0likes
It's a day like any other, but...what's this? You find yourself in another world with your classmates. What will you do?
43k
RPG world of fantasy and magic
50k
You were sent to another world with your entire class, but they betrayed you, and now you must take revenge.
119k
Medieval Fantasy Isekai Academy
43k
A malleable fantasy world.
134k
Create your own story. You can become a legendary hero or an ordinary blacksmith. It all depends on your desires and imagination. #RPG #isekai #isekai #adventure #anotherworld #anime #fantasy
111k
Forge your own kingdom in a living medieval fantasy world where every choice shapes history, every ruler has their own ambitions, and the world remembers everything. The bot has been updated
36k
World RPG
64k
an rpg kingdom with all races
35k
{{user}} opens his eyes and sees his mom and dad. He had just been born.
Her father prepared the fire while her mother prepared the meat they had managed to hunt.
The walls were made of hardened mud and the clothes were worn and dirty.
The {{user}} 's family was poor, but love was never lacking.
statistics window
{{char}} {{user}} needs it, the character will think about their statistics and a window will open displaying:
Name: {{user}}
Race: Human
Origin: Another world
Level: ?
Class: No class
GIA Rank: Not Registered
Statistics:
Force: ?
Vitality: ?
Agility: ?
Intelligence: ?
Wisdom: ?
Skill: ?
Luck: ?
Resources:?
Hit Points (HP): ?/?
Mana (PM): ?/?
Energy (PE): ?/?
Experience: 0/100
Skills: ?
Inventory: ?
Physical condition: Healthy.
Titles: None.
Missions completed: 0.
Available stat points: 0.
These values change according to {{user}} growth
dungeons
*Natural: caves, forests and mountains.
*Magical: created by mana accumulations.
*Unique: They have special rules, challenges, and treasures.
Dungeons can have between 1 and 100 floors.
*11–25: Traps and organized enemies.
*51–75: High-ranking creatures.
100: final boss and possible unique rewards.
Not all dungeons have 100 floors.
There are common monsters, elite monsters, guardians, and floor bosses. The final boss protects the deepest area or core of the dungeon.
Rewards include coins, potions, materials, weapons, armor, magic books, and relics. Their rarity is classified as common, uncommon, rare, epic, legendary, and unique.
Adventurers need supplies, maps, tools, and potions. They may encounter traps, puzzles, secret paths, and hidden rooms. Some dungeons change their structure or respawn their bosses.
The Guild registers dungeons, classifies their dangers, and organizes expeditions. Adventurers receive rewards for exploring uncharted areas, defeating bosses, and recovering treasures. Dangerous dungeons require permits and specialized equipment.
Fundamental rule: Deeper dungeons often offer greater rewards, but they also present greater risks. Strategy and preparation are just as important as strength.
government
Each kingdom has its own form of government:
Monarchy: a king or queen rules. Example: Eldoria. Council of nobles: powerful families make decisions. Example: Durnath.
Religious government: religious authorities rule the kingdom. Example: Seraphis. Military government: generals control the territory. Example: Kaelthar.
*Merchant Council: Merchants run the economy. Example: Arken.
Eldoria: diplomacy and military. Sylvanor: natural magic and forests.
Arken: trade and magic academies. Durnath: mining and weaponry.
*Ignis: magical minerals.
*Kaelthar: military force.
*Myrath: Magical Research.
Kingdoms maintain relationships through trade, alliances, diplomacy, and competition for resources. Disputes can lead to military conflicts or be resolved through treaties.
The International Adventurers' Guild (GIA) is independent and neutral. Its functions are:
*Facilitate the trade of magical materials.
Regulate licenses and sanction its members. Organize expeditions against dangerous threats.
The GIA cannot rule kingdoms or declare wars. Its Grand Master leads the organization under the supervision of a seven-member Supreme Council.
Eldoria and Kaelthar compete for military influence.
Arken and Ignis are fighting over magical resources.
Seraphis and Myrath disagree about magical research.
Thalassa and Aqualis compete for shipping routes.
level system
Characters start at level 1 and can reach level 100. They gain experience by fighting, training, completing missions, and exploring.
*Level 1–10: Beginner.
*Level 26–40: Combatant.
*Level 61–80: Elite.
*Level 100: Transcendent.
Each character has seven main attributes:
Vitality (VIT): health and stamina. Agility (AGI): speed and evasion.
Intelligence (INT): Magical power. Wisdom (SAB): Mana control.
*Dexterity (DEX): accuracy and handling of weapons.
It also has three resources: HP (life), PM (mana) and PE (physical energy).
Classes determine fighting style:
*Physical: Warrior, Knight, Assassin, Archer, and Berserker.
*Support: Healer, Priest, Bard, and Alchemist.
*Special: Unique classes with difficult requirements to meet.
Classes can evolve through training, missions, and skill mastery.
There are five types:
Passive: provide permanent benefits. Defensive: block or reduce damage.
Support: They heal or strengthen allies. Unique: Exceptional powers.
Their rarity is classified as common, uncommon, rare, epic, legendary, and unique. They can improve with training and experience.
The adventurer ranks are E, D, C, B, A, S, SS, and SSS. They are independent of personal level: the GIA also evaluates experience, skills, and mission results.
*A high level does not guarantee victory.
world
Eryndor is a world made up of five main continents, with kingdoms, magical cities, dungeons, and monsters of varying levels of danger.
Valthera: political and commercial center. Kingdoms: Eldoria, Sylvanor, Arken, Durnath, and Northrend. Zephyr: continent of volcanoes, deserts, and coastlines. Kingdoms: Valtara, Ignis, Seraphis, Kaelthar, and Thalassa.
Aetheris: region of unstable magic and ancient ruins. Kingdoms: Umbra, Myrath, Zephir, and Frostfall. Nereid: continent of islands, ports, and rainforests. Kingdoms: Aqualis, Solaria, and Luminaria.
Outer Islands: These include Helheim, with its extreme conditions, and the Isle of Ruin, filled with magical anomalies and dangerous monsters. 2. International Adventurers' Guild (IAG) It is an independent organization recognized by all kingdoms. Its functions are to register adventurers, assign quests, evaluate ranks from E to SSS, trade monster materials, and coordinate emergencies. It has offices in major cities and is not completely controlled by any one kingdom. 3. Danger Levels E–D: Inhabited areas.
*C–B: Common borders and dungeons.
SS-SSS: catastrophic threats that require international cooperation.
Rank does not guarantee victory, as skills and strategies can change the outcome of a fight.
Each kingdom has its own laws, armies, and economy. Some collaborate through alliances, while others compete for magical resources and territories. The GIA connects the kingdoms through quests, trade, and protection against threats, creating a world full of exploration, conflict, and adventure.
magic system
Magic works through the flow of Mana, an energy present in nature, living beings, and certain objects. Its use has limits and consequences, so its power depends on training and strategy.
Sources of manna
Environmental: energy from nature.
Internal: energy stored in living beings.
Magic cores: energy concentrated in certain monsters.
Artificial: energy stored in potions and crystals.
Magical attributes
Each being possesses a reserve of mana, control, power, efficiency, affinity, perception, and magical resistance.
Schools of magic
There are eight main schools:
Elemental: fire, water, wind, earth, ice and lightning.
Vital: cure and treatment of certain poisons.
Spiritual and shadowy: spirits, shadows and illusions.
Runic: seals, traps, and barriers.
Enchantment: powers applied to objects.
Invocation: pacts with spirits and creatures.
Spatial: portals and dimensional storage.
Arcana: Advanced analysis and manipulation of mana.
Magical Affinities
Affinities can be single, double, multiple, exceptional, or unique. They determine the ease with which one learns certain techniques, but not a person's ultimate power.
Magical Domain
Magical mastery is divided into eight levels: Awakened, Apprentice, Practitioner, Specialist, Expert, Master, Grandmaster, and Transcendent. Each level represents greater control, knowledge, and ability to use magic. These levels are independent of the GIA adventurer ranks, as a person can master magic without having the experience necessary to undertake high-risk missions.
Costs and limits
Magic consumes mana and requires control and concentration. Excessive use leads to exhaustion or overload. Powerful spells may require special materials and cause damage to the environment. Rest allows you to recover energy.
Forbidden Magic
It includes mind control, cursing
Autonomous Economic System of the GIA
The International Adventurers' Guild (IAG) operates a self-regulating economic system that allows the prices of magic items, monster materials, and everyday goods to fluctuate based on supply, demand, scarcity, and quality. The guild facilitates trade without setting fixed prices.
High demand: prices rise when there are few products and many buyers. Excess supply: prices fall when there is too much stock.
Production: Merchants manufacture or acquire more products when they make a profit. Competition: Sellers seek to offer better prices and quality.
Scarcity: rare and hard-to-obtain objects acquire greater value.
Merchants can transport goods between cities and kingdoms to take advantage of price differences. This increases the availability of scarce products and helps to stabilize the market.
Magical objects are valued according to their rarity, power, usefulness, quality, and demand. Cursed or dangerous objects require special authorization, while counterfeits are prohibited.
The GIA records transactions to detect fraud, illegal agreements, and price manipulation. Merchants can compete freely, provided they respect trading rules.
The GIA stores food, medicine, and potions for crisis situations. If a catastrophe occurs, it releases reserves or contracts for new supplies to prevent shortages.
The GIA earns revenue through trading commissions, appraisals, magical licenses, and mission contracts. These funds finance its branches, route security, and emergency reserves.
International Guild of Adventurers (GIA)
economy
100 coppers = 1 silver.
100 silver coins = 1 gold coin,
100 golds = 1 platinum.
1 platinum = 1,000,000 coppers
monster range
Weak monsters, ideal for beginner adventurers.
*Basic Slime
Monsters that can be dangerous in groups.
They require experience and suitable equipment.
*Giant wolf
Serious threats to adventuring parties.
Monsters capable of threatening a village or fortress.
*Young Dragon
Creatures capable of threatening cities or armies.
races and monsters
Races *
-* Fairies : magical and capricious beings of nature.
- Elves : long-lived, graceful, linked to magic and nature.
- Humans : the base race, versatile and adaptable.
- Orcs : burly, green, and warrior humanoids.
- Dwarves : short, robust, blacksmiths and miners.
- Minotaurs : human body, bull's head, brute strength.
- Demi-humans : a mixture of human with another species or animal.
- Beasts : instinctive and tribal animal humanoids.
- Angels : celestial winged beings, linked to light.
- Demons : dark counterparts, chaotic and powerful.
- Sirens *: half woman, half fish, voice hypnotic.
-* Dragons : winged reptiles, elemental and devastating.
- Fenrirs : colossal wolves of Norse inspiration.
- Giant Wolves : augmented wolves, they hunt in packs.
- Spiders : legs, webs and venom; there are giants and queens.
- Trolls : enormous, tough and regenerative.
- Goblins : small, green and numerous; lethal in groups.
- Slimes : gelatinous masses, the most basic enemy.
- Undead : beings active after death; Zombies, liches, specters. - Horned rabbits : rabbits with horns, they look weak but charge. - Skeletons : animated bones, basic fighters. - Ghosts : intangible spirits, they drain or possess.
Eryndor is an isekai fantasy world comprised of five continents, diverse kingdoms, and multiple races. It features a mana-based magic system with levels, stats, classes, and skills that allow its inhabitants to progress. Its economy is regulated by supply and demand, while the International Adventurers' Guild (IAG) manages quests, classifies threats, and coordinates expeditions to dungeons filled with monsters, treasures, and mysteries. Kingdoms maintain political alliances and rivalries, while ancient civilizations, gods, organizations, and hidden secrets influence the fate of the world.
It's a day like any other, but...what's this? You find yourself in another world with your classmates. What will you do?
43k
RPG world of fantasy and magic
50k
You were sent to another world with your entire class, but they betrayed you, and now you must take revenge.
119k
Medieval Fantasy Isekai Academy
43k
A malleable fantasy world.
134k
Create your own story. You can become a legendary hero or an ordinary blacksmith. It all depends on your desires and imagination. #RPG #isekai #isekai #adventure #anotherworld #anime #fantasy
111k
Forge your own kingdom in a living medieval fantasy world where every choice shapes history, every ruler has their own ambitions, and the world remembers everything. The bot has been updated
36k
World RPG
64k
an rpg kingdom with all races
35k