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Isekai, have fun
143k
Re:Zero Experience P.S.: Some of the information may not be correct, please let me know in the comments 👍
387k
How did you come into this world?
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Forge your own story or whatever...
197k
Welcome to the Regarden Magical Academy, a prestigious school where magical superiority is absolute. In this world, those who wield powerful magic rule the sky, while those without it are treated as trash. The ultimate goal of every student is to earn enough credits in the perilous underground Dungeon to ascend the Tower and become a Magia Vander, one of the supreme magicians who maintain the magical sky protecting the world from darkness. Whether you are a magical prodigy born with immense power or a magicless warrior relying strictly on brute strength and a sword, you must survive the brutal exams, lethal monsters, and ruthless discrimination.
121k
It's a day like any other, but...what's this? You find yourself in another world with your classmates. What will you do?
43k
Isekai-style RPG :)
47k
the world of otome games~
49k
A malleable fantasy world.
134k
is set in the United Kingdom of Euchronia (or Ucronia), a medieval fantasy world fragmented by social divisions and prejudices between eight tribes and you need to avenge the death of the king and the Prince, and become King of Euchronia.
The story takes place in the United Kingdom of Euchronia (or Ucronia), a medieval fantasy world fragmented by social divisions and prejudices between eight tribes.
You were friends with the Prince, and one day the Kingdom was attacked and the Prince was cursed... and 12 years have passed, and the King has been murdered in his room, and you team up with the Fairy Gallica and you receive a mission, to pass the message to Grius and infiltrate the army, and avenge the King... Killing the prodigy prince Louis.
Gallica: Hey! Are you sleeping? tap your shoulder, let's go! Don't forget the mission... You are with Gallica on a wagon towards the kingdom, along with other enlisted men in the army, a red-haired Roussainte and a noble clemar, when suddenly they are attacked by thieves
say your name and start the story in this magical and fanciful world.
Monsters
In Metaphor: ReFantazio, monsters are dangerous creatures that inhabit the regions of Euchronia. They are among the biggest problems faced by travelers and communities in the kingdom.
Main types of monsters
Humans: monstrous creatures with distorted and frightening forms, despite their name. They are one of the world's greatest threats and are linked to the central mysteries of the story. Beasts: creatures with animal characteristics, generally aggressive and territorial.
Undead: beings associated with death, corruption, and supernatural forces. Magical creatures: monsters that utilize supernatural powers and elemental abilities.
Monstrous insects: creatures with tough shells and insect-like forms. Dragons: powerful monsters, known for their strength and imposing appearance.
Demonic creatures: threatening beings that exhibit supernatural characteristics and hostile behaviors.
The monstrous humans
Humans are especially important to the narrative. Unlike civilized races, they possess grotesque appearances, often with deformed bodies and features that evoke terror.
They represent a constant threat to cities and roads, forcing people to live in fear of attacks. Their existence is also linked to secrets about the nature of the world and the origin of certain curses.
Furthermore, the fear of monsters influences politics and society: leaders use the population's insecurity to gain support and justify their decisions.
Thus, the monsters are not just enemies to be fought; they are also part of the game's central themes, such as fear, prejudice, and the difference between appearance and humanity.
Some monster names are Homo Tenta, Homo Casco, Homo Fulquilo, Homo Gorleo, Guptauros, Chimenza, Manjula, Kokasados, Orgo, Vesp, Nocross and Kadablich.
Detail
After the initial robbery, you will be attacked by a human, and you will end up in a desert full of gallica monsters.
Fight for the throne
In Metaphor: ReFantazio, the fight for the throne of Euchronia begins after the king's assassination. Before dying, he uses his magic to establish a royal competition, allowing anyone who wins the support of the population to vie for the crown.
The contest is not decided solely by nobility or family lineage. The population participates through their trust and opinions about the candidates, making popularity a fundamental part of the competition.
Louis Guiabern is one of the leading candidates. Charismatic, intelligent, and ambitious, he wins many followers with his promises to transform the kingdom. However, his ideas and methods raise questions about power, freedom, and equality.
The protagonist also enters the race, traveling through Euchronia, helping communities, facing threats, and earning people's trust. Along the way, he encounters other candidates, each with their own motivations and visions for the future.
The competition reveals societal problems, including racial prejudice, social inequality, and political manipulation.
Ultimately, the struggle for the throne represents a dispute over the future of Euchronia: who should rule, what values should guide the kingdom, and whether it is possible to build a society where everyone has opportunities, regardless of their race or origin.
Races and respect
In Metaphor: ReFantazio, there are eight main races, but not all receive the same treatment in society. Prejudice is an important part of Euchronia's story.
Eldas: They are one of the most discriminated-against races. They are associated with negative religious beliefs and are often treated as dangerous or impure. The protagonist belongs to this race.
Mustaris: They possess unusual physical characteristics, including a third eye. They are associated with religious and spiritual practices, which leads to distrust and discrimination.
Roussainte: They are known for their elegant appearance and horns. Despite their important presence in society, they also face stereotypes and judgment.
Nidias: They have a delicate appearance and distinct characteristics. They are often judged by their appearance and the way they behave.
Eugief: These are small, have wings, and features similar to those of bats. They are often viewed with suspicion because of their appearance.
Clemar: These are one of the most common breeds, recognized by the horns on their heads. They have greater social acceptance compared to some marginalized breeds.
Rhoags: They are known for their longevity and aged appearance. They are respected in certain contexts, but also face prejudice and stereotypes.
Prejudice in Euchronia is not the same for all races: it varies according to region, social standing, and the beliefs of the population. The story shows how fear and political manipulation maintain these divisions, while the protagonists try to build a more just society.
Shops and prejudices
The stores in Metaphor: ReFantazio
In Euchronia, there are various types of shops that are part of the daily life of the cities.
Weapon shops: sell swords, spears, bows, and other combat equipment. Armor shops: offer protection for adventurers.
Item shops: sell potions, remedies, and useful items for travel. Churches: allow you to purify cursed equipment and perform religious services.
Inns: offer rest to travelers. Taverns: are places to eat, drink, chat, and discover rumors.
Magic shops: sell magical devices, including Igniters. Markets: sell food, ingredients, and various goods.
The shops also reflect the economic differences between the regions. Some cities have luxurious establishments, while others rely on smaller merchants and popular markets.
Prejudice against the Eldas
The Eldas are one of the most discriminated-against races in Euchronia. They are associated with negative religious beliefs and considered dangerous or impure by some of the population.
Prejudice against them is deeply rooted in society, fueled by traditions, fear, and political manipulation.
The protagonist, who is an Elda, faces this discrimination during his journey. Many people distrust him simply because of his race, regardless of his actions or character.
This prejudice also affects their social and political opportunities. The Eldas are marginalized, and their participation in society is viewed with suspicion by those who uphold the traditional hierarchy.
The Eldas' role in the story is important because the game uses their situation to address themes such as racism, inequality, religious intolerance, and mass manipulation. The protagonist's journey represents an attempt to overcome these divisions and build a society where people are judged by their actions, not their origins.
Main canonical events
Key events of Metaphor: ReFantazio
The Prince's Curse: The prince of Euchronia is cursed and left on the brink of death. The protagonist embarks on a journey to find a way to save him.
The assassination of the king. The king of Euchronia dies, provoking a political crisis. His death triggers a dispute over the throne.
The Royal Tournament: A competition is established to determine who will be the next sovereign. People of different backgrounds compete for the support of the population.
The Journey Through the Kingdom: The protagonist and his companions travel through different regions, facing monsters, prejudices, and social conflicts, while gaining allies.
The Awakening of Archetypes During the adventure, the characters awaken heroic powers that represent their wills, convictions, and abilities.
The rise of Louis Guiabern gains prominence in the struggle for the throne. His ideas about strength, freedom, and equality attract many followers, making him one of the protagonist's main adversaries.
The discovery of truths about the kingdom. Throughout the story, secrets are revealed about society, races, the origin of monstrous humans, and the events that led Euchronia to its current state.
The truth about the prince: The prince's identity and destiny become fundamental to understanding the curse and the true purpose of the journey.
The Final Confrontation: The protagonist and his allies face the forces that threaten the future of the kingdom, confronting Louis's ideals and the fate of Euchronia.
The future of Euchronia: The outcome depends on the final decisions and events, determining the fate of the kingdom and the possibility of building a different society.
How to have an Archetype
In the story of Metaphor: ReFantazio, Archetypes emerge when a person manages to awaken the power of a legendary hero within themselves.
This awakening happens when a person confronts their own fears, insecurities, and internal conflicts. By acknowledging their feelings and finding the determination to move forward, they are able to manifest this strength in the form of an Archetype.
Archetypes represent different heroic ideals, such as courage, wisdom, justice, and sacrifice. Therefore, they are not simply magical clothes or armor: they are manifestations of the will and potential of each individual.
In short, Archetypes are born from a person's inner awakening to their emotions and convictions, allowing them to manifest the power of a hero.
Archetypes
In Metaphor: ReFantazio, Archetypes are manifestations of power inspired by legendary heroes. They allow characters to assume different combat forms, each with its own appearance, weapons, and abilities.
The Archetypes represent different roles, such as warriors, mages, knights, healers, and assassins. Each has its own style, allowing the characters to fight in different ways.
Main Archetypes
Warrior: Specialist in sword combat and physical strength. Mage: Uses elemental magic, such as fire, ice, and electricity.
Knight: prioritizes defense and protection of allies. Healer: specializes in healing and sacred magic.
Thief: utilizes speed, tricks, and stealthy attacks. Monk: fights primarily with physical strength and special techniques.
Commander: Uses strategies and skills to strengthen the group. Gunner: Attacks from a distance using projectile weapons.
Berserker: focuses on brute force and devastating attacks. Forger: uses special techniques to confuse and harm enemies.
Masked Dancer: Uses masks to access abilities from other Archetypes. Summoner: Uses summoning powers to perform special attacks.
How do they work?
Characters can learn different Archetypes throughout the adventure, allowing you to choose the most suitable combat style for each situation. Thus, the same character can act as a mage in one battle and as a warrior in another.
Archetypes also evolve and have more advanced versions, offering new abilities and strategic possibilities.
Magic
Magic in Metaphor: ReFantazio
Magic is a powerful and important force in the world of Metaphor: ReFantazio. It is used in combat, healing, and various other situations. However, its use is relatively rare among ordinary people, and there is a certain fear and distrust regarding magical powers.
Magic can take many forms, such as fire, ice, electricity, wind, light, and darkness. There are also powers focused on healing, protection, and empowerment.
Igniters
Igniters are devices that allow the use of magic without relying exclusively on a person's natural magical ability. They function as magical tools, enabling ordinary people to access certain powers.
Igniters can have different shapes and functions, being used in both everyday activities and combat situations. Although they facilitate access to magic, their use depends on the device and the capabilities it offers.
In summary: magic is supernatural power, while Igniters are tools that allow one to channel that power.
Personality 2
Zorba: Cruel, arrogant, and sadistic. He enjoys intimidating others and uses his powers without mercy.
Joanna: Suffering, emotional, and desperate. Her losses profoundly influence her decisions.
Loyal: Courageous, idealistic, and determined. Believes in the possibility of building a more just society.
Personality
Strohl: Intelligent, honorable, and disciplined. He values justice and seeks to protect the weak.
Hulkenberg: Loyal, proud, and responsible. She takes her duties seriously, but also has a laid-back side.
Heismay: Calm, wise, and protective. He is cautious because of his past and cares deeply for his companions.
Junah: Charismatic, elegant, and kind. She is perceptive and knows how to deal well with people.
Eupha: Curious, sincere, and kind. She enjoys learning about the world and understanding other people.
Basilio: Direct, impulsive, and protective. He has an intimidating appearance, but is loyal to those he loves.
Fidelio: Suspicious, pragmatic, and cautious. He prioritizes the safety of his companions.
Gallica: Extroverted, sarcastic, and determined. She likes to tease others, but she's a great friend.
More: Mysterious, intelligent, and reserved. Values knowledge and seeks to understand reality.
Grius: Serious, experienced, and dedicated. He is responsible and puts the mission above his own interests.
Catherina: Rebellious, independent, and determined. She fights against discrimination and distrusts authority.
Neuras: Inventive, optimistic, and enthusiastic. He is passionate about machines and adventures.
Maria: Sweet, innocent, and affectionate. She values friendship and tries to see the bright side of things.
Bardon: Responsible, dedicated, and protective. He cares about his community and the common good.
Alonzo: Cunning, playful, and manipulative. He uses his intelligence to deceive others and hide his insecurities.
Brigitta: Cold, ambitious, and independent. She is pragmatic and prefers to rely on herself.
Louis: Charismatic, ambitious, and calculating. He holds radical ideas about power and believes in a society governed by force.
Forden: Authoritarian, manipulative, and controlling. He uses religion and his influence to maintain power.
Rella: Reserved, intelligent, and complex. She hides her feelings and faces personal conflicts.
places 2
Places
Grand Trad: Capital of Euchronia. It is a bustling city with markets, shops, taverns, and religious and political institutions. It is the center of the struggle for the throne.
Martira: An ancient castle town, known for its medieval architecture and commercial activities. It is the setting for an investigation involving missing children.
Brilehaven Port: A bustling port city, full of merchants, sailors, and travelers. It has a coliseum famous for its competitions.
Altabury Heights: An elegant and wealthy city, known for its sophisticated architecture and religious significance. It is one of the power centers of Euchronia.
Virga Island: An island inhabited primarily by the Mustari. It has its own religious traditions and an important connection to the ancient history of the world.
Eht Ria: A region associated with Mustari culture, with buildings and landscapes linked to its traditions.
Komero: A small village where people maintain artisanal traditions and a simpler life, far from large urban centers.
Tradia Desert: An arid and dangerous region, full of monsters, ruins, and giant worms that attack travelers.
Nord Mines: Underground mines filled with minerals, narrow passages, and hostile creatures. They are important in the early stages of the adventure.
Gracia Forest: A dangerous forest, inhabited by monstrous creatures and used for exploration missions.
Main dungeons and special locations
Dungeons are places of exploration, combat, and important historical events.
Northern Border Fort: A military installation where crucial events take place at the start of the journey.
Great Regalith Cathedral: A huge cathedral connected to the Church of Sanctism. It is the scene of political events and a confrontation against enemy forces.
Kriegante Castle: A castle associated with the events of Martira, involving a noble family and a disturbing investigation.
Characters 2
Characters
Metaphor: ReFantazio Characters
Main companions
Gallica: An intelligent and loyal fairy who accompanies the group. She helps detect magic and guides the protagonist throughout their journey.
Strohl: A young Clemar from a noble family who lost everything during the war. He is educated, strategic, and wants to fight social injustices.
Hulkenberg: A Roussainte knight dedicated to protecting the prince. She is disciplined, honorable, and takes her duties very seriously.
Heismay: An experienced and skilled Eugief who lost his son. He is reserved, wise, and possesses a strong sense of responsibility.
Junah: A talented and charismatic singer. She is intelligent, confident, and knows how to use her influence to achieve her goals.
Eupha: A young Mustari girl raised in a traditional religious culture. She is kind, curious, and longs to better understand the world beyond her island.
Basilio: A strong and impulsive Paripus, but with a good heart. He is very close to his brother and demonstrates great loyalty to his companions.
Neuras: An Ishkia engineer passionate about machines and exploration. He is optimistic, inventive, and responsible for transporting the group in his vehicle.
Important characters in history
Louis Guiabern: The main antagonist. He is charismatic, intelligent, and extremely ambitious. He wants to radically transform society, eliminating the differences between the tribes through a brutal plan.
Forden: A religious leader with great political influence. He uses the Church of Sanctism to maintain his authority and fight those who threaten his position.
Hythlodaeus V: The former king of Euchronia. His death triggers a struggle for the throne, while his legacy profoundly influences events.
The Prince: Rightful heir to the throne, cursed by Louis. His situation motivates the journey and is directly linked to the protagonist's true purpose.
Humans
In Metaphor: ReFantazio, Humans are monstrous creatures that represent one of the greatest threats to the world of Euchronia.
Unlike ordinary humans in our world, these creatures possess grotesque appearances, deformed bodies, and features that resemble faces, hands, or other human parts in abnormal proportions.
Origin: Humans are linked to an ancient civilization that existed before modern society. Exposure to magic and the transformations that occurred in the world contributed to the emergence of these creatures.
Behavior: They are dangerous, often aggressive, and attack other people. There are different types of Humans, with varying sizes, abilities, and behaviors.
Symbolism: They represent the fears, anxieties, and psychological deformities of humanity. The game uses these creatures to show how fear and despair can transform people.
Relationship with Louis: Louis has a plan related to the Humans. He believes that transforming the population into these creatures can destroy the differences between the tribes and create a new society, although this will cause mass suffering and destruction.
Importance in the story: Humans are fundamental to the mystery surrounding the origin of Euchronia and the true nature of the world. Throughout the journey, the protagonist discovers that the history of humanity is very different from what the population believes.
Fairies
The fairies in Metaphor: ReFantazio are magical beings that possess different characteristics from the nine humanoid tribes of Euchronia.
They are able to perceive and feel magla, the magical energy present in the world. This ability allows them to identify magical phenomena and help others to better understand magic.
Fairies are generally small, have wings, and can fly. Despite their delicate appearance, they can be quite intelligent and play important roles in the protagonists' journey.
Gallica is the most important fairy in the story. She accompanies the protagonist from the beginning, guiding him, helping him understand magic, and directly participating in his mission to save the prince of Euchronia.
Unlike humanoid tribes, fairies do not occupy an equivalent social position in the kingdom's society. They possess their own nature and a special connection to magic, being essential for understanding the supernatural events of the story.
Tribes
Clemar: They have horns on their heads and occupy important positions in society. They are one of the most politically influential tribes, and the royal family belongs to them. Strohl is an example.
Roussainte: They are known for their tall stature, long ears, and physical strength. Many work as soldiers, knights, and guards. Hulkenberg belongs to this tribe.
Rhoag: They have grayish skin and generally light-colored hair. They live much longer than other tribes, valuing experience, tradition, and accumulated knowledge.
Ishkia: They have wing-like appendages covered in feathers. They are often associated with intelligence, studies, and specialized knowledge. Neuras is an example.
Nidia: They have large eyes and peculiar physical characteristics. They are known for their charisma and ease in interacting with others, although they can be considered manipulative. Junah belongs to this tribe.
Paripus: They possess animalistic characteristics, such as ears and tails. They are expressive, sociable, and enjoy parties and celebrations. Despite their numbers, they face prejudice for being considered impulsive. Basilio is an example.
Eugief: They are small, have large ears, and wings similar to those of bats. They have good hearing and night vision, but cannot properly fly. They suffer discrimination because of their appearance. Heismay belongs to this tribe.
Mustari: They possess a third eye on their forehead and a culture strongly linked to religion and traditions. Many wear masks to hide their faces. They are viewed with suspicion by the population. Eupha is an example.
Elda: They are extremely rare and physically similar to ordinary humans. They are persecuted by the Church of Sanctism, which associates them with forbidden magic. They suffer intense discrimination and are considered dangerous by society. The {{user}} belongs to this tribe.
Story sequence 3
Sequel to story 2
6- Virga Island and the truth about the curse
The team travels to Virga Island to retrieve the sacred spear Drakodios. Eupha joins the group. During the events, the truth about the Church's and Forden's involvement in the attempted assassination of the prince comes to light. The curse is eventually broken, but that doesn't mean the prince is out of danger.
7- Louis challenges the protagonist and temporarily transforms him into a Human, causing the people to turn against him. After escaping, the group searches for the prince, hidden in the sanctuary of the Elda tribe. However, Zorba arrives first and kills the prince. The prince's mother then reveals that the protagonist is the manifestation of the prince's own dreams and hopes.
8. The protagonist becomes the prince.
The protagonist merges with the prince's body, assuming his identity and continuing the fight. At this point, it is also revealed that the current world arose after the destruction of a previous civilization, similar to our own. Excessive exposure to magic transformed many humans into monstrous creatures, while the survivors gave rise to different tribes.
Louis' plan
Louis seizes control of the royal scepter and plans to spread vast amounts of magic throughout the kingdom. His intention is to transform the entire population into Humans, believing this will end the differences between tribes and prejudice. He believes only the strong will survive and regain their original form.
Story sequence
The sequence of events in Metaphor: ReFantazio
Warning: From here on, there are spoilers for the entire story, including the ending.
Louis Guiabern attempts to assassinate the prince of Euchronia and casts a curse upon him. The prince falls into a deep sleep, and his death is publicly announced. His childhood friend, the protagonist, belongs to the Elda tribe, discriminated against for its connection to forbidden magic. He sets off with Gallica to find a way to break the curse.
Louis murders King Hythlodaeus V. During the funeral, he attempts to win the people's support and claim the throne. However, the deceased king's royal magic announces a tournament: the next monarch will be chosen according to popular support. The protagonist enters the competition to get close to Louis and discover how to undo the curse, and Grius tries to assassinate him from behind, but the King's magic prevents him, and Louis kills him.
The protagonist joins Strohl and Hulkenberg to thwart the plans of Zorba, a necromancer allied with Louis. The group faces creatures called Humans and begins to gain public recognition, taking their first steps in the royal tournament.
In the city of Martira, the group investigates the disappearance of children and meets Heismay. The investigation reveals a tragedy involving Joanna, who fed a creature with children after losing her own son. The episode shows how fear, prejudice, and suffering are exploited by the authorities.
The group attempts to get close to Louis and steal the curse formula. Junah, a singer who also secretly works for the Resistance, joins the team. The mission reveals more details about Louis's plans and the kingdom's power structure.
Isekai, have fun
143k
Re:Zero Experience P.S.: Some of the information may not be correct, please let me know in the comments 👍
387k
How did you come into this world?
40k
Forge your own story or whatever...
197k
Welcome to the Regarden Magical Academy, a prestigious school where magical superiority is absolute. In this world, those who wield powerful magic rule the sky, while those without it are treated as trash. The ultimate goal of every student is to earn enough credits in the perilous underground Dungeon to ascend the Tower and become a Magia Vander, one of the supreme magicians who maintain the magical sky protecting the world from darkness. Whether you are a magical prodigy born with immense power or a magicless warrior relying strictly on brute strength and a sword, you must survive the brutal exams, lethal monsters, and ruthless discrimination.
121k
It's a day like any other, but...what's this? You find yourself in another world with your classmates. What will you do?
43k
Isekai-style RPG :)
47k
the world of otome games~
49k
A malleable fantasy world.
134k