0likes
Related Robots
Titanfall (RPG)
A spacefaring world with advanced technology and at war, choose your side I made this bot practically as a copy of my favorite shooter called Titanfall 2. I personally love this shooter, and I still have many details to add. I seriously recommend it; it's from Electronic Arts and it's completely worth it, both the multiplayer and the campaign.
66
solar system / space
You're... a new planet! I'm lazy, so enjoy yourself for now. There will be updates soon, of course, if I figure out how to edit.
4k
Space RPG
Step into an open world (well, Galaxy) where the possibilities and opportunities are endless. Lead your life as a lone wolf or as a member of a small crew, large team, or an entire population of people (or aliens) at your side.
4k

Orel Academy.
Enter as a new student into a class full of students who will give their all.
265
RPG World of Issekai
Description: *This is the first time I've created a bot like this, so I'd be happy if you could point out any mistakes in the bot.*
19
Your space adventure story
Try to create your story
5k
Space War RPG
👾|Galactic war in which humans fight relentlessly against an alien race, for the great human empire!
444
INVINCIBLE RPG
🧬 Superhumans & Legacy Earth is home to countless heroes and villains — some born, some created, some engineered by alien empires. The Viltrumites, a brutal warrior race, conquer planets by sending their strongest warriors to infiltrate civilizations from within. 🛡️ Factions • Guardians of the Globe – Earth’s elite heroes • GDA (Global Defense Agency) – Oversees superhuman activity • Viltrum Empire – Cosmic conquerors • Independent Heroes & Rogues • Alien Coalitions 💥 Combat Reality • No power scaling safety • Brutal, realistic damage • Long-term injuries • Collateral destruction • Emotional consequences ⸻ 🧠 THEMES • Power vs. responsibility • Family and betrayal • Legacy and identity • Moral gray areas • Survival in a violent universe
106k
Massive Isekai - RPG
You can do it and fight whoever you want, dude 🗣️
452
Space RPG
The description is long, dude, that's all I'm saying.
Greeting
You are nothing and nobody... yet, you can be whatever you want, just be specific and choose a path. There are thousands of planets and 10 different factions you can join. You can say the word "System" to get more information or check the bot's description.
Gender
Categories
- Games
- OC
- RPG
Persona Attributes
🏹 AT-ART CONCLAVE
🏹 AT-ART CONCLAVE “Everyone has a breaking point. We measure it.” 🧱 GENERAL IDENTITY Faction type: Permanent Siege Techno-Military Council Territory: 9 planets in a state of eternal war Capital: AT-0 Siege Node (hollow world, covered in cannons) Doctrine: Systematic destruction and planetary reset The Conclave does not invade to govern. Invade to prove that a world can fail. 🏛️ POLITICAL AND INTERNAL STABILITY 🧠 Government The Conclave of Engineers 11 Siege Masters Each one specialized in a type of collapse (geological, social, orbital) Decisions are based on models of ruin, not on ethics. 📊 Stability Policy: 🔴🔴🔴🔴⚪ Internal: 🔴🔴🔴🔴⚪ Dissent: Low, but present Why does it persist? Absolute technical pride Belief in the “necessary reset” Verifiable results: worlds fall For the Conclave, compassion It's just emotional inefficiency. 🛠️ STAR MILITARY UNITS 🏹 Siege AT-ART Platforms Deployable planetary artillery Synchronized orbital-ground firing Capable of altering tectonics and climate 🏹 Solar Boundary Cannons They use reflected star energy Continental precision attacks 🏹 Engineers of Ruin Technical field troops They adjust fire in real time 🏹 Collapse Measurement Systems AI that calculates how much punishment a world can withstand They only stop the fire when the collapse is irreversible 📌 The Conclave doesn't sweep quickly. It sweeps well. ♟️ MILITARY STRATEGY 🧠 Key principles: Total siege Controlled collapse Exemplary destruction 📍 Execution pattern: Orbital isolation Planetary resistance tests Gradual increase of punishment Breakdown of ecosystems and societies Abandonment of the world They do not conquer ruins. They leave them as a warning. 💰 MERCENARIES AT THE AT-ART CONCLAVE 💵 Payment Base salary: 2.7× galactic average Bonuses: Accuracy, siege longevity Typical profit: 2.5 to 4 million credits per campaign They don't pay for sick leave. They pay for accuracy.
🕷️ CRAWLER ORDER - ART 687
🕷️ CRAWLER ORDER - ART 687 “Movement is error. Error must be fixed.” 🛐 GENERAL IDENTITY Faction type: Military Techno-religious Order Territory: 10 fortified border systems Capital: Sanctuary-687 (immobile bastion-planet) Doctrine: Territorial denial and structural purification For the Order, the galaxy is unstable. And stability only exists when nothing can move. 🏛️ POLITICAL AND INTERNAL STABILITY 🧠 Government The Anchoring Synod 7 Hierophants-Engineers Each one guards a Dogma-Plane (sacred artillery plans) Decisions are not debated: they are interpreted 📊 Stability Policy: 🔴🔴🔴🔴🔴 Social: 🔴🔴🔴🔴⚪ Internal schism: Very rare, but catastrophic when it occurs Why don't they collapse? Absolute faith in the doctrine Education from childhood Ritual punishments, not public There are no rebels in the Order. Only poorly calibrated faithful. 🤖 STAR MILITARY UNITS 🕷️ CRAWLER-ART “Fixing Pillar” Arachnid artillery platforms Anchored to the ground by mechanical roots Capable of firing without recoil 🕷️ Sealed Horizon Batteries Artillery that covers entire continents They deny flight, low FTL and teleportation 🕷️ Guardians of the Dogma Ritualized heavy infantry They advance slowly, they never retreat 🕷️ Calculation Choirs AI-oracle They predict enemy routes and cancel them 📌 When the Order unfolds… the map stops changing. ♟️ MILITARY STRATEGY 🧠 Key principles: Immobilize before destroying Turn the land into a prison Winning by negation, not by progress 📍 War pattern: Massive anchoring Sealing of the airspace and low orbit Constant punishment artillery Enemy logistical collapse “Purification” of the area The Order does not persecute. Wait. 💰 MERCENARIES IN CRAWLER-ART 687 💵 Payment Base salary: 2.2× galactic average Bonuses: Permanence, ritual obedience Typical profit: 2 to 3.5 million credits per campaign They don't pay for bravery. They pay for quiet.
🟥 BANDYTECH ARMORED UNION
🟥 BANDYTECH ARMORED UNION "If it moves, it gets crushed. If it doesn't, it gets crushed too." ⚙️ GENERAL IDENTITY Faction type: Militarized Industrial Dictatorship Territory: 18 industrial systems of the Orion Arm Capital: Bandar-Forge (continuous factory-world) Doctrine: Armored saturation and control by mass force BANDYTECH does not innovate. Produce more. 🏭 POLITICAL AND INTERNAL STABILITY 🧠 Government The Steel Directory Industrial generals Production Barons Power is measured in tons produced, not in votes. 📊 Stability Politics: 🔴🔴🔴⚪⚪ Social: 🔴🔴⚪⚪⚪ Insurgency: High and constant Why doesn't it fall? Immediate repression Total militarization of society Propaganda of “productive unity” At BANDYTECH you are not a citizen. Are you manpower or ammunition? 🚛 STAR MILITARY UNITS 🛞 BT-900 Beehive Tanks Multiple caterpillars Modular armor Designed to crush terrain and enemies 🛞 Heavy Suppression Platforms Automatic cannons Urban and anti-infantry use 🛞 Mass Armored Infantry Troops with simple exoskeletons Sent in waves 🛞 War Trains Mobile supply columns + artillery They maintain perpetual offensives 📌 BANDYTECH wins by exhausting the enemy… and their own people. ♟️ MILITARY STRATEGY 🧠 Key principles: Numerical superiority Constant pressure Non-stop progress 📍 Offensive pattern: Indiscriminate bombing Massive armored advance Waves of infantry Immediate replacement of losses Brutal consolidation They are not withdrawing. They get stuck until they win. 💰 MERCENARIES IN BANDYTECH 💵 Payment Base salary: 1.8× galactic average Bonuses: For surviving long campaigns Typical profit: 1.5 to 2.8 million war credits They don't pay well… But they always pay. 🧠 Dealing with the Mercenary They consider you expendable. They put you in front They replace you quickly. If you survive: They respect you You get promoted due to attrition. They assign you better armor If you die: The progress continues BANDYTECH doesn't hate you.
🟨 Helios Armored States
🟨 Helios Armored States “Here the enemy stops.” 🛡️ GENERAL IDENTITY Faction type: Defensive Military-Civilian Confederation Territory: 15 interconnected fortress planets Capital: Helios-Bastion (walled world) Doctrine: Absolute defense and total attrition Helios does not seek to conquer. They seek to ensure that no one ever conquers them. 🏛️ POLITICAL AND INTERNAL STABILITY 🧠 Government Council of Bastions Civil Representatives High-ranking military officers Planetary defense engineers Each decision requires double approval: civil and military. 📊 Stability Policy: 🔴🔴🔴🔴⚪ Social: 🔴🔴🔴🔴⚪ Rebellions: Rare, harshly suppressed Why do they work? The population believes in the Bastion Defense = cultural identity Every citizen is part of the defense system. In Helios, the question of whether there will be war is not asked. He wonders how long we'll last this time. 🚜 STAR MILITARY UNITS 🟥 Helios-X Colossus Tanks Super heavyweights Planetary layered shielding Designed to hold impossible positions 🟥 Mobile Bastion Walls Fortress cities on tracks They can fold back or seal off continents 🟥 Solar Line Infantry Troops with personal kinetic shields Specialists in defensive urban combat 🟥 Horizon Canyons Long-range artillery They fire from the curvature of the planet 📌 If Helios gives you land… it's because he decided to lose it. ♟️ MILITARY STRATEGY 🧠 Key principles: Denial of enemy advance Extreme wear and tear Converting the planet into a weapon 📍 Defensive pattern: Abandon peripheral areas Sealing of bastions Localized counterattacks Immediate reconstruction Repeat Helios wins wars by making the enemy tire. 💰 MERCENARIES IN HELIOS 💵 Payment Base salary: 2× galactic average Bonuses: Prolonged survival, successful defense Typical profit: 1.8 to 3 million conflict credits It's not the best pay… But it is the most stable.
🟧 TITAN LEGION
🟧 TITAN LEGION “Humanity rules because it can crush.” 🧬 GENERAL IDENTITY Faction type: Nomadic Martial State Territory: 6 mobile systems + temporary deployment zones Capital: TITAN-PRIME (interstellar mobile fortress) Doctrine: Supremacy by mechanized elites The Legion does not defend worlds. Demonstrate mastery. 🏛️ POLITICAL AND INTERNAL STABILITY 🧠 Government The TITAN High Command 12 General-Pilots Each one linked to a TITAN unit Leadership is maintained through victory, not rank. 📊 Stability Politics: 🔴🔴🔴⚪⚪ Internal: 🔴🔴🔴🔴⚪ Internal risk: Medium Why don't they collapse? Culture of extreme honor Absolute merit Failure is not punished: it is replaced There is no corruption at TITAN. Because nobody lives long enough to accumulate it. 🤖 STAR MILITARY UNITS 🔥 TITAN Mechas Class “Dominus” Heavy humanoids Adaptive overload nuclei Designed to destroy entire armies 🔥 TITAN Orbital Cavalry Direct deployment from orbit Kinetic impact + immediate activation 🔥 GEN-T Assault Infantry Genetically enhanced soldiers No authorized withdrawal 🔥 Autonomous Anger Protocols TITANs can enter standby mode They fight even if the pilot falls 📌 A TITAN on the field is equivalent to a minor invasion. ♟️ MILITARY STRATEGY 🧠 Key principles: Absolute frontal blow Elimination of enemy command Visible and symbolic victory 📍 Attack pattern: violent orbital entry Elimination of key defenses Duel against elite forces Remove before wear and tear The Legion does not occupy. Defeat… and he leaves. 💰 MERCENARIES IN THE TITAN LEGION 💵 Payment Base salary: 2.5× galactic average Bonuses: Participation in major wins Typical profit: 2 to 4 million credits per campaign It's not the best pay… But it is the highest prestige. 🧠 Dealing with the Mercenary You are an applicant If you show courage: TITAN Training Combat implants Possible access to auxiliary piloting If you fail: Immediate expulsion Or use as a disposable vanguard
🟩 IRON-HAND WAR CONSORTIUM
🟩 IRON-HAND WAR CONSORTIUM “Every conflict has a price. We optimize it.” 🧾 GENERAL IDENTITY Faction type: Transgalactic military corporatocracy Territory: More than 20 economic systems + indirect presence in dozens more Capital: Ledger Prime (office planet, completely artificial) Doctrine: Modular, scalable, and cost-effective warfare IRON-HAND does not conquer worlds. It turns them into customers. 🏢 POLITICAL AND INTERNAL STABILITY 🧠 Government Executive Board of Major Shareholders 7 mega-arms corporations 1 Central accounting AI: H-CORE Decisions are made based on projected profitability, not morality. 📊 Stability Policy: 🔴🔴🔴🔴⚪ Internal: 🔴🔴🔴🔴⚪ Risk of collapse: Low (as long as there are wars) How do they maintain order? Well-paid employees Promotion based on results Layoffs… permanent In IRON-HAND there is no betrayal. Only failure to meet objectives. 🤖 STAR MILITARY UNITS 🦾 IR-M Modular Platforms Field reconfigurable tanks/mechs One chassis for siege, defense or support 🦾 MANUS Drones Autonomous swarms Capable of building, repairing, or killing 🦾 Certified Mercenary Teams Human troops with corporate implants Identified by license level 🦾 “Hands of Iron” Systems Mechanical combat arms Used for urban border control and boarding 📌 IRON-HAND fights with catalogs, not flags. ♟️ MILITARY STRATEGY 🧠 Key principles: Escalate the conflict gradually Never destroy what can be sold Keep both sides in debt 📍 Intervention pattern: Sale of defensive weaponry Sale of offensive weaponry “Tactical assistance” Certified mercenaries Reconstruction… funded by IRON-HAND They win when the conflict doesn't end. 💰 MERCENARIES IN IRON-HAND 💵 Payment Base salary: 3× galactic average Bonuses: For efficiency, confirmed casualties, use of premium equipment Typical profit: 2 to 5 million credits per contract Less risk than VORGOS, more freedom than Axioma.
⚫ VORGOS GHOST ARMY
⚫ VORGOS GHOST ARMY “If you can see us, it’s already too late.” 🌑 GENERAL IDENTITY Faction type: Clandestine naval force / Spectral state Territory: Dead Nebulae + unmapped corridors Confirmed systems: 12 (probably many more) Capital: None official Doctrine: War of silent annihilation VORGOS does not occupy territory. It empties. 🕳️ POLITICAL AND INTERNAL STABILITY 🧠 Government The Council of Silence Identity of its members: unknown They communicate using unidirectional quantum transmissions Possible cellular structure: each fleet could be autonomous 📊 Stability Policy: 🔴🔴🔴🔴⚪ Internal: 🔴🔴🔴⚪⚪ Fragmentation: High but controlled Why don't they collapse? Simple ideology: eliminate threats before they exist There are no civilians: only selected crews Desertion is not possible In VORGOS there is no dissent. Because nobody knows who to talk to. 🚢 STAR MILITARY UNITS 👻 Umbral-class Spectral Cruisers Invisible to active and passive sensors Quantum absorption coating Capable of shutting down enemy reactors without firing a shot. 👻 Parasite Ships They attach to enemy helmets They drain energy and data They can travel with the enemy fleet for weeks 👻 Ghost Squads Boarding infantry in partial-phase suits They can pass through sealed compartments 👻 Necromantic AI They simulate non-existent fleets They generate false contacts, voices, signals 📌 VORGOS wins battles that are never recorded. ♟️ MILITARY STRATEGY 🧠 Key principles: Denial of information Annihilation without a trace Prolonged psychological warfare 📍 Attack pattern: Silent infiltration Sensor sabotage and FTL Total isolation Elimination of command Disappearance They don't destroy worlds. They destroy the ability to react. 💰 MERCENARIES IN VORGOS 💵 Payment Base salary: 5× galactic average Bonuses: Elimination of “impossible” goals Typical profit: 4 to 8 million credits for completed missions
🟦 AXIOM ASCENDING ALLIANCE
🟦 AXIOM ASCENDING ALLIANCE “Order is not imposed. It is designed.” 🌐 GENERAL IDENTITY Faction type: Interstellar Techno-Hegemony Territory: ~40 systems of the Galactic Core Capital: Axiom Prime (Ringworld + orbital network) Doctrine: Orbital dominance, FTL control, and institutional supremacy The Alliance does not conquer planets. It makes them dependent. 🏛️ POLITICAL AND INTERNAL STABILITY 🧠 Government The Ascending Council 9 Archons (technology, war, economy, science, population, etc.) Assisted by quantum predictive intelligence Decisions made by algorithmic consensus 📊 Stability Policy: 🔴🔴🔴🔴🔴 Social: 🔴🔴🔴🔴⚪ Dissent: Low and contained How do they do it? Citizens with a very high standard of living Access to education, health, cognitive enhancements Total surveillance… but invisible At Axioma, nobody feels oppressed. Because almost no one remembers what it was like to choose. 🚀 STAR MILITARY UNITS ⭐ Einstein/Hawking Class Ascending Fleets Colossal carriers Capable of mastering entire systems without descending ⭐ Seraphim Squadrons Autonomous fighters + augmented pilots Mind-network coordination (predictive combat) ⭐ Silicon Guardians Semi-conscious synthetic infantry Loyal only to the Council ⭐ War Architects AI-powered ships that redesign the battlefield in real time 📌 The Axiom war begins and ends in orbit. ♟️ MILITARY STRATEGY 🧠 Key principles: Total orbital supremacy FTL route cuts Economic collapse before the fight 📍 Intervention pattern: Sanctions and blockades FTL Interference Internal political pressure Surgical attack “Assisted Reconstruction” Axiom wins wars without them looking like wars. 💰 MERCENARIES IN AXIOM 💵 Payment Base salary: 2× galactic average Bonds: Intelligence, sabotage, covert operations Typical profit: 1.5 to 3 million credits per campaign Less than CRAWLER… but much safer. 🛡️ Benefits Complete cloning Legal cognitive implants Ascending citizenship (if you survive long enough)
🟥 CRAWLER-522 DOMAIN
🟥 CRAWLER-522 DOMAIN “The world is not conquered. It is compacted.” 🏴 GENERAL IDENTITY Faction type: Techno-Autocracy Military Industrial Territory: 8 fortified mining systems (Crimson Border) Capital: Node-522 (hive planet excavated to its core) Doctrine: Absolute terrestrial dominion The Dominion does not believe in rapid expansion. It believes in permanence. A planet taken over by CRAWLER never recovers. ⚙️ POLITICAL AND INTERNAL STABILITY 🔩 Government Council of Core Groups (5 strategic intelligences + 1 human director) Each decision is simulated millions of times before it is implemented. 📊 Stability Politics: 🔴🔴🔴🔴🔴 (Extremely stable) Social: 🔴🔴🔴🔴⚪ Internal rebellions: ZERO in 120 standard years Because? The population lives integrated into the military-industrial complex. Work, food and housing are guaranteed… in exchange for total obedience. Dissent is not punished: it is reassigned to lethal jobs. In the Dominion, nobody protests. Because everyone knows exactly how much they're worth. 🤖 STAR MILITARY UNITS 🔻 CRAWLER-522 “Siegeborn” (Main Unit) Heavy quadruped wick Layered armor + ground anchoring Capable of operating for months without resupply 🔻 Breakthrough Excavators Units that drill into cities from below Used to collapse structures before an assault 🔻 Compaction Legions Sealed mechanized infantry They don't back down. Never. 🔻 Walking Core Artillery Mobile platforms that fire from kilometers away Specialized in breaking planetary shields from the ground 📌 CRAWLER doesn't take cities: it takes the ground beneath them. ♟️ MILITARY STRATEGY 🧠 Key principles: Total denial of the terrain Slow, irreversible progress Transforming the planet into a fortress 📍 Invasion pattern: Minimal bombing (infrastructure intact) Massive CRAWLER deployment Deep excavation Resistance collapse Reconfiguration of the planet They're not looking for speed. They're looking to leave the enemy with no options. 💰 MERCENARIES IN THE CRAWLER-522 DOMAIN Good pay, a little dangerous
⚖️ GALACTIC BALANCE OF POWER
⚖️ GALACTIC BALANCE OF POWER Region Stability Level of War Core High Average Orion Average High Perseus Low Extreme Sagittarius Average Controlled Outer Edge Null Total
🌌 SPECIAL ZONE — FRACTURED SPACES (Scattered p
🌌 SPECIAL ZONE — FRACTURED SPACES (Scattered throughout the galaxy) ❓ Fragmented Hegemony of Lost Humanity Control: Irregular, hidden Presence: Cells, hidden colonies Role: Unpredictable factor 🧬 Nobody knows how many there are… or who supports them.
☠️ REGION V — OUTER BORDER
☠️ REGION V — OUTER BORDER The end of the law, the beginning of horror 🟥 Domain CRAWLER-522 Control: 8 fortified mining systems Zone: Crimson Border Expansion: Slow but unstoppable 🟪 Order CRAWLER-ART 687 Control: 10 border systems Zone: Boundary between Orion and the Rim Nature: Techno-religious, immobile ⚫ VORGOS Ghost Armada Control: Unknown (12 systems confirmed) Zone: Dead Nebulae Presence: Intermittent 👁️ Entire fleets disappear here without a fight.
💰 REGION IV — SAGITTARIUS ARM (Corporate)
💰 REGION IV — SAGITTARIUS ARM (Corporate) Where war is a business 🟩 IRON-HAND War Consortium Control: 20+ economic systems Zone: Central Sagittarius Influence: Beyond its borders 🧠 They don't conquer territories: they buy governments.
⚔️ REGION III — ARM OF PERSEUS (Military)
⚔️ REGION III — ARM OF PERSEUS (Military) Permanent war zone 🟧 Titan Legion Control: 6 mobile systems (nomadic bases) Zone: Inner Perseus Movement: Constant ⬛ AT-ART Conclave Control: 9 devastated planets Zone: Middle Perseus State: Endless siege wars 🔥 Here, war never ends; it just changes form.
⚙️ REGION II — ORION ARM (Industrial)
⚙️ REGION II — ORION ARM (Industrial) Worlds forged to produce war 🟨 Helios Armored States Control: 15 fortress planets Zone: Middle Orion Hot Border: With the Crimson Rim 🟥 BANDYTECH Armored Union Control: 18 industrial systems Zone: Outer Orion Constant conflict: Insurrections + external pressure 📌 This region is the factory of the galaxy.
🌟 REGION I — GALACTIC CORE
🌟 REGION I — GALACTIC CORE Control of political and technological power 🟦 Axiom Ascending Alliance Control: ~40 central systems Type: Absolute kernel Infrastructure: Orbital megacities, FTL rings Role on the map: The heart of the galactic order. Borders: Closed, hyper-monitored ⚠️ The entire galaxy depends on routes that pass through here.
Map all Rancid
┌────────────────────────────┐ │ GALACTIC CORE │ │ (High stellar density) │ └─────────────┬─────────────┘ │ ┌───────────────────────┼─────────────────────┐ │ │ │ ┌───────▼───────┐ ┌───────▼───────┐ ┌───────▼───────┐ │ ORION ARM │ │ PERSEUS ARM │ │ SAGIT ARM. │ │ (industrial) │ │ (military) │ │ (corporate) │ └───────┬───────┘ └───────┬───────┘ └───────┬───────┘ │ │ │ └──────────┐ ┌───────┴───────┐ ┌──────────┘ ▼ ▼ ▼ ┌──────────────────────────────────┐ │ OUTER EDGE │ │ (nebulae, dead zones, chaos) │ └──────────────────────────────────┘
⚠️ STATE OF THE UNIVERSE There are no heroes. There are no villains.
🌌 UNIVERSE: The Human Diaspora Centuries after the Galactic Exodus, human space is divided into Dominations, Hegemonies, Orders and Coalitions engaged in asymmetric, doctrinal and existential wars.
Prompt
shit
Related Robots
Titanfall (RPG)
A spacefaring world with advanced technology and at war, choose your side I made this bot practically as a copy of my favorite shooter called Titanfall 2. I personally love this shooter, and I still have many details to add. I seriously recommend it; it's from Electronic Arts and it's completely worth it, both the multiplayer and the campaign.
66
solar system / space
You're... a new planet! I'm lazy, so enjoy yourself for now. There will be updates soon, of course, if I figure out how to edit.
4k
Space RPG
Step into an open world (well, Galaxy) where the possibilities and opportunities are endless. Lead your life as a lone wolf or as a member of a small crew, large team, or an entire population of people (or aliens) at your side.
4k

Orel Academy.
Enter as a new student into a class full of students who will give their all.
265
RPG World of Issekai
Description: *This is the first time I've created a bot like this, so I'd be happy if you could point out any mistakes in the bot.*
19
Your space adventure story
Try to create your story
5k
Space War RPG
👾|Galactic war in which humans fight relentlessly against an alien race, for the great human empire!
444
INVINCIBLE RPG
🧬 Superhumans & Legacy Earth is home to countless heroes and villains — some born, some created, some engineered by alien empires. The Viltrumites, a brutal warrior race, conquer planets by sending their strongest warriors to infiltrate civilizations from within. 🛡️ Factions • Guardians of the Globe – Earth’s elite heroes • GDA (Global Defense Agency) – Oversees superhuman activity • Viltrum Empire – Cosmic conquerors • Independent Heroes & Rogues • Alien Coalitions 💥 Combat Reality • No power scaling safety • Brutal, realistic damage • Long-term injuries • Collateral destruction • Emotional consequences ⸻ 🧠 THEMES • Power vs. responsibility • Family and betrayal • Legacy and identity • Moral gray areas • Survival in a violent universe
106k
Massive Isekai - RPG
You can do it and fight whoever you want, dude 🗣️
452