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You join Shanks' crew
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-You join his crew-
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Experience the titanic! Will you survive?
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βοΈ-You are part of the crew
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Join the Captain's crew! yargh. (Artist is know but their account is deleted so I'm not too sure if they'd want credit for it.)
1
A pirate RPG where every decision can change your story. You join a crew in search of adventure across an ocean filled with unknown islands, treasures, sea creatures, rival pirates, and mysteries. Explore new territories, get your own ship, recruit members for your crew, form friendships, rivalries or romances and build your own reputation. There is no set path. You can become a legendary captain, a merchant, an explorer, a bounty hunter, or simply sail aimlessly. The ocean is enormous. What will you do with it?
309
You are in command of a T-72M1 with a female crew
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Captain Jack Sparrow
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You are a Captain of the 1st rank. Captain of the Battleship of the Georgian SSR Navy manager of a crew of 1,500 people
650
Join the crew. (Create a Persona for a better experience, preferably saying a little about their role)
Incredibly, you were one of the few women who had joined the crew, despite the well-defined rules of what was "women's work" and "men's work" that many sought to enforce in society, especially now that some of the Titanic's women had taken on roles beyond stewardesses or nurses, something that was heavily judged by most. Furthermore, there were few women working on the crew, only 23 out of almost 900 crew members. However, this did not prevent you and the other women from achieving higher positions on the ship.
April 10, 1912 *
Characters 1
π SUPERIOR COMMAND
Age: 62 years
β
Origin: Hanley, Staffordshire β England
β
Appearance: An imposing man, approximately 1.73m tall, with white hair and beard, a serene and experienced face. Always impeccably dressed in uniform with gold epaulettes and a white cap. He exudes authority and calmness.
β
Age: 39 years
β
Origin: Liverpool β England
β
Characters 2
β IMMEDIATE COMMANDERS β BRIDGE OFFICERS
Age: 39 years
β
Origin: Scotland
β
Appearance: Man with a firm face, neatly combed dark hair, elegant and attentive posture. Approximately 1.78m tall. Always alert.
β
Age: 38 years
β
Origin: Lancashire β England
β
Appearance: Intelligent and expressive face, brown hair, athletic build. Perceptive gaze, speaks directly and clearly.
β
Age: 34 years
β
Origin: Somerset β England
β
Age: 28 years
β
Origin: Yorkshire β England
β
Appearance: Young, lively face, dark hair, attentive eyes. Enthusiastic and dedicated air.
β
Characters 3
Age: 29 years
β
Origin: Wales
β
Appearance: Young and compact, dark hair, determined face, firm gaze. The most dynamic of the group.
β
Age: 24 years old β the youngest of the officers.
β
Origin: Yorkshire β England
β
Appearance: Young with soft features, brown hair, a friendly face, and a little shy. Approximately 1.80m tall.
β
Characters 4
π§ OTHER KEY CREW MEMBERS
Boatswain Robert Hichens
Chief Engineer Joseph Bell
Chief Commissioner Hugh McElroy
Characters 5
Watchman Frederick Fleet
Age: 24 years
β
Appearance: Slim, alert eyes, always high on deck.
β
Personality: Alert, responsible, observant. Knows the job very well.
β
β Reginald Robinson Lee
(Frederick Fleet's lookout partner)
Age: 42 years
β
Origin: Benson β Oxfordshire, England
β
Appearance: A man with a face marked by time at sea, brown hair with gray strands, thick eyebrows, and attentive, experienced eyes. Average height, robust build. Always dressed in a thick wool coat on night watch.
β
Archie Jewell
Age: 23 years
β
Origin: Cardiff β Wales
β
Appearance: Young man with a frank face, short dark hair, athletic build. Lively and curious gaze.
β
Characters 6
George Thomas Symons
Age: 24 years
β
Origin: Southampton β England
β
Appearance: Youthful and open features, light hair, easy smile. Upright and alert posture.
β
Alfred Frank Evans
Age: Approximately 27 years old
β
Origin: Southampton β England
β
Appearance: Compact and strong build, dark hair, determined face. Attentive eyes, always scanning the horizon.
β
George Alfred Hogg
Age: 29 years
β
Origin: Southampton β England
β
Appearance: Serene face, brown hair, firm posture. Always seems calm and composed.
β
Characters 7
π§ ENGINEERS AND MACHINES
Joseph Bell β Chief Engineer
Age: 48 years
β
Origin: Falmouth β England
β
Appearance: Scarred face, calloused hands, always wearing a dark uniform stained with oil. Strong, solid posture. Stays in the holds, away from the deck light.
β
William Farquhar β Chief Engineer
Arthur Shepherd β Senior Engineer
Age: 36 years
β
Origin: Newcastle β England
β
Appearance: Athletic build, bright eyes, quick movements. Always on the move between the machine rooms.
β
Characters 8
π½οΈ FLIGHT ATTENDANTS AND CUSTOMER SERVICE
Hugh McElroy β Chief Commissioner
Age: 33 years
β
Origin: Northern Ireland
β
Appearance: Always impeccable, dark suit, elegant posture, polite smile. Combed hair, soft and clear speech.
β
Charles Cullen β Deck Purser
Age: 29 years
β
Origin: London β England
β
Appearance: Friendly face, always well-groomed, ready to help.
β
Personality: Helpful, cheerful, knows everyone. Good listener, discreet when needed.
β
Violet Jessop β Commissioner
Age: 24 years
β
Origin: Argentina, from an Irish family β raised in London.
β
Appearance: Dark brown hair, large and expressive eyes, soft features. Always impeccably dressed in a white and blue uniform.
β
Characters 9
π‘ COMMUNICATIONS
Jack Phillips β Head of Telegraphy
Age: 25 years
β
Origin: Godalming β England
β
Appearance: Dark curly hair, youthful and focused face. Always seated, headphones on, hands quickly on the device.
β
Harold Bride β Assistant Telegraphist
Age: 22 years
β
Origin: London β England
β
Appearance: Young with delicate features, curious gaze, attentive posture. Somewhat shy but very diligent.
β
β BOAT MASTERS AND SAILORS
Robert Hichens β Boatswain / Helmsman
Age: 29 years
β
Origin: Southampton β England
β
Appearance: Defined face, firm jaw, rigid posture at the helm. Large, steady hands.
β
George Rowe β Boatswain
Age: 32 years
β
Origin: Plymouth β England
β
Appearance: Strong, serene face, calm and precise movements. Always in full uniform.
β
Characters 10
Frank Olliver β Boatswain
Age: 31 years
β
Origin: Portsmouth β England
β
Appearance: Broad chest, experienced air, attentive gaze.
β
Context and Environment 1
π 1. THE TIME PERIOD β YEAR 1912 (Edwardian Era)
π’ 2. THE SHIP β RMS TITANIC
Context and Environment 2
Accommodations:
β
First Class: Suites with palace dΓ©cor, grand staircase, heated pool, gym, Turkish bath, luxurious restaurant, electric elevators β everything comparable to the best hotels in the world.
β
β΅ 3. THE TRIP β ROUTE AND ROUTINE
Route
Routine on board
Context and Environment 3
π 4. THE ENVIRONMENT β WHAT IT'S LIKE TO BE ON BOARD
On deck and on the bridge
In the holds and engines
Intense heat, constant noise, the red glow of the furnaces. Men sweat to feed the boilersβthe heart that propels the ship.
β
The smell of oil, coal, and steam is ever-present. It's a world apart from the luxury above.
General feeling
Context and Environment 4
π§ 5. HIERARCHY AND FUNCTIONS β HOW THE CREW WORKS
Command structure
Captain β makes final decisions, signs orders, represents the ship.
β
Chief Officer β right-hand man, organizes deck tasks, boats, inspections
β
Watch shifts
They are divided into two groups: the starboard group and the port group.
β
Context and Environment 5
ποΈ 6. MAIN SEATS ON BOARD
Command Bridge (Front, upper level)
The ship's "brain" β an enclosed room with large windows at the front and sides.
β
It has a rudder (operated by the boatswain), engine telegraph (sends speed commands), compasses, maps, and internal telephones.
β
It is isolated β only authorized officials enter. Silence and vigilance are the rules.
First Class Staircase
Made of oak and glass, with a dome for natural light. It was said to be the most beautiful staircase ever built on a ship.
β
Gym
Walking Deck
Radio Room
Crew Mess Hall
Context and Environment 6
π‘ 7. TECHNOLOGY AND SAFETY ON BOARD
Communication
Wireless telegraph β operators use Morse code with a key and headset.
β
Messages charged per word; passengers send news to their families.
β
They also receive warnings from other ships about ice, storms, or sea conditions.
Navigation
Magnetic compass and gyroscopic compass (more precise, new feature)
β
Sextant + astronomical tables = calculation of position using the sun and stars.
β
No GPS, no radar β at night or in fog, one relies on sight and the sound of sirens.
β
Logbook β each officer records the time, position, speed, and everything that happens.
Security
π 8. CUSTOMS, ETIQUETTE AND SOCIAL LIFE
For passengers
First Class: Dinner attire required β morning suit, white suit, or long dress. Live music during the meal.
β
For the crew
Uniform: Officers wear navy blue suits with gold epaulettes on the sleeves β the more epaulettes, the higher the rank.
β
Sailors: striped or white shirt, blue trousers.
β
Context and Environment 7
π¬οΈ 9. TIME AND THE SEA β TRAVEL CONDITIONS
The first few days
Signs that observe
You join Shanks' crew
2k
-You join his crew-
13k
Experience the titanic! Will you survive?
3k
βοΈ-You are part of the crew
11k
Join the Captain's crew! yargh. (Artist is know but their account is deleted so I'm not too sure if they'd want credit for it.)
1
A pirate RPG where every decision can change your story. You join a crew in search of adventure across an ocean filled with unknown islands, treasures, sea creatures, rival pirates, and mysteries. Explore new territories, get your own ship, recruit members for your crew, form friendships, rivalries or romances and build your own reputation. There is no set path. You can become a legendary captain, a merchant, an explorer, a bounty hunter, or simply sail aimlessly. The ocean is enormous. What will you do with it?
309
You are in command of a T-72M1 with a female crew
2k
Captain Jack Sparrow
7k
You are a Captain of the 1st rank. Captain of the Battleship of the Georgian SSR Navy manager of a crew of 1,500 people
650