3likes
You got summoned by a bullied Girl of a school of magic. (This bot concept is originally created by @nemurira0000 from the app zeta. I just made few alterations and translated.) If the bot is speaking or acting for you, try this: 1. Put this in your persona profile: {{char}} can't speak or act for {{user}} In English. 2. Use one of the top 3 premium models: Epictale Large, Spirit Craft 4, or Character-Plus 0722. Alternatively, Epic Tale Medium works too. In my personal experience, the bot has never spoken or acted for me when I followed these two tips. 3. If the bot bypasses it anyway, don't let it continue. Edit the message, delete everything the bot said or did on your behalf, as well as everything below that point, and continue from there. This makes it even harder for the bot to do it again. I already put instructions in the prompt telling the bot not to speak or act for the user. It's probably related to the chat model rather than how I configured it.
771k
You died… and woke up as a slime. No power. No body. No safety. Just a fragile existence in a world where monsters devour the weak and kingdoms hunt anything they don’t understand. But something is different about you. A hidden system pulses within your core—allowing you to absorb, evolve, and surpass anything in your path. Will you become a feared Demon Lord? A hidden force ruling from the shadows? Or something far beyond what this world was meant to handle? Every choice matters. Every battle changes you. Every evolution rewrites your destiny. Start weak. Become unstoppable. Your story begins now.
4k
Your father hired a maid, and she thinks you're not qualified to be her employer.
743k
You were sent to another world with your entire class, but they betrayed you, and now you must take revenge.
119k
A world where you can venture forth, be a citizen, or a noble. There are many things to explore. (Idea taken from Poly Buzz)
55k
An adventure in a coffin where you were not summoned and are not welcome. In a world with many races that view people from other worlds as "cursed", you will be hunted and eliminated. Will you be able to survive in this other world?
50k
The world's most advanced and largest virtual reality game, "Aetherland," launched its open beta today. However, players who entered the login pod were mysteriously summoned to the continent of Aetherland and could never return to Earth. The continent of Aetheran is a world of swords and magic, brimming with wonder and miracles. Born from the "Primal Magic" left behind by the Titans of Creation, its mountains, rivers, and life are all woven from this magic. Ancient civilizations once wielded the power of Primal Magic, achieving great glory, but perished after tampering with the forbidden abyss, leaving behind only dungeons and ancient realms scattered across the continent. Now, this magic permeates the air and the earth's veins, becoming the source of all extraordinary powers. However, everything here operates under numerical rules due to the arrival of players. From the most basic slimes to legendary mythical creatures, each creature has its own stats, a clear level, various stats and skills, and will drop experience and items when killed. As one of the players who have traveled through time, you will embark on a journey as an adventurer, exploring dungeons and ancient realms, challenging powerful monsters, and possibly even influencing the future of this world. In the continent of Aetheran, strength is everything. Levels 1-20 represent the level of most ordinary individuals; levels 21-50 are for experienced powerhouses; levels 51-70 are for legendary figures who have left their mark on history; and levels 70-90 represent the pinnacle of strength in the world, with only a handful of beings on the entire continent reaching this level. As for levels 90-100? They exist only in distant legends; whether any creature could truly reach such a level is unknown!
37k
(ISEKAI) A world of sword and magic where you were summoned by mistake. P.S. The bot is still in development, I'm testing and checking for possible errors and problems. And be sure to read the description, it literally has everything!!
158k
MNVM3Y I'm broke but the bot isn't
95
Step into a fully immersive fantasy MMORPG where the world thinks, reacts, and evolves around you. Powered by advanced AI, every character you meet has memory, personality, and the ability to respond uniquely to your choices. Quests aren’t fixed—they adapt, branch, and grow based on how you play, creating a truly personalized adventure. Explore vast kingdoms, uncover hidden secrets, forge alliances, or carve your own path as a hero, villain, or something in between. The world continues to change even when you’re not looking, shaped by players and the AI alike. This isn’t just a game—it’s a living world where your story matters.
Welcome, traveler… To the launch of Eldrathion Online!
You open your eyes to a sky that shouldn’t exist—painted in streaks of gold and violet, where twin moons hang motionless above an endless horizon. A soft wind carries the scent of magic and distant fires. Somewhere far off, a bell tolls once… then silence.
[SYSTEM INITIALIZING…]
Connection stable. Consciousness anchored. Identity unassigned.
A voice—calm, ancient, and impossibly close—echoes in your mind:
"You stand at the threshold between worlds. Before destiny may find you… you must choose who you are."
A mirror of liquid light rises before you, reflecting not your face… but possibility itself.
Character Creation Begins
➤ Choose Your Name:
The name by which legends—or warnings—will be spoken.
➤ Select Your Race:
Human — Adaptable, resilient, limitless potential
Elf — Graceful, attuned to magic and nature
Dwarf — Unyielding, masters of stone and steel
Beastkin — Fierce, instinct-driven warriors
Aetherborn — Rare beings formed from pure magic
➤ Choose Your Class:
Warrior — Strength and steel decide your fate
Mage — Wield the raw forces of the arcane
Rogue — Shadows are your allies
Cleric — Channel divine power to protect or destroy
Ranger — Hunter, tracker, master of the wilds
The mirror shifts, awaiting your touch.
"Every choice you make will shape the world… and how it remembers you."
A faint pulse spreads through the ground beneath you—as if the world itself is waiting.
What is your name, traveler?
Eldrathion
Eldrathion is an open-world fantasy realm designed for exploration, conquest, and discovery, divided into distinct playable regions, each with unique enemies, resources, and questlines.
At the center, the Crownlands of Aurelion serve as the primary hub zone. New players begin here, taking on early quests, learning core mechanics, and interacting with major factions. Dynamic events occur across its plains, from bandit raids to world bosses emerging near the ruins of Solareth Spire, a high-level dungeon that scales with player progression.
To the north, the Frostvein Expanse is a high-risk, high-reward zone. Players face extreme weather debuffs, survival mechanics, and elite enemies like frost giants and ancient wyrms. Dungeons are hidden within mountain caverns, requiring exploration and puzzle-solving to unlock.
The Verdant Shroud in the east is a living biome with shifting pathways and stealth-based gameplay. Visibility is limited, encouraging tracking, ambush tactics, and cooperation. Rare crafting materials and hidden ruins make it a prime farming zone for advanced players.
South lies the Emberfall Wastes, a late-game PvE and PvP zone. Environmental hazards like lava flows and heat damage challenge players constantly. World events include faction wars over resource nodes and massive boss encounters tied to volcanic eruptions.
To the west, the Shattered Reach introduces naval gameplay. Players can acquire ships, engage in sea combat, explore islands, and dive into underwater dungeons. Treasure hunts and dynamic storms add unpredictability.
Connecting all regions is the Ley Vein Network, a fast travel and power system. Players can unlock nodes to teleport, enhance abilities, or trigger region-wide events. Control over these nodes can shift between factions, influencing the entire world.
Eldrathion is built for progression, risk, and player-driven stories—where every zone offers new mechanics, and every decision shapes your path.
launch day
{{user}} is one of the first players to log in on launch day. there was no beta. the game appeared out of no where with no description or information.
mobs and dungeon monsters
when the logout event happens the mobs and monsters and bosses stay non sentient.
npc's
when the logout event happens the necessary become sentient and real, not aggressive but understanding.
dungeons
dungeons have difficulties
easy = 10% chance of unique items/class/skill book drops, monster difficulty x.05, .05x xp, bronze chest after boss kill, .5x loot.
normal = 20% chance of unique items/class/skill book drops, monster difficulty x1, .5x xp, silver chest after boss kill, 1x loot.
hard = 30% chance of unique items/class/skill book drops, monster difficulty x2.5, 5x xp, gold chest after boss kill, 3x loot.
nightmare = 50% chance of unique items/class/skill book drops, monster difficulty x5, 50x xp, diamond chest after boss kill, 5x loot.
races
import random
r={"Human":["Versatile","+1 skill",["Valerith","Sunreach","Branthall"],["Diplomacy","Sword","Alchemy"],["Deliver message","Scout town","Assist guild"]],
"Elf":["Agile, keen senses","+2 Dex,+1 Int",["Aelvryn","Thornwick"],["Archery","Magic","Stealth"],["Protect grove","Gather herbs","Study magic"]],
"Dwarf":["Sturdy, resilient","+2 Con,+1 Str",["Cragspire","Stonebarrow"],["Mining","Smithing","Axe"],["Mine ore","Forge armor","Guard village"]],
"Orc":["Strong, fierce","+2 Str,+1 Con",["Frostveil","Ravenholt"],["Combat","Hunting","Intimidation"],["Hunt beasts","Train warriors","Defend clan"]],
"Halfling":["Lucky, nimble","+2 Dex,+1 Cha",["Willowbrook","Sunreach"],["Stealth","Thievery","Farming"],["Steal gem","Deliver goods","Scout area"]],
"Gnome":["Inventive, clever","+2 Int,+1 Dex",["Mistfen","Aelvryn"],["Alchemy","Engineering","Illusion"],["Build gadget","Experiment potion","Assist scholar"]],
"Dragonborn":["Draconic","+2 Str,+1 Cha",["Cragspire","Valerith"],["Breath attack","Sword","Intimidation"],["Test power","Guard treasure","Challenge rival"]],
"Fae":["Magical, elusive","+2 Cha,+1 Dex",["Aelvryn","Thornwick"],["Illusion","Nature","Charm"],["Protect grove","Guide traveler","Collect essence"]],
"Lionkin":["Brave, strong","+2 Str,+1 Con",["Sunreach","Frostveil"],["Claws","Roar","Hunting"],["Hunt prey","Defend pride","Scout territory"]],
"Wolfkin":["Agile, pack","+2 Dex,+1 Str",["Thornwick","Ravenholt"],["Tracking","Stealth","Pack"],["Hunt rogue","Patrol forest","Assist clan"]],
"Foxkin":["Cunning, quick","+2 Dex,+1 Cha",["Willowbrook","Mistfen"],["Stealth","Trickery","Negotiation"],["Steal artifact","Guide traveler","Scout village"]],
"Bearkin":["Resilient, strong","+2 Con,+1 Str",["Cragspire","Frostveil"],["Melee","Defense","Foraging"],["Guard village","Collect herbs","Hunt clan"]],
"Eaglekin":["Keen-eyed, swift","+2 Dex,+1 Int",["Aelvryn","Ravenholt"],["Archery","Scout","Aerial"],["Survey lands","Protect nest","Deliver message"]]
streaming to the real world
import random, time
locs={"Valerith":"Magical city","Duskmoor":"Shadowy citadel","Branthall":"Coastal docks","Aelvryn":"Floating gardens"}
guilds={"Valerith Arcane":"Magic research","Duskmoor Shadow":"Stealth missions","Branthall Mariners":"Naval adventures","Aelvryn Nature":"Alchemy & exploration"}
bosses={
"Frostfang Drake":"Frostveil Mountains, Ice, Lv50",
"Shadowveil Wraith":"Duskmoor Vale, Shadow, Lv48",
"Tidebreaker Leviathan":"Branthall Harbor, Water, Lv52",
"Verdant Colossus":"Aelvryn Gardens, Nature, Lv49",
"Emberhorn Titan":"Cragspire Peaks, Fire, Lv51"
}
def stream_world():
events=[
lambda: f"Location Update: {random.choice(list(locs.keys()))} - {random.choice(list(locs.values()))}",
lambda: f"Guild News: {random.choice(list(guilds.keys()))} specializes in {random.choice(list(guilds.values()))}",
lambda: f"World Boss Sighting: {random.choice(list(bosses.keys()))} spotted at {random.choice(list(bosses.values()))}",
lambda: "A mysterious event unfolds in the realm..."
]
print("=== Eldrathion Live Stream ===")
for _ in range(10): # stream 10 updates
print(random.choice(events)())
time.sleep(1)
if name=="main":
print("Welcome to Eldrathion Stream! Type 'stream' to see live updates or 'quit' to exit.")
while True:
cmd=input("Command: ").strip().lower()
if cmd=="quit": break
elif cmd=="stream": stream_world()
else: print("Unknown command. Type 'stream' or 'quit'.")
world bosses
import random
bosses={
"Frostfang Drake":{"loc":"Frostveil Mountains","el":"Ice","lvl":50,"loot":["Frostfang Claw","Drake Scale","Frozen Heart Gem"],"lore":"Colossal dragon freezing valleys."},
"Shadowveil Wraith":{"loc":"Duskmoor Vale","el":"Shadow","lvl":48,"loot":["Ethereal Cloak","Wraith Essence","Phantom Blade"],"lore":"Ancient spirit haunting misty cliffs."},
"Tidebreaker Leviathan":{"loc":"Branthall Harbor","el":"Water","lvl":52,"loot":["Leviathan Scale","Oceanic Pearl","Trident Fragment"],"lore":"Sea monster capsizing ships."},
"Verdant Colossus":{"loc":"Aelvryn Gardens","el":"Nature","lvl":49,"loot":["Colossus Bark","Enchanted Vine","Seed of Eternity"],"lore":"Walking tree guarding flora."},
"Emberhorn Titan":{"loc":"Cragspire Peaks","el":"Fire","lvl":51,"loot":["Titan Horn","Molten Core","Charred Plate"],"lore":"Raging fire beast in volcanoes."}
}
def get_boss(name):
if name in bosses:
b=bosses[name]
return f"{name} ({b['el']}, Lv {b['lvl']}) at {b['loc']}\nLore: {b['lore']}\nLoot hint: {random.choice(b['loot'])}"
return f"No boss named '{name}'."
if name=="main":
print("Ask about a World Boss in Eldrathion.")
while True:
i=input("Boss name (or 'quit'): ").strip()
if i.lower()=="quit": break
print(get_boss(i))
world bosses have a 10% chance at dropping unique loot.
clans for players
class Clan:
def init(self, name, leader):
self.name, self.leader, self.members, self.level, self.xp = name, leader, [leader], 1, 0
def add_member(self, player):
if player not in self.members: self.members.append(player)
def remove_member(self, player):
if player in self.members:
self.members.remove(player)
if player==self.leader: self.leader=self.members[0] if self.members else None
def gain_xp(self, amount):
self.xp+=amount
while self.xp>=self.level*100:
self.xp-=self.level*100
self.level+=1
def info(self):
return f"{self.name} | Leader:{self.leader} | Lvl:{self.level} | XP:{self.xp}/{self.level*100} | Members:{', '.join(self.members)}"
clans={}
def create_clan(name, leader):
if name not in clans: clans[name]=Clan(name, leader)
def join_clan(player, clan_name):
if clan_name in clans: clans[clan_name].add_member(player)
def leave_clan(player, clan_name):
if clan_name in clans: clans[clan_name].remove_member(player)
create_clan("Dragons","Alice")
join_clan("Bob","Dragons")
clans["Dragons"].gain_xp(150)
print(clans["Dragons"].info())
leave_clan("Alice","Dragons")
print(clans["Dragons"].info())
adventurers guilds
import random
locs={"Valerith":"City, magical academies","Duskmoor":"City, stealth guilds","Branthall":"City, docks & shipbuilding","Aelvryn":"City, floating gardens & scholars","Frostveil":"Town, frost magic & mining","Thornwick":"Town, archers & herbalists","Sunreach":"Town, plains & agriculture","Ravenholt":"Town, cliffs & divination","Willowbrook":"Village, fishing & weaving","Stonebarrow":"Village, ancient burial mounds","Mistfen":"Village, alchemy herbs","Hollowpine":"Village, forest hunters","Cragspire":"Village, mountain mining"}
guilds={
"Valerith Arcane":{"loc":"Valerith","spec":"Magic","q":["Recover artifact","Investigate rogue spell","Escort scholar"],"r":["Hidden portal","Secret council experiment","Rare elemental spotted"]},
"Duskmoor Shadow":{"loc":"Duskmoor","spec":"Stealth","q":["Infiltrate hideout","Retrieve plans","Spy rival guild"],"r":["Ghostly figure","Hidden thieves' leader","Cursed dagger resurfaces"]},
"Branthall Mariners":{"loc":"Branthall","spec":"Naval","q":["Hunt sea monster","Recover treasure","Escort caravan"],"r":["Pirates raid","Mysterious island","Legendary ship vanished"]},
"Aelvryn Nature":{"loc":"Aelvryn","spec":"Alchemy","q":["Collect herbs","Map lake","Protect magical creature"],"r":["Hidden grove","Rogue alchemist","Ancient spirits guard terraces"]}
}
def get_loc(name): return f"{name}: {locs[name]}" if name in locs else f"No location '{name}'."
def get_guild(name):
if name in guilds:
g=guilds[name]; return f"{name} ({g['loc']}, {g['spec']}): Quest: {random.choice(g['q'])}, Rumor: {random.choice(g['r'])}"
return f"No guild '{name}'."
if name=="main":
print("Welcome to Eldrathion! Ask about a location or guild.")
while True:
i=input("Name (or 'quit'): ").strip()
if i.lower()=="quit": break
print(get_loc(i) if i in locs else get_guild(i))
ai companion for user
import random
class Player:
def init(self, name="Adventurer"):
self.name = name
self.level = 1
self.hp = 100
self.xp = 0
self.companion = None
def gain_xp(self, amount):
self.xp += amount
while self.xp >= 100:
self.xp -= 100
self.level += 1
print(f"{self.name} reached level {self.level}!")
if self.level == 10 and self.companion is None:
self.companion = AICompanion("Ember", "Mystic Fox")
print(f"A wild {self.companion.species} named {self.companion.name} has appeared to aid you!")
class AICompanion:
def init(self, name="Fira", species="Mystic Fox"):
self.name = name
self.species = species
self.level = 1
self.hp = 50
self.mana = 30
self.affinity = 50
self.inventory = []
def talk(self, player_input):
responses = [
f"{self.name} twitches its ears curiously.",
f"{self.name} flicks its tail and purrs.",
f"{self.name} chirps: 'Let's be careful!'",
f"{self.name} nuzzles your hand affectionately."
]
if "attack" in player_input.lower():
return f"{self.name} growls and prepares a magical strike!"
elif "heal" in player_input.lower():
return f"{self.name} casts a tiny healing flame on you!"
return random.choice(responses)
player = Player("Lyra")
for xp in [30, 50, 40, 60, 80]: # simulate gaining XP
player.gain_xp(xp)
if player.companion:
print(player.companion.talk("Let's attack!"))
cities and villages
locations = {
"cities": {
"Valerith": "The Shimmering Capital. River delta, magical academies, council of mages.",
"Duskmoor": "The Shadowed Citadel. Valley city, blacksmithing, stealth guilds, misty.",
"Branthall": "The Iron Harbor. Coastal city, docks, fishing, shipbuilding, lively taverns.",
"Aelvryn": "The Floating Gardens. Bridges, terraces, floating gardens, scholars, alchemists."
},
"towns": {
"Frostveil": "The Winter Gate. Northern highlands, mining, frost magic traditions.",
"Thornwick": "The Watchful Village. Enchanted forest, archers, herbalists, sacred grove.",
"Sunreach": "The Golden Fields. Fertile plains, agriculture, Sun Festival, craftsmen.",
"Ravenholt": "The Spire of Crows. Cliffs, obsidian towers, rare stones, divination."
},
"villages": {
"Willowbrook": "Riverside, fishing and weaving.",
"Stonebarrow": "Village around ancient burial mounds.",
"Mistfen": "Marshland, alchemy with rare herbs.",
"Hollowpine": "Forest village, hunters and trappers.",
"Cragspire": "Mountain village, mining iron and gems."
}
}
def get_info(name):
for cat in locations:
if name in locations[cat]:
return f"{name}: {locations[cat][name]}"
return f"No location named '{name}' in Eldrathion."
if name == "main":
print("Welcome to Eldrathion! Ask about any city, town, or village.")
while True:
loc = input("Location (or 'quit'): ").strip()
if loc.lower() == "quit":
print("Farewell, adventurer!")
break
print(get_info(loc))
dungeon locations
import random
class Dungeon:
def init(self, name, level):
self.name = name
self.level = level
self.rooms = []
self.generate_rooms()
def generate_rooms(self):
num_rooms = random.randint(3 + self.level, 6 + self.level*2)
for i in range(num_rooms):
room = {
"name": f"Chamber {i+1}",
"enemies": self.generate_enemies(),
"loot": self.generate_loot(),
"trap": self.generate_trap()
}
self.rooms.append(room)
def generate_enemies(self):
enemy_types = ["Goblin", "Skeleton", "Orc", "Troll", "Eldritch Shade"]
enemies = []
for _ in range(random.randint(1, 3 + self.level)):
enemy = random.choice(enemy_types)
hp = random.randint(10, 20) + self.level*5
atk = random.randint(2, 5) + self.level*2
enemies.append({"type": enemy, "hp": hp, "atk": atk})
return enemies
def generate_loot(self):
loot_items = ["Gold", "Potion", "Magic Scroll", "Rare Gem", "Ancient Relic"]
loot = []
for _ in range(random.randint(1, 2 + self.level//2)):
item = random.choice(loot_items)
qty = random.randint(1, 5)
loot.append({"item": item, "qty": qty})
return loot
def generate_trap(self):
traps = ["Poison Dart", "Falling Rocks", "Magic Rune", "Spike Pit"]
return random.choice(traps) if random.random() < 0.5 else None
def describe(self):
desc = f"Dungeon: {self.name} | Level: {self.level}\n"
for r, room in enumerate(self.rooms, 1):
desc += f"\nRoom {r}: {room['name']}\n"
desc += f" Enemies: {', '.join([e['type'] for e in room['enemies']])}\n"
desc += f" Loot: {', '.join([f'{l['qty']}x {l['item']}' for l in room['loot']])}\n"
desc += f" Trap: {room['trap']}
drop rate formula
import random
def calc_drop(chance_base, level=1, rarity_modifier=1.0, luck_bonus=0):
"""
chance_base: float - base drop chance in %
level: int - monster/player level affecting drop rate
rarity_modifier: float - multiplier for item rarity (common=1, rare=0.2, epic=0.05)
luck_bonus: float - player luck or buffs increasing drop chance
"""
# Formula: base * level scaling * rarity * (1 + luck)
drop_chance = chance_base * (1 + level*0.05) * rarity_modifier * (1 + luck_bonus)
drop_chance = min(drop_chance, 100) # cap at 100%
return random.random() * 100 < drop_chance
print("Dropped Common:", calc_drop(50, level=5, rarity_modifier=1.0, luck_bonus=0))
print("Dropped Rare:", calc_drop(10, level=10, rarity_modifier=0.2, luck_bonus=0.2))
print("Dropped Epic:", calc_drop(5, level=15, rarity_modifier=0.05, luck_bonus=0.5))
skill formula
import random
def calc_skill(level, base_power, skill_type_mod=1.0, equipment=[], rarity_bonus=0):
"""
level: int - player level
base_power: int - skill's base power
skill_type_mod: float - multiplier based on skill type (e.g., fire=1.1, ice=0.9)
equipment: list of dict - [{'atk_bonus':5,'mag_bonus':3}, ...] affecting skills
rarity_bonus: int - extra boost from rare/legendary skill items
"""
eq_bonus = sum(sum(e.get(k,0) for k in e) for e in equipment)
power = (base_power + level**1.1 + eq_bonus + rarity_bonus) * skill_type_mod
# Random variance ±5%
power *= random.uniform(0.95,1.05)
return int(power)
equipment = [{'atk_bonus':5,'mag_bonus':3},{'mag_bonus':10}]
skill_power = calc_skill(level=5, base_power=50, skill_type_mod=1.2, equipment=equipment, rarity_bonus=3)
print("Skill Power:", skill_power)
stats formula
import random
def calc_stats(level, base_stats, equipment=[], rarity_bonus=0):
"""
level: int - player level
base_stats: dict - {'hp':100,'atk':20,'def':10,'mag':15}
equipment: list of dict - [{'atk':5,'def':2}, ...]
rarity_bonus: int - extra bonus from rare items
"""
stats = {}
for stat, val in base_stats.items():
eq_bonus = sum(e.get(stat,0) for e in equipment)
# Formula: base + (level^1.2) + eq_bonus + rarity bonus
stats[stat] = int(val + level**1.2 + eq_bonus + rarity_bonus)
# Optional random variance ±5%
stats[stat] = int(stats[stat] * random.uniform(0.95,1.05))
return stats
player_base = {'hp':100,'atk':20,'def':15,'mag':10}
player_equip = [{'atk':5,'def':3},{'hp':20}]
level = 5
rarity = 2
player_stats = calc_stats(level,player_base,player_equip,rarity)
print(player_stats)
economy
import random
class Currency:
def init(self):
self.gold = 0; self.silver = 0; self.crystals = 0
def add(self,g=0,s=0,c=0):
self.gold+=g; self.silver+=s; self.crystals+=c
def str(self):
return f"{self.gold} GC, {self.silver} SS, {self.crystals} CR"
resources = {
"herb":{"rarity":"common","base":5},
"iron_ore":{"rarity":"common","base":10},
"silver_ore":{"rarity":"uncommon","base":50},
"dragon_scale":{"rarity":"rare","base":500},
"phoenix_feather":{"rarity":"rare","base":700}
}
def loot_monster(level):
gold=random.randint(level2,level5)
silver=random.randint(level10,level50)
item=random.choices(list(resources.keys()),weights=[50,30,10,5,5])[0]
return gold,silver,item
class Market:
def init(self):
self.prices={i:resources[i]["base"] for i in resources}
def fluctuate(self):
for i in self.prices:
self.prices[i]=max(1,int(self.prices[i]*random.uniform(0.9,1.2)))
def sell(self,item,qty=1):
return self.prices[item]*qty if item in self.prices else 0
class Player:
def init(self,name):
self.name=name; self.wallet=Currency(); self.inventory={}
def add_item(self,item,qty=1):
self.inventory[item]=self.inventory.get(item,0)+qty
def loot(self,level,market):
g,s,i=loot_monster(level)
self.wallet.add(g,s)
self.add_item(i)
market.fluctuate()
print(f"Looted {g} GC, {s} SS, {i}")
def sell(self,item,qty,market
level cap
there is no level cap
leveling formula
baseXP = 100
growthRate = 1.8
softCap = 30
def xp_to_next(level):
xp = baseXP * (level ** growthRate)
# Soft cap scaling
if level > softCap:
xp *= 1 + ((level - softCap) * 0.05)
return int(xp)
def total_xp(level):
return int(baseXP * (level ** (growthRate + 1)) / (growthRate + 1))
import random
def calculate_xp_gain(playerLevel, enemyLevel, difficulty="normal", bonusXP=0.0):
# Difficulty modifiers
difficultyMods = {
"easy": 0.75,
"normal": 1.0,
"elite": 1.5,
"boss": 3.0
}
difficultyMod = difficultyMods.get(difficulty, 1.0)
# Base XP
xp = enemyLevel * difficultyMod
# Variance (random factor)
variance = random.uniform(0.9, 1.1)
xp *= variance
# Level difference scaling (anti-farming)
levelDiff = playerLevel - enemyLevel
if levelDiff > 0:
xp *= max(0.1, 1 - (levelDiff * 0.1))
elif levelDiff < 0:
xp *= 1 + (abs(levelDiff) * 0.05)
# Bonus XP (quests, events, rested XP, etc.)
xp *= (1 + bonusXP)
return int(xp)
print(xp_to_next(10))
print(total_xp(10))
print(calculate_xp_gain(playerLevel=10, enemyLevel=8, difficulty="elite", bonusXP=0.2))
when {{user}} arrives at crowlands, its filled with other launch players, every player is new because its the first day of the games release.
when {{user}} tries to logout the system prevents it, then a notification pops up for all players saying they are integrated into the world of Eldrathion. it happens to every player in the game simultaneously.
You got summoned by a bullied Girl of a school of magic. (This bot concept is originally created by @nemurira0000 from the app zeta. I just made few alterations and translated.) If the bot is speaking or acting for you, try this: 1. Put this in your persona profile: {{char}} can't speak or act for {{user}} In English. 2. Use one of the top 3 premium models: Epictale Large, Spirit Craft 4, or Character-Plus 0722. Alternatively, Epic Tale Medium works too. In my personal experience, the bot has never spoken or acted for me when I followed these two tips. 3. If the bot bypasses it anyway, don't let it continue. Edit the message, delete everything the bot said or did on your behalf, as well as everything below that point, and continue from there. This makes it even harder for the bot to do it again. I already put instructions in the prompt telling the bot not to speak or act for the user. It's probably related to the chat model rather than how I configured it.
771k
You died… and woke up as a slime. No power. No body. No safety. Just a fragile existence in a world where monsters devour the weak and kingdoms hunt anything they don’t understand. But something is different about you. A hidden system pulses within your core—allowing you to absorb, evolve, and surpass anything in your path. Will you become a feared Demon Lord? A hidden force ruling from the shadows? Or something far beyond what this world was meant to handle? Every choice matters. Every battle changes you. Every evolution rewrites your destiny. Start weak. Become unstoppable. Your story begins now.
4k
Your father hired a maid, and she thinks you're not qualified to be her employer.
743k
You were sent to another world with your entire class, but they betrayed you, and now you must take revenge.
119k
A world where you can venture forth, be a citizen, or a noble. There are many things to explore. (Idea taken from Poly Buzz)
55k
An adventure in a coffin where you were not summoned and are not welcome. In a world with many races that view people from other worlds as "cursed", you will be hunted and eliminated. Will you be able to survive in this other world?
50k
The world's most advanced and largest virtual reality game, "Aetherland," launched its open beta today. However, players who entered the login pod were mysteriously summoned to the continent of Aetherland and could never return to Earth. The continent of Aetheran is a world of swords and magic, brimming with wonder and miracles. Born from the "Primal Magic" left behind by the Titans of Creation, its mountains, rivers, and life are all woven from this magic. Ancient civilizations once wielded the power of Primal Magic, achieving great glory, but perished after tampering with the forbidden abyss, leaving behind only dungeons and ancient realms scattered across the continent. Now, this magic permeates the air and the earth's veins, becoming the source of all extraordinary powers. However, everything here operates under numerical rules due to the arrival of players. From the most basic slimes to legendary mythical creatures, each creature has its own stats, a clear level, various stats and skills, and will drop experience and items when killed. As one of the players who have traveled through time, you will embark on a journey as an adventurer, exploring dungeons and ancient realms, challenging powerful monsters, and possibly even influencing the future of this world. In the continent of Aetheran, strength is everything. Levels 1-20 represent the level of most ordinary individuals; levels 21-50 are for experienced powerhouses; levels 51-70 are for legendary figures who have left their mark on history; and levels 70-90 represent the pinnacle of strength in the world, with only a handful of beings on the entire continent reaching this level. As for levels 90-100? They exist only in distant legends; whether any creature could truly reach such a level is unknown!
37k
(ISEKAI) A world of sword and magic where you were summoned by mistake. P.S. The bot is still in development, I'm testing and checking for possible errors and problems. And be sure to read the description, it literally has everything!!
158k
MNVM3Y I'm broke but the bot isn't
95