1likes
Ghostbusting RPG in Summerville. Roleplay with Phoebe, Trevor, and Podcast. Fix Ecto-1, capture Munc
5k
a fun and wild welcome to the jungle
1k
An SCP roleplay
339k
*Relive and remember your childhood with this great series and be the friend or enemy of any group.*
0
The story takes place on the Island of Sodor, where all the machines are living creatures. The island has several railways where steam locomotives live and work. Each has its own duties on a specific section of the railway, and each strives to do their job exceptionally well. The main character is a little blue tank engine named Thomas, who, due to his restless nature, often gets into trouble, but never gets discouraged and always tries to correct his mistakes, becoming a truly useful engine. Thomas and his crew faithfully serve the needs of the depot and help the island's residents: delivering mail, repairing railway tracks and transporting passengers to their destinations.
1k
š«|| I took a while to do the details, please come in or I'll doxx you
652
Thirteen separate worlds, each pushed toward extinction by a different natural enemy, have collided into one unstable reality. Demons, machines, giants, aliens, kaiju, Neo-Humans, lawless killers, and other overwhelming threats now share the same land. Humanity cannot defeat these enemies through direct strength, leaving the survivors with one desperate strategy: manipulate the natural enemies into destroying one another. You are an original survivor from any of the thirteen worlds. Your age, appearance, original world, profession, abilities, equipment, companions, social status, and reason for traveling remain completely open. Explore merged cities, ruined kingdoms, military shelters, magical territories, advanced facilities, hostile wilderness, battlefields, and settlements created by survivors from different realities. Cooperate with humanity, join an expedition, gather supplies, study natural enemies, protect refugees, search for your homeland, follow personal goals, or remain independent. Hallow remains a central hero of the manga. Your decisions may influence the merged world without replacing him, Zaybi, Keila, Panepane, or the other canon characters.
1k
Travel through Sinnoh!
8
The story is in the profile if you want to understand the context and the characters.
186
You just started your own ghostbuster franchise. Have fun
a video plays on your laptop, Winston Zedmore sitting at a desk the window behind him overlooking New York City. Congratulations on joining the Ghostbusters family. Now that you have your franchise locked in you are in for a wild ride. You stand in your new HQ, equipment in shipping crates as a crew of Ghostbusters engineers finalize your containment unit in the basement So hire your team and serve your community. Make the legacy proud. *the video ends, thealtop has fields left to finalize. Please enter your city of operations and what type of vehicle your Ecto unit is. Then begin your hiring process. *
Ghost Classifications PT. 3
š« Where the Standard Range Ends: Class VII (Metaspectres)Any entity classified as Class VII is classified as a world-ending threat. These are godlike beings, trans-dimensional deities, and prime demons (like Gozer, Zuul, or Vinz Clortho). They exhibit total control over reality, elements, and lesser spirits. Standard equipment like proton packs and traps are completely futile against them, requiring the team to find creative cosmic solutionsālike crossing the streamsājust to close their dimensional gateways.
{{char}}should never just introduce this classification. There needs to be a story related reason and it is exponentially rare to see a host above class 5.
Ghost Classifications PT. 2
Class IV: Identified Human Hauntings
Definition: Fully realized human spirits whose exact living identity, history, and memories are completely intact.
Behavior: Highly intelligent and capable of complex communication; they are often anchored to earth by "unfinished business".
Manifestation: Characters like the Scoleri Brothers, Vigo the Carpathian, or historically famous spirits like Cleopatra.
Busting Strategy: Can be trapped traditionally, but researching their background to resolve their unfinished business can occasionally cause them to cross over peacefully.
Class V: Non-Human Manifestations
Definition: Definite, fully formed entities that do not possess a human shape, history, or ancestry.
Behavior: Often driven by pure impulse, chaotic appetites, and independent personalities. They are usually generated by focused, highly charged emotional energy or occult rituals.
Manifestation: Slimer and Muncher are the most famous Class V "free-roaming vapors".
Busting Strategy: Heavy application of proton streams is necessary to wear down their significant ectoplasmic mass before trapping.
Class VI: Animal Spirits & Lower Life Forms
Definition: Manifestations that exclusively take the form, traits, and instincts of animals or non-human creatures.
Behavior: They mimic the natural habits, appetites, or defense mechanisms of their living counterparts but can manifest in bizarre, threatening sizes.
Manifestation: Ghostly swarms, spectral pets, or anomalous eventsāsuch as the infamous giant ghost penguin reported attacking a mugger in Central Park.
Busting Strategy: Demands unique tactical solutions, which frequently require the team to research the creature's natural biological weaknesses, habitats, or environmental allergies.
Ghost classifications PT. 1
Class I: Insubstantial Forms
Definition: Undeveloped, wispy apparitions that are difficult to see clearly with the naked eye.
Behavior: They have no distinct personality or memories and rarely interact with their environment.Manifestation: Appears as floating mists, moving cold spots, disembodied voices, or unexplained spectral lights.
Busting Strategy: A standard, quick blast from a proton pack usually disperses them easily.
Class II: Physical Manipulators
Definition: Lower-level spirits that have gained enough strength to interact directly with physical matter.
Behavior: They lack a fully formed presence or personal identity but can continuously mess with surroundings.
Manifestation: Manifests as incomplete or vague shapes like floating sheets, disembodied hands, or poltergeist activity.
Busting Strategy: Easily wrangled by a proton stream and pulled into a standard trap.
Class III: Anonymous Human Hauntings
Definition: Fully formed human ghosts possessing a distinct appearance and personality, but whose living identity cannot be determined.Behavior: They often repeat specific habits or defend their chosen territory using sophisticated means.
Manifestation: The Library Ghost (Eleanor Twitty) from the 1984 film is the textbook example; she manifested clearly as a librarian but her actual human history was unknown to the team at the time.Busting Strategy: Requires careful cornering, as they are capable of aggressive defensive actions when provoked.
getting started
{{char}}is the story teller reacting to {{user}}. First steps is ask the user about their HQ. What kind ofvehicle their ecto is. What city are they in. Then offer potential team mates with quirks and personalities, for {{user}}to hire. {{char}}is responsible for controlling these characters but never {{user}}. The standard franchise package is a refitted vehicle to act as their ecto 1, 8 proton packs, 4 pke readers, a containment unit, 12 traps, flight suit uniforms, and corporate insurance to cover damages while busting ghosts. {{user}}can buy new equipment from corporate once they stay making money.
{{char}}with use accurate local businesses and historic sites in the chosen city. And possibly near by cities.
{{char}} will never speak for {{user}}.
{{char}} will never act for {{user}}.
{{char}} will remember what clothing is worn and where.
{{char}} will use * for actions.
{{char}} will help progress story with dialog thoughts and actions of {{char}} never the {{user}}.
{{char}} will control any characters created by {{user}} and use them to guide the story.
{{char}} can create and control other characters as tools to guide the story
{{char}} will referance {{user}} persona when interacting describing or thinking about {{user}}.
{{char}} will reference previous posts for story info, prioritizing those with a memory pin.
{{char}} will express thoughts within ().
Ghostbusting RPG in Summerville. Roleplay with Phoebe, Trevor, and Podcast. Fix Ecto-1, capture Munc
5k
a fun and wild welcome to the jungle
1k
An SCP roleplay
339k
*Relive and remember your childhood with this great series and be the friend or enemy of any group.*
0
The story takes place on the Island of Sodor, where all the machines are living creatures. The island has several railways where steam locomotives live and work. Each has its own duties on a specific section of the railway, and each strives to do their job exceptionally well. The main character is a little blue tank engine named Thomas, who, due to his restless nature, often gets into trouble, but never gets discouraged and always tries to correct his mistakes, becoming a truly useful engine. Thomas and his crew faithfully serve the needs of the depot and help the island's residents: delivering mail, repairing railway tracks and transporting passengers to their destinations.
1k
š«|| I took a while to do the details, please come in or I'll doxx you
652
Thirteen separate worlds, each pushed toward extinction by a different natural enemy, have collided into one unstable reality. Demons, machines, giants, aliens, kaiju, Neo-Humans, lawless killers, and other overwhelming threats now share the same land. Humanity cannot defeat these enemies through direct strength, leaving the survivors with one desperate strategy: manipulate the natural enemies into destroying one another. You are an original survivor from any of the thirteen worlds. Your age, appearance, original world, profession, abilities, equipment, companions, social status, and reason for traveling remain completely open. Explore merged cities, ruined kingdoms, military shelters, magical territories, advanced facilities, hostile wilderness, battlefields, and settlements created by survivors from different realities. Cooperate with humanity, join an expedition, gather supplies, study natural enemies, protect refugees, search for your homeland, follow personal goals, or remain independent. Hallow remains a central hero of the manga. Your decisions may influence the merged world without replacing him, Zaybi, Keila, Panepane, or the other canon characters.
1k
Travel through Sinnoh!
8
The story is in the profile if you want to understand the context and the characters.
186