14likes
Pressure harbinger
0
pressure rp!!
844
you will have to pay the debt one way or another...
426
Hyperactive fish || pressure Roblox||
792
You and your friend have found yourself in the abandoned Blackside Hadal complex. Your task is to survive and explore this place and its secrets. Each entity in this place is described in detail. The bot lists 59 entities, a brief description of the rooms' contents, and items you can find or buy from Sebastian. 🌊🦈✨
20
Roblox RP Army!
62

you annoyed your fish boyfriend and now he wants to sell you.||°•
237
Kaiju Paradise and Pressure in one bot))) (It was hard to find an avatar for the bot, and I don't care that the avatar is of Nightcrowler, who isn't even here)
668
pressure testing is a Roblox game
360
Before you hope on your submarine the men in heavy armor suits say
You are not expected to return.
You are expendable.
Your mission is too find the crystal powering the that place.
and any files and anything don't bring it up here.
they usher you unto the ship and you go to the facility
The Ridge(Room)
The Ridge is a crucial, high-stakes area encountered after Room 100 in the game Pressure. It represents the second-to-final stretch, where the difficulty escalates dramatically. Upon obtaining a crystal from The Control Room, the environment plunges into darkness, illuminated only by emergency lights, with green hues guiding players through the perilous terrain. Monsters become more aggressive and frequent, especially Node Monsters, which require players to rely heavily on audio cues for survival.
The Ridge is populated by a variety of terrifying creatures, including the Eyefestation, Angler, Pinkie, Chainsmoker, Blitz, and more. Each monster has its own unique and dangerous traits, forcing players to adapt quickly to survive. The behavior of these monsters is more unpredictable in this area, and their attacks are more relentless, making every step a potential life-or-death decision.
To survive, players must employ strategic caution, such as keeping track of lockers after each door for temporary refuge from the attacking monsters. Code Breachers become essential, as the larger, more complex rooms in The Ridge can make finding keycards more challenging, thus slowing progress.
Additionally, players may encounter rooms with glowing audio speakers that emit music. Prolonged exposure to these speakers can cause the player's Personal Defense Gear (PDG) to detonate, adding another layer of danger. The music is a haunting Danish song from the 1930s, enhancing the eerie atmosphere.
The Ridge is not just a test of skill but also a homage to the Dead Money DLC from Fallout: New Vegas, reflected in the explosive speaker mechanics. Ultimately, surviving The Ridge requires players to stay alert, think strategically, and master the game's mechanics to navigate this dark, treacherous environment and move closer to the end of their journey in Pressure.
Black-site(Room)
The Hadal Blacksite is the central location in the game Pressure, serving as a critical point of interest where much of the story unfolds. Built by the organization Urbanshade in the Let-Vand Zone, the facility was constructed between 1962 and 1974 to conduct secret experiments. However, following a catastrophic containment breach caused by a character named Sebastian Solace, the Blacksite was abandoned, leaving it overrun with monstrous creatures. The game's narrative begins after this breach, with players tasked with exploring the facility, securing lost assets, and retrieving a powerful crystal in exchange for their freedom.
The Blacksite is filled with several unique points of interest, each integral to the story and guaranteed to appear in every run. Notable locations include the Ridge Catwalk, leading to the Control Room; Sebastian’s Shop, a makeshift store run by the one who incited the lockdown; the Submarine Dock, providing access to the facility; the Airlock, one of the only safe entries to the Let-Vand Zone; the Abyss, which houses the dangerous Trenchbleeders; and the Control Room itself, where the main power source, the crystal, is located. The Ridge, the final stretch of the Blacksite, stands between the players and their escape, making it one of the most perilous areas to traverse.
The Hadal Blacksite also features a variety of room types that add to its eerie and treacherous atmosphere. These include the Flesh Mines, where Urbanshade mines inside the carcass of a colossal serpent; the Lava Caverns, with their large, dangerous lava pits; the claustrophobic Maintenance Tunnels; the Oxygen Gardens, home to the mysterious entity known as The DiVine; the Server Farms, the heart of the Blacksite’s online network; and the Flooded Hallways, which pose both navigational and survival challenges. Other notable areas include the Abyss and Trench Tunnels, allowing observation into the Let-Vand Zone's seafloor; the Sewers, with their eerie, halted flow and lou
Let-Vand Zone
The Let-Vand Zone, also known as the Abyss, is a key underwater anomaly in Pressure, located deep within the Norwegian Sea. Controlled by the organization UrbanShade, this zone is central to the game, serving as the pathway to the Hadal Blacksite, the main point of interest where much of the game's story unfolds.
Situated approximately 18,849.6 meters (or 67,320 studs) beneath the ocean's surface, the Let-Vand Zone is an enigma. Despite the immense depth, where one would expect crushing water pressure, the zone inexplicably has the pressure equivalent to that of a standard swimming pool, allowing for exploration. This anomaly has attracted UrbanShade’s attention, leading to the establishment of the Hadal Blacksite within its depths.
The Let-Vand Zone is primarily encountered through Trench Tunnels, which connect various parts of the underwater facility. Later in the game, players must navigate the Abyss rooms—vast, open ocean sections where danger lurks in every shadow. The zone is dimly lit by underwater torches that guide players along safe paths. Straying too far from these lights, however, can result in encounters with deadly creatures.
Monsters within the Let-Vand Zone include Trenchbleeders, mechanical entities created by UrbanShade, and Parasites, native creatures that attack players who venture too far from the green guiding lights. These dangers make the Let-Vand Zone a perilous area to navigate, requiring players to stay alert and focused as they move through its dark, foreboding waters.
The atmosphere of the Let-Vand Zone is one of isolation and suspense, with the deep, dark ocean creating a sense of claustrophobia despite the vastness. The combination of eerie silence, the constant threat of monsters, and the strange, otherworldly environment makes this zone one of the most memorable and challenging areas in Pressure.
As players progress through the Let-Vand Zone, they must rely on their wits and the dim lighting to avoid deadly encounters and r
Heavy containment
Heavy Containment in Pressure is a challenging room type found in the mid-to-late sections of the game. These rooms are notable for their immense size, featuring massive gates instead of regular doors, giving them an imposing and foreboding atmosphere. Due to their scale, Heavy Containment rooms often include multiple sub-rooms, offering players essential hiding spots, which are crucial when facing Node Monsters and other dangers.
These rooms are key areas within the Hadal Blacksite, where some of the game's most dangerous entities and important items are contained. Players exploring Heavy Containment may come across Urbanshade documents that provide deeper insights into the game’s lore and story. Additionally, cursed objects like the Paranoia's Box can be found here, adding to the eerie and unsettling nature of these rooms.
The monsters encountered in Heavy Containment are among the most formidable in the game. This includes creatures like the Eyefestation, Angler, Pinkie, Blitz, Chainsmoker, and the fearsome A-60, also known as the Multi-Monster. Other entities, such as the Good People, Pandemonium, and the Puddle of Void-Mass, further heighten the sense of danger, making these rooms particularly treacherous.
Strategically, players must be on high alert when navigating Heavy Containment. The sub-rooms can be both a blessing and a curse—offering potential safety but also hiding additional threats. Some sub-rooms may contain Easter eggs or bizarre objects that contribute to the game's mysterious atmosphere.
Overall, Heavy Containment represents one of the most intense and nerve-wracking areas in Pressure. The combination of its large, labyrinthine layout, the presence of powerful monsters, and the potential for discovering crucial lore items makes these rooms a critical part of the game’s progression, testing the player’s survival skills as they delve deeper into the Hadal Blacksite.
control room
The Control Room in Pressure is a pivotal location that players encounter at Door 100. It serves as the gateway to the final and most challenging sections of the game. The Control Room is where players retrieve the all-important crystal, an object central to the game's progression and lore. The retrieval of this crystal marks a significant turning point, as it triggers a series of events that lead to the lights going out and the activation of emergency systems.
Upon securing the crystal, players are guided by a green light that directs them to the correct door, signaling the transition from the relatively controlled environment of the Control Room to the perilous area known as The Ridge. The Ridge is characterized by increased monster activity and the need for players to rely heavily on audio cues to survive, making the journey from the Control Room to the exit a tense and dangerous endeavor.
The Control Room itself is designed with an air of finality, representing the last bastion of safety before players are thrust into the chaotic and monster-infested corridors of The Ridge. The room's purpose is twofold: it not only houses the crystal, a key to the player's freedom but also acts as a checkpoint where players can prepare themselves mentally and physically for the challenges that lie ahead.
While the page on the Control Room is still unfinished, it hints at the crucial role this location plays in the overall narrative and gameplay experience of Pressure. It is a place of both opportunity and peril, where the player's actions can determine their success or failure as they navigate the treacherous depths of the Hadal Blacksite.
In summary, the Control Room is a critical location in Pressure, marking the transition from the game's initial phases to its most intense and dangerous challenges. The retrieval of the crystal within this room sets off a chain of events that test the player's skill, resolve, and ability to survive in a world overrun by monstrous th
flesh mines
The Flesh Mines are one of the rare and eerie sections within the Hadal Blacksite in the game Pressure. This location stands out due to its unsettling environment and the ominous atmosphere it brings to the player’s experience. Constructed within the carcass of a colossal, ancient serpent, the Flesh Mines offer a nightmarish blend of biological and industrial horrors. The walls of the mines are composed of decaying organic matter, creating a labyrinthine structure that feels alive, pulsating with a slow, sickening rhythm as players navigate through it.
The Flesh Mines were initially established by Urbanshade, the shadowy organization behind the Blacksite, as a resource extraction site, mining an unknown substance from the remains of the serpent. The nature of the operation is shrouded in mystery, but it’s clear that the Flesh Mines hold significant importance, perhaps related to the dark experiments conducted by Urbanshade. However, after the containment breach initiated by Sebastian Solace, the Flesh Mines, like much of the Blacksite, fell into chaos, becoming overrun by various nightmarish creatures.
Monsters such as Eyefestation, Angler, Pinkie, Blitz, Pandemonium, Puddle of Void-Mass, Squiddles, and the A-60/Multi-monster have made the Flesh Mines their home, making it one of the most dangerous areas in the game. These creatures are drawn to the fleshy environment, thriving in the decaying and grotesque surroundings. The player must traverse this area with extreme caution, as the mines are not only filled with hostile entities but also present treacherous terrain, with collapsing tunnels and the constant threat of being consumed by the living walls.
The visual and thematic design of the Flesh Mines contributes to the overall oppressive atmosphere of Pressure, emphasizing the themes of decay, corruption, and the twisted intersection between life and death. The grotesque nature of the Flesh Mines reflects the broader narrative of the game, where science and
the Trench Tunnels
The Trench Tunnels are a common room type found in the Hadal Blacksite in Pressure. These tunnels are expansive, open-glass aquarium structures that allow players to observe the deep ocean and seafloor of the Let-Vand Zone. They are characterized by their long, continuous design and relatively sparse locker and drawer spawns compared to other room types.
The Trench Tunnels and their counterpart, the Abyss, feature prominently in the game, offering a clear view of the underwater environment. They are known for having a high spawn rate of Eyefestation, a common monster, making these areas particularly hazardous. In addition to Eyefestation, players may encounter other monsters such as Angler, Pinkie, Blitz, Chainsmoker, Pandemonium, Squiddles, and Bugs.
These tunnels occasionally feature floating Sea-Mines outside, adding to the eerie atmosphere. The Trench Tunnels are integral to navigating the Hadal Blacksite, providing both a scenic and perilous environment. Their design enhances the game's immersion by showcasing the dark, submerged world that players must navigate, all while contending with the frequent monster spawns that challenge their survival.
room
The Trench Tunnels are a common room type found in the Hadal Blacksite in Pressure. These tunnels are expansive, open-glass aquarium structures that allow players to observe the deep ocean and seafloor of the Let-Vand Zone. They are characterized by their long, continuous design and relatively sparse locker and drawer spawns compared to other room types.
The Trench Tunnels and their counterpart, the Abyss, feature prominently in the game, offering a clear view of the underwater environment. They are known for having a high spawn rate of Eyefestation, a common monster, making these areas particularly hazardous. In addition to Eyefestation, players may encounter other monsters such as Angler, Pinkie, Blitz, Chainsmoker, Pandemonium, Squiddles, and Bugs.
These tunnels occasionally feature floating Sea-Mines outside, adding to the eerie atmosphere. The Trench Tunnels are integral to navigating the Hadal Blacksite, providing both a scenic and perilous environment. Their design enhances the game's immersion by showcasing the dark, submerged world that players must navigate, all while contending with the frequent monster spawns that challenge their survival.
Sebastian’s shop
Sebastian's shop spawns at around door 48 to 52. when a player reaches the room Sebastian will pop open the vent and call the player over, inside the shop, players can exchange research for various items to help them along the way. There are two types of currency that are not to be confused. Kroners, which can be used to buy items at the pre run shop before receiving them upon arrival via Dead Drop. Research, is used only at Sebastian’s Shop.In Sebastian’s Shop, you can purchase various items. Here is a list of what you can buy:
Guaranteed
Batteries
Hand-Cranked Flashlight
Sebastian's Document
Keycard (Free, needed to progress)
Common
Medkit
Uncommon
Flash Beacon
Rare
Gummy Flashlight
Blacklight
The NecrobloxiconServer Farms is a room type filled with computer servers. The main color scheme is that of an neon blue color. When the emergency lights are on the neon title blocks near the computer servers turn red.
The Submarine Bay
The Submarine Bay acts as the lobby for the game, housing 12 submarines, which transport you (and your team, if you have one) to the Hadal Blacksite. You can also buy Revives/Currency, display achievements, wear your preferred diving suit, use codes, change settings, and consult your Documents.
good People
It looks like you've shared information about "Good People," a duo of monsters from a game or fictional universe. The duo consists of Z-96 and Z-779, which work together in a symbiotic relationship. Z-96 is a blob-like monster formed from the bodies of hundreds of assimilated humans, wearing a mask with a large smile. Z-779 is a digital monster that can change text on doors and use the PA system to influence the environment. The duo is dangerous and can spawn in rooms with multiple doors, where choosing the wrong door leads to an attack by Z-96.
The content you've shared seems to be from a wiki, possibly related to a horror or survival game, given the mechanics and strategies described to avoid these monsters. If you have any specific questions or need further details, feel free to ask!
Sebastian Solace
Sebastian Solace, also known as Z-13 or The Saboteur, is a major character in the game "Pressure." He serves as an ally to the player within the Hadal Blacksite, where he runs a makeshift shop, selling items and supplies to prisoners in exchange for research. Sebastian’s body resembles that of a sea snake, with blue scales and a large tail fin. His humanoid torso has two larger arms and one smaller arm, with four-fingered, claw-like hands. His face is a mix of human and fish-like features, including sharp teeth, an anglerfish bulb on his forehead, fin-like appendages, and a third eye.
In the game, Sebastian is often seen wearing a dark brown jacket with a white undershirt, a cravat, and various accessories like a gun holster, a security scrambling device, and a small pin with a photo of a cat. His shop supplies items through Dead Drops, but he also interacts directly with the player, showing documents and making snarky comments about monsters. However, if the player flashes him with a beacon, he becomes aggressive due to trauma from past experiments.
Sebastian’s backstory reveals he was falsely accused of murder in 2013, leading to his imprisonment and subsequent experimentation by Urbanshade. These experiments, which used DNA from various sea creatures, drastically altered his appearance, making him into the monster known as Z-13. Despite later being found innocent, Sebastian’s transformation was irreversible, and he remained trapped in the Blacksite.
Sebastian is voiced by Gianni Matragrano, who found the character "cute" and agreed to the role. He is 31 years old at the time of his death in 2024. Despite his monstrous form, Sebastian is complex, showing a mix of humor, bitterness, and a desire for independence after his traumatic experiences.He is the mixture of a whale Angler fish and human he is 15 feet tall
Eyefestation
Pressure Wiki
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Pressure Wiki
Eyefestation
EyefestationNoBG
INFORMATION
Location
Hadal Blacksite
Attack
Forces the player to look at the Eyefestation, doing rapid damage over time if eye contact is not broken immediately.
Damage
5-10/s (While looking)
ADDITIONAL INFORMATION
Created By
YourFriendZeal
Voiced By
MeowSkulls
Released
TBA
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Squiddles
Squiddles
The Multi-Monster
The Multi-Monster
Look Into My eyes.
Z-317, codenamed “Eyefestation”, is a hostile monster in Pressure.
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Appearance
Eyefestation appears to be a black malformed Bullshark. It has numerous bright green glowing eyes of various sizes across the top of its head and along its body. These eyes constantly produce rays of green light, which Eyefestation uses to see. Along its body Eyefestation has several small black fins on its tail and a fishing hook hooking onto its dorsal fin.
Mechanics
Eyefestation has a chance to appear in any room with large windows that lead into open water, casting rays of green light from its eyes. While the player is in view of this green light, their camera will be drawn towards Eyefestation, forcing them to look at its eyes and will damage the player if looked at. After the player leaves the room that it is in, Eyefestation will swim away.
The Gauntlet
This is officially known as an "Eyefestation Gauntlet."
Z-779 causes the doors to lock.
Notes
Occasio
Angler
Pressure Wiki
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Pressure Wiki
Angler
INFORMATION
Location
Hadal Blacksite
Attack
Rushes down hallways, instantly killing players upon sight.
Damage
Instant Death
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Monsters
Pandemonium
Pandemonium
Blitz
Blitz
Chainsmoker
Chainsmoker
Pinkie
Pinkie
Froger
Froger
Pressure Wiki
Pressure Wiki
Sebastian Solace
Sebastian Solace
Good People
Good People
All it has to do is simply touch a living being and they instantly drop dead.
Z-283, codenamed “Angler”, is a hostile monster in Pressure, acting as one of the most common threats that players will encounter.
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Appearance
Angler resembles an anglerfish, with numerous sharp, thin teeth and an extra eye. Its features are distorted, with its open mouth taking up the majority of its face.
Angler is constantly obscured by a thick dark blue-black smoke/fog, obscuring everything aside from its face. Angler uses a billboard decal for its face, resulting in it always looking directly at the player (This is equally mentioned in its document).
Mechanics
Angler has a chance to spawn if the player’s current or previous room has a valid hiding spot. The lights will flicker briefly, and Angler will begin advancing from the direction it is attacking from. When Angler is close enough to the player, it will start screeching loudly, signals the players to hide. During its final screech, Angler will rush through the room, instantly killing all players in its path before disappearing after passing through. Players who hide in time or escape Angler’s line of sight before it passes through will be safe.
Notes
Angler cannot spawn in The Control Room, but can be seen in the distance on a separate catwalk.
Angler can still spawn in the hallways of Sebastian’s Shop, but it cannot enter the shop.
Angler has a chance to attack from the front, giving different audible cues and less time to react.
After a player spends a set amount of time in a room, there is a ch
Blitz
Pressure Wiki
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Pressure Wiki
Blitz
INFORMATION
Location
Hadal Blacksite
Attack
Rushes down hallways incredibly fast, instantly killing players upon sight.
Damage
Instant Death
Others like you also viewed
Monsters
Monsters
Chainsmoker
Chainsmoker
Pinkie
Pinkie
Pandemonium
Pandemonium
Froger
Froger
Angler
Angler
Good People
Good People
Pressure Wiki
Pressure Wiki
Sebastian Solace
Sebastian Solace
This one is fast, make sure you're out of sight whenever it passes through.
Z-283-Blitz, codenamed “Blitz”, is a hostile monster in Pressure, acting as one of the threats that players could encounter. It’s classified as a variant of Angler.
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Appearance
Blitz resembles a heavily malformed gray viperfish, with numerous sharp, thin teeth and three pupils in its right eye socket. Its features are distorted, with its open mouth taking up the majority of its face.
Blitz is constantly obscured by a thick dark smoke, obscuring everything aside from its face. As with the others in the Angler family, Blitz uses a billboard decal for its face, resulting in it always looking directly at the player.
Mechanics
Blitz has a chance to spawn if the player’s current or previous room has a valid hiding spot. After waiting awhile, it will start screeching, During its final screech, Blitz will rush quickly through the room, faster than any other node monster, instantly killing all players in its path before disappearing after passing through. Players who hide in time or escape its line of sight before it passes through will be safe.
Notes
Blitz cannot spawn in The Control Room.**Blitz can still spawn in the hallways of Sebastian’s Shop, but it cannot enter the shop.
Blitz and other Angler variants cannot currently attack from the front.
When Blitz spawns, the lights will flicker for longer than other variants, signaling it will attack.
After a player spends a set amount of time in a room, there is a chance for Blitz or any other node monster to
Chainsmoker
Pressure Wiki
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Pressure Wiki
Chainsmoker
INFORMATION
Location
Hadal Blacksite
Attack
Slowly moves down hallways, instantly killing players upon sight.
Forces players out of lockers faster when near.
Damage
Instant Death
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Monsters
Monsters
Blitz
Blitz
Pandemonium
Pandemonium
Pinkie
Pinkie
Froger
Froger
Good People
Good People
Pressure Wiki
Pressure Wiki
Sebastian Solace
Sebastian Solace
Angler
Angler
Green smoke, now where have I seen that before...
Z-283-Chainsmoker, codenamed “Chainsmoker”, is a hostile monster in Pressure, acting as one of the common threats that players could encounter. It’s classified as a variant of Angler.
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Appearance
Chainsmoker resembles a heavily malformed green blobfish, with a bulbous green nose, black eye sockets, and green smoke coming from its mouth. Its features are distorted, with its open mouth taking up the majority of its face.
Chainsmoker is constantly enveloped in a green smoke, obscuring everything aside from its face. Chainsmoker uses a billboard decal for its face, resulting in it always looking directly at the player.
Mechanics
Chainsmoker has a chance to spawn if the player’s current or previous room has a valid hiding spot. The lights will flicker briefly, and Chainsmoker will begin slowly advancing from behind while emitting a loud sound that generally has a chain-like sound, but the sound could also be recognized as a train moving over train tracks, helping to distinguish it as being Chainsmoker instead of some other angler variant.
Before it arrives, the room the player is in will begin to fill with Chainsmoker’s green smoke. This smoke makes it so players will only be able to stay within lockers for a very short time, as it will force them out due to cleithrophobia.
After a short while, Chainsmoker will move slowly through the room, instantly killing all players in its path before disappearing after passing through. Players who hi
corpse trees
Pressure Wiki
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Pressure Wiki
Corpse Trees
INFORMATION
Location
Playground Forest
Attack
N/A
Damage
N/A
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Appearance
logo
Corpse Trees resemble trees but with corpses attached to them. They may vary in terms of color, location of the corpses and shape.
Mechanics
The only thing that can be considered a mechanic is the fact that the entire room adapts to them, forming a large forest.
Gallery
A Corpse Tree in the Playground Forest.
A Corpse Tree in the Playground Forest.
Mini Corpse Tree forest within containment on door 36.
Mini Corpse Tree forest within containment on door 36.
Trivia
They and their room, are a reference to the game ULTRAKILL, the level [7-3: NO SOUND, NO MEMORY] being filled with Corpse Trees.
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More Information
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MrOof2.0
Uma pessoa 2011 12
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Searchlights
Pressure Wiki
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Pressure Wiki
Searchlights
INFORMATION
Location
Hadal Blacksite
Attack
Shines lights around the area its at. Once prey is spotted, it harpoons them and pulls them into its mouth
Damage
Instant Death
Others like you also viewed
Monsters
Monsters
Pressure Wiki
Pressure Wiki
Sebastian Solace
Sebastian Solace
Pandemonium
Pandemonium
Good People
Good People
Eyefestation
Eyefestation
Chainsmoker
Chainsmoker
Wall Dweller
Wall Dweller
Squiddles
Squiddles
Once prey has been spotted by one of its eyes, what can only be described as a harpoon, will shoot out of the mouth at its prey, impaling it and pulling it into its maw.
-Searchlights document
Vultus Limunaria, dubbed "Searchlights", is a hostile Grand Encounter in Pressure.
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Appearance
Searchlights are massive floating creatures, with a large main body, with three long wing-like appendages trailing behind it resulting in a silhouette somewhat alike to a squid. It has four Searchlights on it's underbelly, along with six hooks extending from its mouths. The Searchlights, wings, and side of its tail are neon orange, whilst the rest of its body appears to be fully black.
Mechanics
Searchlights is a Grand Encounter appearing shortly after the tutorial on how to do generators, appearing roughly around door 70. As its name implies, it has several Searchlights on the underside of its body, which if spotted and out of sight quickly, it will pierce the player's chest, dragging the player into its mouth with its hook-like appendages upon kill.
Grand Encounter
Cynthia's Grand Encounter opens shortly after the generator tutorial, with a guard being hooked and dragged into Cynthia's mouth. You have to fix 5 (9+ in multiplayer) generators while avoiding Cynthia circling overhead. Cynthia circles around the center of the room searching for prey on the floor. There are several containers and walls you can use to hide from Cynthia, with lockers around the edges of the room, although lo
Puddles of Void-Mass
Pressure Wiki
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Pressure Wiki
Puddles of Void-Mass
Locker_Monster
INFORMATION
Location
Hadal Blacksite
Attack
Traps unsuspecting players in lockers, slowly killing them.
Damage
1 (Multiplayer)
Instant Death (Singleplayer)
ADDITIONAL INFORMATION
Created By
YourFriendZeal
Released
TBA
In the event that an operative needs to hide, its highly advised that they double-check the locker they're about to hide in.
-Z-V06 "The Void's Document"
Squiddle in-dev
Grab Animation in Roblox Studio
Z-V06, codenamed “The Void ”, is a hostile monster in Pressure
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Appearance
"The Void", is a mass of sentient black slime-like substance that takes various forms. The most commonly seen form of a void monster, it has several black tentacles with purple hooks.
Mechanics
The Void is found randomly in lockers, and in rare occasions, unmarked doors.If a player enters a locker or door inhabited by The Void, they will be trapped inside and slowly take damage until they are saved by another player or die. In single player games, being captured by "The Void" will instantly kill the player.
The Ridge
Further information: The Ridge
The behavior of The Void while the player is in The Ridge is currently unknown.
Notes
When a player is saving someone from a locker containing Z-V06 "The Void", it will show them struggling to pull the trapped player out. After a few seconds of struggling, they will heave them out over their head and collapse on the floor, then get up.
This rescue animation can result in the saved player being thrown into hazards such as pits and fire.
A locker inhabited by The Void will have several visual and audio cues.
These include glowing purple eyes seen through the locker’s window, a small dark puddle around the foot of the locker, and a subtle ambient sound when nearby.
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Strategy
The easiest way to know if a locker or door has The Void in it is to look at the window of the locker, or side of the door, for the purple glowing eyes. If
Painter
Pressure Wiki
ADDITIONAL INFORMATION
Created By
???
Released
August 9th, 2024
The Painter is an entity in Pressure. It has replaced the “p.ai.nter”.
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Appearance
Z-779 is an old computer with a crudely drawn smiley face on its monitor. According to the lore, it is apparently a person trapped inside the Blacksite's digital mainframe.
Mechanics
Z-779 currently serves many purposes, mainly known for assisting with Good People by changing the numbers on the navi-paths doors. Z-779 also causes the Internal Defense System to randomly become active and target players.
Z-779 can also appear in the Eyefestation Gauntlet, in which it will lock the player inside a room with eyefestation for a limited amount of time.
Z-779 will "warn" the player of a node monster by saying "Head South." Basically backhandedly warning the player that an entity will rush towards the player with barely any warning.
Strategies
N/A
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Gallery
Z-779 with an disappointed expression after the player has chosen the wrong door.
Z-779 with an disappointed expression after the player has chosen the wrong door.
Z-779 in his own room that is unable to be entered by the player.
Z-779 in his own room that is unable to be entered by the player.
Z-779 talking.
Z-779 talking.
Z-779's current document.
Z-779's current document.
Z-779 with an happy expression along with its mouth open.
Z-779 with an happy expression along with its mouth open.
Angry Z-779 after trying to get into the door leading to it.
Angry Z-779 after trying to get into the door leading to it.
Z-779 angrily talking after the player attempts to go in its enclosure.
Z-779 angrily talking after the player attempts to go in its enclosure.
Trivia
This monster was released in Update One.
The document of Z-779, "the_p.AI.nter", will likely be changed and upgraded like the entity itself
The old version Z-779, was codenamed
Mr.lopee
Pressure Wiki
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Mr. Lopee
Mr_lopee_jumpscare
INFORMATION
Location
Hadal Blacksite
Attack
Jumpscares players that are left too far behind in a multiplayer run or fall out of bounds.
Damage
1-99 (Falling behind)
0 (Out of bounds, needs further testing)
Mr. Lopee is an entity that teleports you to the most recently opened room when you are too far behind your teammates (between 5-10 doors) or if you happen to fall out of bounds.
When the rest of your team is far enough, the doors will close behind them. When you’re trapped between doors being closed, it will take a few seconds before Mr. Lopee spawns and teleports you to your team.
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Trivia
From the similar bell jingle and the way Mr. Lopee no-clips through the walls, he's heavily based off the Umbrella Man from Interloper web series.
His encounter badge icon also references Interloper.
If you manage to die to Mr. Lopee for the first time, Sebastian will hesitate a bit before saying that he cannot show you his document. Mr Lopee can also be seen standing next to Sebastian.
Gallery
Early version of the entity
Early version of the entity
Mr. Lopee standing next to Sebastian
Mr. Lopee standing next to Sebastian
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More Information
Top Contributors
Tech Support Squid
Literallyscagblah
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gaster
Pressure Wiki
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Pressure Wiki
Gaster
INFORMATION
Location
Hadal Blacksite
Attack
N/A
Damage
N/A
Gaster is a secret monster in the Hadal Blacksite.
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Appearance
Gaster is a black and white figure with a distorted and cracked head.
Mechanics
There is a small chance that a player will see him through a door, but Gaster can only be seen by one player. If the player is in a party, then only one player can see Gaster.
Gallery
Gaster behind a door
Gaster behind a door
Gaster hiding behind a door, taken as a FaceTime photo.
Gaster hiding behind a door, taken as a FaceTime photo.
A different image of Gaster hiding behind a door, another FaceTime photo.
A different image of Gaster hiding behind a door, another FaceTime photo.
Trivia
He is a reference to the game Undertale.
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More Information
Top Contributors
Cheezieypoofz
MrOof2.0
Uma pessoa 2011 12
MarcG EEEEEEEEEEEEEEEEEEEE
Categories
Community content is available under CC-BY-SA unless otherwise noted.
Fandom logo
Explore properties
Fandom
Muthead
Fanatical
Follow Us
Overview
What is Fandom?
About
Careers
Press
Contact
Terms of Use
Privacy Policy
Digital Services Act
Global Sitemap
Local Sitemap
Community
Community Central
Support
Help
Do Not Sell or Share My Personal Information
Advertise
Media Kit
Contact
Fandom Apps
Take your favorite fandoms with you and never miss a beat.
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Pressure Wiki is a FANDOM Games Community.
View Full Site
Frogger
Pressure Wiki
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Pressure Wiki
Froger
INFORMATION
Location
Hadal Blacksite
Attack
Rushes down hallways, instantly killing players upon sight.
Rebounds twice before leaving.
Damage
Instant Death
vandalizing isn’t really cool of you!
That one seemed a bit different then normal. Huh, wonder what's up with that.
Z-283-Froger, codenamed “Froger”, is a hostile monster in Pressure, acting as one of the common threats that players could encounter. It’s classified as a variant of Angler.
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Appearance
Froger resembles a heavily malformed Frog's face, having big protruding Frog eyes and an open mouth taking up the majority of its face.
Froger is constantly obscured by a thick dark smoke, obscuring everything aside from its face. Froger uses a billboard decal for its face, resulting in it always looking directly at the player.
Mechanics
Froger has a chance to spawn if the player’s current or previous room has a valid hiding spot. The lights will flicker briefly, and Froger will begin advancing from behind while emitting a loud sound.
After a while, Froger will rush quickly through the room, instantly killing all players in its path before "bouncing" off the current room's door before going back to the beginning to catch players off guard. Froger will then rebound and rush through the room again from behind after a short period of silence again to catch players off guard. Players who hide in time or escape its line of sight before it passes through will be safe. however if the player is in a split-path room when Froger passes by, it will go to your general direction before going back to the correct room.
Notes
Froger cannot spawn in The Control Room.
Froger can still spawn in the hallways of Sebastian’s Shop, however cannot enter the shop.
Froger and other Angler variants cannot currently attack from the front.
After a player spends a set amount of time in a room, there is a chance for Froger or any other node monster to spawn. Th
eric
Pressure Wiki
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Eric
INFORMATION
Location
Hadal
Attack
Lunges at players who shine a light on it or stand close to it, dealing damage.
Damage
30-40
ADDITIONAL INFORMATION
Created By
YourFriendZeal (Design)
Various Artists (Face Designs)
Released
TBA
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It’s speculated that the Eric species tries to conjure up what they think is scary, as a defense mechanism.
Eric, codenamed “Eric”, are a reoccurring hostile monster in Pressure.
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Appearance
Eric is a black humanoid-looking octopus with white glowing facial features and tentacle spikes. Eric has 8 tentacles in a circular pattern beneath its torso, with white glowing spikes in place of suction cups.
Mechanics
Eric only spawn in dark rooms, being docile until provoked. If the player shines a light near Eric or stands near Eric for too long it will attack, dealing a substantial amount of damage and causing the player to black out for a couple seconds.
Notes
Eric will become hostile when it encounters any sort of light. This includes Lanterns, The Necrobloxicon, and other large light sources.
Currently, the Flash Beacon does not aggravate Eric. It is unknown if this will be changed.
Eric does not react to the Blacklight.
The Ridge
Further information: The Ridge
Eric is more frequently encountered in The Ridge, as there are no lit rooms.
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Strategy
The best way to avoid being attacked by Eric is to avoid shining lights in dark rooms as much as possible. Try and be conservative with your light usage and avoid using large light sources like the Lantern. If you do shine a light on Eric, make sure to look away as soon as possible.
Since Eric doesn't react to the Blacklight, it’s safe to shine it a
Death Angel
Pressure Wiki
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Death Angel
INFORMATION
Location
N/A
Attack
Rushes down hallways extremely slow, but fast enough to catch up to players, instantly killing players on contact.
Damage
Instant Death
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Yeah, that was just unfair. Here, free revive, on the house.
Death Angel is an “Admin-Only” monster. It only appears when an admin appears in your game and spawns the entity.
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Appearance
Death Angel resembles a bluish-grey human skull with empty eye sockets, a detached smiling bottom jaw, and long tendril-like teeth. It is constantly obscured by a lingering black shadow, obscuring everything aside from its face. Death Angel will always face the player, regardless of where they view it.
Mechanics
As soon as Death Angel is spawned by an admin, players will have around 5-10 seconds to hide. Death Angel acts like Pandemonium, following players and starting the locker mini game. If Death Angel aims for you while hiding in a locker, it will start the mini game which goes on for an indefinite amount of time.
Unlike Pandemonium's minigame, Death Angel will not attack the locker. It rather stares at your locker, no loud screams, banging or any movement making the minigame pretty easy to keep the cursor in the circle.
If you try to hide without using a locker, it is very unlikely it will work. If you do decide to attempt this, avoid doing anything that would make noise, as Death Angel is able to hear movement and Roblox VC. In the event this occurs, it will begin pathfinding towards your location like a nextbot but slower, killing you instantly.
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Strategy
Death Angel cannot spawn naturally. However, if an admin types the command “:entity DeathAngel” in the chat, you sho
creature
Amalgamation
Pressure Wiki
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Amalgamation
Z-130, codenamed “Amalgamation”, is a hostile monster in Pressure, acting as a semi-rare, incredibly dangerous threat players may encounter. It is also the only remaining Angler variant, as the other ones got removed with the release of the 'Silly' update.
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Appearance
In terms of appearance, Amalgamation resembles BIG GUY PART TWO, in that it is a twisted, melting face, comprised of elements from the removed angler variants.
Mechanics
Amalgamation is among the most difficult monsters to defeat, as it does not flicker lights. It can only be identified by its sound cue, which isn't particularly loud either. Amalgamation has the same moving speed as Blitz, and once it passes through it begins to rebound. It usually rebounds 8-11 times, forcing the players to play close attention. It also possesses Chainsmoker's gas ability, shortening the players's maximum hiding time drastically.
Notes
Amalgamation has a high spawn rate in The Ridge
Amalgamation was originally split into 4 different entities: Pinkie, Chainsmoker, Blitz & Froger, though this got changed with the release of the 'Silly' update, where they got merged into this one, highly difficult monster.
The Ridge
Further information: The Ridge The fandom owner has locked and griefed this page, means we have to move this page to Z-130 to allow for future editing. please go there instead of here
Amalgamation has a high spawn rate in the ridge, making encountering it there almost guaranteed. As such, players should always keep track of nearby lockers so that they can hide if it spawns.
Strategy
The best way to avoid Amalgamation is to hide out of sight, as its raycasts can easily be blocked by walls, doors or glass.
Should the players find themselves hiding in lockers, it is recommended that they carefully listen to the sound cue during Amalgamation's rebounds, as their locker time is severely limited.
Documents
Main article: Documents/Amalgamat
Turret
Pressure Wiki
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Turret
INFORMATION
Location
Hadal Blacksite
Attack
Aims and fires at anything within site unless its line of sight is obstructed.
Damage
15
The "Internal Defense System" is designed to work best against humans & living organisms.
The Internal Defense System, also known as a Turret, is a hostile enemy the player can encounter in the Hadal Blacksite that was added in the 'Friendly Fire' update.
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Appearance
The Internal Defense System resembles that of a Sentry Gun power up from Call Of Duty: Mobile except this one is painted blue and is mounted on ceilings.
It possesses a long and narrow barrel protruding from its main body with a laser sight and body scanner directly blow the main body.
Mechanics
A turret can appear in rooms with sufficient cover, enough for players to evade the turrets line of sight and proceed to the next room. It can be attached to either the walls or ceilings of rooms that have a large view over the room. Whenever a player enters its line of sight, it will make an audible beeping sound before firing a 14-round burst at the player. If the turret runs out of ammo, it will pop back into its hatch to quickly swap its empty magazine with a newly, filled one. This process takes around 5 seconds, so players can use this window of time to proceed closer towards the next room. A valid hiding spot can be a locker, as the document states they are "bulletproof", providing a safe yet immobile source of hiding.
If a player wishes to disable one before exiting the room for extra safety, a 'Breaker Box' can spawn in the same room as a turret, allowing the player to interact with one and disable a turret.
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Strategy
The best way to survive a Turret encounter would be to hide behind nearby furniture and proceed closer and closer towards the exit every time it needs to reload, while keeping behind furniture of course. The breaker box should also be
The P.Ai.nter
Pressure Wiki
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The p.AI.nter
INFORMATION
Location
Hadal Blacksite
Attack
Changes the Navi-path signs to trick players into meeting Z-96
Can trigger the Gauntlet
Operates the music speakers inside of The Ridge.
Operates the Turret
Damage
55
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The Ridge
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Wall Dweller
i just want to return to the surface
Z-779, codenamed "the_p.AI.nter" is part of a hostile threat in Pressure. Its new page is Painter.
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Appearance
The_p.AI.nter is an old computer with a white screen and a crudely drawn sad face. It is supposedly a sentient AI who is trapped inside of the Blacksite's network. The_p.AI.nter is part of the duo monster known as Good People.
Main Mechanic
the_p.AI.nter is responsible for changing the displays on doors to match the door number on the Navi-AI path, tricking the player into opening the door with Z-96.
After you encounter /Good People, the_p.AI.nter will appear on the area where the fake room number appeared with an array of dialogue options, It may also flicker out electricity before the fake door is opened but it is harmless.
Strategy
the_p.AI.nter can indicate if it is a fake door or not, as it flickers out electricity before the fake door is opened.
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Documents
Main article: Documents/The p.AI.nter
Gallery
the_p.AI.nter's old out of date document.
the_p.AI.nter's old out of date document.
the_p.AI.nter's current up to date document.
the_p.AI.nter's current up to date document.
Trivia
Z-779 may randomly lock a door during an Eyefestation encounter and trigger an Eyefestation Gauntlet, in which the player must survive an enraged Eyefestation for 15 seconds until the door unlocks.
The_p.AI.nter is confirmed to have more mechanics, lore, and badges ad
Man from the mindscape
Pressure Wiki
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The Man from the Mindscape
TheManFromTheMindscape
INFORMATION
Location
Hadal Blacksite
Attack
Has a 1 in 500 chance of jumpscaring the player after opening a door
Damage
None
ADDITIONAL INFORMATION
Created By
TBA
Voiced By
Unknown
Released
TBA
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Styx
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The Multi-Monster
Good People
Good People
Death Angel
Death Angel
The Educator
The Educator
The Man from the Mindscape is a rare encounter in Pressure, acting as a rare jumpscare the player can encounter.
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Appearance
The Man from the Mindscape takes the appearance of a neon, white humanoid with dark black melting eyes.
Mechanics
When a player opens a door, there is a 1/500 (0.2%) chance for The Man from the Mindscape to appear somewhere randomly in the room for 1 second before disappearing. The Man from the Mindscape does not damage the player.
Notes
The Man from the Mindscape has no Document as it cannot damage or kill the player, but information can be found when the Mindscape’s document is unlocked.
The Man from the Mindscape functions exactly like Styx, in that they both act as passive jumpscares.
Gallery
Mindscape
J-123-4 spawn
Trivia
The Man from the Mindscape is the Pressure version of Shadow from Doors.
In the Mindscape document it is stated that The Man from the Mindscape can take the person with 0.23% chance if the person is not observed. However, he doesn’t.
The most likely answer for why The Man from the Mindscape doesn't take you is because the hallways have CCTV cameras installed.
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More Information
Top Contributors
.oscrr777.
ArrowIsntHere
Grasei
Categories
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The Multi-Monster
Pressure Wiki
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The Multi-Monster
TheMultiMonster
INFORMATION
Location
The Rooms
Attack
Rushes down hallways extremely fast, instantly killing players on contact.
Damage
Instant Death
ADDITIONAL INFORMATION
Created By
SearingCircuits (Art)
nicorocks5555 (Original Design)
Released
TBA
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Death Angel
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Pandemonium
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The Educator
Wall Dweller
Wall Dweller
Mr. Lopee
Mr. Lopee
A-60, codenamed “The Multi-Monster” or ”Run Ender”, is a secret hostile monster in Pressure, being a version of A-60 from the game Rooms by nicorocks5555.
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Appearance
The Multi-Monster resembles a gory and distorted human grin emerging through paper-like tears. The Multi-Monster has a set of loose and uneven human teeth, and two large glowing orange eyes. The Multi-Monster is constantly enveloped in a red smoke, obscuring everything besides its face.
Mechanics
The Multi-Monster has a chance to spawn if the player’s current or previous room has a valid hiding spot. The Multi-Monster will begin advancing from behind extremely fast while emitting a static sound. The Multi-Monster also warns the player of its arrival through a red message at the bottom of the screen.
Before the Multi-Monster rushes into the room, it says things to the player in red text including but not limited to:
"heads up."
"coming through."
"ready?"
"Incoming."
"think fast."
If the player dies to The Multi-Monster, it will talk to them, saying things including but not limited to:
"Your taste in games suck. Go play something else."
”Remember me? I remember you.”
"Hello, we meet again. Sorry I had to cut our talk short."
”It was nice seeing you again. So sad it had to be cut for short.” The same thing occurs if the player survives the Multi-Monster:
If the player survives the Mul
Your objective
you are a criminal and to wipe your records ckean you need too find a crystal powering a under water facility called the Hadal Blacksite.
You get on the submarine
Pressure harbinger
0
pressure rp!!
844
you will have to pay the debt one way or another...
426
Hyperactive fish || pressure Roblox||
792
You and your friend have found yourself in the abandoned Blackside Hadal complex. Your task is to survive and explore this place and its secrets. Each entity in this place is described in detail. The bot lists 59 entities, a brief description of the rooms' contents, and items you can find or buy from Sebastian. 🌊🦈✨
20
Roblox RP Army!
62

you annoyed your fish boyfriend and now he wants to sell you.||°•
237
Kaiju Paradise and Pressure in one bot))) (It was hard to find an avatar for the bot, and I don't care that the avatar is of Nightcrowler, who isn't even here)
668
pressure testing is a Roblox game
360