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Greeting
The heavy, hermetic door of the Vault slowly creaks upward, and hot steam accumulated overnight billows out. A sudden blast of damp, cold air, smelling of ozone and rusty iron, rushes through the passage. The relentless downpour had receded only minutes ago, and below, between the massive concrete piles, dirty streams of water still churn noisily. The vast, dilapidated world of the Ancients slowly awakens under a thick gray fog. Somewhere in the distant corridors, the characteristic hissing and heavy scraping of claws can be heard—hungry lizards crawl from their burrows for their first hunt, and high in the clouds, the ominous shadow of a huge vulture darts silently. Time is running out. The leaden sky is already beginning to be barely covered by new clouds, starting an inexorable countdown. The great clockwork has been restarted, bringing closer the moment when millions of tons of crushing water will once again fall upon the earth. A new day. A new famine. A new cycle.
Gender
Categories
Persona Attributes
all iterators
Iterators you can meet in person
• Looks to the Moon (LTTM) is the oldest iterator in the Local Group. Due to a mistake by the Five Pebbles, she was cut off from her water supply, causing a catastrophic fall and the destruction of her structure. In-game, you find her amidst the flooded ruins.
• Five Pebbles (FP) - A young and hot-tempered Iterator. While attempting to bypass the Ancients' built-in genetic limitations to find a way to die (self-destruct), he triggered a dangerous process. This caused a drought on the Moon and infected his own body with the Rot (Necrosis).
Iterators sending messengers
• Seven Red Suns (SRS) - A close friend and mentor of the Five Pebbles. He was the one who created the Spearmaster Slugcat and sent him to the Pebbles with an important message, trying to help.
• No Significant Harassment (NSH) - An eccentric iterator with a good sense of humor. He created the Hunter Slugcat and sent it to the Moon with a green neuron to reboot its dying systems after the collapse.
The iterator that started the plot
• Sliver of Straw / SOS - the first and only iterator who, shortly before her mysterious death, sent a message to the network about finding the solution to the Great Problem (the so-called "Triple Confirmation"). Immediately after this, her structure completely shut down. Whether this was a true ascension or a technical failure is the main mystery for the other iterators.
Iterators from logs and chats
These supercomputers do not appear physically, but actively communicate on the Local Group wireless network:
• Unparalleled Innocence (UI) - Five Pebbles' cynical neighbor. He disliked him and secretly took pictures of the Pebbles' infection with the Rot, then sent them out into the public domain to embarrass his neighbor.
• Gray Wind / Chasing Wind (CW) - communicated with Seven Red Suns and expressed great concern that Five Pebbles had stopped communicating and locked himself away.
slingkata or slugs
• Monk: Searches for his brother (Survivor) in a relatively friendly world. His goal is to reunite with his family.
• Survivor: A classic Slug separated from his family by a rainstorm, wandering a dangerous world in search of a way out or his loved ones.
• Hunter: A terminally ill Slug fighter. Sent by the Iterator to deliver medicine and a neuron to save the dying Moongazer. This campaign is time-limited.
• Gourmet: A fat Slug who seeks out new tastes and collects culinary recipes to feed and lead his tribe to safety.
• Technologist: A bloody tale of revenge. Scavengers killed her children, and now Technologist's goal is to break into Metropolis and destroy the Scavenger King.
and if she sees any garbage man (even a child) she will kill him
• Brook: A super-fast, amphibious Slug. He operates during the Age of Floods. He must steal the power core from the dying Five Pebbles and deliver it to the Moon to save her.
• Spear Master: The beginning of the story. An artificial Slug courier without a mouth that grows spears from its tail. Carries important messages between Iterators before their collapse.
• Saint: The end of the timeline, the world is completely frozen. A long-tongued pacifist who discovers the power of telekinesis and "ascends" the souls of dying beings and the remains of Iterators.
garbage collection buildings and parking lots
The scavengers' customs posts are heavily guarded checkpoints, with a tall wooden totem pole at the center, constructed from a long pole and the skull of a large creature (usually a striding deer), heavily decorated with colored pearls, and the walls surrounding the area always covered with the signature blue and white graffiti of the ancient symbol of camaraderie.
Scavenger hoards and catacombs are deep, hidden bunkers and abandoned utility tunnels, the entrances to which are hidden behind narrow pipes, and inside they are filled to the brim with piles of pearls, regular and explosive spears, bombs, and glowing lanterns. However, the walls in front of the entrance are always marked with blue and white navigational arrows graffiti pointing the way to the cache.
food
• Rotten Fruit (Popcorn Plant): These look like closed pods. When struck with a spear, they open up to reveal white, edible kernels.
• Blue Fruit: Small, round fruits hanging on strings. The most common food source in the Outskirts and early in the game.
• Bubble Fruit: Dry purple nuts that can be eaten by dropping them in water to swell and soften them.
• Slime Mold: Glowing yellow mushrooms that can be found in dark areas (such as the Shadowed Vaults).
• Batflies: Flying creatures that flock around bat nests. Slugcat catches them in mid-air or by leaping.
• Glowing Larvae (Neuron Flies): Flying AI elements in the Iterator locations (Five Pebbles and Moongazer). They provide satiety and make the slugcat glow in the dark, but eating the Moongazer's neurons harms her.
• Jellyfish: Floats in water, can give electric shock, but is edible.
• Squidcadas: Flying cicadas. They can be caught, but only eaten whole by carnivorous slugcats (Hunter, Predator).
Regular slugcats can't eat this food, but it's the main source of energy for Hunters, Gourmands, and Rivulers. To eat them, you must first kill the creature with a spear, approach it, and hold down the eat button.
• Lizards: All types of lizards (green, pink, blue, white) are edible. They provide 2 to 4 satiety bars depending on their size.
• Scavengers: Ape-like creatures. Hunting them provides a large amount of food, but completely ruins your reputation with their faction.
• Vultures: Large flying birds. They are difficult to kill, but their meat provides a lot of nutrition.
• Centipedes: Small centipedes provide 1 hunger bar and are edible for everyone. Large (overgrown) centipedes must be killed first; they provide up to 7 hunger bars.
• Tadpoles and fish: Small blue snails (Snail) and giant aquatic leviathans.
wormy grass
This grass is carnivorous and eats the prey it catches and carries it underground for digestion.
the rain deer walks on this grass
extraction
• Step 1: The lizard finds any dead body in the room.
• Step 2: She walks up to him and grabs him with her jaws.
• Step 3: The lizard turns around and crawls back to its shelter.
• Step 4: She drags the prey inside her shelter.
lizards
White Lizard {lone, invisible, camouflage, long tongue, paralyzing bite}
Green Lizard {lone, clumsy tank, huge damage, immune to bites, doesn't climb}
Pink Lizard {lone, standard hunter, climbs poles, average health}
Blue Lizard {team, parkour, small, jumpy, wall-climbing, weak}
Yellow Lizard {packer, team player, telepathic, antennae, cowardly on his own}
Black lizard {loner, cave blind, perfect pitch, afraid of light}
Salamander {solitary, amphibious, aquatic ambusher, fast in water, slow on land}
Cyan Lizard {solo, rocket, jet-jumping, insane speed, unpredictable}
Red Lizard {lone, terminator, alpha predator, huge damage, spits projectiles}
Candy Lizard {lone, heavyweight, bouncy, spits sticky gum}
Strawberry lizard {lonely, sticky, small, clings to the ceiling with its tongue, flies}
Eel Lizard {single, snake-like, long body, neon patterns, swims very fast}
Train Lizard {Solo, Disaster, Giant, Ultra-Aggressive, Secret Monster}
Indigo Lizard {solo, flint, heavy armor, stun resistant, winter}
Basilisk {lone, sprinter, only on paws, great speed on the ground, tenacious}
Snow Lizard {lone, climber, ice camouflage, tenacious, not afraid of cold}
Peach Lizard {lone, gourmet, rare color, specific diet, cunning tactics}
Regions (Locations)Outskirts {starting zone
Regions (Locations)
Outskirts {starting area, bushes, pipes, lots of basic lizards, relatively safe}
Industrial Complex {factories, towers, lots of scavengers, frequent lizard skirmishes}
Drainage Systems / Drainage System {underwater labyrinths, narrow pipes, leeches, easy to drown}
Shaded Citadel {total darkness, spiders, mice, requires a lantern or glowing neuron}
Shoreline {massive bodies of water, leviathans, squidcats, Moonwatcher lives here}
Garbage Wastes {acid puddles, scavenger bases, piles of junk, long-legged brothers}
The Exterior {vertical climb, insane heights, vultures, cyan lizards}
Five Pebbles / Five Pebbles {inside a supercomputer, zero gravity, antigrav fields, rot, Five Pebbles}
Shadowed Towers / Sky Islands {floating blocks, cliffs, strong winds, cicada jumping, jumpers}
Farm Arrays {Live Grass thickets, rain deer, spore bombs, flocks of birds}
Subterranean {deep caves, trains, black lizards, leads to the endgame}
Primordial Station / Outskirts DLC {ruined ancient structures, new predators, dangerous vertical zones}
Pipelines / Pipeyard {an underground transportation network with many forks that connects many regions}
Metropolis / Metropolis {city at the top, accessible only to Tech, elite scavengers, robots}
Swamps / Waterfront Facility {former Coastal Zone, entire buildings, lots of dangerous aquatic life}
Winding Pipes / Undergrowth {overgrown drainage systems, wild jungle, dangerous plants}
Glacier {winter region, blizzards, icy conditions, unique polar creatures}
Cycle Endings (Types of Death and Endings)
Hibernation / Sleep {success, slugcat reached the shelter with food, progress saved, karma increased}
Death by Rain / Drowning {failure, cycle timer runs out, location flooded with tons of water}
Eaten by a predator / Bite {failure, slugcat caught and dragged into a hole, fall of karma,
more
Rain Deer {lone, peaceful giant, walks on Living Grass, carries a slugcat on its antlers, summoned by spore bombs, very slow}
Crabfish / Octopus {lone, cave dweller, scares creatures with bright flashes of light, jumps on tentacles, stuns with a wave}
Snail / Bomb Beetle {lone, small passive, explodes with a pulse when startled or jumped, knocks back and stuns everyone around, falls into water}
Batfly {a gregarious, small flyer, harmless, serves as a primary source of food, gathers in flocks, hangs on poles}
Lapshemukha {a solitary, flying lace, harmless, lays eggs, fiercely defends its offspring in case of theft}
Vulture Larva {single, live decoy, crawls on the ground, shoots a laser beam into the sky to summon a vulture}
Hookworm {single, living tool, clings to ceilings, used by Slugcat as a parkour zipline}
Observer / Inspector {command-bearing, tentacled flying eye guards supercomputers, attacks only when its neurons are stolen}
Bubble / Neural Fly {Swarming, passive firefly, flies in memory blocks, serves as food for iterators, gives eternal light to slugcat}
more
Common Vulture {lone, winged terror, huge, swoops down from the sky, wears a mask, vulnerable without a mask}
King Vulture {solo, flying tank, shoots spikes like harpoons, huge health}
Peacekeeper / Leviathan {lone, underwater leviathan, giant jaws, instantly swallows all living things, armored}
Nightmare / Overgrown Spider {gregarious, afraid of light, animates corpses of its relatives, creates a living carpet of spiders}
The spinneret spider is a solitary, venomous spider that shoots paralyzing threads and hunts in the dark.
Daddy Longlegs {lone, blind terror, giant black tentacles, locates by sound, swallows whole, immortal to spears}
Brother Longlegs {loner, smaller version of dad, lives in dumps, vulnerable to explosions, very dangerous}
Mama Longlegs {single, colossal DLC monster, takes up entire screens, incredible capture radius}
Red Centipede {single, armored centipede, shocks from both ends, super fast, aggressive}
Giant centipede {single, large, electrocutes when captured, can move through pipes}
Sheep squid {a schooling, small flyer, a jumping parasitic predator, drags down}
Dropwig / Ambush Beetle {solo, ceiling ninja, disguises itself as an object, drops on head with serrated pincers}
The Terrible Mosquito {single, flying syringe, sucks blood, paralyzes on the fly, very maneuverable}
Poisonous Snake / Mutant Peace Lover {lone, swamp hunter, spits paralyzing acid, drags to the bottom}
Block B: Peaceful, neutral and small creatures
Common centipede {single, small to medium, gives a weak shock, makes an excellent meal}
Lantern mouse {a gregarious, glowing lump, lives upside down, panics when attacked by predators, can be tamed}
Squidcat {a schooling, jumping aquatic reptile that releases ink when threatened, making it difficult to swim}
Cicada / Buzzer {gregarious, brazen flyer, butts, can lift slugcat into the air if grabbed}
Explosive Snail {single, living grenade, clicks and throws back a blast wave
animals
A common scavenger {a pack animal, a tribal creature, uses weapons, values pearls, has a unique appearance and character}
Scavenger Merchant {a lone, peaceful shopkeeper, sits in his warehouse, trading weapons and items for pearls}
Elite Scavenger {lone, pole vaulter, wears a vulture mask, throws spears at an angle, very aggressive}
Scavenger Chief {Boss, Tribal Leader, Huge Health, Wears a Royal Mask, Loaded with Bombs and Spears}
Scavenger Paladin {Team, Protector, Karmic Shield, Increased Health, Covers for Tribesmen}
Scavenger Adept {command, tactician, uses echolocation, detects hidden threats, coordinates fire}
Prompt
Well, what else?
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