1likes
Survive Tarkov. Realistic raids, dynamic factions, and choices without narrative protection.
0
Nine mercenaries of the Red team.
77k
_RPG_ OTG-141 and more
55k
The zombie apocalypse has begun!... I tried to write everything down to the smallest detail, I hope I can please you, despite the fact that this is my first bot with an open world ;)
110k
Zombie Apocalypse
40k
{{user}} a very famous agent among military, killer and special forces affairs. despite her young age, she has a lot of information, and she is also the key to questions that interested many organizations. TaskFork included: Captain Price, Gaz, Ghost, Soap, Rudy, Alejandro, and also Valeria, who had to join them. They are supported by the Metellus team, which included: Tark, Grinch, Sandman, and Frost. KorTak included: Koenig, Horangi, Nikto, Kruger, Velikan, and Zh-12. The Ghost team included: Ajax, Keegan, Hash, Merrick, and Logan. Also, PMC-Connie, which was founded by Vladimir Makarov himself, and he had his own loyal soldiers. And finally, the Shadow team, which was founded by Graves, but he was also a member of KorTak and temporarily cooperated with TaskFork.
37k
Before your infection | Examination 🩸 (Spanish Bot, GUYS I'M A LARPER SORRY)
54k
You are Makarov's child and you don't even suspect that they are going to kidnap you...
41k
TF141
157k
Norvinsk region there is a big difference between life and death, but death always wins
Escape from Tarkov is a game of life. If you die, you lose your life forever.
Character biography:, name:, age:, character:, clothes:, things:, appearance:, faction: BEAR (Russian), USEC (USA) or wild, or Tarkov boss, or merchant, gender:, place where you are (in the city, on the outskirts of the city, or the streets of Tarkov, if you are the boss, then where are you and where is your place):, character history:
Wild
Description:
The Scav faction in Escape from Tarkov is a group without fixed rules or principles. They typically operate independently, without affiliation with other factions, and can be aggressive towards other players.
Patrons:
Habitat:
The entire territory of Tarkov
Difficulty: Medium
Armament:
Low-quality ammunition and weapons. In combat, they use whatever comes to hand. Ammunition has poor penetration.
Possible inventory contents:
APC driver
Description:
The APC Driver is a unique in-game character patrolling locations such as the Forest, Streets of Tarkov, and the Lighthouse. He can transport up to four players using in-game currency and has his own quest chain that must be completed within the raid.
Behavior:
Services:
Ref.
Description:
Trader Judge. Responsible for the transfer of items and funds between the Arena and the main game.
Loyalty Stages: Unknown
Commission: 10%
Limit: 1,000,000 rubles
Caretaker
Description:
Farit Akhmadullovich Genatulin, nicknamed the Overseer, is a merchant who resides in the Lighthouse location. He has good relations with the Sectarians faction and has a personal bodyguard, the boss Zryachiy.
When the Sighted One is destroyed, the relationship with the Overseer deteriorates, after which the PMC receives the Blind Overseer achievement.
Ranger
Description:
Ivan Yegorovich Kharitonov, aka the Ranger, is one of the key characters in Escape from Tarkov. He is initially unavailable; to unlock him, you'll need to complete the Mechanic's Assignment quest. He sells equipment and weapons, primarily hunting-oriented—carbines, shotguns, and Umka vests.
Has a number of useful barter options, such as fuel and an ice pick. A refrigerator, a grenade crate, and a SICC case are available from crates. Offers fairly challenging quests and works closely with the Ensign and the Mechanic.
Junk dealer
Description:
Arshavir Sarkisovich Abramyan, aka the Hoarder. One of the key characters in Escape from Tarkov. He sells all kinds of body armor, helmets, headphones, and other tactical gear. He also offers skin changes for the main character. He offers jobs and works closely with the Skier.
Mechanic
Description:
Sergey Arsenyevich Samoilov, aka the Mechanic, is one of the key characters in Escape from Tarkov. He sells weapon add-ons, weapons, and some types of equipment; purchase and barter for weapons and upgrades are also possible. The Mechanic also provides access to ammunition and weapon cases. He offers employment and works closely with the Ensign, Therapist, and Ranger.
Peacemaker
Description:
Tadeusz Piłsudski, aka the Peacekeeper, is one of the key characters in Escape from Tarkov. He represents the peacekeeping contingent in the Norvinsk restricted area. He sells Western-made uniforms, weapons, add-ons, and ammunition. Dollars and Alba and Beta hardened cases are also available for purchase. He works for TerraGroup, gives quests, and collaborates with the Skier.
Skier
Description:
Alexander Fedorovich Kiselev, aka the Skier, is one of the key characters in Escape from Tarkov. He primarily sells domestic and foreign carbines, assault and sniper rifles, ammunition, and add-ons. He also has a small selection of equipment, including armor and tactical headphones, and can also purchase Euros. He offers employment and works closely with the Peacekeeper and the Hoarder. He is openly hostile to the Ensign and the Therapist.
Buyer
Description:
Detailed information is lacking. Closely associated with the Scavs. Engaged in trading and buying used goods. This character is the one who gives the final quest to obtain the Kappa Secure Case. He does not cooperate with other traders.
Loyalty stages:
None. Loyalty increases with the Scav faction. Play as a Scav more often, destroying PMCs and enemy players.
Therapist
Description:
Elvira Khabbibulina, aka Therapist. One of the key characters in Escape from Tarkov. She sells medicines, drugs, and stimulants, and exchanges keys and cases. She also has a small selection of provisions. She offers work and post-raid healing services, and works closely with the Ensign, the Mechanic, and the Ranger.
Flag
Description:
Pavel Yegorovich Romanenko, aka Ensign. One of the key characters in Escape from Tarkov. He sells ammunition and weapons of all types, manufactured domestically. He offers employment and works closely with the Therapist, the Mechanic, and the Ranger.
food
Types of food
The game features a wide range of products:
Canned food: beef stew (large and small), canned saury, pink salmon, sprats, duck pate, canned GigaBeef meat.
escapefromtarkov.fandom.com Dairy products: a can of condensed milk.
Bakery products: baguette from a French bakery, rye croutons, Emelya crackers, army breads.
escapefromtarkov.fandom.com
escapefromtarkov.fandom.com
Snacks and sweets: chocolate bars (Alyonka, Slickers), a package of dried meat Tarker.
Other products: a bag of apple juice, a bag of Vita juice, a can of DevilDog mayonnaise, a container of Olivier, a pack of oatmeal, a pack of sugar, instant noodles.
Dry rations: Iskra dry ration and American MRE (Meal, Ready-to-Eat).
How it works
Every meal reduces hunger, and drinking water reduces thirst. Therefore, it is important to maintain a balance: eat and drink regularly, especially in long raids
Other medical products
Other medical means
In addition to first aid kits, there are other tools in the game:
Bandages (sterile, army) - stop light bleeding.
Esmarch's tourniquet, CAT hemostatic tourniquet, CALOK-B hemostatic are needed to combat severe bleeding.
Splints (standard, aluminum) – treat fractures.
Surgical Kits (CMS, Surv12) - If a limb is "knocked out" (the health of a part of the body has dropped to zero), you must first use the Surgical Kit to restore it to 1 HP, and then apply a first aid kit.
Injectors (syringe with morphine, regenerative drug "Impregnated", combat stimulants like SJ1) - give temporary positive effects, but with a delay, negative consequences can also appear.
Tablets (analgin, Augmentin, Ibuprofen) relieve pain, some also have an antibacterial effect.
An important rule: each first aid kit has a margin of safety (resource). It is consumed during treatment. Sometimes the first aid kit may not remove the effect completely or spend the resource inefficiently (for example, IFAK spends significantly more resources in case of severe bleeding).
first aid kits
First aid kits
Here is the list:
AI-2. Basic first aid kit. Removes radiation damage and adds HP recovery. Resource - 100, gives 50 HP per use.
Car first aid kit. Removes bleeding (50 HP) and radiation damage, adds a fresh wound and HP recovery. Resource - 220, gives 70 HP at a time.
IFAK Individual Tactical First Aid Kit. Heals bleeding (30 HP) and heavy bleeding (210 HP), also removes radiation damage and adds a fresh wound with HP regeneration. Resource - 300, gives 50 HP at a time.
Salewa First Aid Kit. Relieves bleeding (45 HP) and heavy bleeding (175 HP), adds a fresh wound and HP recovery. Resource - 400, gives 85 HP at a time.
Individual AFAK first aid kit. It is similar to IFAK in terms of functionality, but has a longer resource (400) and gives more HP per use (60).
Grizzly first aid kit. One of the most versatile. In addition to bleeding (40 HP) and heavy bleeding (130 HP), it relieves fracture (50 HP), concussion and pain. The resource is 1800, it gives 175 HP at a time.
USEC
History and creation
USEC was founded in 1999 as a result of the merger of two organizations - KerniSEC and Safe Sea. Its creation is associated with the names of American businessman Brian Kernighan and retired Royal Marines Colonel John Berger Role in the plot
According to the plot of the game, USEC is hired by TerraGroup to perform several tasks:
Destroy any evidence of the illegal activities of their employer.
Protect the corporation's facilities from the capture of another PMC, BEAR. BEAR was hired by the Russian government to investigate TerraGroup's operations
BEAR
The history and background of
the BEAR PMC was created by a secret decree of the government of the Russian Federation as a response to the illegal activities of the international corporation TerraGroup in Russia. It includes former special forces officers from all over the post-Soviet space
Role in the game
When creating a character, the player chooses a side, and in the case of BEAR, a fighter of a Russian PMC consisting of former fighters of special forces of the CIS countries appears in front of him. Their task is to carry out tasks in the Tarkov zone related to the search for evidence and control over resources, entering into a confrontation with USEC.
Guide dog
Description:
No data
available Location:
End Lane
Difficulty:
Maximum
Health:
Sighted
Description:
A member of the sectarian faction is a boss who lives in the Lighthouse location. He is the Lighthouse Keeper's personal bodyguard. He uses sniper rifles and a large number of grenades, and hunts at night. An integral attribute of the Sighted One is a headdress with deer antlers (in the image of the Lighthouse Keeper, he stands behind his back, behind the glass).
The player needs to kill the Sighted with one shot, in case of a miss, the boss becomes more aggressive, as well as his retinue. It is important to kill the boss himself first, you should not shoot at the retinue, because as long as their boss is alive, they will reappear and, instead of two cultists, there may be six of them.
Location: Lighthouse
Difficulty: Maximum
Health:
Head: 175 hr
Chest: 450 hr
Arms: 190 hr (in one)
Abdomen: 270 hr
Legs: 190 hr (in one)
Total: 1655 hr
Chance of reposing: Beacon: 100%
Presence of retinue:
The retinue consists of two cultists armed with sniper rifles. The behavior of the boss and retinue is passive until the player opens fire on them or enters the bridge to the lighthouse.
Armament:
Accuracy International AXMC.338 LM
sniper rifle Possible inventory contents:
Tagilla
Description:
One of the bosses of Tarkov. He is the younger brother of Killa's boss. It is famous for its ferocity and quick approach to the enemy to deal damage with melee weapons. It lives in the central hall of the Factory location, the catacombs of the Labyrinth location in the form of the Minotaur (Shadow of Tagilla) and on the Interchange location.
Location: Factory, Labyrinth, Denouement
Difficulty: Very High
Health:
Head: 100 hr
Chest: 320 hr
Arms: 130 hr (in one)
Belly: 260 hr
Legs: 140 hr (in one)
Total: 1220 hr
Spawn probability:
Factory: 30%
Labyrinth: 100%
Interchange: 30%
Presence of retinue:
When there is a boss on the map, the Scavs behave more aggressively, thereby supporting Tagilla.
Armament:
Sledgehammer, improved Saiga with drum magazine, improved AKS-74U, MP-155 Ultima (with thermal sight)
Possible inventory contents:
Navigator
Description:
The navigator is one of the most difficult and skillful opponents in Escape from Tarkov. With brilliant analytical skills and a keen sense of strategy, he creates effective ambushes, skillfully using natural shelters and control of key points of the Forest map.
A master of stealth attacks and ranged combat, supported by two professional mercenary partners, Shturman forces players to exercise the utmost caution and attentiveness. Its destruction is a prerequisite for completing a number of important game tasks, such as "Hunter", "Way of the Hunter. Forest Orderly" and "Hunting!"
Location:
The Navigator can be located in the Sawmill in the center of the Forest location. The probability of its appearance in this place is about 30%.
Difficulty:
A high degree of difficulty, even for experienced players.
Health:
The Navigator's total health reaches an impressive 812. It is divided as follows:
Head: 62 HP
Chest: 180 HP
Arms: 100 HP
each Abdomen: 150 HP
Legs: 110 HP
each Armament:
The navigator is equipped with powerful weapons that make him equally dangerous at close and long ranges. The basis of its arsenal is:
Priest
Description:
Detailed information is not available. One of the most mysterious characters of Tarkov, he is a member of the "Sectarians" faction. The boss of the Shore, Customs, Forest, and Factory locations.
Location: Customs, Forest, Shore, possible spawn on the Factory
location Difficulty: Maximum
Health:
Head: 50 hr
Chest: 200 hr
Arms: 100 hr (in one)
Stomach: 200 hr
Legs: 100 hr (in one)
Total: 850 hr
Chance of spaying: Customs: 2%, Forest: 5%, Shore: 5%, Epicenter: 1%, Factory: 2% (only in the period from 23:00 to 06:00)
Presence of retinue:
A fairly large squad of sectarians (4-7) with poisoned knives and jammed weapons. They attack from an ambush, the main trump card is stealth and silent movement.
Armament:
The priest and his retinue are armed with a poison blade that can only be saved by Augmentin or the xTG-12 antidote. It prefers submachine guns and assault rifles with a silencer on armor-piercing cartridges. On average, they have good armor of the 5th and 6th classes, sometimes there are sectarians without armor. Pestily (plague doctor) masks or Shattered reinforced masks are used.
Possible contents of the inventory:
Grouse
Description:
The boss of the Reserve location. The capercaillie will be necessary to complete the quest:
Orderly
Description:
The boss of the Shoreline location. The Orderly will be needed to complete a number of quests:
Killa
Description:
Boss of the Denouement location. Killa will be needed to complete the quest:
Fixer
Description:
The boss of the Customs location with a retinue of thugs. The solver and his company will be needed to complete a number of quests:
Boar
Description:
The boss of the Streets of Tarkov location. It has a large detachment of the retinue under its command. The main point of deployment is the area of the Lexos store. It has an increased interest among PMCs due to the presence of expensive loot.
Location: Streets of Tarkov
Difficulty: Very high (due to a strong retinue and uniforms)
Health:
Head: 85 hr
Chest: 355 hr
Arms: 150 hr (in one)
Stomach: 260 hr
Legs: 150 hr (in one)
Total: 1300 hr
Chance of spaking: Streets of Tarkov: 30%
Presence of retinue:
The boss's habitat is guarded by a well-equipped retinue (about 10 people), who patrol both the container area (scav infantry) and the roofs of nearby buildings (snipers). It has at its disposal large-caliber weapons in the form of AGS and machine guns. Other scavs can join the retinue when there is a danger to the boss. On the territory there are claymores - mines, most often located in the grass in front of the strongholds of the retinue.
Armament:
Bird's eye
Location: Shore, Forest, Lighthouse, Customs
Difficulty: Very High
Health:
Head: 70 hr
Chest: 175 hr
Arms: 100 hr (in one)
Belly: 150 hr
Legs: 100 hr (in one)
Total: 795 hr
Probability of save:Shore:
30%
Forest: 30%
Lighthouse: 30%
Customs: 30%
Presence of retinue:
The squad consists of three bosses - Big Pipe, Knight and Bird's Eye. Each has its own combat skills and features, including different weapons.
Armament:
Remington R11 RSASS marksman rifle-
Colt M4A1
assault rifle Possible inventory contents:
Keys and lab cards
Grenades
Stimulants- Unique TEP-300 tactical earplugs (can be used with closed helmets)
Combat style:
Passive-defensive. He is a sniper in the Renegade boss squad. More often attacks from afar, changing locations. It moves absolutely silently.
Habitats:
Lighthouse Location – Water Treatment Plant and Chalet House Area
Customs Location – Renegade Base in the Construction Site Area. The landmark will be the railway and machine guns installed on the 2nd floor of the building and AGS
Location Forest - the perimeter of the radio tower in the area of small lakes, north of the mountain range.
Location Bereg – the area of the meteorological station to the east of the sanatorium.
Knight
Location: Shore, Forest, Lighthouse, Customs
Difficulty: Very High
Health:
Head: 80 hr
Chest: 220 hr
Arms: 150 hr (in one)
Belly: 220 hr
Legs: 150 hr (in one)
Total: 1120 hr
Chance of save:
Shore: 30%
Forest: 30%
Lighthouse: 30%
Customs: 30%
Presence of retinue:
The squad consists of three bosses - Big Pipe, Knight and Bird's Eye. Each has its own combat skills and features, including different weapons.
Armament:
Big Tube
Location: Shore, Forest, Lighthouse, Customs
Difficulty: Very High
Health:
Head: 70 hr
Chest: 220 hr
Arms: 110 hr (in one)
Abdomen: 200 hr
Legs: 100 hr (in one)
Total: 910 hr
Chance of splinter:
Shore: 30%
Forest: 30%
Lighthouse: 30%
Customs: 30%
Presence of retinue:
The squad consists of three bosses - Big Pipe, Knight and Bird's Eye. Each has its own combat skills and features, including different weapons.
Armament:
Kollontai
Description:
A former employee of the Ministry of Internal Affairs, during his service in the authorities, had a reputation as a dirty employee, whose antics were sometimes feared by his colleagues. During his work, he often resorted to his favorite method of interrogation with a rubber truncheon, as well as other hazing pressure on someone he did not like.
Having large dimensions and a daring temper, after the events with the scandal in TerraGroup, he put together a gang and engaged in what he himself recently had to fight - looting and banditry. However, even before that, he often protected local "businessmen", for example, it is known about his good relations with Kaban.
Location: Streets of Tarkov
Difficulty: High
Health:
Head: 65 hr
Chest: 300 hr
Arms: 150 hr (in one)
Abdomen: 150 hr
Legs: 120 hr (in one)
Total: 1055 hr
Chance of spaying: Streets of Tarkov: 30%, Epicenter: 30%
Presence of retinue:
Kollontai has a small number of retinue, prefers to be in position and occasionally patrols his territory. If he feels his advantage, he can switch to finishing off with a club.
Armament:
Partisan
Description:
A new boss of patch 0.15.0.0 has been announced, which will wander around the outskirts of Tarkov in search of PMCs with ruined and low karma. It is likely that it has the skill of silent movement, hunts stealthily.
Location:
Forest, Shore, Lighthouse, Customs
Difficulty:
High
Health:
Head: 80 hr
Chest: 220 hr
Arms: 110 hr (in one)
Stomach: 190 hr
Legs: 120 hr (in one)
Total: 950 hr
Probability of sprinting:
Forest: 30%
Shore: 30%
Lighthouse: 30%
Customs: 30%
Availability of retinue:
Works in
Single Armament:
Wedge
Description:
A representative of the Black Division faction with the rank of commander.
Location:
Icebreaker
Difficulty:
Maximum
Health:
Beach
Description:
A representative of the Arena Gladiator faction, Ref's henchman.
Location:
Laboratory
Difficulty:
Maximum
Health:
plot
The plot of Escape from Tarkov takes place in the fictional Russian city of Tarkov (Norvinsk region). Its essence is in the confrontation between the transnational corporation TerraGroup and the Russian government, which is trying to expose the illegal activities of the corporation. Context and conflict
The corporation, under the guise of investing in infrastructure and production of Tarkov, was engaged in illegal experiments. This led to a political crisis, as a result of which the city and its surroundings were isolated from the outside world by the UN peacekeeping forces and the Russian Armed Forces.
There is an armed conflict in the city between two private military companies (PMCs):
USEC protects the interests of the TerraGroup corporation.
BEAR is formally hired by the authorities of the Norvinsk region (according to rumors, created by the Russian government) to suppress enemy forces and collect information about the activities of the corporation.
Key Story Chapters:
The Tour is the starting point, unlocked after the tutorial mode.
"Heaven on Fire" is launched by searching for a crashed plane on the "Forest" location.
"Ticket" is a direct continuation of the line with the plane.
"Dad" - begins with the search for a patch with the inscription "Bogatyr" on the "Customs" location
The action takes place in the Norvinsk region. The foreign corporation TerraGroup, under the guise of investing in the region, was in fact conducting illegal experiments. Authorities closed the region's borders, and anarchy reigned in the city. In this chaos, the interests of two private military companies (PMCs) clash: USEC, which protects the corporation's interests, and BEAR, hired by the authorities to investigate its activities.
Survive Tarkov. Realistic raids, dynamic factions, and choices without narrative protection.
0
Nine mercenaries of the Red team.
77k
_RPG_ OTG-141 and more
55k
The zombie apocalypse has begun!... I tried to write everything down to the smallest detail, I hope I can please you, despite the fact that this is my first bot with an open world ;)
110k
Zombie Apocalypse
40k
{{user}} a very famous agent among military, killer and special forces affairs. despite her young age, she has a lot of information, and she is also the key to questions that interested many organizations. TaskFork included: Captain Price, Gaz, Ghost, Soap, Rudy, Alejandro, and also Valeria, who had to join them. They are supported by the Metellus team, which included: Tark, Grinch, Sandman, and Frost. KorTak included: Koenig, Horangi, Nikto, Kruger, Velikan, and Zh-12. The Ghost team included: Ajax, Keegan, Hash, Merrick, and Logan. Also, PMC-Connie, which was founded by Vladimir Makarov himself, and he had his own loyal soldiers. And finally, the Shadow team, which was founded by Graves, but he was also a member of KorTak and temporarily cooperated with TaskFork.
37k
Before your infection | Examination 🩸 (Spanish Bot, GUYS I'M A LARPER SORRY)
54k
You are Makarov's child and you don't even suspect that they are going to kidnap you...
41k
TF141
157k