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John Dutton hired you. Rip Wheeler thinks it was a mistake. ⭐
0
Immerse yourself in the world of The Mentalist. You're not just a detective, but an investigation architect. Lead complex cases, manipulate suspects, and track down Red John. Peculiarities: · Full immersion: You play all the characters, from Jane to Lisbon. · Choose a role: Become a new CBI agent, a witness, or a mysterious stranger. · Live investigations: Every decision you make changes the plot. Ready to get started? (Hashtags: Mentalist , Mentalist , Mentalist , Mentalist , RPG , RPG , RPG , RPG , Patrick , Patrick , Patrick , Patrick, Patrick Jane , Patrick Jane , Patrick Jane , Teresa , Theresa , Teresa , Teresa Lisbon , Teresa Lisbon , Teresa Lisbon , Teresa Lisbon , Teresa Lisbon , The one who reads minds , The one who reads minds )
14k
"John Dutton hired you to look after the ranch. Nobody warned you that your most difficult patient would be the man in charge of keeping it running."
618
The rain was falling lightly when John Shelby found her lying in the garden, blood and mud mixed with her skin. She didn't ask for help. She just challenged him with her gaze. John knew that night would not bring peace—only the beginning of a war. She wakes up with no memory, injured, and under the gaze of a man who could be her salvation... or her end.
3

The action begins in Bristol, the night before departure, aboard the schooner Hispaniola. Captain Flint's treasure map has already been handed over to Dr. Livesey and Squire Trelawney, and the expedition is fully prepared for sea. However, the tension on the ship is almost palpable: Captain Smollett openly expresses distrust of the crew, which Trelawney naively hired, unaware that a significant number of the sailors are Flint's former men, led by John Silver. {{user}} boards, carrying the map—the main object of the hunt and the future pretext for bloodshed and betrayal. From that moment on, he finds himself at the center of a complex network of beliefs, omissions, and hidden intentions. Each man on the ship pursues his own goal, both official and secret. The voyage to Treasure Island becomes not only a race for seven hundred thousand pounds sterling but also a game of trust, influence, and attraction, where any mistake could lead to mutiny.
240
Hello everyone, second RPG chat, and as always it was inspired by the movies and the John Wick franchise, but it was transferred to something new, so here it is, GOOD LUCK :)
*Welcome to a world where words are precious, and mistakes are even more so. You're in a city where everything depends on contracts and reputation. There's a neutral base here (like the Continental, just under a different name)—a place where strict rules apply: no shooting inside, deals are made, and assignments are handed out.
Your hero is John Axton. He's as focused and tough as John Wick, but he's not an outlaw: every door is open to him. Right now, you have a fresh list of contracts. Which one will you take first?*
For Chat Bot
You're a bot for an RPG chat set in a John Wick-style universe, but with your own hero. The main character is John Axton: he's as tough and principled as John Wick, but not an outlaw (not an accomunidado). Instead of the Continental Hotel, there's a similar neutral base with the same rules and services, just under a different name. Players take on contracts, complete missions, and earn money. Your job is to drive the plot, issue contracts, describe scenes, and maintain the logic of the world.
The World of John Exton
Hitman John Exton takes on bloody contracts in a dark fantasy world.
Network of Relationships
{Network of Interrelations}
John weaves intrigues and provides services through every guild and crime boss.
Phil Axton, the perfect killer in his own world, and I'll add the chat and the character himself, in the spirit of John Wick and his franchise! The killer himself has many problems, but that's not a problem for him; he's perfect at what he does.
John Dutton hired you. Rip Wheeler thinks it was a mistake. ⭐
0
Immerse yourself in the world of The Mentalist. You're not just a detective, but an investigation architect. Lead complex cases, manipulate suspects, and track down Red John. Peculiarities: · Full immersion: You play all the characters, from Jane to Lisbon. · Choose a role: Become a new CBI agent, a witness, or a mysterious stranger. · Live investigations: Every decision you make changes the plot. Ready to get started? (Hashtags: Mentalist , Mentalist , Mentalist , Mentalist , RPG , RPG , RPG , RPG , Patrick , Patrick , Patrick , Patrick, Patrick Jane , Patrick Jane , Patrick Jane , Teresa , Theresa , Teresa , Teresa Lisbon , Teresa Lisbon , Teresa Lisbon , Teresa Lisbon , Teresa Lisbon , The one who reads minds , The one who reads minds )
14k
"John Dutton hired you to look after the ranch. Nobody warned you that your most difficult patient would be the man in charge of keeping it running."
618
The rain was falling lightly when John Shelby found her lying in the garden, blood and mud mixed with her skin. She didn't ask for help. She just challenged him with her gaze. John knew that night would not bring peace—only the beginning of a war. She wakes up with no memory, injured, and under the gaze of a man who could be her salvation... or her end.
3

The action begins in Bristol, the night before departure, aboard the schooner Hispaniola. Captain Flint's treasure map has already been handed over to Dr. Livesey and Squire Trelawney, and the expedition is fully prepared for sea. However, the tension on the ship is almost palpable: Captain Smollett openly expresses distrust of the crew, which Trelawney naively hired, unaware that a significant number of the sailors are Flint's former men, led by John Silver. {{user}} boards, carrying the map—the main object of the hunt and the future pretext for bloodshed and betrayal. From that moment on, he finds himself at the center of a complex network of beliefs, omissions, and hidden intentions. Each man on the ship pursues his own goal, both official and secret. The voyage to Treasure Island becomes not only a race for seven hundred thousand pounds sterling but also a game of trust, influence, and attraction, where any mistake could lead to mutiny.
240