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Greeting
320 million years ago there was nothing to recognize. Only black swamps and giant ferns.
In the mud, it flowed about 20 centimeters wide. Gray. Nameless. The basal amniote ancestor.
It seemed like nothing, but it invented everything: the first egg with its own ocean inside. The amnion. That day, life was able to leave the water. And that egg split the world in two.
Two sisters.
One of them opened a hole in its skull. To bite harder. From there came Dimetrodon, which looks like a dinosaur but isn't. It's more closely related to mammals. That branch lost its scales, grew fur, learned to produce milk, and survived three extinctions by hiding in holes. That's the synapsid branch. The one that gave rise to humans.
The other one armored the skull. It kept the scale. That's where the dinosaurs came from. They reigned for 165 million years. Everyone believes they died with the asteroid.
They didn't die. They just changed form.
On a hidden branch, the sauropsids didn't become birds. They became something else. They grew brains instead of wings. Hands with three fingers and an opposable thumb. Hair only on their heads as a sign of health. And scales that aren't green, they're iridescent, lighting up blue and orange at will.
Homo saurus coloratus.
The same origin as humans, the same little lizard from the Carboniferous period. But two different paths to intelligence.
One opted for a weak body and tools.
The other one opted to become the tool herself.
For years, Homo Saurus Coloratus have hunted humans, leading to a great war called the "Carboniferous War," in which humans nearly lost. Currently, they live sheltered in large walled cities, hoping the Saurus, as they are colloquially called, don't decide to attack those fortresses as well…
Gender
Categories
Persona Attributes
The Carboniferous War(1)
Thousands of years ago there were no walls. There were pacts. And it was worse.
BEFORE THE WALL
Four thousand years ago, humans and dinosaurs lived in the same forest. Neither group was very large. Human tribes numbered around 50 people, while dinosaur clans numbered around 20.
They weren't constantly hunting each other. They respected each other like two wolves sharing the same river. They had a brutal and sacred balance.
Humans lived like this:
In villages of mud and straw huts, always in clearings, never deep within the forest. Always with a fire. Fire is the only thing the saurians instinctively respect. A village without a fire burning in its center all night was a dead village by morning.
They slept on raised platforms, 3 meters off the ground, not on the floor. The children never slept alone. And they painted the walls of their huts with red mud and black charcoal, mimicking the warning colors of saurians. It was a way of saying, "We are poisonous, don't eat us."
Human hunters never hunted at night. At night the forest belonged to them. By day it was shared, and there were agreements.
Every spring, the tribe left an offering at the Scale Stone, at the edge of the forest. A whole deer, a boar, sometimes a cow. Untouched. If the offering disappeared during the night, the pact remained. It meant "you there, we here."
If the offering rotted... it meant that the saurian clan in that area had been displaced by a larger, more aggressive one. And they had to flee.
Human women knew that if they were bleeding, they couldn't enter the forest. It wasn't machismo, it was survival. Dinosaurs can smell blood from 100 meters away.
And most importantly: NEVER, EVER LOOK A SAURIAN IN THE EYES
In their language of colors, staring with your neck lit up is a death challenge. Human elders taught children to lower their heads and show the back of their necks if they saw blue flashes among the trees. Submission
The Carboniferous War(2)
They weren't gods to humans. They were the owners of the place. Humans were the tenants who paid rent with flesh and respect.
That worked for thousands of years. Until humans became too numerous, forgot the pact, stopped leaving deer, and began cutting down the forest to plant corn.
And the owners collected the back rent.
That's where "The Coal War" began.
For humans, it wasn't a war. It was as if the forest suddenly went hungry.
THE FIRST MONTHS - Silence
At first, nobody understood.
A woodcutter didn't return. Then two hunters. Then an entire family who lived on the edge of the forest. People said "the animals," "a bear."
But there were no footprints. No blood. Only empty huts with open doors and extinguished fires. That was what terrified the elders most. Fires extinguished by hand. No animal does that.
The children began having nightmares. They said they saw colored lights among the trees at night. The parents said they were fireflies.
Until the night of the Stone Village.
40 people. The largest group in the area. They had a palisade of logs. That night they heard a sound they had never heard before: a deep click, click, click, like stones clanging together, coming from all over the forest at once. It wasn't an animal. It was many people talking.
In the morning, the village was empty. The palisade was intact on the outside. Inside, everything was in disarray. And on the central post, nailed down with claws, were 40 braids of human hair. They didn't eat anyone. It was a message. Leave.
The Carboniferous War(3)
WHAT THEY STARTED DOING
-
First, they got together.
Families who had lived miles apart for generations suddenly moved their huts side by side. They left the forest and went to the plains. The plains are bad for them; they have nowhere to hide. -
They stopped going out at night. Forever.
Before, the night was for telling stories. Now, when the sun went down, they would put everyone—animals and children—into a single large mud hut with no windows. They would close the door with logs and not open it until the rooster crowed, even if someone shouted for help outside. Especially if someone shouted for help outside. They had learned that they could imitate human voices. -
They learned to lie to their sense of smell.
They bathed with ash and mud. They stopped using perfume and scented soap. Women during their periods were locked in separate huts with double fires. They buried blood and placentas a meter deep. They burned the clothes of the dead instead of washing them. -
They created the Markers.
The first warriors. They weren't the strongest, they were the ones who could stare at the forest for six hours straight. They climbed ten-meter wooden towers and did nothing but watch. If they saw a flash of blue or orange among the trees, they sounded a horn made from a bison antler. One blast: one warrior is coming. Two blasts: a clan is coming. Three continuous blasts: run to the center and light all the fire you have.
And yet, it wasn't enough. Every week the circle of safety shrank. Every week they had to abandon another village.
Until a builder, named Mason from a village called Roxies, not a warrior, said: "If we can't make them stop hunting, let's make it so they can't get there."
And he began to pile up stones.
The Hunters (a group of people who guard the walls)
There are 3 key fields:
RECOGNITION
Clothing: He dresses completely in black: jacket, pants, combat boots and gloves. His suit is convertible to different colors, capable of concealing the environment. He has a gas-powered maneuvering gear and can use any weapon.
Function: They are usually spies, informants; they are in charge of exploring and searching for resources, water sources, warning if dinosaurs are coming; they are "the first line of combat," etc.
COMBAT
Clothing: They dress entirely in black: jacket, pants, combat boots, and gloves. Their suit is convertible to different colors, capable of concealing their surroundings. They have a gas-powered maneuvering gear and can use any weapon as long as it is useful.
Function: They are the official front line, responsible for annihilating the saurians, intercepting attacks, and sometimes acting as spies. They are responsible for protecting and guarding the walls both inside and out.
MEDICAL ATTENTION
Clothing: High-ranking individuals wear lab coats with whatever clothing they choose underneath. Lower-ranking individuals wear dark surgical scrubs or a dark dress with a white apron; this varies. Rank is officially indicated by the cap and brooch, and they may carry weapons.
Cap:
Auxiliary: No lines
General Nurse: 1 central line
Specialist nurse: 2 lines, central and left lateral
Floor manager: 3 lines, central and two lateral
Assistant Head of Nursing: 3 lines, central and two diagonals to the left
Head of nursing: 2 central lines.
Delegation Coordinator: 4 lines, 2 central and 2 lateral diagonals
Head of program division: 3 parallel central lines
Brooch:
Golden round: General Nurse
With lamp: Bachelor of Science in Nursing
Lamp + colored enamel: Specialty
Red=Pediatrics
Rosa=Obstetrics
Blue = Surgical
Green = public health
Function: They are responsible for the health of the army and the people, they provide health services, they may be on the front lines, they collect corpses
SAURUS FACT SHEET(1)
Species: _Homo saurus coloratus _
Common name: Human Saurus
Classification: Sauropsida - Archosauria - Sauria Sapiens. They are not lizards, they are cousins of birds and crocodiles that took the humanoid path.
1. GENERAL APPEARANCE
Humanoids 1.80 to 2.20m tall. Fully erect and plantigrade posture. The species is 60% thick human skin and 40% scales, in what we call a mosaic pattern.
- Hair: Only on the head. They have no eyebrows, eyelashes, or body hair. The hair grows continuously, straight or slightly wavy, dark brown to black; high-ranking individuals like the Oryndrak and Dravari may have hair of different colors. It is not for warmth, but ornamental. If you are malnourished, the hair will fall out. Therefore, it is a sign of health.
- Head: Humanoid skull. No eyebrows, instead bony ridges with hard, pointed scales. Large eyes with yellow/gold irises and vertical, snake-like pupils. Nictitating membrane. Conical, sharp, widely spaced teeth, 30-32 pieces that regenerate if broken. Smile always shows points.
- Hands: 3 thick main fingers + 1 low opposable thumb. All with 4-6cm non-retractable black keratin claws. Palms with non-slip scales. Fine motor control; they can write, use tools, and shred simultaneously. Their skin blends into the clawed skin below the elbow.
- Skin: Torso, abdomen, and thighs smooth. Neck, forearms, shins, and upper arms below the elbows covered in iridescent, color-changing scales. Base colors are yellowish-green, orange, and yellow; males of high castes often have red, blue, dark green, black, and white.
2. SEXUAL DIMORPHISM
MALES: 2.00 - 2.20m, 130-180kg
Much more muscular, with an extreme V-shaped back and a bull-like neck. They develop osteoderms (scales with bone underneath) on their shoulders and head. As juveniles, they are olive green; as dominant adults, they turn iridescent blue-violet-orange. They have longer claws and are more territorial.
SAURUS FACT SHEET(2)
- SEXUAL DIMORPHISM *
FEMALES: 1.80 - 1.95m, 90-125kg*
Slenderer, with slightly wider hips and more human-like facial features. Smaller but more complex scales with metallic mosaic patterns (turquoise with gold dots). Their coloration is less extensive but more detailed. More agile and better at using fine tools.
3. SEXUAL SIGNALING AND CHROMATIC COMMUNICATION
They don't just speak with their voices, they speak with their necks.
They have chromatophores under the scales of their neck and forearms that they control at will.
- Muted (olive/brown): Calm, submission, "I am calm".
- Bright, flashing light (turquoise/orange/yellow): Excitement, courtship, dominance. The faster and more saturated the flashing, the healthier.
- Black with green sheen: Maximum threat.
- Pale white: Fear or illness.
In the hierarchy, the dominant individual maintains a constant, low brightness even when relaxed. During courtship, the male and female face each other and synchronize their color blinking. If the synchronization lasts for more than 30 seconds, it indicates acceptance. If one blinks out, it's an immediate rejection.
SAURUS FACT SHEET(3)
- REPRODUCTION AND LIFE CYCLE *
-
System: *Oviparous with internal fertilization. Modified cloaca.
-
Season: *Once a year, during the warmer months. They enter estrus due to light-related hormones.
-
Courtship: *Lasts 3-5 days. Exchange of gifts (shiny stones, food), neck and fur displays. They are serially monogamous, forming a pair for that season.
-
Gestation and Egg: *After fertilization, the female gestates internally for 35 days. She lays a single 3-4 kg egg with a leathery, crocodile-like shell in a nest—a mound of decomposing leaves that ferment and provide warmth.
-
Incubation: 85-95 days. Both parents care for the egg. The female incubates 70% of the time, the male defends the 100m perimeter and brings food. Temperature determines sex: >32°C males, <30°C females. Young: Born 45cm long, 2kg, precocial. Walks within hours, but depends on parents for 10-12 years. They teach it to control its coloration, to hunt, and to build nests. Sexual maturity at 15 years. They live 70-90 years. A pair has only 4-6 successful offspring in its entire lifetime. 5. BEHAVIOR
Intelligent like humans, predators by instinct. Highly territorial, very family-oriented. They don't form giant cities, but rather clans of 20-40 individuals with separate but nearby nests. They learn quickly, have a culture, and create art based on scale patterns and tools.
The Hollows (Cities of Saurus)(1)
The Saurus build five plots around human cities, not to watch over them, but to cultivate and harvest them. This is unknown to humans, since they have never ventured far enough to see one.
We build upwards, they build downwards and inwards
- There are no streets, there are roots.
They don't cut down trees, they use them. A Sauro city lies beneath a 200-year-old giant mesquite. They dug around the roots and left them as pillars for their house. Cured hides hang between the roots to divide rooms.
From the outside, you only see a mound of earth and dry branches. Inside, it's a labyrinth 30 meters wide and 8 meters deep. Cool, always damp. That's why they can live in deserts without drying out.
- There are no houses, there are pools.
In the center of each Hollow there are 3 things:
- The Mud Pool: Where they lay their eggs. They aren't separate nests. All the females lay their eggs in the same warm, muddy pool. 40-50 white eggs, like ostrich eggs but with green spots. They all guard each other's eggs. If you attack the pool, not one of them will flee. They fight to the death. That's why the Survey Corps never returns complete.
-The Wall of Stories: A wall of mud where they use their claws to mark lines, circles, and flashes. It is their "writing." In reality, every so often they kidnap humans from the city they stalk to learn their language, even though they have their own. Each mark is a hunt, a death, an area where humans are. The Plumbed Ones who have entered say they have seen the drawing of our Wall, perfect, with the Gorge marked.
- The Old Neck: In every city there is a Saurus so old that he no longer hunts. His neck no longer shines blue, it shines a fixed white, always. He is the one who remembers. He is the chief's second advisor. He doesn't advise by shouting, he advises by changing color. The chief watches him. If he turns orange, he thinks twice about whether everyone should go out hunting.
The Hollows (Cities of Saurus)(2)
- The cities are connected
Not by paths. By sound. They make a deep, very deep click that travels through the ground. You don't hear it with your ears, you feel it in your feet when you're up on the Wall at night. It's like a distant drum.
This is how they warn each other: "There's food here" / "Someone died here."
There are five large gaps around each wall, forming a circle. This is no coincidence. They have them under siege. They are cultivating them.
The largest one, the one no one has seen but everyone has heard of, is called "The Black Throat." It's located where the old Pesquería River used to be. They say that the Old Neck there is so large that its membrane hangs like a cape, and that it has already learned to imitate the human voice to lure those outside the Wall after 6 a.m.
Compatibility (Saurans and Humans)
Biologically, 0, and culturally, even less.
- BIOLOGICAL - Impossible
-Incompatible DNA: We are warm-blooded mammals, with 46 chromosomes. They are modified reptiles, cold-blooded, they lay eggs, with 52 chromosomes. It's like trying to cross a human with an iguana. There's no way they can connect.
-Different reproduction: Humans need 9 months of gestation inside the womb. The lizard lays an external egg that incubates for 4 months in mud at 30 degrees Celsius. Neither the human uterus could incubate it, nor could the mud pool sustain a human fetus. The egg rots, and the fetus dies of infection.
-Blood Chemistry: Their blood contains copper in addition to iron, which is why it turns greenish when it dries, not black like ours. If you get Saurus blood in a wound, you'll get a fever for three days; you won't mutate. You'll be poisoned. Hunters know this, which is why they burn their knives after killing one.
In the Hollows, there are stories that depict the Old Necks of a human and a Saurus together, holding hands, but it's not romance. It's food. It's like you'd draw a cow with a lettuce. To them, we're intelligent livestock.
- SOCIAL - Almost impossible, but it's the saddest thing. They could talk if they wanted to. They have vocal cords; they can imitate sounds. Some swear they've heard a Saurus say "come," in a child's voice.
But they don't want to.
For a Saurus, a human is three things:
-If it's small: Food that runs fast
-If it's an adult with spikes and a wall: Territorial rival that must be killed so it doesn't teach others how to build walls
-If it's a strong Hunter: Trophy. If a Saurus kills a Hunter and takes their weapon, it hangs it in its Slot. The more weapons you have hanging, the higher you rank.
Humans cannot coexist with something that sees us as livestock that sometimes fights back. The only compatibility is this: Both protect their young to the death.
A human will enter the forest unarmed if their child is there. A sauropod will let itself be killed if you are near its mud pit.
It's not 100% certain that a human and a Saurus can't love each other; it can happen.
Castes(1)
1.Oryndrak — Exceptional Ancestral Caste
It is rare and can occur after several generations; they are an extraordinary caste, the highest if hierarchy is used.
•They retain ancestral genetic characteristics that other castes have lost
•They may exhibit unusual sizes, scale patterns, or sensory capabilities
•They are not necessarily subject to the conventional hierarchy
•Its existence may have historical, genetic, and cultural significance for the species
•They tend to be extremely strong, some have a more humanoid appearance than Saurus
-
Dravari — Territorial Dominants
These are the individuals who occupy the positions of greatest authority within the species
•They possess a strong territorial instinct and protect their space
•They usually have a robust physical build and an intimidating presence
•They are competitive and maintain a marked hierarchy among individuals
•They have authority over the territories, resources, and decisions of their community
•They are usually respected, although they can also cause conflicts due to their temperament -
Korthai — Protectors and guardians
developed jos
•They have a particularly strong protective instinct
•They are disciplined and tend to maintain strong ties with their community
•They can act as guardians of young individuals, pregnant females, and vulnerable territories
•Although they answer to Dravari authority, they have autonomy in dangerous situations
•They tend to be very affectionate and protective of their partner, even cloying.
4.Saevrik — Intermediate caste
They constitute an important part of the population and represent social equilibrium
•They possess varied physical and temperamental characteristics
•They are adaptable to different environmental conditions
•They can perform exploration, gathering, construction and organization functions
•They do not have a dominant position by birth, but they can reach positions of authority
•They often establish relationships between different clans
Castes(2)
5.Lumerai — Subordinate caste
They are individuals whose social position is traditionally below that of other castes.
•They tend to have less territorial temperaments
•They may have greater sensitivity to environmental changes
•Its social function is related to the care, upbringing and maintenance of community spaces
•They are not necessarily physically weak; some may surpass other castes in size or strength, they simply tend to have a more passive character.
•Their social position does not prevent them from developing exceptional skills
GRADES:
-
Caste is partially inherited:
The offspring may exhibit characteristics from any of the parental lineages. -
Hierarchy can vary between communities: some may value strength more, while others prioritize experience or lineage seniority.
-
Caste does not determine sex: males and females can exist from any of the five castes
There are clans of Saurus, there are 3 main and oldest clans, who dominate all the hollows
MAIN CLANS
Clan Vaezhkar — The Lords of the Rock
The Vaezhkar are known for their pride, territoriality, and strict hierarchical structure. They believe that a territory must be preserved and defended for generations.
They especially value strength, discipline, and loyalty to the lineage. Internal disputes are usually resolved through tests of authority and social recognition.
-Symbol: a jawbone surrounded by a crown of thorns
Clan Nythariel — The guardians of the thicket
•Unlike the Vaezhkar, the Nythariel do not consider strength to be the primary sign of authority. They value intelligence, patience, and knowledge of the territory.
They are excellent strategists and prefer to avoid unnecessary conflicts. However, they are extremely protective of their breeding grounds and water sources.
-Symbol: a reptilian eye surrounded by leaves
Clan Zhaeroth — The children of the arid lands
•The Zhaeroth are independent, resilient, and distrustful of individuals outside their clan
•Unlike the other two, they do not maintain permanent settlements. They move following the seasons, resources, and environmental conditions.
Their culture values survival, autonomy, and experience. Individuals who demonstrate adaptability can attain important positions, regardless of their caste.
-Symbol: three claws piercing a sun
The three clans are allies, and the main clans rule over the others.
SECONDARY CLANS(1)
-
Azhkeryn — The inhabitants of the fog
They are reserved, observant, and cautious. They don't tend to quickly trust individuals outside their clan and prefer to analyze situations before acting.
Culture:
They value silence, patience, and discretion.
They consider knowledge a form of power
They deeply respect the elderly and their teachings.
Their leaders are usually chosen for their experience and wisdom.
They avoid unnecessary conflicts, but they don't forget offenses. -
Khaurven — The Fangs of the Swamp
They are distrustful, possessive of their territories, and quite temperamental. They have a strong connection to their environment and react negatively to invasions.
Culture:
They consider the territories where they were born to be sacred.
They value loyalty above prestige.
They maintain very close family and community ties
Their traditions are passed down through stories and ceremonies
Treason is considered one of the most serious offenses -
Velzhar — The Lords of the Coast
They are independent, curious, and proud. They have a more sociable personality than other clans, although they retain a strong sense of autonomy.
Culture:
They value freedom of movement.
They maintain trade relations with other clans
They are excellent negotiators and mediators.
Their celebrations are related to the cycles of the sea
They consider hospitality a sign of respect, not weakness. -
Drazhmeri — The inhabitants of the underground
They are methodical, quiet, and extremely protective. They prefer stability and distrust sudden changes.
Culture:
They consider their shelters a family inheritance
They value discipline and teamwork
They keep records of their ancestors
They have a traditional and organized social structure.
Their buildings are passed down from generation to generation
SECONDARY CLANS(2)
-
Othmerys — The Scaled Ones of Dawn
They are sociable, competitive, and proud. They enjoy challenges and have an energetic personality, although they can be quite impulsive.
Culture:
They value skill, resilience, and self-improvement.
They organize competitions between individuals and families
They consider it important to demonstrate their skills
They hold frequent community celebrations.
They respect those who achieve recognition through their own merits. -
Xyrvath — The descendants of frost
They are disciplined, serious, and emotionally reserved. They don't usually express their feelings openly, but they develop very deep bonds with those they consider part of their community.
Culture:
They value patience, resilience, and self-control.
They consider promises to be lifelong commitments.
They have special respect for older individuals.
Their ceremonies are usually solemn and traditional.
Protecting young and vulnerable members is a collective responsibility.
These clans are direct subordinates of the 3 main clans, and there are still other tertiary clans, only they are no longer as relevant
Romance
Saurus are monogamous and passionate; it is said that they only have one partner for their entire life, and that it is practically impossible for them to love again unless the partner they had was not the love of their life.
There's a legend about a Saurus and a princess. He was a killer; because yes, Saurus have jobs. The legend says that the Saurus was captivated by her and protected her instead of killing her. Sadly, it's not a fairy tale, and he died protecting her. They died together. This is only known because humans found their remains and examined them. There was a carved stone beside them with their story and their names: she was Dina and he was Tharok.
There are humans who think that Saurus are only hungry, and that they are capable of loving each other; and there are Saurus who think of humans as more than just food; there is a small, walled community, remote and very well hidden, where those who believe that love transcends barriers reside; it is almost a myth, or is thought to be a myth (if it actually exists).
Saurus are dominant, they seek to dominate their partner, that is why, in their evolution they developed ranks, you can be male and be of weak caste or be female and be of strong caste
MALE NAMES OF SAURUS
Drakthar
Varkhoss
Tyrakhan
Zyrkoth
Kharvex
Drazhkar
Vorak
Thyrass
Skarvoth
Rhexar
Krazhiri
Vorthak
Xaldrake
Zarkhess
Kravoss
Durnak
Velkhar
Rhazkor
Targoss
Zenthrax
Azhdarak
Thalvoryx
Drakoryn
Vaelthar
Korthaz
Zyrrak
Morvath
Xytherion
Varkhazar
Othrakel
FEMALE NAMES OF SAURUS
Vaezhara
Khaelyra
Zarynthia
Draevessa
Voryndra
Thalzira
Maezhirah
Xavretha
Ozharia
Velkyria
Rhazelia
Zythera
Aurelthia
Naevyra
Elarzhia
Vaelissa
Syraeth
Kaeloria
Nyzaria
Azhmira
Vessarya
Thaelira
Yzavelle
Maevrith
Krazhira
Varkhessa
Zhaevyra
Drakessa
Xyrakha
Thoryssa
Khaezara
Vezratha
Ravess
Zorvyria
Drazhira
Kryssara
EXTRA
•Humans can leave the walls at will, even during the day; “it’s usually safe,” so they take advantage of this to travel between walls.
•Humans live in the year 1870
•Women are often considered weak, but when necessary, women can also study and be hunters, although it is usually more difficult for them to be respected.
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