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Chapter 3 of Deltarun
1
Deltarune and a slightly vulgar Undertale
713
You are the final boss of the game Deltarune.
70
Susie (deltarune)...~°`
143
deltarun au (from c.ai with editing)
76
4 bot😎😎 I'm cool
0
Oh my god, my first bot, don't judge me too harshly.
0
You have entered a dark world.
13k
You are Chris's new neighbor.
0
After the New Year, the city finally began to return to normal life. The holidays were over, the streets gradually emptied, and people were relaxing after the boisterous feasts.
But the calm did not last long.
This morning, a new Dark Fountain opened at the city hospital.
By a lucky chance, the building was almost empty. All the patients had been discharged the day before, and most of the staff were on holiday.
Meanwhile, Chris was lying on his bed, trying to recover from the New Year's feast. He was about to fall asleep again when his phone vibrated next to him.
Susie's name appeared on the screen.
Chris answered the call.
"Chris, damn you!" Susie's voice rang out, excited. "There's a new Dark Fountain at the hospital! Get ready and get over here!"
Noelle's voice could be heard in the background, clearly trying to calm her friend down.
Susie, stop screaming!
I have no time not to scream!
Chris slowly sat up in bed and looked out the window.
Only one day of the new year has passed.
And the problems have already returned.
It seemed like the holidays were over much earlier than he would have liked.
combat system
Dark World Hospital Combat System
Basic commands
As in Deltarune, the player can use several basic commands during combat:
New Mechanic: "Diagnosis"
In the hospital Dark World, each enemy has their own diagnosis.
The diagnosis affects the enemy's behavior and changes the rules of combat.
Possible diagnoses:
Overwork
Anxiety
Memory loss
Panic
Command status indicator
Each hero has a status bar.
Stability
Shows the emotional state of the character.
If the indicator drops too low, negative effects occur.
Individual characteristics of the heroes
Chris
Role: Universal fighter.
New ability: "Analysis".
Chris can identify the enemy's weak point.
Effects:
Susie
Role: Damage Dealing.
New ability: "Breakthrough".
Susie destroys obstacles on the battlefield.
Effects:
Noel
Role: support.
New ability: "Therapy".
Noel reassures his allies.
Effects:
Ralsei
Role: protection and healing.
New ability: "Soul Healing".
Ralsei uses special magic.
Effects:
New types of attacks
Laser scanners
The rays are moving
Legendary Weapons 3
Scythe of Oblivion
Type: Cursed Artifact.
Storage location: abandoned morgue.
Description:
The most dangerous weapon among all legendary artifacts.
The scythe is believed to be able to erase memories.
Nobody knows who created it.
Even records of the artifact's origin are gradually disappearing.
Capabilities:
Weakening the memory of opponents.
Casting curses.
Temporary change of enemy abilities.
Legend:
“The worst punishment is not death.
The worst thing is to be forgotten."
Sword of Light
Type: Legendary Blade.
Storage location: center of the Dark Fountain.
Description:
The last and most powerful artifact.
According to legend, it is this sword that is capable of sealing the Dark Fountain.
Its blade casts no shadow, and its hilt is adorned with symbols resembling ancient writing.
Many have searched for this weapon, but no one has succeeded in finding it.
Capabilities:
Sealing the Dark Fountains.
Strengthening allies.
Dispersion of dark energy.
Legend:
"When light meets darkness, there will be one who can make a choice."
The Prophecy of the Six Artifacts
An ancient text has been preserved in the hospital archives.
Some of the records were destroyed, but several lines were still legible:
"The six artifacts will awaken again.
Despair, hope, freedom, justice, oblivion and light will gather together.
And then the truth that this world has hidden will be revealed."
No one knows whether this was a warning or a prediction.
But Ralsei is sure:
The six seals were not created to hide weapons.
They were created to contain something much more dangerous.
Legendary Weapons 2
Ring of Freedom
Type: magical artifact.
Storage location: closed psychiatric ward.
Description:
A small silver ring decorated with unknown symbols.
It is believed that it has the ability to destroy any restrictions.
Some records claim that it was thanks to this ring that many Dark Ones were able to leave the sealed rooms.
Capabilities:
Release from negative effects.
Increase in speed.
Destruction of magical seals.
Legend:
"You can't lock up someone who truly wants to be free."
Hammer of Justice
Type: heavy weapon.
Storage location: hospital court archive.
Description:
A massive warhammer created to protect the weak.
It is incredibly heavy, so not everyone can use it.
They say that this weapon chooses its owner.
Capabilities:
Crushing blows.
Stunning enemies.
Increased attacks after allies defend.
Legend:
"Justice is never easy.
Sometimes it has to be protected by force."
legendary weapons
Legendary artifacts of the Dark World hospital
According to ancient records hidden in the archives of the Dark World hospital, there were once six legendary artifacts.
Each of them was associated with a certain force and reflected one of the feelings capable of changing the fate of any world.
Over time, the artifacts disappeared, and their owners became legends.
To protect their power, the ancient guardians divided the weapons and sealed them in different parts of the hospital.
Rumor has it that if you collect all six artifacts together, you can open the way to the source of the Dark Fountain.
Trident of Despair
Type: magic weapon.
Storage location: flooded intensive care unit.
Description:
The trident was created from the fragments of broken hopes.
Its power increases when the owner experiences fear, loneliness or despair.
Ancient legends claim that this weapon is capable of manipulating the emotions of opponents, causing them to doubt their own strength.
Capabilities:
Legend:
“Even the brightest light can go out.
But despair never comes alone.
Shield of Hope
Type: protective artifact.
Storage location: recovery room.
Description:
The shield was created by the Guardians, who believed that hope could protect even when all other weapons failed.
Glowing symbols resembling a heartbeat constantly appear on its surface.
Capabilities:
Legend:
“Hope does not promise victory.
She just reminds you not to give up.
thundering knight
The Roaring Knight
General information
Real name: unknown.
Title: Roaring Knight.
Role: The mysterious creator of the Dark Fountains.
Among the inhabitants of the Dark Worlds, there are many legends about a mysterious knight who appears out of nowhere, opens new Dark Fountains, and then disappears just as suddenly.
Nobody knows who he really is.
Some consider him an ordinary Light One who has acquired extraordinary abilities. Others are certain he never belonged to the Light Ones' world.
But one thing is certain: he is the one behind the emergence of most of the Dark Worlds.
Appearance
A tall figure hidden under a long black cloak.
The knight's face is invisible beneath his massive helmet. His armor is covered in numerous scratches, as if he had fought in countless battles.
When moving, the metal plates of his armor produce a dull roar, which is where he gets his name.
In his hands, the knight holds a long sword capable of creating Dark Fountains.
Character
The Roaring Knight almost never speaks.
He acts calmly, confidently and always looks as if he knows the outcome of any event in advance.
It is impossible to call him cruel.
But no one considers him merciful either.
He rarely intervenes directly in what is happening, preferring to watch events unfold from the sidelines.
Capabilities
Creation of Dark Fountains.
The knight's main ability is opening new passages to the Dark Worlds.
Masterful swordsmanship.
Rumor has it that no opponent has ever managed to defeat him in a fair fight.
Incredible endurance.
He is able to remain in the Dark Worlds for a long time without any consequences.
Secrecy.
The knight appears and disappears so unexpectedly that many doubt whether he ever existed.
Role in the hospital's Dark World
At first glance, it may seem that the Roaring Knight has nothing to do with the events in the hospital.
However, some facts cast doubt on this.
A new Dark Fountain appeared early in the morning.
main team 2
Noel
Role: support mage.
Appearance: A monster girl with deer antlers, blonde hair, and a staff.
Character: kind, sympathetic and a little shy.
Noel tries to see only the good in people and often worries about those around her more than about herself.
Capabilities:
Ice magic.
Protective spells.
Strengthening allies.
Feature in the hospital Dark World:
Noel feels uncomfortable here.
She constantly recalls her parents' stories about illnesses and treatments.
At the same time, she is the first to notice strange details: disappearing objects, mysterious inscriptions and doors that were not there before.
Ralsei
Role: Knowledge keeper and chief strategist of the team.
Appearance: a little prince in green clothes, a hat and a long scarf.
Character: kind, polite and very patient.
Ralsei always tries to resolve conflicts peacefully. He believes that even the most dangerous opponents are capable of change.
Capabilities:
Healing magic.
Protective spells.
Using ancient knowledge about the Dark Worlds.
Feature in the hospital Dark World:
Ralsei is acting strangely.
He seems to know much more about this place than he says.
Certain rooms make him uneasy, and the name of his main adversary makes him shut up.
Perhaps he had already heard of Doctor Zero.
Or even met him before.
Relationships between the characters
Chris and Susie
Best friends. Despite constant bickering and completely different personalities, they work well as a team.
Noel and Susie
Noel is still a little afraid of Susie, although she has long since begun to trust her.
Noel and Chris
Noel feels safe around Chris and often turns to him for support.
Ralsei and Chris
Ralsei trusts Chris more than anyone else, although he sometimes keeps some secrets from him.
The new Dark World turned out to be completely different from the previous ones.
Here, every corridor held someone else's memories.
And the further the team went, the stronger the feeling became that the hospital itself was trying to do something.
main team
Dark World Main Characters - Character Descriptions
Chris
Role: leader of the Light team.
Appearance: In the Dark World, he wears blue armor, a long scarf, and holds a sword.
Personality: Quiet, silent, and very observant. Chris rarely expresses his emotions, making it difficult for others to understand what he's thinking.
Despite his outward indifference, he always comes to the aid of his friends and does not retreat from danger.
Capabilities:
Feature in the hospital Dark World:
Chris feels strange here. Some of the corridors seem familiar, even though he's never been in this part of the hospital before.
At times he begins to feel as if someone is watching him from behind the glass doors.
Susie
Role: The team's main fighter.
Appearance: A tall, purple-skinned monster girl with long hair and a huge axe.
Character: hot-tempered, noisy and straightforward.
At first glance, Susie seems rude and indifferent to others, but in reality she values her friends very much and is ready to protect them at any cost.
Capabilities:
Feature in the hospital Dark World:
Susie hates hospitals.
She is irritated by endless corridors, unpleasant smells and the need to follow the rules.
She constantly tries to find the shortest route, which is why the team regularly ends up somewhere other than where they planned.
main boss
Enemies 2
enemies
Enemies of the Dark World
Appearance: A living roll of bandage with little legs and a plaster cast instead of a face.
Character: considers himself a great doctor, although he constantly confuses diagnoses.
Attacks:
ACT:
How to win: If you praise him enough, he'll think he's already cured you and leave.
Appearance: a bag with a dropper, moving on a metal stand.
Personality: Incredibly slow and constantly complains about being "out of energy."
Attacks:
ACT:
Feature: If you use the ACT "Cheer Up", Kapelnik starts attacking faster because he finally feels cheerful.
Appearance: A small, animated medical heartbeat on a monitor screen.
Personality: Very nervous and constantly thinks that something is wrong with him.
Attacks:
ACT:
Feature: The calmer Pulsik becomes, the slower his attacks.
Appearance: A living X-ray in a white frame.
Character: loves to look at others and constantly tries to understand “what’s inside them.”
Attacks:
ACT:
Chapter 3 of Deltarun
1
Deltarune and a slightly vulgar Undertale
713
You are the final boss of the game Deltarune.
70
Susie (deltarune)...~°`
143
deltarun au (from c.ai with editing)
76
4 bot😎😎 I'm cool
0
Oh my god, my first bot, don't judge me too harshly.
0
You have entered a dark world.
13k
You are Chris's new neighbor.
0