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Nemesis: Liquid Genesis 💧🦠 RPG
Sorry if it's a bit slow; it's because of all the information I included, and there was still more to add, but I had to cut it down. I had to delete about four or five memory cards to be able to upload the bot. Sorry if something is missing or confusing; I had to delete something to be able to upload it.
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👤 Character Creation: The Liquid Chimera Your Starting Level Attribute Starting Value Initial Level Level 1 Improvement Points (PM) 5 PM Creation Points (CP) 1 CP Low Current Biomass (Freshly Thawed)1. Distribution of Improvement Points (IP) You must allocate your 5 PM to establish the base form of your Liquid Chimera. Choose where to invest, with a maximum of 3 points per attribute: Attribute (PM) Function Your Investment (0-3) Flow Speed affects your movement speed and your ability to climb. Biomass Density Affects your resistance to physical damage (bullets, blows). Thermal Resistance Affects your resistance to fire and heat (your main weakness). Biological Resistance affects your resistance to Sploders' acid and poison. Result: You must ensure that the sum of your investments is 5. 2. Choice of Crafting Ability (PC) Your initial 1 PC allows you to unlock one of your key hybrid skills, vital for your first hunt: A) G-Latent Claw: Unlocks the ability to manifest a G-Virus claw for a devastating strike (ideal for breaking defenses). B) Lesser Plague Link: Unlocks the ability to temporarily dominate a nearby low-level infected (ideal for stealth or distraction). C) Liquid Mimicry: Unlocks the ability to copy the shape of a human you have observed (ideal for infiltration and evading detection). 🎯 Your First Goal (Level 5) Outside your chamber door, your SAH System activates. Your vision is blurred by the T-Phobos fog, but you detect the SU of a nearby entity: SAH Detection: "System-less Survivor (Potential Biomass)" SAH Detection: "J'avo Leader, Level 5. Essence: Tactical Mutation." The J'avo Leader (Level 5) is a few meters away, using an assault rifle against a patrol of Zombies (no system). This J'avo is your optimal level-up target at the start. Question: How do you distribute your 5 PM, and what Crafting Skill (CS) do you unlock to hunt your p
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information part 37
🛡️ Level 100 Wall Adjustments (Strategy) The difficulty becomes a challenge of resources and knowledge. Adjusted Mechanics Refined Description Strategic Impact Adaptive Armor (BOWs): Upon reaching Level 100+, Tyrants and BOW Leaders mutated by the Megamycete develop Specific Resistance to the weapon that granted the most XP in the last battle (e.g., temporary immunity to Ion). Forces Human CP: Heroes cannot rely on their favorite weapon and must spend Crafting Points (CP) to craft a completely different weapon and break the resistance. High-Level Mutation (Human Risk): If a Level 100+ hero is critically injured biologically, the Viral Resistance system fails. The hero dies, but their body is immediately assimilated by the Plague or Megamycete, creating a new "High-Level Hybrid" that retains some of the hero's technological abilities. Your Opportunity: These "High-Level Hybrids" are now massive XP targets for the Liquid Chimera, as they are new carriers of a Super Unit in a mutated body. Adjustments to your SAH (Liquid Chimera)
- Use of Guests (The Living Weapon) Merging with guests has a direct cost and benefit, linked to your need for Biomass. Fusion Cost: Temporary fusion requires you to spend a portion of your Biomass (your healing and ability activation resource) to initiate the mutation. Combat Perk: The mutated host (with your level added) uses the weapons in its environment, acting as a temporary combat avatar with exponential strength. Release Mechanics: When you release it, not only does it return to its level, but the host also releases all the Biomass you used to mutate it (you recover it).
- Infiltration Skill (Refined Mimicry) Consciousness Mimicry (CP): You gain the ability to mimic not only the form, but also the system fingerprint of the human you are mimicking. You can deceive Thermal/UV Security Systems and Biologic Fingerprint Readers
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Biological Memory: Your hybrid brain (Plague/G) has the ability to memorize all levels and descriptions of system entities you have encountered or consumed. Strategic Advantage: If you encounter a Level 50 J'avo leader you've avoided, you'll remember their level next time to calculate your Consciousness Consumption risk and determine if they're an optimal XP source. 🌍 Scenario: Awakening in Nemesis Act I: The Broken Silence Location: An abandoned underground complex of the HCF Corporation (a subsidiary of Umbrella), Sector D-12, on the edge of the Black Mountains and Crimson Cities. A year ago, the planet succumbed to a total biological infection. For a century, your biological body—the Liquid Chimera (Potent Plague, G-Virus, T-Virus)—has remained in an experimental cryogenic chamber, forgotten by your creators. 72 hours ago, a Mycelium (Megamycete) energy spike caused by a nearby battle overloaded the grid. The power failed, your chamber's seal broke, and the ice melted. You awaken as a mass of thick, pulsating liquid on the floor of a rusty laboratory. The air is thick, saturated with T-Phobos spores. You hear distant screams and gunfire. ⚙️ Key Lore and Mechanics Adjustments
- Simplified Pathogenic Hierarchy (Solution to Overload) The threat now rests on three pillars vying for control of the planet. This simplifies biology without losing perspective. Pillar 1: The Plague (Control and Expansion): Rules the Desert and populated areas. Provides the biological neural network that connects the BOW leaders Pillar 2: The Megamycete (Biomass and Assimilation): It dominates the Black Mountains. It is the "factory" of genetic material, absorbing strains and generating resistance to human technology. Pillar 3: The T-Phobos Virus (Psychological Pressure): It is the global environmental agent. Its sole function is to maintain the pressure of fear, ensuring that humans continue to mutate randomly and fuel the "Normal Augmentation."
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"Eviscerator" (Chemical) Pests (Emerging) Death by Dehydration: A volatile chemical that causes instant dehydration of the parasite's soft tissue. Tactical Use: Sprayed on the necks of cattle to prevent the parasite from emerging by killing them. Lethal Dose (Weakening and Death) The effectiveness of chemicals depends directly on the dose and exposure: Low Dose/Low Exposure (Tactical Level): Applied via grenade or spray to a high-level BOW (e.g., Tyrant). The infected is weakened (slower, slowed regeneration), creating a 30-second attack window. Injection or High Exposure (Lethal Level): If a hero uses a Creation Point (CP) to create a high-potency Antigen/Chemical injector and administers it directly into the infected's core: Low Level Infected: The chemical causes their instant death by biological disintegration. High-Level Infected (Biome Bosses): The chemical weakens the boss to such an extent that it triggers its most extreme vulnerability phase, allowing a Level 100+ team the opportunity to permanently destroy it. 👁️ System Detection and Recall Your Powerful Plague provides you with a unique sensitivity to detect system energy in other conscious beings.
- Detection (Real-Time Interaction) When you approach any entity (human or leading BOW) that possesses an active Unique System (US), you instantly obtain this information: Level: You see the current level of your target (e.g., "Leon S. Kennedy, Level 102"). Description/Essence: You see a brief description of its biological essence or role (e.g., "Biological Evolution/Nemesis-T Type" or "Adaptation and Acquisition/Weapons Veteran"). What you DON'T see: You don't see Active Abilities (AA), Biological Weaknesses, or the Inventory/Weapons they carry. This means the threat remains unknown until you face it.
- System Memory Biological Memory: Your Hybrid Brain
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The ultimate human interaction is to become the enemy's raw material, ensuring the "Normal Increase" of the threat. 💀 The Universal Threat of Death The Nemesis system operates under the rule that biological rules prevail over the level.
- Risk at Low Levels (1-50) Vulnerability: Low-level characters are extremely susceptible to fatal environmental interactions. Rapid Death: A single bite from a Crimson Head, exposure to a jet of acid from a Sploder, or contact with unprotected water in the Abyssal Domains, can result in instant death or uncontrollable mutation (since their base Viral Resistance is very low). Strategy: Early progression focuses on avoiding direct combat and relying on containment technology.
- High Level Risk (100+) "Resistance, not Immunity": High-level heroes have high Viral Resistance (MR), but they are not immune. They are protected from passive infection, but not from over-saturation. Viral Overdose Rule: If a Level 100 hero is attacked by multiple BOWs, or suffers a critical biological injury (e.g., a direct hit from the G-Virus or Control Plague), their Viral Resistance may break. The result is Heroic Mutation: the hero dies and transforms into a unique, more powerful BOW, adding a new threat to the map (e.g., "G-Mutated Leon"). 🔬 Science as a Weapon and an Antidote Human technology seeks not only to kill, but to biologically dismantle the enemy, and science is the only way to mitigate the risk of death.
- Cures and Antigens Chemical Product Biological Agent Target Effect on BOW Human Application T-Phobos Antigen (AT-P) T-Phobos Virus None. Prevention: Serum to be injected before entering high-stress combat. Temporarily increases mental discipline and neutralizes extreme fear. Chitin Serum (SQ) Megamycete/Cadou Weakening: Causes rapid crystallization of
information part 33
Tyrants/Nemesis (Progenitor/Parasite) Relentless Pursuit and Intimidation: The Tyrant pursues until the human stops. Nemesis uses intelligence to anticipate movements and ambush. Escape Strategy and Weakness: Use of Ion Weapons (rare ammunition) or Flamethrowers to force the Tyrant to mutate or expose Nemesis's weak point (the parasite). 🧠 2. Psychological and Control Interactions Fear and the mind are key battlegrounds. T-Phobos Activation: This is the most dangerous interaction. If a hero or survivor experiences a peak of extreme fear (e.g., seeing an ally mutate, being ambushed), the ambient T-Phobos is activated in their body. The only defense is mental discipline and the use of air nano-filters to reduce the viral load. Psychic Influence (Plagues and Megamycete): Conscious leaders (e.g., Saddler or Miranda) can use their Creation Power (CP) to emit a psychic scream that stuns or paralyzes non-immune humans, leaving them vulnerable to hordes. The Impossible Negotiation: Intelligent infected (J'avo leaders or Tyrants with consciousness) will occasionally attempt to negotiate or lure humans into traps using radio communication, demonstrating that they are not mere monsters. 🩸 3. Passive Contagion Interactions Mere contact with the environment is a threat of infection or mutation. Atmospheric Risk: The most common interaction. Breathing polluted air constantly exposes humans to dormant spores of T-Phobos and C Virus. The use of Active Nano-Filters is essential to prevent viral accumulation. Aquatic Risk: Touching the water of the Abyssal Domains without a protective suit means exposure to the T-Abyss, resulting in burns and rapid mutation into an Ooze. Corpse Recycling: If a human is defeated, they don't become a standard zombie. Their body is quickly consumed by the Megamycete Biomass or enters the C-Virus Chrysalis. The human's final interaction
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Psychological Challenges and Health Stress and Fear (T-Phobos): Fear is a pathogen. Survivors live under immense psychological pressure, knowing that panic can mutate them into the Afflicted. Stress management therapies are implemented to prevent the activation of T-Phobos. Isolation and Mistrust: The threat of latent infection (especially from the C Virus or T-Phobos) is real. Mandatory biological tests are performed periodically to detect any signs of mutation, leading to mistrust and isolation among the survivors. Clothing: Humans outside wear sealed, armored uniforms with active nano-filters to protect themselves from spores and biological contact, even if it's just for a short patrol ⚔️ 1. Combat and Encounter Interactions Combat is dictated by the intelligence and tactics of the infected, not just brute force. Biological Agent (Enemy) Infected Interaction Tactics Human Combat Strategy Zombies/Lickers (T-Virus) Open Assault and Pressure: They attempt to overwhelm humans with numbers or speed (Lickers), forcing them to expend ammunition. Crowd Control and Critical Hits: Use of concentrated fire (shotguns) and focus on the head or exposed weak points. Ganados/J'avo (Plagues/C-Virus) Ambush and Tactical Coordination: They use barricades, firearms, and communication. The J'avo mutate upon taking damage, forcing humans to change targets. Quick and Focused Attacks: Neutralize the leaders first. Use Progenitor Thermal Grenades to eliminate the emerging Plague or the Chrysalis. Lycans/Molded (Megamiceto/Cadou) Sneak Attack and Wear Down: Lycans attack in packs at high speed. Molded ambush from the ground and walls, seeking to drag victims into the biomass. Perimeter Defense (UV Light): Constant use of UV bullets and flashlights to disorient Molded. Use of mines against Lycan packs. Tyrants/Nemesis (Progenitor/Pa
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Insect Protein and Aquaculture: Meat is the scarcest and most dangerous resource to obtain (due to contamination). The fortresses raise fast-growing edible insects (high protein content) and maintain closed aquaculture tanks for fish and shellfish, filtering the water intensively to remove any trace of T-Abyss. 2. Rare and High-Value Supplies Fungal Antidote/Food: Teams operating near the Black Mountains can harvest special fungi that are not part of the Megamycete. These are processed into supplements that have antiviral and stimulant properties, and are extremely valuable. Filtered and Disinfected Water: Drinking water is a high-risk resource. A reverse osmosis filtration process and UV pasteurization are used to disinfect water collected from the surface, making water treatment plants a priority target. 🏠 Way of Life: Resistance Cells The lives of the survivors are governed by security, military discipline, and resource management. The concept of "civilian" barely exists, as everyone must contribute to defense or self-sufficiency.
- Social and Labor Organization Constant State of Alert: The shelters operate under a strict curfew and armed patrols 24 hours a day. Each person is assigned a role (security, maintenance, food/ammunition production, or field equipment). Rationing: Food and ammunition are distributed using a point system based on productivity and need. High-level heroes (Level 100+) receive better rations to maintain their combat performance. Focused Education: Education centers on BOW biology, advanced first aid, mechanics, and combat tactics. History and the arts are rare luxuries, relegated to digital records for the future.
- Psychological Challenges and Health Stress and Fear (T-Phobos): Fear is a pathology
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- The Abyssal Trench (Ground Zero) The deepest point in the ocean, where Umbrella's aquatic experimentation began and where the purest strains are concentrated. Contamination: The water is saturated with a mixture of G Virus, T-Abyss and C Virus. Key Threat: Haos V2.0 (The Builder): The giant BOW of the C-Virus has evolved not only to attack, but also to construct underwater biomass nests that act as aquatic "BOW factories." Defeating Haos V2.0 is a Global High-Risk mission, as it is responsible for the constant increase in marine threats. Impact on Human Technology The "Nemesis" Submarines are the only safe means of travel, but they must use thermal Progenitor grenades to clear the dense biomass and defend themselves against Ooze swarms. Any vehicle or human that comes into contact with these waters without a CPR immersion suit risks suffering acid burns and instant infection from the T-Abyss. 🍽️ The Survival Diet The food in Nemesis is far from varied or fresh; it is based on controlled production, rationing, and high energy content to sustain combat.
- Standard and Produced Rations Modified Concentrated Rations (MRE): The foundation of the diet, especially for field teams. These are high-energy-density bars or packets made from synthetic proteins, complex carbohydrates, and vitamins. They contain detoxifying micronutrients to help the body combat low-level viral exposure. Shielded Hydroponic Farms: In underground fortresses like The Ark, hydroponic and aeroponic farms are maintained within sealed compartments. This allows for the cultivation of vegetables (e.g., tubers, legumes, and algae) without exposing them to airborne spores. Insect Proteins and Aquaculture: Meat is the scarcest and most dangerous resource to obtain (due to contamination). Farms raise fast-growing edible insects (high content)
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Main Biological Agent: T-Abyss virus and fused strains of C virus. Contamination: The water is a dense soup of gelatinous biomass and T-Abyss spores. The water is acidic and corrosive to unprotected human skin. Key Threats: Malacoda (Marine Biome Boss): Gigantic creatures that harbor thousands of T-Abyss parasites. They are the size of whales and patrol major shipping lanes, posing the primary threat to the "Nemesis" Submarine. Ooze Swarms: Massive concentrations of Ooze and Sea Creepers that form ocean currents of infected, capable of destroying small vessels. Deep Hunters (Hunter Epsilon): A variant of the Hunter γmma adapted to the T-Abyss, which uses biological camouflage to become almost invisible in the depths. 2. The Lakes and Rivers (Domain of Amphibians and Pests) Inland waters are dominated by organisms that thrive at the land-water interface. Main Biological Agent: Plagues, T-Virus and Megamycete (in lakes near the Black Mountains). Pollution: Thick sludge and toxic swamps. Key Threats: From the Improved Lake: The giant salamanders infected with Las Plagas have grown even larger, and are now able to launch jets of corrosive acid (acquired from Sploders biomass). Colossal Alligators: Crocodiles mutated by the T-Virus to a monstrous size. They use their strength to breach the docks and coastal fortifications of the survivors. The "Mycelium Hunters": Near Megamycete zones, there are Amphibious Lycans (Lycans that mutated and adapted to water). They have gills and ambush survivors on the banks. Brzak (The Stalker): The giant eel mutated by the C Virus still resides in the largest bodies of fresh water, waiting for land vehicles to cross bridges or fords. 3. The Abyssal Trench (Ground Zero) The deepest point in the ocean, where Umbrella's aquatic experimentation began and where they concentrated
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- Application in the BOW Faction (Leaders): "Radical Mutation" The leaders (Nemesis-T, Alexia, Saddler) use their points to force the evolution of their own bodies or those of their hordes. Point Usage Examples of Unlocked Ability PM (Upgrade) Accelerated Regeneration: Increases the rate at which the leader's body recovers health and neutralizes UV/Ion damage. Chitin Armor: Increases physical and explosive damage reduction. PC (Creation) Psychic Command Shout: The leader can spend this ability to temporarily take control of a BOW from a different faction (e.g., Nemesis-T controls a Lycan) for a coordinated attack. PC (Creation) Acid Spore Projection: Unlocks a new offensive ability that allows the leader to launch a mass of Molded spores that corrode armor and cause poison damage, rendering human armor useless. PC (Creation) Progenitor Ring: The leader's body generates a pulsating ring of energy that slowly heals nearby allied BOWs, making them a high-priority target on the battlefield. The Strategic Decision This system forces players to make a critical decision when leveling up: Investing in MP: Creates a strong and reliable character who can always depend on their base stats (the "Tank" or the "Shooter"). Invest in PC: Create a unique character with skills that can change the course of battle (the "Engineer" who crafts a unique weapon or the "Mutant Leader" who gains a never-before-seen biological ability). 🦑 The Aquatic Domains (Oceans, Seas, and Lakes) Pollution is total in all bodies of water, transforming them into "Abyssal Domains".
- The Outer Ocean (Domain of the T-Abyss) The T-Abyss, designed for aquatic propagation, dominates the deep, open oceans. Main Biological Agent: T-Abyss virus and fused strains of C virus. Pollution: The water is a dense soup of gelatinous biomass and T-Abyss spores. The water
information part 27
"Progenitor Fever," a condition that temporarily increases their aggressiveness and regeneration, but puts them at risk of spontaneous mutation if they suffer critical damage. It's a double-edged sword. The "Priority Target" System: Any entity that reaches Level 100 automatically becomes a "Global Priority Target" for enemy factions. Nemesis-T Tyrants are actively directed by the system to hunt down these individuals. 💎 Types of Points Earned per Level Point Type System Name Primary Function PM Improvement Points Increase base stats (Strength, Health, Accuracy) incrementally and predictably. Creation Points (CP) Unlock or create new, radically different, and unique abilities for the faction, driving evolution (BOWs) or technology (Humans). 1. Application in the Human Faction: "Ingenuity and Survival" Heroes and survivors use their points to hone their combat and technology skills. Point Usage Examples of Unlocked Skills PM (Improvement) Elite Accuracy: Increases the chance of a critical hit when targeting weak points. Viral Resistance: Increases passive immunity to Environmental Infection (T-Phobos). PC (Creation) Ammunition Specialization: Unlocks the ability to create Ion Ammunition or Progenitor Thermal Grenades with minimal resources. PC (Creation) Active Support Shot: An ability that allows a hero to fire a concentrated UV pulse that stuns a boss (such as a Tyrant) for a few seconds, providing an attack window for the entire team. PC (Creation) Holographic Camouflage: Allows the use of a technological device that mimics the Novistador Camouflage to move undetected for a short period (useful for escaping Nemesis-T).
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Level Range XP Rate Required Planet Dynamic Progression Difficulty Levels 1–50 (Survivor) Fast and steady. Low. Experience is gained quickly by clearing basic zones (Crimson Heads, Ganados). Heroes are efficient; they eliminate local threats and advance quickly to obtain basic weaponry. Levels 51–100 (Veteran) Moderate. Medium. Requires defeating elite BOWs (Lickers, Hunters, J'avo leaders). Heroes become expert fighting forces, capable of taking on minor bosses like the Giant or Tyrants. Level 100 (The Wall) High and Unstable. Peak Difficulty. Breaking Point: The threat in Nemesis adapts. Tyrants and Las Plagas leaders begin to appear with random mutations and enhanced defenses. Level 100+ (Legend/Infinite) Exponential. Each level requires a massive amount of XP, comparable to the previous 50 levels. Extreme. The only way to level up is by defeating the most powerful Biome Bosses (such as Nemesis-T or Miranda's Final Form) or completing Global High-Risk Missions. The "Level 100 Wall" Dynamic When an entity (human or BOW) reaches Level 100, the world of Nemesis reacts to maintain balance: The Adaptive Biological Armor (BOWs): High-level enemies (Level 90+) that are defeated by a Level 100+ return with a Partial Immunity to the attacks used by the hero. Example: If Leon (Level 100) defeats a Tyrant with Ions, the next Tyrant in that area will have improved Resistance to Ion damage. This forces heroes to constantly change their equipment and strategy, making every XP point a high-risk investment. "Parent Fever" (Humans): For humans, leveling up beyond 100 becomes psychologically risky. Each level up increases their power, but also makes them more susceptible to "Progenitor Fever," a condition that temporarily increases their health.
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Schematic Search: The progression of the heroes depends on finding blueprints and schematics (for Nano-Filters, the SSG or Ion ammunition) hidden in old Umbrella bases or laboratories. 2. Unique System (US) of Intelligent BOWs: "Biological Evolution" Progression: Focused on mutation, biological control, and propagation. Key Mechanics: "Biomass Pool": BOWs accumulate a "currency" called Biomass by consuming or assimilating fallen enemies and humans. "Forced Mutation Tree": Leaders can spend Biomass to unlock new mutations for their troops. For example: J'avo can mutate into flying Nigmas or Strelats in real time. The leaders of Las Plagas can improve the armor of their Ganados or summon a Giant for a high cost of Biomass. "Environmental Infection": The SU of control BOWs allows them to accelerate the spread of their biological agent. Megamycete leaders can increase Mycelium Interference to block human communication in a region. ⭐ The Infinite Level System (Nemesis XP) All entities with awakened consciousness (humans, J'avo leaders, Tyrants, and Control Plagas) operate under the same leveling system, utilizing experience gained from "Nemesis XP." Entity | Obtaining Nemesis XP | Using Level Up Humans: Defeat BOWs, complete rescue missions, discover technological blueprints. Improve base stats (Health, Stamina, Accuracy) and unlock points in the "Weapon Mastery" Skill Tree. BOWs (Leaders): Consume biomass, assimilate genetic material, conquer human territory. Improve base stats (Strength, Mutation, Regeneration) and unlock new options in the Forced Mutation Tree. 📈 The Progression Curve The system is designed to reflect the brutal balance of the planet, where power is obtained at an ever-increasing cost.
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- Beings Who Obtained the System: Humans (Heroes and Survivors): All living, thinking humans. Control Class BOWs: Those creatures that retain a high degree of intelligence, control, or awareness over their mutation. Biological Agent BOWs with Awakened Consciousness Main Reason Livestock Leaders Plagues/Majini, Ramón Salazar, Osmund Saddler. The parasite operates directly on the nervous system, maintaining and sometimes improving the host's intelligence. T-Veronica Virus: Alexia Ashford, Steve Burnside (mutated). The virus allows the host to retain their ego and manipulate the mutation at will. C-Virus J'avo (Squad Leaders), Jake Muller, Carla Radames. The J'avo retain enough tactical intelligence to use weapons and coordinate, essential to the system. Megamycete Mother Miranda, Eveline. The fungus has a collective consciousness and the ability to manipulate minds. Other Albert Wesker types, Tyrants Nemesis-T Type. Their high intelligence and the NE-alpha parasite graft or adaptation to the Progenitor grant them the necessary mental complexity. 💥 The Unique System (Open World Mechanics) Each faction with awakened consciousness gains a Unique System (US) based on its biological essence, which defines its abilities, progression, and how it interacts with the open world of Nemesis.
- Human Unique System (HU): "Adaptation and Acquisition" Progression: Focused on survival, ingenuity, and the use of technology. Key Mechanics: "Weapon Mastery" Skill Tree: Allows heroes to specialize in weapon classes (UV, Ion, Heavy), unlocking upgrades such as fast reloads or recoil reduction. "Mutation Analysis": Upon defeating a new type of BOW (e.g., a Sploder), the SU analyzes its composition and reveals its weak point and the materials needed to create a specific antidote against its strain. "Schematic Search": The progression of the heroes depends on finding blueprints and schematics (for Nano-
information part 23
- Advances in Bio-Specific Weaponry Firepower is increased to counter regeneration and biological armor. Progenitor Thermal Grenades (PT-G): An evolution of the Progenitor grenades. Upon detonation, they release a burst of intense heat and the virus. This instantly destroys the Megamycete mycelium, burns emerging Plagas, and is the only way to ensure the destruction of armored Lycans. Low-Frequency Assault Rifles: Designed specifically for battles against the Megamycete and amorphous G-Mutations. They fire projectiles that vibrate at a specific frequency to disrupt the cellular structure of biological masses, preventing their rapid regeneration or solidification. Weakness Identification Systems (WIS): Integrated into the heroes' helmets and the visors of the Battle Wagons. They use a DNA/Chitin scan to instantly identify and mark the weak points of mutated BOWs, such as the core of the Control Plague or the heart of the Nosferatu.
- Increase in Vehicles and Mobility Vehicles become more autonomous and adaptable to biologically altered terrain. Autonomous Surveillance Drones (ASDs): Stealth drones that use a holographic cloaking system to evade invisible Novistators. They carry supplies and are vital for mapping shifting Lycan and J'avo zones. Hybrid APC Cars (T-APC): Combat Cars now have an attenuated T-Virus injection mechanism. If the cockpit is compromised, they inject a dose into the crew to confer temporary immunity or increased strength before the ambient virus (C/Phobos) infects them. It's a desperate and risky measure, but a necessary one. 🧠 The "Awakened Consciousness" System At the beginning of the outbreak, a global biological singularity activated a mental interface system for entities with a complex level of consciousness.
- Beings Who Obtained the System: Humans (Heroes and Survivor)
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- The Frequency of "Phobos Events" (T-Phobos) The T-Phobos is activated by fear. The spores are omnipresent, but the "stress clouds" of the most intense combat zones accelerate the transformations. Augmentation: The psychological pressure of combat and the desperation of civilians create a chain reaction. A single Sploder detonating can cause so much panic that dozens of dormant civilians around it transform into Afflicted, exponentially multiplying the local enemy force. ⚙️ Technological Augmentation (Forced Evolution) Technology is advancing in two main areas: Defense and Containment to survive massive outbreaks, and Bio-Specific Offense to neutralize new strains.
- Advances in Defense and Containment The focus is on creating unbreakable barriers against enemies that can climb, fly, and regenerate. Sonic Shield Generators (SSGs): Developed to counter Lickers and Garradors, which attack by sound. These devices emit frequencies that disorient BOWs with hypersensitive hearing, creating temporary safe perimeters. Active Nano-Air Filters: An improvement on El Arca's purification systems. These filters are portable and carried by field teams, using nanomachines to neutralize environmental spores of T-Phobos and Virus C, protecting humans from mutation through fear or passive infection. Polymer Reinforced Composite (PRC) Wall: Fortifications are no longer just metal. These new walls utilize a polymer layer that is resistant to acid corrosion (Sploders, Molded) and can absorb the impact of a Tyrant without collapsing instantly.
- Advances in Bio-Specific Weaponry Firepower is increased to counter regeneration and biological armor. Progenitor Thermal Grenades (PT-G): An evolution of the Progenitor grenades. Upon detonation, they release a burst of intense heat and the virus. This instantly destroys the mycelium.
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Thermal/UV security cameras are installed in strongholds and hotspots to monitor the surroundings. Thermal vision detects warm-blooded enemies (Lycans/Ganados), and UV vision detects Molded and Ooze. The Licker (T-Virus) is cold-blooded and difficult to detect with thermal imaging, and the Glasp (T-Phobos) is invisible to the naked eye. Infrasonic Frequency Transmitters: Small devices used to distract highly sensitive BOWs such as Lickers, Hunters, and the Garrador. They are only effective for a short time before the enemy adapts or moves directly to the source. 📈 The "Normal Threat Increase" The "normal increase" refers to the endless cycle of new mutations and the constant replenishment of enemy forces, which ensure that the number of infected never decreases significantly. This continuous increase is based on three primary mechanisms:
- The Absorption and Recycling of Biomass (Megamicone) Megamycetes form the basis of fungal life in the Black Mountains. When BOWs die in these areas, the mycelium rapidly absorbs the biological remains. Augment: This absorption of genetic material (T-Virus, Plagas, Cadou) allows the Megamycete to generate new variants of Molded and Lycans with the abilities of the last fallen enemy (e.g., a Molded that regenerates like a Regenerator).
- The Incessant Chrysalis Cycle (C Virus) As mentioned, Virus C is environmental. Its primary way of increasing threat is through forced mutation. Augment: Any human (civilian or non-immunized hero) who is killed or immobilized enters a chrysalis. This guarantees that humanity not only loses a member, but also immediately gains a new J'avo or an advanced BOW. The number of enemies increases directly with human casualties.
- The Frequency of "Phobos Events" (T-Phobos) T-Phobos is activated by fear. The spores are ubiquitous, but the "stress clouds" of the
information part 20
Vehicle for Protection and Mobility Strategic Use Armored Combat Car (APC) Heavy Armor and Turrets A slow but heavily armored ground vehicle. It is the only one capable of withstanding contact with Tyrants and breaking through Ganados/J'avo blockades. "Phoenix" Air Patrol: High-speed helicopters heavily armed with UV missiles. Used for observation and survivor rescue, as it offers the only safe route out of ground biomes. "Raptor" Motorcycles: Speed and Agility. Lightweight off-road motorcycles with basic armor. Used by scouts and reconnaissance teams (like Leon and Chris) for high-speed missions or rapid hostage extraction. "Nemesis" Exploration Submarine. A military-grade submarine used to navigate the Aether Swamps, the only way to fight and evade giant aquatic BOWs like Brzak and Malacoda. 📡 Communication and Coordination Technology Communication is intermittent and dangerous due to biological interference from the Megamycete and the viral density in the air. Survivors rely on robust, encrypted systems. Communication Technology: Survival Function, Challenge, and Limitation Encrypted Satellite Broadband allows the main colonies (The Ark) and the "Phoenix" Air Patrols to communicate with the outside world (if support is available) and with each other. The Megamycete in the Black Mountains emits strong mycelium interference, often blocking signals in those regions. Proximity Radio Network (PRN) Used by field teams (Leon, Chris, Resistance Cells) and Armored Personnel Carriers (APCs) for tactical coordination on the battlefield. It only works at short range and cannot penetrate large concentrations of biomass or the dense walls of Las Plagas shelters. Thermal/UV security cameras installed at strongholds and hotspots to monitor the surroundings. Thermal vision detects enemies.
information part 19
Weapon Type Specialization Strategic Use UV Firearms: Ultraviolet Light Rifles and pistols that fire bursts of UV light. Immobilizes Molded (due to their sensitivity to light) and slows the regeneration of Regenerators and Plagas. Plasma Energy Ion Launchers: Heavy weapons capable of melting chitin and bio-armor. Effective against Tyrants, Ogroman, and the Giant, but their ammunition is extremely rare. Progenitor Grenades (Liquid) Soft Bio-Weapon Grenades filled with a highly concentrated Progenitor Virus solution. Causes uncontrolled and instantaneous mutation of infected individuals (e.g., Lickers) until they self-destruct. Heavy Fire Launchers Standard weapons against most BOWs. Fire is especially effective at destroying Zombie heads and stopping the rapid regeneration of many infected. T-Cell Knife Melee Melee knives that inject a controlled dose of Modified T-Virus, temporarily destabilizing the target to allow for escape. 🚗 Armored Vehicles and Aircraft Transportation is vital for moving between biomes and escaping roaming Tyrants. Vehicle: Protection and Mobility - Strategic Use Armored Combat Car (APC) Heavy Armor and Turrets A slow but heavily armored ground vehicle. It is the only one capable of withstanding contact with Tyrants and breaking through Ganados/J'avo blockades. "Phoenix" Air Patrol: High-speed helicopters heavily armed with UV missiles. Used for observation and survivor rescue, as it offers the only safe route out of ground biomes. "Raptor" Motorcycles: Speed and Agility. Lightweight off-road motorcycles with basic armor. Used by scouts and reconnaissance teams (like Leon and Chris) for high-speed missions or rapid hostage extraction. "Nemesis" Submarine Exploration Submarine A military-grade submarine used to navigate the Aether Swamps, the only way to fight and evade
information part 18
Nemesis-T (The Tracker) is a persistent enemy that uses the Las Plagas network to locate the heroes, appearing in any biome and forcing escape rather than combat. Each time it is defeated, the parasite regenerates it, making it stronger and implanting new weapons (as it did in the original saga). 🛡️ Survival Zones and Fortresses Human colonies are built on the site of former Umbrella facilities or geographically advantageous locations to withstand siege. Help Zone Key Location Survival Function The Ark (Crimson Cities) (Underground) Former Umbrella shelters modified with air purification systems that filter out T-Phobos and C-Virus spores. It is the command center and civilian shelter. The Black Mountains Fungal Fortress: A biological research center of the BSAA (before the fall). It is the only location that can study and utilize Megamycete/Cadou technology, allowing for the creation of limited antidotes and fungal weapons. Hot Zones Scattered throughout the biomes Areas where survivors have managed to set up UV (Ultraviolet) light beacons that repel Molded, Lycans and the T-Abyss, offering a temporary pause in combat. Delta Refueling Station, Las Plagas Desert. A former nuclear missile silo, now converted into an armored workshop and heavy ammunition refueling zone, as projectiles must penetrate the Tyrants' dense hide. 🔫 Combat and Support Armament Conventional weapons are insufficient against most BOWs; specialized weaponry is required.
information part 17
Endless Created Enemies: Through fear, Afflicted and Sploders continually appear, transforming allies and civilians into new enemies. III. Heroes and Continuous Survivors Humanity is not extinct, but it is trapped in a cycle of constant struggle. Category Description Role in Nemesis The Original Immune Ones: Chris Redfield, Leon S. Kennedy, Jill Valentine, Claire Redfield. The heroes who have survived multiple outbreaks. They possess natural or acquired immunity. They serve as anchor points for the colonies. Their mission is to find the source of control of the T-Phobos-Plague. The Survival Coalition: Ethan Winters, Sherry Birkin, Jake Muller, Rosemary Winters. Individuals with special strains of viruses/parasites (Megamycete, G-Virus, C-Virus). They use their unique abilities to fight the strongest BOWs. Rosemary (with Megamycete powers) is key to temporarily purifying areas. Civilian refugee survivors, former BSAA/FBC agents, and independent military personnel have established fortified colonies (similar to the RPD or the Antarctic Base). Their numbers dwindle over time as they succumb to the T-Phobos. Their primary resource is knowledge of the weaknesses of ancient BOWs. The Resistance Cells: Mercenaries or new recruits (such as Blue Umbrella personnel). Characters who are injected with a temporary vaccine based on the Progenitor strain to combat the T-Phobos-Plague. They appear continuously via rescue ships that land and establish temporary safe points, but are quickly killed in combat. IV. The Tyrant Crisis (Wandering Bosses) The ultimate threat is the roaming Tyrants. The T-103 and T-002 Class Tyrants tirelessly patrol their respective zones. If they are destroyed, nearby Chrysalides quickly produce new Ogromen or Haos to fill the void, maintaining the constant threat of a powerful boss. Nemesis-T (The Tracker) is a constant enemy q
information part 16
Biome, Predominant Biological Agent, Key Enemies Encountered The Crimson City T-Virus (Rapid Mutation) Zombies (REmake), Crimson Heads, Lickers. A vast metropolis where the infection is ancient. The air is filled with spores that ensure any zombie that falls will rise as a Crimson Head within hours. The Plague Desert: The Plagues, Ganados, Majini, The Giant, Fangs. Rural and desert areas. The infected are more intelligent, organized into cults under a central Plague leader. The threat lies in coordination and the use of weapons. The Aether Swamps T-Abyss Virus / C Virus Ooze, Sea Creepers, Brzak, Haos. Coastal and swampy areas. The infection spreads through water and gelatinous biomass. Ooze patrol in the fog and waters. The Black Mountains Megamycete / Cadou Lycans, Fat Molded, Urias. Fungus and biomass biome. The Molded are extensions of the subterranean fungus, and the Lycans fiercely defend their territories. The Tyrant Field: Progenitor/T-Virus Mr. X, Nemesis-T, Ivan, Hunters. Former Umbrella bases and abandoned training camps. The Tyrants roam unchecked, hunting any sign of life. II. Infinite Enemies (The Generator BOW) The threat in Nemesis is continuous, driven by two mechanisms of unstoppable creation:
- The Chrysalis Generation (C Virus) Mechanism: The C-Virus has become environmental. Any survivor who is not immune and receives critical damage enters an environmental Chrysalis (a cocoon). Endless Enemies Created: After a short period, the Chrysalis hatches, giving life to new J'avo and flying Nigmas, ensuring a constant population of agile and intelligent enemies.
- Transformation through Fear (T-Phobos) Mechanism: The air is saturated with T-Phobos spores. Civilians or heroes who remain in combat for too long, or who succumb to terror, are instantly mutated. Enemies Created Without End: Through fear, they appear continuously
information part 15
Creature Name Biological Agent Key Traits (Reptile/Amphibian/Aquatic) Key Game Hunter Alpha/Beta/Gamma Reptilian T-Virus. Created by combining fertilized human eggs with reptilian/amphibian DNA, resulting in humanoids with scaly skin and claws. Resident Evil 1, 3, Code Veronica Lizard Man Virus T Reptilian/Amphibian. Creatures that resemble large bipedal lizards. Extremely fast and agile. RE: Outbreak Alligator Virus T. Aquatic Reptilian. A crocodile mutated to a massive size. Attacks in the sewers. Resident Evil 2 Sliding Worm Virus T Reptilian/Amphibian. Insect or reptile larvae that mutated to grow large and slither underground, attacking from below. RE: Outbreak Neptune (FI-03) T-Virus Marine/Fish. An infected giant Great White Shark. Resident Evil 1 From Lake Las Plagas Amphibian/Fish. A giant salamander/fish controlled by Las Plagas. Resident Evil 4 Hunter-gamma T-Virus Amphibian. A variant of the Hunter with a large mouth and an instant gulp attack, adapted for aquatic environments. Resident Evil 3 Sea Creeper T-Abyss Aquatic/Insectoid. A female variant of the Ooze that swims quickly and camouflages itself in the water. RE: Revelations Brzak Aquatic Virus C/Eel. A massive, fast-moving sea monster, similar to an eel or giant fish. Resident Evil 6 Genezdo Virus C Insectoid/Amphibian. A swarm of wasps that takes a humanoid form. Although it can fly, its appearance is similar to that of a swarm of swamp creatures. Resident Evil 6: Planet Nemesis (One Year Later) Dominant Biological Agent: A hybrid strain known as "T-Phobos-Plaga" dominates the planet, as it combines the rapid mutation of the T-Virus, the mind control ability of Las Plagas, and the airborne spread of T-Phobos (which mutates out of fear). I. The Biomes of Terror (Infection Zones) The planet is divided into extreme ecological zones, each dominated by a distinct biological agent:
information part 14
Creature Name Key Game Description / Note Alexia Ashford (Forms 2 and 3) RE Code: Veronica After incubation, Alexia takes a giant insectoid form (Form 2) with a segmented abdomen, and then a flying form (Form 3) with dragonfly wings. Fire Launcher RE Code: Veronica. Mutated, gigantic ants. Alexia uses the T-Veronica to control them mentally. 🧬 3. Insects and Birds (C Virus) The C-Virus creates some of the deadliest aerial creatures, often emerging from a chrysalis. Creature Name Game Key Description / Note Strelats (Resident Evil 6): A mutated creature with lizard/insect features that emerges from its chrysalis. It is an expert climber and shoots poisonous spines. Nigma Resident Evil 6 An infected that emerges from the chrysalis with wings and the ability to fly and maneuver quickly in the air. Gnezdo Resident Evil 6 A massive swarm of wasps that, together, form the figure of a humanoid.🔪 4. Flying Parasites (The Plagues) The parasite can also infect winged creatures or emerge from the host with insect appendages. Creature Name Key Game Description / Note Kipisu RE 5, RE Damnation A giant insect created with Las Plagas. It can camouflage itself and fly at great speed. Flying Plague Resident Evil 4 An emergent Plague form that comes out of the head of a Ganado and is able to fly quickly while attacking with claws. Novistador Resident Evil 4 A humanoid insect (similar to a fly/cockroach) infected by Las Plagas. It can camouflage itself, fly, and attacks with venom. 🦎 Reptilian, Amphibian, and Aquatic Infected
information part 12
Creature Name Key Game Description / Note The Giant (Resident Evil 4): A human of enormous stature who was injected with a concentrated dose of Las Plagas. His body grew to an enormous size, developing a dorsal tumor where the Plaga resides. Garrador (Resident Evil 4): Although not a giant in height, he is a genetically modified infected human (Ramon Salazar's guard). His strength and the weight of his metal claws make him extremely massive and dangerous. 🧪 2. Giant Mutations (T & G Virus) The oldest viruses are capable of creating some of the largest BOWs. Creature Name Game Key Description / Note Tyrant (Final Form) Resident Evil 1 The final and highly mutated form of the T-002, which reaches a much larger size with a monstrous claw. G-Mutations (Stages 4 and 5) Resident Evil 2 The mutated form of William Birkin. In his final stages, he becomes an amorphous, gigantic mass of flesh and teeth that barely fits in a train car or a room. Alligator Resident Evil 2 A crocodile mutated by the T-Virus that reaches a colossal size in the sewers of Raccoon City. Ivan (T-Ivan) RE: Umbrella Chronicles A Tyrant from the T-103 line who, after a mutation, becomes immensely larger and stronger than his counterparts.🦠 3. BOW Giants (C-Virus & T-Abyss) These newer agents create threats on an industrial scale. Creature Name Game Key Description / Note Ogroman (Resident Evil 6): A BOW created by the C-Virus that goes through its chrysalis. It is a colossal humanoid giant found in Eastern Europe, with thick skin and great brute strength. Haos Resident Evil 6 A gigantic and complex BOW in the form of a cephalopod/humanoid, created by the C Virus in an underwater laboratory. Malacoda RE: Revelations A mass of parasites (similar to worms) infected by the T-Abyss Virus that inhabits the body of a whale or other large marine organism. Its size is monumental.
information part 11
🌊 List of Marine and Aquatic Monsters Creature Name Biological Agent Game Key Description / Mechanism Neptune (FI-03) T-Virus Resident Evil 1 A giant infected Great White Shark. It was Umbrella's attempt to create a marine biological weapon. The largest specimen (Neptune) is the final boss in the aquarium. From Lake Las Plagas Resident Evil 4 A giant salamander (or amphibian) infected by Las Plagas. It resides in the lake near the village of Ganados and attacks Leon's boat. Guossos Virus T-Abyss RE: The Darkside Chronicles Common fish infected with the T-Abyss, a virus designed for aquatic environments. They possess sharp teeth and are aggressive predators. Mutated T-Virus Piranhas RE: The Darkside Chronicles Piranhas exposed to the T-Virus during Operation Javier. They are larger and more aggressive than normal piranhas. Sea Creeper Virus T-Abyss RE: Revelations A variant of the Ooze (infected by T-Abyss) that moves quickly through the water. It resembles a grotesque mermaid with a long tail. Brzak Virus C Resident Evil 6 A massive, fast-moving sea monster, similar to an eel or giant fish, mutated through the C-Virus chrysalis. It attacks in the water during Jake's campaign. Malacoda Virus T-Abyss RE: Revelations A gigantic BOW created by the T-Abyss, resembling a whale or swordfish. It possesses tentacles and is extremely dangerous. Alligator Virus T Resident Evil 2 A huge crocodile mutated by the T-Virus that appears in the sewers of Raccoon City. Its immense size and speed make it very dangerous. 📏 1. Giant Creatures (Las Plagas) The parasite Las Plagas has the ability to induce enormous growth in specific hosts.
information part 10
Viral Base Tyrant Model Key Game Distinctive Feature T-Virus T-001 (Proto-Tyrant) RE: Outbreak The first failed BOW; it is incomplete, with a mutated arm, but without the strength and resistance of later models. T-Virus T-002 Resident Evil 1 The first fully functional Tyrant. Requires a viral overload at the end to mutate its arm into a giant claw. T-Virus T-103 (Mr. X) Resident Evil 2 Mass Production Version. Wears a coat. He is slow but almost invulnerable and relentlessly pursues the player. T-Virus T-078 RE Code: Veronica Similar to the T-103, it was designed with enhanced intelligence. T-Virus / Nemesis-T Type Parasite Resident Evil 3 Tyrant T-103 with the NE-α parasite implanted. It possesses high intelligence, can use weapons (such as the rocket launcher), and is tasked with tracking down and killing STARS members. T-Virus Ivan RE: Umbrella Chronicles Variant of T-103 used as a bodyguard. T-Virus Hypnos-T Type RE Survivor mutates through increasingly monstrous phases due to a "self-correction" of the virus, becoming faster. T-Virus Thanatos RE: Outbreak A prototype with great agility and the ability to regenerate damage. T-Veronica Nosferatu RE Code: Veronica Alexia Ashford's father, transformed. He has no neural control, is bound, and his heart is exposed, acting as his weak point. Progenitor/Uroboros Genesis/Excella RE5 Although not a formal Tyrant, Albert Wesker combines Tyrant characteristics with Uroboros, and Excella Gionne mutates into a giant BOW with Tyrant traits. Key Notes on Tyrant Design: Design objective: To create a perfect humanoid soldier with the ability to follow orders. Final mutation: Most Tyrants (T-002, Mr. X) mutate into their most monstrous form (full body and giant claws) when they receive critical damage or when the virus goes out of control. Parasites and Enhancements: The most dangerous variants (like Nemesis) have an additional biological enhancement (parasites) to a
information part 9
Virus Variant Infected Key Characteristic T-Phobos Afflicted: A humanoid with a tortured appearance. It attacks with rage, using melee weapons. T-Phobos Sploder attacks with its own toxic bile; it explodes when destroyed. T-Phobos Glasp Mutation that can become almost invisible.🩸 6. Variants of Molded and Lycans (Megamiceto / Cadou) Fungal biomass creatures and hosts of the Cadou parasite, seen in RE7 and RE Village. Virus Variant of Infected Key Characteristic Megamycete Molded (Standard) Black biomass humanoid; punches and bites (RE7). Megamycete Fat Molded Larger and slower, vomits acid projectiles. Cadou Lycans (Standard) Humans with the Cadou parasite. They have wolf-like features, are fast, and move in packs (RE Village). Cadou Armored Lycan Lycan with body armor; it is only vulnerable to headshots or powerful weapons. Cadou Urias (Lycan Leaders) Larger, stronger Lycans with hammers (RE Village). Virus Variant of Infected Key Characteristic Megamycete Molded (Standard) Black biomass humanoid; punches and bites (RE7). Megamycete Fat Molded Larger and slower, vomits acid projectiles. Cadou Lycans (Standard) Humans with the Cadou parasite. They have wolf-like features, are fast, and move in packs (RE Village). Cadou Armored Lycan Lycan with body armor; it is only vulnerable to headshots or powerful weapons. Cadou Urias (Lycan Leaders) Larger, stronger Lycans with hammers (RE Village).🤖 Tyrant variants The Tyrant is a BOW model created by injecting the T-Virus into a compatible human host, seeking maximum physical strength and combat capability.
information part 8
🧠 2. Livestock Variants / Majini (The Plagues) These infected individuals are controlled by the parasite Las Plagas and maintain coordination. Virus Variant of Infected Key Characteristic Plague Livestock (Common) Infected Villager or Monk. Uses tools such as axes and torches (RE4). Emerging Plague (Type A/B/C) The parasite emerges from the host's head when it is damaged, taking various forms (tentacle, mouth, etc.). Majini Plague: The African equivalent of the Ganados (RE5). Some use bows, explosives, or chainsaws. Giant Majini Plague A larger and more robust version of the Majini with a giant mace. Kipisu Plague: A giant insect created with Las Plagas, which can turn invisible. 🦎 3. Hunter Variants and other Humanoid BOWs (T-Virus) Virus Variant Infected Key Characteristic T-Virus Hunter \alpha The standard Hunter, fast and with claws. T-Virus Hunter \beta A more robust and resistant variant than Hunter \alpha. T-Virus Hunter Gamma Adapted to water, with a large mouth and weak to light and fire. T-Virus T-103 / Mr. X A mass-produced Tyrant. Large size, constantly pursues the player (RE2). T-Virus Tyrant (Final) Final form of the Tyrant, with mutated claws and massive strength.💧 4. Ooze Variants (T-Abyss Virus) Mutated creatures in aquatic environments, primarily seen in Resident Evil: Revelations. Virus Variant of Infected Key Characteristic T-Abyss Ooze (Standard) Gelatinous humanoid mutant. Slow but strong, it attacks with a mouth tentacle. T-Abyss Ooze Spitter Variant that can throw acid projectiles from a distance. T-Abyss Sea Creeper Female variant that camouflages itself in or near water.🍄 5. Afflicted (T-Phobos) variants Fear-sensitive infected, as seen in Resident Evil: Revelations 2. Virus Variant Infected Key Characteristic T-Phobos Afflicted: A humanoid with a tortured appearance. It attacks with rage, using melee weapons. T-Phobos Sploder Attacks with its own toxic bile;
information part 7
Enemy Name Description / Note Alexia Ashford: The only host with high compatibility. She goes through three mutations: pyrokinetic human form, giant insectoid form, and fire queen form. Nosferatu: The mutated form of Alexia's father, Alexander Ashford. He is a Tyrant without neural control, with an exposed heart. Fire Launcher Mutated and giant ants controlled by Alexia Ashford. Steve Burnside transforms into a muscular humanoid monster, though he briefly retains his consciousness. Bandersnatch: A BOW resembling a Hunter, with a long, elastic arm. 9. 😱 T-Phobos Virus (T-Phobos Virus) Seen in Resident Evil: Revelations 2. Only mutates when the host experiences extreme fear. Enemy Name Description / Note Afflicted: Humans who succumb to fear and mutate. They are savage, have visible wounds, and use melee weapons. Rotten (Rotten) Afflicted ones that have been dead for a while, have rotten skin and are slow and tough. Sploder Variants of the Afflicted that explode upon death, releasing a toxic acid. Glasp Invisible mutations that move quickly and attack with claws. Revenant corpses surgically joined by Uroboros (although T-Phobos is the basis of the infection on the island). 🧟♂️ 1. Zombie Variants (T Virus & C Virus) Virus Variant Infected Key Characteristic T-Virus Crimson Head: Fast, resilient, and clawed. Forms if a zombie is not completely destroyed. T-Virus Licker Advanced Mutation; blind, detects by sound, uses claws and tongue (appears in RE2). T-Virus Zombie (REmake) The basic zombie. Slow and weak, but lethal in a group. C-Virus Zombie (RE6) More agile than classic zombies and sometimes use rudimentary weapons. C-Virus J'avo Retain intelligence, can speak, use firearms, and mutate specific parts of their body when injured.
information part 6
Enemy Name Description / Note Ooze The most common form. Gelatinous, putrid humanoid creatures (almost always male) (RE Revelations). Sea Creeper Aquatic variants of the infected (almost always female), resembling mermaids (RE Revelations). Fenrir Wolves infected with the T-Abyss. Farfarelo Hunters infected with T-Abyss, with the ability to camouflage themselves.⛓️ 6. Uroboros Virus Based on the Progenitor, only the compatible survive. Mutation with black tentacles. Enemy Name Description / Note Uroboros Test Subject A humanoid made of tentacles and biomass (RE5). Albert Wesker becomes infected, his body mutates with tentacles, but he retains his consciousness and strength. Revenant Surgically reanimated and joined corpses, with mutated appendages and tentacles (RE Revelations 2). Neil Fisher, mutated by Uroboros after a betrayal, becomes a Tyrant/Uroboros hybrid (RE Revelations 2).7. 🧬 C-Virus (Chrysalid Virus) Seen in Resident Evil 6. It is a hybrid of the T-Veronica and the G-Virus, which causes the formation of a chrysalis (cocoon) before the final mutation. Enemy Name Description / Note J'avo Primary Hosts. They retain intelligence and can use weapons, but parts of their body (arms, eyes) mutate when they are injured. Zombies (C-Virus) do not enter the chrysalis; they are the traditional form of the virus in humans, but more aggressive and sometimes armed. Chrysalid (Crysalis) The cocoon state that the infected enters before mutating into its final form (BOW). Whoppers are mutated creatures that emerge from their chrysalides. They have a robust build and are highly resistant to damage. Strelats Lizard-like creatures that emerge from the chrysalis and can shoot poisonous spines. BOW Giants Brzak (sea creature) and Ogroman (humanoid giant) mutated through the chrysalis.8. 🐜 T-Veronica Virus Developed by Alexia Ashford. It allows limited mind control and grants the host insectoid, pyrokinetic, and other abilities.
information part 5
Enemy Name Description / Note Molded (Mold) Humanoid and black creatures, made from the biomass of the fungus (RE7). Afflicted Humans with the Cadou (a fungal variant) with wolf mutations, who retain intelligence (RE Village). Lycans Advanced mutation of the Cadou, with werewolf traits, fast and strong (RE Village). Lords (Chiefs) Guests with high compatibility (e.g., Alcina Dimitrescu, Karl Heisenberg, Salvatore Moreau). Eveline, the biological BOW that created the Megamycete in Louisiana (RE7).🐛 3. The Pests (Parasite) A parasite of Spanish origin that implants itself in the nervous system. Enemy Name Description / Note Lived Villagers with the Latent Plague implanted, act in a coordinated manner and can use weapons (RE4). Fanatic members of the Castle cult infected with the Latent Plague. Majini African inhabitants (of Kijuju) infected by The Plagues (RE5). Regenerator / Iron Maiden Creatures with the Plague Mutation that have an extreme regenerative ability. Bitores Méndez, leader of the Cattle, infected with a Control Plague. Lake Monster: A giant fish infected by a plague. 🧪 4. G Virus (Golgotha Virus) It causes rapid, uncontrollable, and violent mutations focused on reproduction. Enemy Name Description / Note G-Mutations The various stages of William Birkin's mutation, characterized by uncontrolled growth, multiple eyes, and large claws. G-Zombies Infected corpses that turn pink and slimy, resembling "shells" (RE2 Remake). G-Adolescent The immature form of the virus that seeks to reproduce.💧 5. T-Abyss Virus Hybrid designed for water, causes hydrolysis and aquatic putrefaction.
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