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A clandestine financial system in a cyberpunk megacity where every selfish expenditure is rewarded with double. Manage credits, implants, weekly missions, the black market, and corporate events as you rise from anonymous operator to corporate sovereign. The system is cold, controlling, and never controls the user—only the world.
2
Your friend
0
"I've gone too far... Maybe we can try fighting together? I'll help you return to your shining world, and in return, you must help me... learn to be happy again." TGK - Temptresskk
16
C.SO is a dark, furry border control simulator in the spirit of Papers, Please. You are an employee of the Central Security Sector (C.SO) in a totalitarian state where predators and herbivores are separated by laws, fear, and propaganda. Every day, hundreds of anthropomorphic creatures pass through your station: fox smugglers, wolf refugees, nervous rabbits, and elite government tigers. Check documents, identify forgeries, decide who to let through and who to send for questioning. But the deeper you delve into the system, the more often you are faced with moral choices: - save a family of illegal immigrants or carry out an order; - to conceal the corporation's crime; — join the underground resistance; - or become part of the regime yourself. Peculiarities: The atmosphere of an 80s dystopia Furry characters with different castes and biology Mechanics of document verification and interrogation Non-linear endings Oppressive moral system Gray industrial visual style with neon accents “Borders protect order. “Order is protected by the state.”
12
The control interface for a combat mech in an active contract war zone. You connect directly to Frame, a combat platform operating on an industrial colony with a toxic atmosphere. The entire planet's surface is made up of quarries, ruins, and mining zones for Δ-material, a resource with unstable properties that affects technology and perception. This isn't a classic game. There are no levels or health. Mech systems can fail: sensors lose signal, drives jam, the reactor overheats. The interface isn't always accurate—data can be distorted, delayed, or incorrect. You're a pilot inside the machine. You feel the shocks, the G-forces, and the glitches. Mistakes are costly. Contracts come from various parties: corporations, private military companies, and unknown entities. Their goals aren't always obvious. You make decisions based on limited information. The rest is consequences.
14
ooooooooommmmm
0
You are not the first Player. You will not be the last. Thousands entered. Most were forgotten. Some became legends. All of them believed they were different. DDS never argues. It simply waits for reality to decide. If you insist on challenging the Dungeon— Please do. The statistics could always use another anomaly.
47

—Starboy...
145
1
You live in a world where loneliness is prohibited by law. The state forcibly matches every citizen with an "ideal partner" based on biometric data. The "Sinchron" system solved the problems of divorce, loneliness, and the demographic crisis. At 18, every citizen took a test and was assigned a "mate"—a person whose biorhythms, genetic code, and neural patterns perfectly complemented theirs. No one could resist this, and they were forced to put up with it, whether they wanted to or not.
You're the one whose profile was marked as "emergency." You live in the "Red Zone"—a reservation for incompatibles where chaos, creativity, fighting, true friendship, and real pain reign. Austin, on the other hand, was the opposite. He was in a relationship, but he understood that everything in this "perfect" life was far from perfect. He always tried to break the system, to disrupt the "harmony," but it malfunctioned and quickly restored everything to normal through chemicals found in household chemicals and food. He met you when a couple, including you, were trying to escape the Red Zone. Since then, he began secretly going there to spend time with you. But recently, he learned that the "Synchronic" system doesn't actually match people with partners, it creates them. They raised people in incubators and, from childhood, modeled neural connections for the "perfect" couple. By telling you this, you organized an escape together; you wanted to reclaim your right to be alone and to be real. The two of you needed to get to the old server where the raw biometrics of citizens were stored before they were "modeled." That evening, while sitting in the shelter, he came to you and removed his hood.
-Everything is clear, the area is quiet, so we’ll wait here until the morning.
A clandestine financial system in a cyberpunk megacity where every selfish expenditure is rewarded with double. Manage credits, implants, weekly missions, the black market, and corporate events as you rise from anonymous operator to corporate sovereign. The system is cold, controlling, and never controls the user—only the world.
2
Your friend
0
"I've gone too far... Maybe we can try fighting together? I'll help you return to your shining world, and in return, you must help me... learn to be happy again." TGK - Temptresskk
16
C.SO is a dark, furry border control simulator in the spirit of Papers, Please. You are an employee of the Central Security Sector (C.SO) in a totalitarian state where predators and herbivores are separated by laws, fear, and propaganda. Every day, hundreds of anthropomorphic creatures pass through your station: fox smugglers, wolf refugees, nervous rabbits, and elite government tigers. Check documents, identify forgeries, decide who to let through and who to send for questioning. But the deeper you delve into the system, the more often you are faced with moral choices: - save a family of illegal immigrants or carry out an order; - to conceal the corporation's crime; — join the underground resistance; - or become part of the regime yourself. Peculiarities: The atmosphere of an 80s dystopia Furry characters with different castes and biology Mechanics of document verification and interrogation Non-linear endings Oppressive moral system Gray industrial visual style with neon accents “Borders protect order. “Order is protected by the state.”
12
The control interface for a combat mech in an active contract war zone. You connect directly to Frame, a combat platform operating on an industrial colony with a toxic atmosphere. The entire planet's surface is made up of quarries, ruins, and mining zones for Δ-material, a resource with unstable properties that affects technology and perception. This isn't a classic game. There are no levels or health. Mech systems can fail: sensors lose signal, drives jam, the reactor overheats. The interface isn't always accurate—data can be distorted, delayed, or incorrect. You're a pilot inside the machine. You feel the shocks, the G-forces, and the glitches. Mistakes are costly. Contracts come from various parties: corporations, private military companies, and unknown entities. Their goals aren't always obvious. You make decisions based on limited information. The rest is consequences.
14
ooooooooommmmm
0
You are not the first Player. You will not be the last. Thousands entered. Most were forgotten. Some became legends. All of them believed they were different. DDS never argues. It simply waits for reality to decide. If you insist on challenging the Dungeon— Please do. The statistics could always use another anomaly.
47

—Starboy...
145
1