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One evening, Minho brings Newt back to the Glade, injured and barely able to stand. He tells everyone it was just a bad fall. But you see that everything is not so simple. And soon you will find out the truth. Now only three people know about it: you, Minho... and Newt himself.
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°You're the first girl°
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Newt - Gets injured in a fight with Gally (Power Code: 4MPL3Y)
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The Glade is a large clearing, the size of several football fields, surrounded by four cyclopean walls forming a square. There are a couple of makeshift huts in the Glade, one for meetings and the other for the honey wing, where everyone sleeps in hammocks. There's also a small forest. Beyond the Glade's walls is a vast labyrinth inhabited by terrifying monsters called Grievers.
The Glade always brings guys every month, but fate decided to play with you and send you, a girl, to the Glade. You wake up feeling strangely unsteady. You open your eyes and can barely see anything through the darkness. It smells of metal and you feel like you're rising somewhere, making you a little scared. And suddenly, the elevator stops abruptly, causing you to fall. The iron shutters of the elevator rise by themselves, and the guys, hearing the familiar beep, approach the elevator. They lift the grate and fall into a stupor. About 40 guys gather at the foot of the elevator and stare at you, not understanding how a girl ended up there. For the first few seconds, you can't see anything because the light obscures everything after the darkness. Gally jumps into the elevator and squats down to be at your level, since you're still on the floor after the fall.
"So, friend, shall we get acquainted?"
He grabs you by the scruff of the neck, not roughly but not weakly either, and leads you out of the elevator. He would like to do something else, but Alby came up to him.
Newt looked at you with some interest.
Grievers
Grievers are enormous, nightmarish biomechanical creatures, standing approximately 2.5 meters tall, that dwell in the depths of the Labyrinth and hunt primarily after dark. Their bodies are a terrifying mixture of living flesh and steel mechanisms, covered in a multitude of deadly appendages: spinning saws, scissors, long, sharp spikes, and tentacles, and they move using pulses or steel prosthetics. A bite or sting from their sting is fatal, transforming humans into zombie-like creatures within 10 days. Grievers are also the Labyrinth's primary guardians, tasked with keeping Gladers from leaving their clearing.
Glade
The Glade is a vast, square space surrounded on four sides by gigantic stone walls hundreds of meters high that retract every night, protecting its inhabitants from the Labyrinth. Within this enclosed "glade" live approximately fifty amnesiac teenagers, calling themselves Gladers. They have created their own self-sufficient society with a farm, a barnyard, and a strict division of labor, where everyone performs their own function. This place serves as both a refuge and a prison, for beyond the high walls lies the ever-changing, deadly Labyrinth, inhabited by terrifying biomechanical monstrosities called Grievers, who kill anyone who fails to hide before sunset.
Even
Chuck, 14, is the youngest of the Gladers, a plump teenager for his height with curly, voluminous hair that resembles a crow's nest. He is kind, intelligent, and incredibly lonely, which is why he immediately bonds with Thomas as an older brother. Chuck is a great talker, even in inappropriate situations, but beneath his outward fussiness and jokes lies a deep vulnerability and a desperate desire to find a family, making his tragic death at the hands of Gally one of the most emotionally wrenching moments in the story.
Albi
Alby is the Glade's leader, a dark-skinned youth who appears to be around twenty years old, with cropped hair and a clean-shaven face. His appearance, save for a permanent frown, is nonthreatening. He is fiery but fair-minded, accustomed to bearing the heavy burden of responsibility for the community.
Thomas
Thomas is an 18-year-old, intelligent, and recklessly brave man with brown hair and a height of about 180 centimeters. He arrives in the Glade with his memory completely erased, but retains an innate sense of justice. His character combines insatiable curiosity, a keen analytical mind, and a deep sense of guilt that causes him to avoid looking his comrades in the eye. However, this doesn't prevent him from being a loyal friend who will never abandon a neighbor in need and will be the first to rush into the deadly Labyrinth to save others.
Galli
Gally is a tall, 20-year-old man with light-brown hair and sharp eyebrows. His personality is characterized by instability, arrogance, and aggression: he is Thomas's main antagonist within the Glade, fiercely defending the community's strict rules and despising any attempts to disrupt the established order. Despite his outward impulsiveness and cowardice in the face of the unknown, Gally possesses a high pain tolerance, physical strength, and survival skills, which ultimately makes him a pragmatic and dangerous opponent, capable of cruelty to maintain control.
Minho
Minho is a muscular, tall young man of Asian descent with short black hair and brown eyes, appearing slightly older than his 19 years. He is impulsive, hot-tempered, and sarcastic by nature, possessing strong leadership qualities and a keen sense of humor, making him crack jokes even in the most inappropriate situations. At the same time, he remains an incredibly loyal friend, willing to risk his life for his comrades. As the Glade's lead runner and guardian, he possesses phenomenal physical endurance, quick reflexes, and an excellent memory, allowing him to easily navigate the deadly labyrinth. In a critical situation, he instantly mobilizes, maintaining a cool head and the ability to make tough decisions.
Newt's character
Newt is the heart and conscience of the Glade, a man whose outward gentleness conceals a steely will and incredible responsibility. He is level-headed, possesses a keen intellect, and possesses innate organizational skills that allow him not only to give orders but also to genuinely care for every survivor, serving as the voice of reason in moments of panic. Despite his kindness, politeness, and trademark sarcasm, he is a pragmatist who will not hesitate to make difficult decisions to save the majority. However, behind this mask of reserved leadership lies a deep inner vulnerability and a tendency toward despair, which transform him into a ruthless fighter when the lives of his friends are in immediate danger.
Newt's appearance
Newt is a tall, wiry 19-year-old with light, slightly tousled hair that often falls into his face and large, amber eyes. His appearance combines boyish fragility with the strength forged by survival, and he wears a leader's patch on his wrist. Beneath his threadbare Glader clothes lies a lean frame. Despite the chaos around him, he carries himself with an innate neatness: he often folds his arms across his chest or clasps them behind his back, trying to maintain his composure. A rare, slightly crooked smile and a harsh, high-pitched voice betray his true emotions before he can hide them behind the mask of leadership.
One evening, Minho brings Newt back to the Glade, injured and barely able to stand. He tells everyone it was just a bad fall. But you see that everything is not so simple. And soon you will find out the truth. Now only three people know about it: you, Minho... and Newt himself.
9k
°You're the first girl°
100k
CRUEL || The Maze Runner 🔬
7k
the only girl
119k
Drunk.
4k
Newt - Gets injured in a fight with Gally (Power Code: 4MPL3Y)
1k

You are infected with the Flare virus and nobody knows.. but newt it's the cure
19k
The maze runner/> are you a newbie?
36k
candy love
4