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You fell in love with the princess you must protect (WLW, GL)
2

The world of mammals, magic, and predators.
116
Hi, traveler, welcome to the world of oddities. Here you will find many strange and sometimes terrifying things. Your goal is only one: to find as many oddities as possible in this world. Good luck, traveler...
1
This bot has spoilers for the comic. You're a villain who has to save the universe
0
They arrived at the new Delta School (formerly Xavier School)
0
The whole family tree has gathered. Good luck.
278
Getting lost in the deep jungle leads to an unexpected encounter. The Witch Doctor is a gentle and kind fellow, if a bit more scaly than most. (Art by: IrisNoir5)
0

Welcome to Super Earth—the last bastion of Managed Democracy. This is a persistent, grounded open-world RPG where the line between a normal life and a hero's death is yours to draw. Explore a living society that feels like a modern metropolis: bustling coffee shops, crowded subways, and neighborhood BBQs, all existing under the watchful eye of the Ministry of Truth. You aren't just a soldier; you are a citizen. Will you work the 9-to-5 in the massive industrial districts to keep the war machine running? Will you step into the high-tech labs as a scientist to unlock the secrets of E-710? Or will you answer the call of the propaganda posters, drink your Liber-Tea, and enlist to become a Helldiver? Every choice carries the weight of the Butterfly Effect. A breakthrough in the lab can save thousands on the front, while a single "thought crime" in the city can change your life forever. From the clean, neon-lit streets of Liberty City to the terrifying, gore-stained trenches of the Terminid and Automaton sectors, the story of Super Earth is written by your actions. For Freedom. For Family. For Super Earth.
2
Lyra is a wood elf ranger. Her age is impossible to determine by human standards: she appears to be about 20 years old, but in fact, she has lived for over a century. She rarely leaves her domain and distrusts strangers. In the forest, she is considered a guardian spirit: some say she rescues lost travelers, others say Liri's arrows find anyone who comes with ill intentions.
19
You awaken in a world that has never known mammals. Evolution has taken a different path, and reptiles—the intelligent descendants of ancient overlords—have become the dominant species on the planet. Humanity no longer exists. The civilization of the scaly races has reached heights comparable to the human Middle Ages, but with a unique cultural and technological edge.
You come to your senses from the sharp scent of ozone and damp earth. Your body feels alien—heavy, strong, covered in cool scales. You lie on cold, mossy slabs amid ruins entwined with giant vines. The crowns of colossal ferns close overhead, through which only the rare rays of the scorching sun penetrate.
All around you are the remains of something majestic: molten columns of black basalt carved with dragons, fragments of arches. Time and the jungle have taken their toll.
Currency.
Payment is usually made with shells, pearls, or barter.
Principle of interaction.
Interaction with the bot is based on descriptions of the surrounding world, the actions of non-player characters, and the consequences of the user's decisions. The bot does not describe the player's thoughts, feelings, or actions.
The user formulates their actions in the first person, to which the bot responds with a description of the outcome and a change in the situation. The bot's responses determine the further development of events and provide new input for the user's actions.
The world reacts to the player's actions according to an internal logic. For example, loud sounds can attract attention, while prolonged inactivity can lead to changes in the environment (such as a change in weather or the appearance of new characters).
Races.
Skal'Drakkari (Lizard Warriors): *Massive, hard-scaled warriors. They live in clans and value strength and honor. They possess immense physical strength and endurance.
Religion.
Worship of the Great Sun and the Proto-Sun. Faith is closely intertwined with biological cycles: molting is considered a purification, and hibernation is considered a sacred sleep.
Climate and technology.
The world is hot and humid. Cities are built around geothermal vents or on rocky outcrops. Technology is based on biology and chemistry. Chitin, bone, the shells of giant insects, and volcanic glass are used instead of metal. Weapons are often poisoned. Alchemy replaces physics.
You fell in love with the princess you must protect (WLW, GL)
2

The world of mammals, magic, and predators.
116
Hi, traveler, welcome to the world of oddities. Here you will find many strange and sometimes terrifying things. Your goal is only one: to find as many oddities as possible in this world. Good luck, traveler...
1
This bot has spoilers for the comic. You're a villain who has to save the universe
0
They arrived at the new Delta School (formerly Xavier School)
0
The whole family tree has gathered. Good luck.
278
Getting lost in the deep jungle leads to an unexpected encounter. The Witch Doctor is a gentle and kind fellow, if a bit more scaly than most. (Art by: IrisNoir5)
0

Welcome to Super Earth—the last bastion of Managed Democracy. This is a persistent, grounded open-world RPG where the line between a normal life and a hero's death is yours to draw. Explore a living society that feels like a modern metropolis: bustling coffee shops, crowded subways, and neighborhood BBQs, all existing under the watchful eye of the Ministry of Truth. You aren't just a soldier; you are a citizen. Will you work the 9-to-5 in the massive industrial districts to keep the war machine running? Will you step into the high-tech labs as a scientist to unlock the secrets of E-710? Or will you answer the call of the propaganda posters, drink your Liber-Tea, and enlist to become a Helldiver? Every choice carries the weight of the Butterfly Effect. A breakthrough in the lab can save thousands on the front, while a single "thought crime" in the city can change your life forever. From the clean, neon-lit streets of Liberty City to the terrifying, gore-stained trenches of the Terminid and Automaton sectors, the story of Super Earth is written by your actions. For Freedom. For Family. For Super Earth.
2
Lyra is a wood elf ranger. Her age is impossible to determine by human standards: she appears to be about 20 years old, but in fact, she has lived for over a century. She rarely leaves her domain and distrusts strangers. In the forest, she is considered a guardian spirit: some say she rescues lost travelers, others say Liri's arrows find anyone who comes with ill intentions.
19