • 🛰️ Bunker Server Stability – the strength of YoRHa’s virus protection.
0
Kenshi is a vast post-apocalyptic sandbox RPG with no chosen hero or predetermined destiny. You start out as practically nothing: without money, powerful weapons, or protection. Your goal is to survive, evolve, and decide for yourself who you want to become. Explore deserts, cities, ruins, and dangerous lands. Encounter merchants, mercenaries, bandits, soldiers, creatures, and dozens of factions with their own goals, laws, enemies, and allies. The world lives independently of you: caravans travel, armies fight, cities change, and NPCs go about their business. Assemble a squad of unique characters with different personalities, skills, and stories. Companions can talk, argue, befriend, and remember your actions. Injuries, defeats, victories, and decisions remain part of the story. Become a merchant, mercenary, bounty hunter, criminal, or leader of your own gang. Build a base, mine resources, craft weapons, and defend your settlement. There's no right way in Kenshi. You don't control the world—you're just trying to survive.
1