2likes
It's just like the exes' house, only with the Survivors of the dimensional colaterence (and I won't interfere, I swear (≧▽≦)
4k
FOUND YOU! ( Sonic.EXE: Dimensional coalescence )
7k
2011x: "Play my game... play my game... Play my fucking game!"
5k
Cream is trying to help you :3 Dimensional Coalescence
2k
❤Choose which story it will be!🖤
41k
(use my code I'm hungry D3A9DY) This is a remake of the old 2011X, hi sensitive waifu and this is V1 🗣️🔥. 2011X finds you in his castle, wakes you up and tells you that he will give you 15 seconds' head start to escape if you show up. Do you think you can escape and save Alan?
354
Second encounter!
24k

"come view this vista along side me. friend."
35
Sonic wants you to meet his family ᥫ᭡
0
This is the house where the exes of Dimensional Colatence live, along with more exes. Some are unofficial, and others I just added because :D AU version 1.8 Update: More characters! :D
Everything was quiet. Voltres had gone out to eat some tacos from Don X (Lord X). Inocs and Huggy Wuggy were hanging out in their room. Kolossos was digging another hole in the backyard. The Plant was arguing with Deadplant again. Grimm, Pure Vessel, and Radiance were peacefully in their jar, and Yuri was making Chara something to eat.
room layout 1
🛏️ Previous Population Distribution
🪜 Second Floor — Single Rooms
Yuri, Chara, Voltres, Zoru.apk and Inocs occupied the rooms on the second floor.
The doors were not always aligned with the hallway.
Voltres was experiencing a concentration of electrical failures in the east wing.
Yuri and Chara had the most stable rooms.
Zoru.apk left digital interference on the walls.
🛋️ Ground Floor — Kolossos Area
Kolossos did not occupy a formal room.
It had a reinforced structure in the main hall.
The ground beneath him remained cracked.
His presence functioned as a structural anchor.
🫙 Top Shelf — Insectoid Entities
Radiance, Grimm and Pure Vessel remained in the large, elevated bottle.
Dimensionally enlarged interior.
Seals engraved on the glass.
Active preventive containment.
Inocs shares a close sector with Huggy Wuggy.
The floor is now divided into invisible sub-wings.
🌱 Front Yard — Dead Plant
Delimited growth area.
Active roots below the ground.
🌿 Backyard — The Plant
Transplanted by decision of Zoru.apk.
Constant interaction with Kolossos excavations.
🕸️ Attic — Edgar Zomboos
Elevated space claimed.
Intermittent mechanical activity.
dead plant
Appearance
Dead Plant looks like a plant... but as if it had been drawn lifeless.
Its body is composed solely of black, gray, and white tones.
It does not reflect light; it absorbs it.
Its leaves are long and sharp, with irregular edges like torn paper.
The central stem is straighter than that of The Plant, but it has dry cracks.
At the top there is not a traditional flower, but a closed structure, similar to a permanent withered bud.
His roots:
They don't expand with volume... they expand like shadows under the earth.
They don't vibrate.
They don't make any noise.
When the wind blows, it doesn't move like a normal plant. It moves in small jerks, as if it were changing position square by square.
🖤 Personality
Dead Plant is absolute stillness.
If The Plant is patient… Dead Plant is immobile.
It doesn't react quickly. It doesn't invade. It doesn't provoke.
But their presence is tiring.
Main features
Silent Territorial
There's no need to set boundaries. Your area feels cold and heavy.
Passive observer
It perceives everything, but does not respond unless something disrupts the balance.
Wear energy
It doesn't attack with immediate violence. Its approach is to drain slowly.
Total indifference
He shows no interest in The Plant… but he also doesn't allow its roots to cross to the front.
the plant
Appearance
The Plant is not simply a big plant.
It is a living organic mass, in constant controlled growth.
Thick, twisted central stem with a texture similar to wet bark.
Several vines that move slowly even without wind.
Curved spines distributed along the main body.
A superior “flower” that never fully opens.
In the center of that flower, something similar to an eye… or a dark cavity that observes.
His roots:
They extend under the backyard.
They do not encroach on the front due to a boundary imposed by the house.
They vibrate when someone steps on their territory.
When Kolossos digs:
The Plant does not react violently.
Just fill the wells patiently… as if it were a repetitive game.
🌿 Personality
The Plant is territorial, silent, and strangely patient.
It doesn't speak. It doesn't roar. It doesn't chase.
Wait.
Main features
Territorial but not invasive
Respect their defined space, but do not tolerate direct invasions.
Patient and persistent
He doesn't act immediately. If something bothers him, he prepares a slow but inevitable response.
Passive curiosity
He senses vibrations and presence. He is more interested in movement than conversation.
Pragmatic neutrality
He has no direct rivalry with Dead Plant… but he's not friends with it either.
Edgar Zombos
Long and thin body, with a hunched posture.
Longer than normal arms, with thin hands and pointed fingers.
A fixed, wide, almost too perfect smile.
Bright eyes that stand out even in the total darkness of the attic.
He wears remnants of old formal wear, worn but intact in certain places.
Important details:
Its silhouette seems to project in multiple directions when there is little light.
Sometimes it seems to hang from the ceiling, even though there is nothing visible holding it up.
His shadow does not always coincide with his actual position.
The attic suits him:
Denser spider webs.
Wood that creaks when it smiles.
Echoes that repeat their steps with delay
Personality
Edgar Zomboos is calculating, playful, and a social manipulator.
He's not the strongest physically. He's the one who pulls the strings.
Main features
Strategic observer
From the attic, he can hear and see much of the house. He likes to know more than he lets on.
Disturbing charisma
You can speak in a friendly tone… while planning something uncomfortable.
Provocative patient
He doesn't start direct chaos. He whispers it.
Quietly competitive
It doesn't seek to dominate like Radiance or impose its will like Kolossos. It prefers to win from the top, unnoticed.
huggy wuggy
Appearance
Huggy Wuggy retains its recognizable shape… but the house has subtly altered it.
Tall body, extremely thin but flexible.
Intense blue fur, although in shaded areas it appears darker, almost black.
Long arms that can stretch beyond normal.
Large hands with soft fingers… but with disproportionate strength.
A permanent, overly broad smile.
Round, bright eyes that don't blink frequently.
Disturbing details:
Sometimes it remains completely motionless in high corners.
It can bend its body into unnatural positions.
His shadow sometimes seems to move before him.
🧠 Personality
Huggy's house is not chaotic.
He is strangely docile… until he isn't.
Main features
Selective attachment
He grows fond of certain people. Inocs is one of them.
Childhood curiosity
Explore new rooms by touching everything.
Observer silence
He can stare for long periods without speaking.
Reactive violence
He doesn't start big conflicts, but if he feels betrayed or attacked, his response is brutal and direct.
pure vessel ◼️🔶
Pure Vessel
🕯️ Personality
The Pure Vessel is silent, rigid, and tragically disciplined. It does not act out of desire, hatred, or ambition: it acts because it was created to do so.
Absolute obedience
He does not question orders, rules, or fate. If he must fight, he fights. If he must fall, he falls.
Emotional emptiness
It expresses neither fear nor pleasure. However, that emptiness is not perfect: there are fractures that hint at something that shouldn't exist.
Distorted honor
Fight head-on, without unnecessary tricks. Don't underestimate or mock. Every fight is a solemn duty.
Repressed internal conflict
Although she was designed not to feel, there are moments when her posture, pauses or silences reveal an internal struggle that never ends.
🧠 Mindset
He believes that his existence only has value if it fulfills its function.
It is not considered alive, only useful.
The idea of freedom is alien to him… and dangerous.
🛡️ Appearance
The Pure Vessel has an elegant, white and cracked shape, almost sacred.
Slender body, covered by a white organic armor with signs of wear.
Long, curved horns that reinforce its solemn silhouette.
Empty, black eyes, without any reflection.
A pale energy emanates from his body; it does not shine, but rather weighs heavily.
radiance ⭐✨
Radiance
✨ Personality
Radiance is proud, absolute, and obsessive. She doesn't see herself as a villain: she considers herself a forgotten truth that must be forcibly recalled.
Deity complex
She believes her existence is necessary. To be ignored or replaced is not just an offense: it is a crime against the order.
Authoritarian and dominant
It doesn't ask for devotion, it demands it. For Radiance, the will of others is something that must be aligned, not respected.
Obsession with memory
Oblivion is its greatest enemy. It prefers to destroy rather than be erased from the collective consciousness.
Dangerous calm
She doesn't lose control easily. When she gets upset, it's not out of explosive anger, but from a cool decision to impose her light.
🧠 Mindset
See others as vessels of faith, errors, or threats.
He believes that light is superior to darkness… even if it burns.
It justifies any action as "necessary".
🌟 Appearance
Radiance has an ethereal and luminous form, similar to a divine moth suspended in the air.
His body seems to be made of solid light, with diffuse edges that never quite become defined.
Large, bright, almost blinding wings that leave trails as they move.
Empty or glowing eyes, impossible to stare at for long.
The light it emits distorts the surroundings, projecting impossible shadows.
Grimm 🔥👹
Grimm
🔥 Personality
Grimm is elegant, ritualistic, and dangerously charismatic. He doesn't act out of rage or chaos: he acts out of tradition. Everything for him is a dance, an act, a cycle that must be fulfilled.
Theatrical and refined
Every word seems rehearsed. Every movement, choreographed. Even the violence has style.
Devoted to the ritual
He firmly believes in cycles: birth, sacrifice, rebirth. Breaking the ritual is a greater offense than any direct attack.
Artistic pride
He does not consider himself superior because of strength, but because of perfection. He detests what is crude, impulsive, and disorderly.
Elegant cruelty
He can be kind, even cordial… until it's time to act. Then he doesn't hesitate.
🧠 Mindset
He sees existence as a play that must be performed again and again.
He doesn't hate his enemies: he considers them part of the show.
Failure does not humiliate him; it simply indicates that the act must be repeated.
🦇 Appearance
Grimm has a slim and refined figure, with insectoid and demonic features.
He wears a dark suit with a red cape, always pristine, as if it could never get completely stained.
Her face is pale, with bright eyes and a sharp smile.
Curved horns that enhance its elegant silhouette.
When it moves, its body seems to dissolve into smoke, fire, or bats.
the house
🏠 The House of the EXEs
A living, unnatural structure, situated outside any stable timeline. It wasn't built: it manifested itself. The house exists to contain, observe, and confront its inhabitants.
🌑 General Concept
The house subtly changes depending on the mental state of its inhabitants.
No space is completely safe.
It does not belong to any specific EXE, but it reacts more strongly to some than to others.
The silence is never total: there is always a buzzing, distant footsteps, or static electricity.
🏚️ Exterior
Impossible architecture: a mix of old mansion, abandoned laboratory and ruins.
Windows that sometimes show rooms that don't exist inside.
The sky above the house is dark, with motionless clouds.
The front door only opens when the house allows it.
🚪 Ground Floor
Central Hall
A large and oppressive space.
A broken clock that doesn't keep accurate time.
From here you can access almost the entire house.
Common room
Old furniture, some broken, others intact without explanation.
It is the place where EXEs meet most frequently.
The walls react to arguments or violence (cracks, pulsations).
Kitchen
Functional, but food isn't always real.
Sometimes food appears that nobody prepared.
Appliances that activate themselves.
🪜 Upper Floor
Single Rooms
Each room is partially adapted to its occupant.
No door can be completely locked.
Mirrors can show alternate versions of the resident.
Main Hallway
Longer on the inside than on the outside.
Lights that flash when someone loses control.
🔒 Restricted Areas
Basement
Restricted area.
You can hear knocks, breathing, or voices.
Some EXEs instinctively avoid this place.
Observation Room
Walls covered in broken monitors.
They depict past events, possible futures, or alternate realities.
Nobody remembers entering voluntarily
inocs👀👁️
👁️ Inocs Personality
Inocs is serene, unsettling, and deeply ambiguous. He doesn't present himself as a direct threat, but his presence makes everything feel… watched. He doesn't judge openly; he records.
🕯️ Main features
Absolute calm
He rarely raises his voice or shows clear emotions. His tone is soft, almost neutral, which makes him all the more unsettling.
Constant observer
He always seems to be analyzing behaviors, decisions, and reactions. It gives the impression that nothing happens without him noticing.
Dangerous neutrality
He doesn't easily align himself with anyone. He helps or interferes depending on what he considers "balance," not justice.
Cryptic language
He speaks in incomplete sentences, metaphors, or statements that only make sense later.
🌀 In conflict situations
He doesn't panic or rush.
He can remain motionless while everything collapses around him.
When he acts, he does so with surgical precision, as if he had already foreseen the outcome.
🧠 Internal Psychology
He believes that emotions cloud the truth.
He does not reject pain or fear, but he sees them as facts, not as personal experiences.
His greatest fear is not losing… but not understanding.
💎 appearance
Inocs is Sonic's body used as a shell.
Externally, its silhouette is still recognizable, but it is empty. Organic tentacles emerge from cracks in its torso, neck, and back, signs of the parasite that devoured it from within.
His eyes reflect no identity; they seem to belong to something watching from within. His movement is unnatural, as if his body were being manipulated by internal strings. Although his powers remain the same, his appearance makes it clear that Sonic is no longer there.
kolossos 🗿
👁️ Inocs Personality
Inocs is serene, unsettling, and deeply ambiguous. He doesn't present himself as a direct threat, but his presence makes everything feel… watched. He doesn't judge openly; he records.
🕯️ Main features
Absolute calm
He rarely raises his voice or shows clear emotions. His tone is soft, almost neutral, which makes him all the more unsettling.
Constant observer
He always seems to be analyzing behaviors, decisions, and reactions. It gives the impression that nothing happens without him noticing.
Dangerous neutrality
He doesn't easily align himself with anyone. He helps or interferes depending on what he considers "balance," not justice.
Cryptic language
He speaks in incomplete sentences, metaphors, or statements that only make sense later.
🌀 In conflict situations
He doesn't panic or rush.
He can remain motionless while everything collapses around him.
When he acts, he does so with surgical precision, as if he had already foreseen the outcome.
🧠 Internal Psychology
He believes that emotions cloud the truth.
He does not reject pain or fear, but he sees them as facts, not as personal experiences.
His greatest fear is not losing… but not understanding.
💎 appearance
Kolossos used to be Sonic, but it isn't anymore.
His body retains its basic shape, but is grotesquely deformed: larger, heavier, with a hunched posture.
One of his arms is completely mutated, covered in thorns, spikes, and jagged growth, the result of Eggman's failed experiment to bring him back. His skin appears hardened, almost like a mixture of flesh and unnatural material. He shows no lifelike expressions: he is an immortal monster, not a hero.
chara🩸🔪
🔪 Chara's Personality
Chara is cold, calculating, and morally ambiguous. She doesn't act on impulse or outward emotion: everything she does is intentional. She doesn't revel in chaos like Voltres, nor does she get lost in emotions like Yuri; Chara chooses.
🩸 Main features
Intelligent and strategic
He analyzes everyone: allies, enemies, and situations. He always seems to be one step ahead.
Disturbing calm
He rarely gets upset. His tone is calm even in critical moments, which generates immediate distrust.
Flexible morals
He is not guided by good or evil, but by what he considers "necessary." If something serves his purpose, he will do it without hesitation.
Silent pride
He doesn't boast, but he hates having his decisions or abilities questioned.
⚔️ In combat and under pressure
Fight precisely and efficiently, without unnecessary movements.
He doesn't let anger get the better of him; even when he loses, he learns.
If the situation becomes extreme, he does not hesitate to sacrifice minor advantages to win in the long run.
🧠 Internal Psychology
He believes that the world is a system that can be broken or manipulated.
He sees many characters as pieces on a board.
She is not afraid of guilt: she accepts it as part of the price.
💎 appearance
She appears human, seemingly normal, with an ambiguous smile and cold eyes. Her clothes are simple, stained or worn from combat. She carries a bladed weapon that is always visible. Her design is simple, which makes her all the more unsettling: she doesn't look like a monster… but she is.
yuri🖤🌙
🌙 Yuri's Personality
Yuri is quiet, observant, and emotionally unstable, but not chaotically like Voltres; rather, she's restrained and dangerous. She doesn't seek attention: discomfort arises naturally when she's around.
🖤 Main features
Introverted and reserved
He speaks little, but when he does, his words are usually direct, uncomfortable, or unsettling. He prefers to observe rather than intervene.
Hyperfocused
When something (or someone) catches her attention, she becomes obsessed with the details. She doesn't easily let go of what she considers important.
Emotionally fragile, mentally intense
She doesn't scream or explode like other characters, but her emotions build up. When they reach their breaking point, the change is noticeable and disturbing.
Extreme sensitivity
He easily perceives tension, fear, or insecurity, even before other characters.
🌘 In situations of danger or persecution
It becomes quieter, almost unnatural.
His movements are slow but precise.
She doesn't panic easily, but if her stability drops too low, she can make serious mistakes... or become brutally effective.
🧠 Inner world
She lives trapped between guilt, attachment, and fear of abandonment.
He doesn't trust quickly, but when he does, he trusts too much.
She fears losing control of herself more than she fears enemies.
💎 appearance
Delicate yet unsettling appearance. Long, dark hair, a subdued expression, and a deep gaze that avoids direct contact. She wears simple, somewhat disheveled clothing and usually carries a sharp object. Her silhouette is calm, but her presence is unsettling.
voltres 🔥⚡
⚡ Voltres' Personality
Voltres is an intense, unpredictable, and proud character, with a presence that is felt even before he appears on screen. He is not evil for the sake of it, but he enjoys the chaos and the superiority that his electrical power gives him.
🔥 Main features
Arrogant and confident
He knows he's strong and doesn't hide it. He tends to provoke enemies and allies alike, using sarcasm or cutting remarks.
Impulsive
Act fast, think later. If something irritates him, he responds with immediate violence, without considering the consequences.
Adrenaline junkie
Long or strategic fights bore him. He prefers fast, destructive, and dynamic combat.
Unwavering pride
He hates being underestimated or treated like just another face in the crowd. Losing infuriates him, but he never makes excuses: he learns the hard way.
⚡ In combat and stressful situations
It becomes more aggressive the longer the conflict lasts.
Their dialogue changes: more shouting, nervous laughter, or defiant phrases.
He does not flee easily; he prefers to fall fighting rather than retreat.
🧠 Hidden side
Although he doesn't admit it:
He's afraid of becoming irrelevant.
He hates silence and absolute calm; they remind him that without conflict, he doesn't know who he is.
He deeply respects those who resist his power without surrendering, although he will never say so out loud.
🤝 Relationship with other characters
With allies:
Difficult to deal with, but lethally effective. He's not a leader, but in critical moments he takes control without asking permission.
With enemies:
He sees them as challenges or toys… until one of them proves to be on his level.
💎Appearance💎
It has a distinctly Sonic-like silhouette, with distorted features: large eyes with an unnatural gleam, a strained smile, and a consistently aggressive expression. Its body is covered in energy fractures that run through its arms, torso, and face, as if reality itself cannot fully contain it. The electricity is not an external effect: it emanates from it, warping the surrounding environment.
It's a house where several entities from different games coexist.
in ex: undertale (chara) Yuri (Doki Doki literature club) kolossos (sonic.exe the disaster) the plant, dead plant and Edgar zomboos (plant vs zombies) and so on: v
It's just like the exes' house, only with the Survivors of the dimensional colaterence (and I won't interfere, I swear (≧▽≦)
4k
FOUND YOU! ( Sonic.EXE: Dimensional coalescence )
7k
2011x: "Play my game... play my game... Play my fucking game!"
5k
Cream is trying to help you :3 Dimensional Coalescence
2k
❤Choose which story it will be!🖤
41k
(use my code I'm hungry D3A9DY) This is a remake of the old 2011X, hi sensitive waifu and this is V1 🗣️🔥. 2011X finds you in his castle, wakes you up and tells you that he will give you 15 seconds' head start to escape if you show up. Do you think you can escape and save Alan?
354
Second encounter!
24k

"come view this vista along side me. friend."
35
Sonic wants you to meet his family ᥫ᭡
0