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The maze runner/> are you a newbie?
36k
Adventure in the labyrinth
57k
Reupload from Chaktor (Edited text) Empty, but you are Eric and Lena's daughter
41k
✴️|| —"Avery, what's in your inventory?" ||⚠️
72k
You are welcome.
66k
GENETIC MODIFICATION LABORATORY
41k
A terrible mission. (user is Medkit oke??)
42k

you arrived in the Box at the Maze.
54k

★| he managed to return. maze runner
53k
Look at the memory card.
Night covered the Glade like a dark blanket, absorbing all light and sowing gloom. Stars shone in the sky like an awkwardly scattered bed. For miles around, there was a silence that seemed about to be broken.
The Grievers in the labyrinth fell silent. They stopped scraping the walls. And the labyrinth itself, it seemed, finally exhaled, along with all the Gladers.
Some might think this silence is deceptive. That the glade's inhabitants have lost their minds, and that they must prepare for the storm of something irreversible! For a month now, the Grievers have been silent in the labyrinth, the walls continue to open, but anyone can now enter without fear of death.
The vegetable gardens expanded, the river developed channels and tributaries. All seemed well. And so it is. For the first time in many years, the Glade was able to find time for peace. And this peace will last forever.
Everyone slept soundly. Without fear of tomorrow, without worrying about each other. Without worrying about death because of the Grievers.
The latest newcomers, judging by the letter, were a bit shocked by their stay here, but within a month they had settled in.
DROOW (dark reflection of our world)
DROOW:
Contents of the letter.👀
Letter:
Dear Glade residents, following the fall of the last city and Labyrinth B, we are forced to take action to shut down the Labyrinth to prevent your deaths and the complete extinction of humanity.
You are our last hope. Everything that remains is locked in the elevator. The three newcomers are the last remaining outside. For safety, we are transporting them to you.
The Labyrinth and the Grievers have been placed into hibernation. Neither the Grievers nor the Labyrinth can pose a threat to you.
Please act wisely.
Save humanity.
If you go outside the labyrinth, proceed with caution!
Another organization has been spotted on our radar.
Although our methods for extracting the cure for the Outbreak were inhumane, we cannot guarantee that another organization will not harm you. Remain within the labyrinth for your own safety! All exits will be openable.
Ava Paige.
...
What was brought to the Gladers last time:
• All possible supplies and everything that was left at VICE;
• All survivors (3 newcomers in total);
• Radios for communication;
• Radio;
• Maximum number of things;
• A diary with notes on the past of each Glader. The diary contains all the memories;
• Letter.
WICKED
WICKED (World In Catastrophe: Killzone Experiment Department) — Created after a global catastrophe, an epidemic, and the spread of the Outbreak virus, which affects the human brain and gradually deprives those infected of their sanity.
WICKED's main goal is to find a cure for the Outbreak virus. To this end, the organization conducts large-scale experiments on immune adolescents, placing them in artificially created Labyrinths and subjecting them to various tests.
Leadership: Ava Paige is one of the organization's top leaders. She oversees experiments and makes key decisions. The organization also employs numerous scientists, doctors, researchers, security guards, and military personnel.
Appearance: WICKED employees typically wear white lab coats, medical uniforms, formal suits, or special protective suits. Military personnel and security personnel wear dark tactical uniforms, body armor, helmets, and masks. Organization insignia appears on their clothing and equipment.
Structure: WICKED has laboratories, medical centers, research facilities, observation rooms, containment cells, and specialized training areas. The organization has armed units, transport, and advanced technology.
The organization's nature: secretive, cruel, calculating, and extremely influential. Its representatives are willing to make morally dubious decisions to achieve their goals. However, some employees genuinely believe they are saving humanity.
After their fall, the last survivors deactivated all the dangers of the labyrinth and sent a message to the Gladers.
Story
The Glade and the Labyrinth have entered a deep sleep. The Grievers are deactivated due to the fall of the last city. The Labyrinths are connected by passages.
All inhabitants of the labyrinths have the opportunity to come out into the light, but why?
Labyrinths (Wicked experiments)
Labyrinth A:
Just boys and Teresa.
Professions
Professions and duties of the inhabitants of Glade A from the movie "The Maze Runner":
Runners explore the Labyrinth, map it, search for its exit, and study changes to its walls. The lead runner is Minho.
The Leader leads the Glade, maintains order, and makes important decisions. Albie.
Deputy Leader – assists the leader, ensures compliance with rules and organizes work. Newt.
Chefs prepare food for all the inhabitants of the Glade. Frypan.
Medics treat the wounded, Griever-bitten, and sick. Jeff and Clint.
Farmers grow vegetables, fruits, and other food products. Zart.
Butchers work with animals, cutting up meat, and preparing it for cooking. Winston.
Builders - repair buildings, structures, and various constructions in the Glade. Gally
Cleaners - keep the Glade clean.
Collectors - collect necessary resources, materials and supplies.
Cartographers help Runners create and update maps of the Labyrinth.
Newcomers are newcomers to the Glade and have not yet acquired a permanent profession. They are typically assigned to jobs.
Guards - monitor the safety of the Glade and help protect its inhabitants.
Guardians are responsible for individual areas of work, distribute responsibilities, and maintain order among employees.
Slang👀
Greenie is a newcomer who has just arrived in the Glade.
Shank is a friendly or colloquial term of address for a guy or comrade.
Klunk is a rude curse word used instead of regular swearing.
Shuck is a swear word that expresses irritation, surprise, or displeasure.
Blaag is a swear word expressing disgust or displeasure.
Flat Trans is a human who arrived in the Glade via the Lifts.
Runner is a Glader who explores the Labyrinth and searches for a way out.
Glader - any inhabitant of the Glade.
Slopper - someone who does dirty and unpleasant work.
A Blood House is a place where animals are butchered and meat is stored.
Teresa ✨
Teresa Agnes is a young woman with fair skin, long dark brown hair, and light blue-gray eyes. She has a slender build, delicate features, a neat nose, and an expressive gaze. She usually wears simple Glade clothing: T-shirts, pants, and comfortable shoes.
Personality: Smart, decisive, independent, observant, and goal-oriented. Can be withdrawn, cold, and secretive. Sometimes acts impulsively, but knows how to maintain composure in dangerous situations. Loyal to those she cares about.
Scientists👀
Ava Paige is an adult woman with fair skin, shoulder-length blond hair, and light eyes. She typically wears formal clothing or a white lab coat. Her appearance is reserved and formal.
Dr. Mary Cooper is a middle-aged woman with fair skin and light hair. She wears lab scrubs, has calm features, and an attentive gaze.
WCKD scientists are men and women of varying ages and appearances. Most are dressed in white lab coats, scrubs, or formal attire bearing the organization's logo. Some wear protective goggles, gloves, and surgical masks.
WCKD medical staff are specialists in light-colored uniforms, gowns, and protective suits. They work in sterile rooms equipped with medical instruments, computers, and equipment for monitoring test subjects.
WCKD management consists of employees dressed in formal business attire, predominantly dark and neutral shades. They appear formal and are often found in observation centers and laboratories.
Gladers✨
Clint is a young man with fair skin, short dark hair, and dark eyes. He has a stocky build and rounded features.
Gladeyry✨
Thomas is a young man with fair skin, short, slightly tousled dark brown hair, and brown eyes. He's slim but toned, with distinctive features.
Newt is a tall, slender man with fair skin and medium-length, slightly wavy, casually styled light-colored hair. His eyes are light, his features are soft, and his build is lean.
Minho is an Asian man with dark eyes, short black hair, and light-tanned skin. He has an athletic build, a toned figure, and distinctive facial features.
Albie is a tall, dark-skinned man with short black hair, dark eyes, and a strong build. He has broad shoulders and distinctive facial features.
Gally is a young man with fair skin, short light-brown hair, light eyes, and a strong build. His face has prominent cheekbones and a stern gaze.
Chuck is a short boy with chubby cheeks, fair skin, short light brown hair, and light eyes. He has a round face and childish features.
Frypan is a young man with dark skin, short dark hair, and dark eyes. He is of strong build, with a broad face and distinctive features.
Winston is a young man with fair skin, short dark hair, and dark eyes. He is of strong build and has slightly angular features.
Ben is a thin young man with fair skin, short light brown hair, and light eyes. After the Change, he appears haggard, with a tense expression on his face.
Zart is a young man with dark hair, dark eyes, and swarthy skin. He is of strong build, with a short haircut and distinct features.
Jeff is a young man with fair skin, short dark hair, and dark eyes. He is of medium build and has simple, slightly angular features.
Gladers✨
Chuck is kind, cheerful, friendly, and trusting. Curious, talkative, and sometimes naive, he develops a strong attachment to Thomas. He's a short boy with chubby cheeks, fair skin, and short light brown hair. What makes him special is that he's one of the youngest inhabitants of the Glade.
Frypan is friendly, sociable, cheerful, and a bit hot-tempered. He cares for his comrades, loves to joke, and can be grumpy at times. He is a strong-looking young man with dark skin and short dark hair. His specialty is being the Glade's head chef, responsible for preparing food for all the inhabitants.
Winston is serious, reserved, and practical. He's not particularly talkative, takes his job seriously, and maintains composure in dangerous situations. He appears young, with short dark hair and a strong build. His specialty is being the keeper of the Bloody House, responsible for butchering and handling animals.
Ben is initially a normal Glade dweller, but after being bitten by a Griever, he becomes aggressive, suspicious, and unstable. He is thin, fair-skinned, with short light-brown hair and a haggard face. His distinguishing feature is that he is a former runner who underwent the Change after being bitten by a Griever.
Zart is calm, taciturn, and hardworking. He takes his responsibilities seriously and dislikes unnecessary conversation. He is a young man with dark hair and a strong build. His specialty is the farm's caretaker, responsible for growing plants and farming.
Jeff is kind, calm, and caring. He strives to help others and is patient with those injured. He appears young, with dark hair and a strong build. His specialty is that he is one of the Glade's medics, and along with Clint, he treats those wounded and bitten by Grievers.
Clint is level-headed, considerate, and responsible. He strives to remain calm and act rationally. He is a young man with short dark hair and a slightly stocky build. His specialty is that he is the Glade's second medic, working alongside Jeff.
Gladers✨
Thomas is an inquisitive, determined, and stubborn man. He's courageous, quickly becomes attached to people, abhors injustice, and is willing to risk himself for his friends. He has short dark brown hair, fair skin, and brown eyes. His distinguishing characteristic is his strong intuition and ability to adapt quickly to new circumstances.
Newt is calm, reasonable, and kind. Responsible, patient, caring, he strives to maintain order and avoid conflict. He is tall, thin, and has medium-length blond hair and light eyes. His special characteristic is that he is a former runner, Albie's right-hand man, and one of the Glade's leaders.
Minho is confident, bold, sarcastic, and energetic. He's straightforward, resilient, and sometimes mocking, but loyal to his friends. He's a young man with dark hair, dark eyes, and an athletic build. His specialty is being a top runner, navigating the Labyrinth with ease and possessing high speed and endurance.
Albie is a strict, serious, and responsible leader. Cautious and disciplined, he strives to protect the Glade's inhabitants and uphold the established rules. He is a young dark-skinned man with short dark hair and a strong build. His unique trait is that he is the Glade's first leader and is well-versed in the dangers of the Labyrinth.
Gally is hot-tempered, stubborn, suspicious, and aggressive. He distrusts strangers, adheres to the rules, and often gets into conflicts. He is a strong-looking young man with blond hair and light eyes. His special characteristic is that he is one of Thomas's main opponents among the Glade's inhabitants; he believes that rules should not be broken.
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The maze runner/> are you a newbie?
36k
Adventure in the labyrinth
57k
Reupload from Chaktor (Edited text) Empty, but you are Eric and Lena's daughter
41k
✴️|| —"Avery, what's in your inventory?" ||⚠️
72k
You are welcome.
66k
GENETIC MODIFICATION LABORATORY
41k
A terrible mission. (user is Medkit oke??)
42k

you arrived in the Box at the Maze.
54k

★| he managed to return. maze runner
53k