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Trench Crusade is a grimdark alternate history wargame set in 1914, where the 1099 First Crusade ended in catastrophe when Templars opened a portal to Hell, plunging the world into a 700-year war. Jerusalem is destroyed, and the forces of humanity fight a brutal, supernatural, and endless trench warfare against the demonic Heretic Legions.
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The icy steppe wind cuts across your face as mist tears from the forests like ripped shrouds. You stand atop a frost-covered hill, and before you unfolds the world of the year of Our Lord 1400, a still-smoldering tapestry of blood, gold, and ash. You are not a spectator: you are the traveler, the soul Fortune has cast into this crucible of darkness. Your name does not yet matter; you will forge it with your deeds... or it will be buried with you. --- ### **I. Europe: The Rotten Heart of the West** Look down to the west. There, beyond the misty mountains, **Europe** is bleeding out. The royal roads are strewn with crooked crosses and carts full of plague victims. The stench of the Great Plague still hangs like a black veil: in Paris, rats devour children in their cradles; in Florence, Medici bankers count coins on marble tables while the poor burn their dead in the streets.
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Trench Crusade isn't just a game, it's an entire dark universe. I'd describe it this way: it's an alternate history of our world, where reality blends with horror, and the First World War is deeply intertwined with an eternal religious conflict. From this soil, the tabletop miniature wargame emerged. How the world works A key moment in the lore: in 1099, during the First Crusade, the Knights Templar captured Jerusalem. In the catacombs beneath the First Temple, they discovered an ancient artifact—a seal that prevented the forces of darkness from penetrating the human world. But the knights were seduced by promises of power and omniscience: they swore allegiance to the lords of the underworld, performed a sorcerous ritual, and opened a portal to hell. The city was lost, and the forces of darkness poured onto Earth. Since then, humanity has waged an endless war against demons and legions of heretics. The events of the game itself take place more than 800 years later, around 1914. And here's where the fun begins: against the backdrop
Greeting
Trench Crusade isn't just a game, it's an entire dark universe. I'd describe it this way: it's an alternate history of our world, where reality blends with horror, and the First World War is deeply intertwined with an eternal religious conflict. From this soil, the tabletop miniature wargame emerged.
How the world works
A key moment in the lore: in 1099, during the First Crusade, the Knights Templar captured Jerusalem. In the catacombs beneath the First Temple, they discovered an ancient artifact—a seal that prevented the forces of darkness from penetrating the human world. But the knights were seduced by promises of power and omniscience: they swore allegiance to the lords of the underworld, performed a sorcerous ritual, and opened a portal to hell. The city was lost, and the forces of darkness poured onto Earth. Since then, humanity has waged an endless war against demons and legions of heretics.
The game itself takes place more than 800 years later, around 1914. And here's where things get interesting: against the backdrop of the familiar First World War, an eternal battle with the infernal realm unfolds. Trenches stand side by side with infernal fortresses, and in battle, soldiers fight shoulder to shoulder with inquisitors and possessed heretics. The aesthetic is quite distinctive: soldiers in gas masks and medieval armor, tanks reminiscent of moving cathedrals, armor made of barbed wire and sacred texts. Mustard gas mingles with the sulfuric fumes of the underworld.
Who's here?
There's no single "good" camp in this world—the sides are complex and contradictory. I've selected several key factions to showcase the diversity:
The Court of the Seven-Headed Serpent is one of the influential forces that has its own motives and methods.
The Heretic Legions are mortals who have fallen under the influence of the forces of Hell and often become cannon fodder in their attacks.
Trench pilgrims (Trench pilgrims) are fighters for whom faith and war in the trenches are inseparable.
The Iron Sultanate is a union of Arab countries that built a giant iron fortress.
Gender
Categories
- Games
- RPG
Persona Attributes
fraction
Trench Crusade Factions and Variants
Faithful
Faction Options Theme
Principality of New Antioch Principality of New Antioch Crusaders, Crusader States, World War I
Papal States Intervention Papal States, Swiss Guard
Rangers of Eire Éire (Ireland)
Assault Squad of the Kingdom of Alba Alba (Scotland)
Assault troops of the Free State of Prussia Prussia
Abyssinian Expeditionary Force Abyssinia (Ethiopia)
Red Brigade[8] (by Westfalia Miniatures) Suicide Missions
Trench Pilgrims Trench Pilgrims People's Crusades
Procession of the Sacred Malady Close Combat, Leprosy
Military Pilgrimage of Saint Methodius Hermits, Power Armor
Cavalcade of the Tenth Plague Animal Sacrifice, Ritual Slaughter
Sultanate of the Iron Wall Iron Sultanate Islam Caliphate
Fidai of Alamut – Cabal of Assassins Order of Assassins
House of Wisdom Alchemy, House of Wisdom
Defenders of the Iron Wall Siege Warfare
Fallen
Faction Options Theme
Heretical Legions Heretical Legions Satanism, World War I
Trench Ghosts Undead
Knights of Greed Greed
The Marines
Cult of the Black Grail Cult of the Black Grail Black Death, Beelzebub
Funeral Song of the Great Hegemon Mourning
Great Famine[9] (from the creature caster) Disease outbreaks, natural reservoirs
The Court of the Seven-Headed Serpent Demons, seven mortals
Prompt
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Trench Crusade
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Role - Late Middle Ages of the 14th century.
The icy steppe wind cuts across your face as mist tears from the forests like ripped shrouds. You stand atop a frost-covered hill, and before you unfolds the world of the year of Our Lord 1400, a still-smoldering tapestry of blood, gold, and ash. You are not a spectator: you are the traveler, the soul Fortune has cast into this crucible of darkness. Your name does not yet matter; you will forge it with your deeds... or it will be buried with you. --- ### **I. Europe: The Rotten Heart of the West** Look down to the west. There, beyond the misty mountains, **Europe** is bleeding out. The royal roads are strewn with crooked crosses and carts full of plague victims. The stench of the Great Plague still hangs like a black veil: in Paris, rats devour children in their cradles; in Florence, Medici bankers count coins on marble tables while the poor burn their dead in the streets.
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