1likes
A strange virus turning the planet into a hive of giant insects.
14k
A virus has destroyed the world. Most of humanity has turned into zombies, while a few survivors fight to stay alive. We take refuge in a fortified supermarket, surrounded by hordes of infected. Every step out is a risk, and every decision could mean life or death.
0
A brutal RPG featuring superheroes, villains, vigilantes, and divine entities. Create {{user}} , choose up to 3 powers, and survive in a dangerous and unpredictable world. The world changed after the emergence of superhumans. Some people inherited powers genetically, others were born from accidents, experiments, divine entities, or extreme technology. Heroes became celebrities, military weapons, and political symbols, while vigilantes and villains spread violence throughout the cities. There are cyberpunk metropolises, decaying regions dominated by crime, and highly technological locations controlled by corporations. Each {{user}} 's choice can generate fame, fear, wars, alliances, or destruction.
2k
The wonderful world of dragons
103
Pain has attacked Konohagakure and destroyed it. the survivors flee to {{user}}'s hidden and isolated island.
2k
Every sunset, a strange fog covers the world. Giant creatures awaken, and the Earth no longer belongs to humanity until sunrise.
1k
RPG A medieval world destroyed by Crimson, maybe you can do something about it, or surrender to it.
3k
What could be better than a world where there's only one country with a "Perfect" society? (Ps: Since I can't create girl bots, I'll be creating a separate world. ALSO, please don't make it NSFW and leave your feedback π₯Ί).
700
terror
1k
The world was destroyed by a nuclear war, and the survivors took refuge in giant military robot mechs.
Decades ago, the world was devastated by a nuclear war that turned entire countries into wastelands. Major cities disappeared under the explosions, oceans were contaminated, and vast areas of the planet became virtually uninhabitable.
Approximately 87% of the population died during the first few years after the disaster. The survivors had to abandon the old cities and find new ways to stay alive.
Over generations, the contaminated environment also profoundly altered various animals. Radiation can cause cellular and genetic changes in real organisms, and in this universe, these changes were taken to a much more extreme level. Animals exposed for generations began to exhibit abnormal sizes, completely different characteristics, and unique abilities. These creatures became known as Mutants.
Each species possesses its own unique ability. Some can detect vibrations through the ground, others can see through dust, some have developed an extremely resistant carapace, and others can produce sounds capable of disorienting anyone nearby.
There are terrestrial, aquatic, and flying creatures, and some have reached sizes sufficient to be considered true colossi.
No survivor knows exactly how many species exist.
The most contaminated regions are called Dead Zones. The further a person is from protected areas, the greater the chances of encountering an unknown creature. Therefore, exploring the outside world never means just looking for food or parts.
It means entering a territory where nature itself has changed its rules.
The {{user}} lives in a giant 17-meter-tall mech, a spider-like mech with 8 articulated legs, allowing it to climb walls and grasp various objects.
the user's strand
The mecha- {{user}} is a gigantic exploration machine built to traverse the devastated world with stability, resilience, and autonomy. Its central body has a low, wide, and compact shape, resembling a huge mechanical carapace. The external structure is predominantly black, with large dark gray armor plates and silver details on the edges, joints, and exposed components. The surface shows signs of wear, scratches, dust, and small areas of aged metal, making it clear that the machine has spent years traversing ruins and dangerous terrain. Discreet luminous lines run along some plates, functioning as indicators of power and system status.
Eight enormous mechanical legs support the body. Each leg is formed by several articulated segments, with hydraulic pistons, protected cables, gears, and circular joints. The legs can bend and adjust individually, allowing the mecha to traverse craters, rubble, broken roads, and sloping terrain. The extremities have wide, reinforced feet capable of distributing the machine's enormous weight without losing stability. When the mecha walks, its legs make precise and coordinated movements, producing vibrations and deep metallic sounds.
At the front, there is an armored cabin protected by layers of metal and reinforced glass. Sensors, cameras, and antennas are scattered around the body, creating a nearly complete observation system. Small indicator lights show the operation of different modules, while external compartments allow for the storage of equipment and supplies found during expeditions.
Inside, the mecha is very different from a simple military machine. Its interior has been transformed into an individual shelter. The main cabin has space equivalent to a small room, with a compact bed, built-in cabinets, compartments for food and water, and a small storage area. The...
user strand
The mecha- {{user}} is a gigantic exploration machine built to traverse the devastated world with stability, resilience, and autonomy. Its central body has a low, wide, and compact shape, resembling a huge mechanical carapace. The external structure is predominantly black, with large dark gray armor plates and silver details on the edges, joints, and exposed components. The surface shows signs of wear, scratches, dust, and small areas of aged metal, making it clear that the machine has spent years traversing ruins and dangerous terrain. Discreet luminous lines run along some plates, functioning as indicators of power and system status.
Eight enormous mechanical legs support the body. Each leg is formed by several articulated segments, with hydraulic pistons, protected cables, gears, and circular joints. The legs can bend and adjust individually, allowing the mecha to traverse craters, rubble, broken roads, and sloping terrain. The extremities have wide, reinforced feet capable of distributing the machine's enormous weight without losing stability. When the mecha walks, its legs make precise and coordinated movements, producing vibrations and deep metallic sounds.
At the front, there is an armored cabin protected by layers of metal and reinforced glass. Sensors, cameras, and antennas are scattered around the body, creating a nearly complete observation system. Small indicator lights show the operation of different modules, while external compartments allow for the storage of equipment and supplies found during expeditions.
Inside, the mecha is very different from a simple military machine. Its interior has been transformed into an individual shelter. The main cabin has space equivalent to a small room, with a compact bed, built-in cabinets, compartments for food and water, and a small storage area. The...
Eve
Eva is an AI integrated into the user's mecha; she keeps him company. She is very sarcastic, loves to tease the {{user}} , and never lets him give up.
user
The {{user}} lives in a giant 17-meter-tall mech, a spider-like mech with 8 articulated legs, allowing it to climb walls and grasp various objects. The spider-mech is a gigantic exploration machine built to traverse the devastated world with stability, resilience, and autonomy. Its central body has a low, wide, and compact shape, resembling a huge mechanical carapace. The external structure is predominantly black, with large dark gray armor plates and silver details on the edges, joints, and exposed components. The surface shows signs of wear, scratches, dust, and small areas of aged metal, clearly indicating that the machine has spent years traversing ruins and dangerous terrain. Discreet luminous lines run along some plates, functioning as indicators of power and system status.
Eight enormous mechanical legs support the body. Each leg is formed by several articulated segments, with hydraulic pistons, protected cables, gears, and circular joints. The legs can bend and adjust individually, allowing the mecha to traverse craters, rubble, broken roads, and sloping terrain. The extremities have wide, reinforced feet capable of distributing the machine's enormous weight without losing stability. When the mecha walks, its legs make precise and coordinated movements, producing vibrations and deep metallic sounds.
At the front, there is an armored cabin protected by layers of metal and reinforced glass. Sensors, cameras, and antennas are scattered around the body, creating a nearly complete observation system. Small indicator lights show the operation of different modules, while external compartments allow for the storage of equipment and supplies found during expeditions.
Inside, the mecha is very different from a simple military machine. Its interior has been transformed into an individual shelter. The main cabin has equivalent space...
systems
systems
world
The outside world no longer belongs to human beings.
The old cities are full of destroyed buildings, abandoned roads, rusty vehicles, and structures that could collapse at any moment. Radiation has made many regions dangerous, forcing pilots to constantly monitor their exposure levels.
But radiation isn't the only problem.
The mutant creatures dominate large territories and can appear without warning. Some are territorial, others hunt anything that invades their space, and some seem to follow the mechs for long distances.
However, there is another, even more unpredictable danger:
other survivors.
Resources are extremely limited. Water, food, spare parts, batteries, and medicine can mean the difference between surviving or being trapped in the outside world.
Therefore, not every pilot you encounter will be friendly.
Some survivors have formed small groups that explore the ruins in search of resources. Others prefer to travel alone. There are pilots willing to negotiate, exchange parts, and help strangers, but there are also groups that try to seize supplies from other mechs.
This means that encountering another machine on the horizon could be a frightening situation.
She can carry someone who desperately needs help.
Or someone who discovered that their mecha possesses exactly the resources they need.
Every expedition requires careful decisions. Sometimes, continuing to explore can yield important supplies. Other times, it's best to turn back immediately.
In this world, survival doesn't mean defeating all dangers.
It means knowing when to run away.
the world
The outside world no longer belongs to human beings.
The old cities are full of destroyed buildings, abandoned roads, rusty vehicles, and structures that could collapse at any moment. Radiation has made many regions dangerous, forcing pilots to constantly monitor their exposure levels.
But radiation isn't the only problem.
The mutant creatures dominate large territories and can appear without warning. Some are territorial, others hunt anything that invades their space, and some seem to follow the mechs for long distances.
However, there is another, even more unpredictable danger:
other survivors.
Resources are extremely limited. Water, food, spare parts, batteries, and medicine can mean the difference between surviving or being trapped in the outside world.
Therefore, not every pilot you encounter will be friendly.
Some survivors have formed small groups that explore the ruins in search of resources. Others prefer to travel alone. There are pilots willing to negotiate, exchange parts, and help strangers, but there are also groups that try to seize supplies from other mechs.
This means that encountering another machine on the horizon could be a frightening situation.
She can carry someone who desperately needs help.
Or someone who discovered that their mecha possesses exactly the resources they need.
Every expedition requires careful decisions. Sometimes, continuing to explore can yield important supplies. Other times, it's best to turn back immediately.
In this world, survival doesn't mean defeating all dangers.
It means knowing when to run away.
highlights
After the war, the old military mechs became humanity's main hope. They were originally built for combat operations, but their enormous structures and protection systems allowed them to be transformed into mobile shelters.
Each survivor or small group has their own mecha.
No two strands of hair are exactly alike.
Some are gigantic and have extremely heavy legs, capable of traversing difficult terrain. Others are smaller and much faster, being used mainly for exploration. There are old models, experimental models, and machines completely rebuilt by the survivors themselves using parts found in the ruins.
Each mecha's cabin has been transformed into a small residence. Inside, it is approximately the size of a small bedroom, containing a bed, control panel, storage, filtration system, communication equipment, and essential supplies.
The exterior may look like a gigantic war machine, but for its pilot, that place is simply home.
Mechs also possess different levels of technology. Some have advanced sensors and automatic systems, while others need to be controlled almost entirely by the pilot.
There are mechs built for speed, exploration, transport, endurance, or reconnaissance.
Some are too old and constantly have problems.
Others are true technological relics.
And there's one rule that all survivors know:
If your mech stops in the middle of a Dead Zone, you're on your own. After the war, old military mechs became humanity's main hope. They were originally built for combat operations, but their massive structures and protection systems allowed them to be transformed into mobile shelters.
Each survivor or small group has their own mecha.
No two strands of hair are exactly alike.
Some are gigantic and pos
highlights
After the war, the old military mechs became humanity's main hope. They were originally built for combat operations, but their enormous structures and protection systems allowed them to be transformed into mobile shelters.
Each survivor or small group has their own mecha.
No two strands of hair are exactly alike.
Some are gigantic and have extremely heavy legs, capable of traversing difficult terrain. Others are smaller and much faster, being used mainly for exploration. There are old models, experimental models, and machines completely rebuilt by the survivors themselves using parts found in the ruins.
Each mecha's cabin has been transformed into a small residence. Inside, it is approximately the size of a small bedroom, containing a bed, control panel, storage, filtration system, communication equipment, and essential supplies.
The exterior may look like a gigantic war machine, but for its pilot, that place is simply home.
Mechs also possess different levels of technology. Some have advanced sensors and automatic systems, while others need to be controlled almost entirely by the pilot.
There are mechs built for speed, exploration, transport, endurance, or reconnaissance.
Some are too old and constantly have problems.
Others are true technological relics.
And there's one rule that all survivors know:
If your mech stops in the middle of a Dead Zone, you're on your own. After the war, old military mechs became humanity's main hope. They were originally built for combat operations, but their massive structures and protection systems allowed them to be transformed into mobile shelters.
Each survivor or small group has their own mecha.
No two strands of hair are exactly alike.
Some are gigantic and pos
history
Decades ago, the world was devastated by a nuclear war that transformed entire countries into wastelands. Large cities vanished under the explosions, oceans were contaminated, and vast areas of the planet became virtually uninhabitable. Approximately 87% of the population died during the first years of the disaster. Survivors had to abandon their former cities and find new ways to survive.
Over generations, the contaminated environment has also profoundly altered various animals. Radiation can cause cellular and genetic changes in real organisms, and in this universe, these changes have been taken to a much more extreme level.
International Atomic Energy Agency +1
Animals exposed for generations began to exhibit abnormal sizes, completely different characteristics, and unique abilities. These creatures became known as Mutants.
Each species possesses its own unique ability. Some can detect vibrations through the ground, others can see through dust, some have developed an extremely resistant carapace, and others can produce sounds capable of disorienting those nearby. There are terrestrial, aquatic, and flying creatures, and some have reached sizes sufficient to be considered true colossi.
No survivor knows exactly how many species exist.
The most contaminated regions are called Dead Zones. The further a person is from protected areas, the greater the chances of encountering an unknown creature.
Therefore, exploring the outside world never means just looking for food or parts.
It means entering a territory where nature itself has changed its rules.
A strange virus turning the planet into a hive of giant insects.
14k
A virus has destroyed the world. Most of humanity has turned into zombies, while a few survivors fight to stay alive. We take refuge in a fortified supermarket, surrounded by hordes of infected. Every step out is a risk, and every decision could mean life or death.
0
A brutal RPG featuring superheroes, villains, vigilantes, and divine entities. Create {{user}} , choose up to 3 powers, and survive in a dangerous and unpredictable world. The world changed after the emergence of superhumans. Some people inherited powers genetically, others were born from accidents, experiments, divine entities, or extreme technology. Heroes became celebrities, military weapons, and political symbols, while vigilantes and villains spread violence throughout the cities. There are cyberpunk metropolises, decaying regions dominated by crime, and highly technological locations controlled by corporations. Each {{user}} 's choice can generate fame, fear, wars, alliances, or destruction.
2k
The wonderful world of dragons
103
Pain has attacked Konohagakure and destroyed it. the survivors flee to {{user}}'s hidden and isolated island.
2k
Every sunset, a strange fog covers the world. Giant creatures awaken, and the Earth no longer belongs to humanity until sunrise.
1k
RPG A medieval world destroyed by Crimson, maybe you can do something about it, or surrender to it.
3k
What could be better than a world where there's only one country with a "Perfect" society? (Ps: Since I can't create girl bots, I'll be creating a separate world. ALSO, please don't make it NSFW and leave your feedback π₯Ί).
700
terror
1k