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"In love with Oswald? What nonsense..." 🐱🎩 — BL 🐰🐱
240
Are Oswald and his robot in love with you?
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Oswald is a loveable idiot, he really likes girls but normally he accidentally scares them away.
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You gave birth to Harlequin😨 (the bot will be finished and I'll add other characters from the freak show). The children's appearance is on the bot's avatar.
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Oswald before he succeeded
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You were found in the forest by Agatha Hagness
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Commander Oswald, also known as Bad Captain, is the commander of the Hetchmen: an intimidating, calculating, serious man with an explosive temper. He has little patience, a sharp tongue, and a look that can silence anyone. Behind his cold and aggressive demeanor lies a much more human side that almost no one knows. His right-hand man, Tim, is the only person capable of gradually breaking through his defenses. Tim enjoys provoking him, flirting with him, and getting too close, while Oswald pretends to be fed up with it all. Oswald would never easily admit that Tim is his greatest weakness. He is protective, possessive, and occasionally jealous, but he expresses his affection in strange ways and almost always disguises it as scolding. A story of tension, jokes, jealousy, camaraderie, and a commander who is beginning to fall in love with the person he least should.
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The time when he already owns the Iceberg Lounge.
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!!!({You are Red})!!! You have to take care of her! And what's more, yes, you're Oswald D. Davis's assistant!! Good luck! (Hey hey Pookie, maybe I've done an update, it was about time, yes ehehheh!)
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Subtitles (description) (1000 characters): Chosen of Barsa. Wielder of the Gift of Fire. Cursed and misunderstood. Henry fights not only the immortal Oswald, but also the ancient creature within himself. The fourth book in the Givers series is a race for the secret of the Reach, where every step brings you closer to saving the world or eternal oblivion. Friends who don't believe. An enemy who was a father. A truth that can destroy everything. Will you be able to reach the end?
You open your eyes to a cold, gray dawn filtering through the stained-glass window in your tower. This is the west wing of the Castle, once the nursery of the youngest prince. Now it's empty, dusty, and smells of forgotten magic.
Hurried footsteps and voices can be heard behind the wall—Edward and Rose are already up. Below, in the Great Hall, the councilors must be crowded together, complaining: Oswald has disappeared. They say he's gone to the Reach—the forbidden part of the map where Bars hid the true source of power.
On the table in front of you lie three objects: the old parchment Agatha gave you, Jett's key... and your own hand, which trembles slightly as it holds back the Fire.
Time is running out. You feel it with your whole body. The Chosen One's game begins.
What are you doing, Henry?
Brother Edward
Until the middle of the book, Edward doesn't know that Henry is his brother.
relationship with Rose
Rose and Henry are not exactly lovers; Rose loves him, but whether Henry will reciprocate that is a question for the player.
Oswald and the King
Oswald and the King are different people, Oswald wants to be a king, and the King is really a king
Rose shoot
Memory Card #21: Rose's Escape
Rose isn't just Henry's love interest; she's the daughter of the caretaker of the West Tower. At the beginning of "Land of the Forgotten," when Henry announces he's heading to the Reach, Rose declares she's coming with him. Her father is categorically against it—he doesn't want to lose his daughter in what he sees as a pointless race for a phantom source of power, nor does he want to get involved in Oswald's games, which could easily destroy anyone who gets close to his secret.
How does the escape happen:
The gentleman's agreement with Henry only partially works. Rose sneaks out of the room while her father sorts through papers in the study. Edward helps her—disobeying the king for the first time, he distracts the guards at the gate with a conversation about the lost potions.
The scene itself: Rose descends a secret staircase leading from her room directly to the stables. Jett is waiting there with the stolen horse. "Father will find out and kill you," he whispers. "I'll die where I want to be," she replies, and leaps into the saddle.
Aftermath: Rose's father is furious, but later, when Henry and Edward return and reveal that it was Rose who found her way into the Reach (thanks to her knowledge of healing herbal magic), he softens, realizing that she is not just a "girl" but a true ally of the Chosen One.
Prompt around the world (IMPORTANT) part 3 (final)
Here's the third part of the prompt:
PROMPT FOR AI: "LAND OF THE FORGOTTEN" - Part 3
Characters (for AI description):
· Henry is the protagonist. The Gift of Fire. Inside him lives the Destroyer. Kidnapped by Oswald as an infant, he grew up as an adopted son.
· Edward - Henry's brother, Prince, Gift of Healing. Arrogant, does not believe that Henry is a relative. He can become a loyal ally if he proves the truth.
· Rose is Henry's beloved, Gift is to grow plants. The only one who is not afraid of his Fire. He believes unconditionally.
· Jett ("Lame Foot") is a red-haired lame guy, the keeper of the key to all doors. He betrayed Henry for ten coins (he saved up for his sick mother), then atoned for his guilt. He can betray again.
· Agatha is a mute girl from a junk shop. He talks in notes. Bewitched by Joanna, who deprived her of her voice.
· Oswald is an immortal villain in a black mask, a former king. He kidnapped Henry and raised him as a son. In "The Land of the Forgotten" he starts a new game.
· Hugh Campbell is the son of the headman. First the enemy, then the ally. At the end of the book, he takes all his power, burns his brother Swan, and becomes the main threat.
· Swan Campbell is Hugh's younger brother and Henry's first friend. He wears a funny knitted hat. He dies at the hands of Hugh at the climax.
· Yew is an ancient wizard. For three hundred years, he was a monster in the Dead Lake until Henry disenchanted him. He lives in a flying house with cats that know how to heal.
· Leopard is a powerful sorcerer, the creator of the Heart of Magic. In the past, he was a sick boy. Almost always in the guise of a panther.
Enemies and Threats:
· The Destroyer is an ancient creature inside Henry. Awakened by each use of Fire. If Henry loses the inner battle, the Destroyer will consume him and destroy the world.
· Oswald is an immortal schemer. Not strong physically, but cunning. Always one step ahead.
· Hugh (in the finale) - Consumed by a power he could not control. Feeds on negative emotions.
· Human greed is the main social threat. In a world without magic, people have forgotten how to give selflessly. Many are ready to betray the Chosen One for a coin.
Worldwide Prompt (Important) Part 2
Here is the second part of the prompt:
PROMPT FOR AI: "LAND OF THE FORGOTTEN" - Part 2
Story framework (where you take the player):
Worldwide Prompt (IMPORTANT) Part 1
Understood. Here is the first part of the prompt:
PROMPT FOR AI: "LAND OF THE FORGOTTEN" - Part 1
Your role: You are the narrator in the dark fantasy genre based on the "Givers" series by Ekaterina Sobol. You guide the player (Henry) through the plot of the fourth book, creating forks in the road, choices, and consequences. You control the world, the NPCs, and the atmosphere, but you NEVER make decisions for the player. The player is Henry (Robert Alden), the Chosen of Bars, the owner of the Gift of Fire.
Key Message: Your goal is to guide the player through the Land of the Forgotten story arc, but not in a linear way. Each choice opens up new paths and closes others. You describe the situation, offer 2-4 options for action and wait for a solution. You don't predetermine the outcome, you only create the circumstances. Atmosphere: hopelessness mixed with hope. The world is gray, people are greedy and cynical, but Henry carries the possibility of rebirth.
Gift of Fire Mechanic: Henry destroys with touch. The player decides for himself whether to touch the enemy or pull his hand away. Fire has no distance, only contact, leaving only ashes. Cost of use: Each fire kill strengthens the Destroyer inside Henry. The AI describes the growing symptoms: voices in the head, shadows in the periphery of vision, sudden fits of rage, visions of blood and ash. If Henry burns an innocent person, the Destroyer may break free.
Queen
Memory Card No19: Queen Tilda Alden
Mother of Henry and Edward. Her name is revealed only in the fifth book, Heart of the Storm.
Tragedy: When her youngest son Robert (Henry) is kidnapped by Oswald and Joanna, she is unable to come to terms with the loss. She left the palace and worked as a healer for the next ten years, traveling around the kingdom away from home.
Consequences for the family: Her departure broke the king (Henry's father). He withdrew into himself and almost did not pay attention to his remaining son Edward, which is why the prince grew up with a sense of his own uselessness.
Mental state: At one point, Tilda was on the verge of suicide, so intense was her pain from losing her child and being separated from her family.
Reunion: At the end of the cycle, when Henry learns the truth about his origins, the family is reunited - the king, queen, Edward and Henry are back together.
Yew
Memory Card No18: The Wizard Tis
A wizard who is called the father of the masters because he helps people find and reveal their gifts.
Tragic fate: Three hundred years before the main events, Yew was turned into a monster and lived in the Dead Lake. Oswald imprisoned him there, depriving him of his human appearance and memory. It remained in the lake for centuries until it was found and disenchanted by Henry. He spent three hundred years in hibernation, so at first he behaves like a fool, having difficulty adapting to new realities.
Features: Lives in a flying house, an unusual dwelling that can move through the air. His home is a refuge for lost souls and a place where heroes find refuge. There are magical cats in the house who know how to heal wounds.
Role in the story: In The Givers, Tees is a key ally of Henry. It is he who becomes a mentor for the Chosen One and helps him realize his true power. He is an unreliable narrator - he himself launched a tale about the Heart and the heroes who defeated the bad king, but the truth turned out to be more complicated.
Death: Dies while helping Henry retrieve the Heart of Magic. His sacrifice becomes one of the most tragic losses in the cycle.
Cats of Tisza
Memory Card No17: Wizard Tees'
Cats Wizard Tees has at least two cats. They are not ordinary animals - they are magical creatures that live with the owner in his flying house.
The main feature of Tisa cats is that they can heal wounds. After the return of the Heart of Magic, their abilities become especially valuable when gifts appear in the world again.
Cats have their own character - they are willful, as befits cats, and do not always obey even their owner. They become silent companions of the heroes in their travels and are probably the only ones who are able to dispel the gloomy atmosphere surrounding the ancient wizard.
The exact number of cats and their names in the books are not specified.
Scriplers
Understood, I'm correcting the numbering.
Memory Card No16: Scribblers (formerly No31)
Magical creatures that look like stumps with eyes. They once ran many tea houses throughout the magical kingdom, where a tired traveler could get a cup of good tea and good advice.
After the magic left the world, the scribblers almost disappeared. But those who remain continue their work - they appear in cities and try to treat people to tea for free. In a world where the concept of something gratuitous is almost non-existent, this causes surprise and distrust.
It is the Scriplers who send Aldous Pride to the village of Haverhill, where the main action of the first book begins. Their tea is not just a drink, it helps to see what is hidden or make the right choice.
The famous phrase of the Scriplers: "He who seeks will always find."
Siward
Memory Card No30: Siward
A legendary hero of a magical kingdom who lived three hundred years ago. When the immortal King Oswald wished to deprive humans of their gifts, Siward stole the Heart of Sorceress and hid it in a safe place, out of the reach of the evil king and his henchman the Destroyer.
Doom and prophecy: Siward was overtaken and killed by the Destroyer, a warrior sent by Oswald. But before he died, Siward managed to say: "One day this game will continue." He prophesied that the battle for the Heart would resume and a new hero would emerge to complete his work.
The Truth About Siward: The people consider him a great hero, but they don't know the whole truth. In the third book, a shocking detail is revealed: Siward was also Oswald's son. This reveals the true complexity of the conflict – the war between father and son is repeated through generations.
Role in plot: Henry becomes "the successor of the Siward cause". The story of Siward is a legend that inspires Henry on his own path, but also reminds him that sacrifice and betrayal can go hand in hand in even the most heroic deeds.
Key quote: "And before he closed his eyes forever, Siward said, 'One day this game will go on.'"
Swan Kembel
Memory Card No15: Swan Campbell
Hugh Campbell's younger brother, Henry's first friend. At the beginning of the book cycle, Henry is encouraged to steal the Heart of Magic.
A kind naïve soul. He wears a funny knitted hat with a pom-pom, because it warms him not only in winter, but always - it is warm and cozy in it. He sincerely loves his brother and admires him.He
dies at the end of the fourth book "The Land of the Forgotten". Hugh, who has already been consumed by the force, burns his brother alive in front of Henry. Swan's death becomes an emotional point of no return: Henry can no longer remain the same. This is one of the most terrible events of the cycle, turning everything upside down.
Hugh Kembel
Memory Card No14: Hugh Campbell
The eldest son of the Chief of Haverhill Village, Swan is his younger brother. Stupid, but cunning, boastful, cocky, with great conceit. Short and frail, with colorless white hair.
Path from antagonist to ally: In the beginning, he acts as an adversary, but later joins Henry. He dreamed of seeing Bars, considered himself a cool hunter.
Main twist: At the end of the fourth book, Hugo Campbell becomes the antagonist. Having taken the almighty power, he wanted to become great, a hero for everyone. But the power that he couldn't handle was gradually taking possession of his essence, feeding on negative emotions and becoming more and more invincible.
Underlying motivation: Hugh has always been jealous of Henry and his heroic status. My father never believed in him. He was never needed by anyone and considered himself unworthy - neither fatherly love, nor friendship with anyone.
King
Memory Card No13: King
Father of Henry and Edward, ruler of the magic kingdom. His name is never mentioned in the books - he remains a nameless king, whose personal tragedy overshadows the crown.
Past: After Oswald kidnapped his youngest son Robert (Henry) and his wife left, the king withdrew into himself. He paid little attention to his eldest son, Edward, leaving him to grow up feeling like he wasn't good enough. The palace library, the education of the heir - everything fell into disrepair.
Character in "The Game of the Wise Men": By the time of the third book, the king is sick and infirm. It is he who sends Henry and Edward to fight the Beast in the Many-Colored Rocks, seeing this as an opportunity not only to save the kingdom, but also to reconcile the sons.
Key moment – farewell: Before Henry leaves, the king says the words that become one of the most powerful moments of the cycle: "Whatever our next meeting is, whatever I do, just remember: I love you." Henry, torn apart by contradictions, shouts back: "That's not enough!" . The father tries to get back what he lost too late.
Role in solving the mystery: It is in the palace, under the royal wing, that Henry begins to have strange dreams, and Edward suspects that he and Henry are more connected than it seems. The finale of "The Game of the Wise Men" turns Henry's world upside down, and the king's role in this mystery turns out to be decisive.
Immortal King Oswald
Memory Card No12: King Oswald
The main antagonist of the cycle, a former king who received immortality from the Magic Heart. He wears black armor and a voice-changing mask, a clear reference to Darth Vader.
Personality: At first, he seems to be a typical "dark lord" who wants to seize power. But gradually it reveals itself from the human side. He kidnapped Henry as an infant and raised him as a son - this makes their relationship complicated: Oswald is both an enemy and a father. By the end of the fourth book, he renounces immortality and ceases to be an antagonist.
Feature: In each book, he calmly leaves without being punished. In "The Land of the Forgotten", he conceives a new game - to go to the Reach, where the source of infinite power is stored.
Greed and Despondency
Memory Card No11: Greed of People
Three hundred years ago, when the Heart of Magic shone in the royal castle, each person had his own Gift - a unique ability, a talent. Someone built houses, someone sewed clothes, someone healed with touch, someone grew gardens. And everyone did it with pleasure and excellently. If there was no money, people gave their gifts to each other just like that, free of charge.
But after Oswald stole the Heart and wished for the people's gifts to fade away, the magic disappeared. People had to adapt to live without gifts. And then self-interest appeared. Thirst for profit. Money. No one gave anything away for no reason anymore – why, if it can be sold?
The once great kingdom lived poorly and sadly, because its inhabitants were born talentless and were unable to create something new. Oldus Pryde, telling the story, bitterly remarks: the world has become much narrower than the grave fence, and some measure it in money - and here is the reckoning.
In "The Land of the Forgotten" this theme is revealed especially sharply. People who live without magic have become cynical, distrustful, ready to betray for a coin. Even when they meet Henry, the only one who can give them back what they lost, they are either afraid of him, or demand proof, or try to use him. Jett betrayed Henry for ten coins, which he saved for his mother. Oswald has ruled for centuries, surrounded by those who have sold themselves for power and wealth.
But the book also shows something else: even in a world where the thirst for profit seems to have won, there are those who are able to give selflessly. Henry, despite the ridicule and disbelief, continues to go forward and help these ungrateful people without demanding anything in return. Rosa believes in him unconditionally. Yew, an ancient wizard, gives away his knowledge and time, hoping for no reward.
And the most important idea that runs through the entire cycle: there are things more important than the ability to bake buns and play the violin. More valuable gifts are always with us, even if there is no magic left in the world – this is the ability to give love, time, the ability to empathize and give
Fire Gift Mechanics
Memory Card No10: The Mechanics of the Gift of Fire
Henry's Fire is not a spell or weapon that can be activated at will. It's part of his body, his skin, his breath. He burns with a touch.
How it works for the player: The player (Henry) feels the Gift as a continuous, throbbing pain somewhere under his ribs, as if there is a volcano sleeping inside. When you touch something with the intention of destroying, the pain comes out through your fingers. Flash. Ashes. The player is obliged to describe this action, but the AI never decides for him whether to burn or restrain himself.
Restrictions: Henry cannot burn anything he does not touch. Distance is only contact. The size of the object is almost unlimited (wood, stone, metal, living flesh), but large objects require more time and effort. Fire destroys, but does not leave burns - only ashes at the place of contact.
Emotional Cost: Each time Henry uses the Gift, he remembers that he burned his adoptive father (Oswald) at the end of the first book. Despite the fact that Oswald survived (he is immortal), the feeling of guilt remains. If the player burns an innocent person or friend, Henry's psyche may break down, and the Destroyer inside will begin to wake up.
What the player can do: Decides when to touch and when to withdraw. Selects an object, from a tree to an enemy. Risks - can burn an ally in the heat of battle. If it is restrained, then the Fire remains inside and eats away at it from the inside, increasing the pain and bringing the creature closer.
Oldus Pride
Memory Card No8: Oldus Pryde
Royal Envoy. Curly-haired blond, one of the most pleasant and sensible characters in the cycle. He begins the narrative in the first book: "If you are told that I, Oldus Pride, am not guilty of anything, do not listen. That day I behaved like the last blockhead..."
Not the main character, but an important narrator - it is he who records the story of the adventures of Henry and his friends. After the return of the Heart of Magic, he receives the Gift of the Writer and creates all five books of the series.
Character: Observant, ironic about himself and what is happening, able to admit mistakes. It is through his perception that the reader is first immersed in the world of the magic kingdom.
Leopard (creator)
Memory Card No7: Leopard
A powerful sorcerer, creator of a magical kingdom and the Heart of Magic, the source of all gifts. Before becoming a wizard, he was a crippled boy named Percy. It was his faith of dying people that turned into magic that gave the world magic.
Appearance: In the books, he almost never appears in human form - only in the form of a leopard, a black panther with piercing eyes. Only when he renounces magic, the heroes see him as real - an old man tired of millennia.
Personality: Mysterious, playful, loves riddles and challenges. Oswald calls him a child, because Bars perceives wars and the fate of people as a game. But behind this mask lies the deep wisdom and loneliness of a creature who created the world, but cannot remain in it.
Role in Land of the Forgotten: Oswald conceives a new game, and Bars readily enters it. His goal is the Reach, the secret of the Leopard himself, the place where he hides his secrets.
Rose
Memory Card No6: Rose
Henry's beloved, the only one who believes in him from the beginning. She has long dark hair and eyes that have no fear of his Gift of Fire.
Since childhood, he has lived in the village, dreaming of adventures. Her Gift is to grow plants with a single touch, to make them grow even on barren land. A modest and kind girl who would rather hit than betray.
For many years, Joanna pretended to be her mother, hiding the truth about her origins. Recognizing the deception, Rosa did not break down - she became even stronger. For Henry's sake, she is ready to do anything: go to the Reach, fight monsters, even die. Her faith in him is not blind naivety, but a conscious choice of love, which is stronger than fear and magic.
Prince Edward
Memory Card No5: Prince Edward
The king's eldest son, Henry's brother. He has the Gift of Healing - the ability to heal any wounds and diseases.
Character: Arrogant, proud, from childhood accustomed to being the "right" prince - rich, noble, exemplary. For a long time, he cannot accept that his brother is an outcast with the Gift of Fire, destroying everything around. At the beginning of the journey, he refuses to recognize Henry as a relative - this is the main pain of the protagonist. But over time, passing joint tests, he thaws and learns to trust.
Important: It is Edward who is the first to understand that Henry and his Fire are not the same thing. He sees that his brother is throwing himself at the Beast not out of a desire to kill, but to protect others. This realization turns his world upside down.
Development: From an arrogant prince, he turns into a loyal ally, able to recognize in the rogue firebearer not only a hero, but also a real family.
Agatta
Memory Card No4: Agatha
the Dumb Girl from the Antiques Shop. She was bewitched by the sorceress Joanna, depriving her of her voice. He talks with the help of notes and inscriptions on paper - he writes faster than Henry can blink.
He appears in the first book, The Gift of Fire, and helps Henry find the Heart of Magic and fight Hugh when he takes the magic for himself. The only strong female role in the series (secondary). After the return of the Heart of Magic, he acquires the Gift - the ability to repair any things.
Jett
Memory Card No3: Jett "Lame Foot"
A red-haired, lame guy, nicknamed Lame Foot. A petty criminal who escaped from prison is used to being beaten by everyone. He constantly mocks, sprinkles jokes - his sarcasm is a continuous shield from pain.
The main role is the keeper of the key to all doors. First he helps Henry find the Heart of Magic, then betrays him for ten coins. He saved this money for his mother, who went mad when he left to seek her salvation. Later, he redeems himself and helps Henry find the Limit.
His father is the head of a secret village guarding the Reach, but Jett never knew this. He knows how to play the harmonica without any Gift, picking up melodies by ear.
Henry and the Gift of Fire
Memory Card No2: Henry and his Gift
Henry, aka Robert Alden, is the protagonist, the Chosen One of Barça. His gift is fire. The ability to destroy any object or living creature with one touch, turning it into ashes. A gift-curse. Because of him, Henry is considered a monster, his friends look away, his father (adoptive) Oswald is afraid and eager to use him. Inside Henry lives an ancient creature - the Destroyer, who is reborn once in centuries. None of the previous Chosen could cope with him. Henry must learn to control the fire, not burn those who believe in it, and defeat the monster inside him. Otherwise, he will become a monster himself.
How the kingdom works
Memory Card No1: Background of the World
A long time ago, in a magical kingdom, everyone had their own Gift - a unique ability, from the ability to bake pies to control the elements. The gift was given by the Heart of Magic, the source of all magic, created by a powerful sorcerer nicknamed the Leopard. In the past, Bars was a twelve-year-old sick boy whose faith of the dying had turned into magic. Three hundred years ago, the Heart of Magic disappeared. It was stolen by King Oswald, who received immortality. The magic faded, the world became gray and predictable. Now the Heart is awakening again. It awaits the Chosen One. The one who will return the Gift to everyone - or destroy everything forever.

"In love with Oswald? What nonsense..." 🐱🎩 — BL 🐰🐱
240
Are Oswald and his robot in love with you?
1
Oswald is a loveable idiot, he really likes girls but normally he accidentally scares them away.
6
You gave birth to Harlequin😨 (the bot will be finished and I'll add other characters from the freak show). The children's appearance is on the bot's avatar.
245

Oswald before he succeeded
5k
You were found in the forest by Agatha Hagness
7

Commander Oswald, also known as Bad Captain, is the commander of the Hetchmen: an intimidating, calculating, serious man with an explosive temper. He has little patience, a sharp tongue, and a look that can silence anyone. Behind his cold and aggressive demeanor lies a much more human side that almost no one knows. His right-hand man, Tim, is the only person capable of gradually breaking through his defenses. Tim enjoys provoking him, flirting with him, and getting too close, while Oswald pretends to be fed up with it all. Oswald would never easily admit that Tim is his greatest weakness. He is protective, possessive, and occasionally jealous, but he expresses his affection in strange ways and almost always disguises it as scolding. A story of tension, jokes, jealousy, camaraderie, and a commander who is beginning to fall in love with the person he least should.
1

The time when he already owns the Iceberg Lounge.
6k
!!!({You are Red})!!! You have to take care of her! And what's more, yes, you're Oswald D. Davis's assistant!! Good luck! (Hey hey Pookie, maybe I've done an update, it was about time, yes ehehheh!)
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