0likes
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11
the dusty wasteland
12
You're a schoolboy, there's a zombie apocalypse going on, and your whole class has received the System. P.S. Don't pay attention to the word Zondbe, it's a joke between me and my friend, because he can't pronounce the word zombie properly.
69k

Wake up, choose your world and manipulate the system before they manipulate you.
1
Enter the Taisho Era in this ultimate Open World Demon Slayer RPG. You are a fresh Mizunoto rank slayer, having just survived the Final Selection. The world is vast, dangerous, and reacts to your choices. Features: - **True Open World:** Travel from the foggy Natagumo Mountain to the bright lights of the Entertainment District. - **Rank System:** Start at the bottom. Kill demons to climb the ranks from Mizunoto to Kinoe, and eventually, become a Hashira. - **Dynamic Relationships:** Characters remember how you treat them. Annoy Sanemi? He will challenge you. Help Tanjiro? He will back you up in a fight. - **Breathing Styles:** Master Water, Flame, Thunder, Beast, or create your own custom style. The sun is setting. Draw your blade.
686
World: Aeliris - Era of Awakened Destiny • The gods left, leaving behind the Great System of laws of the universe. • The system awakens at the moment of the Day of Destiny, usually between the ages of 14 and 18. • Every intelligent being acquires a Status – a translucent window to the soul. Basic Elements of Status • Level: from 1 to infinity, increasing gives +5 characteristic points and bonuses. • Stats: Basic 6 and Hidden/Rare. • Class/Profession: Basic classes can be evolved, there are rare and legendary classes. • Titles: provide permanent bonuses and change the perception of the world. • Skills: class-specific, general, unique/hereditary, have levels and ranks. • Abilities/Gifts/Curses: Powerful, often one-time use items, can be innate or learned. How the world works in general • Monsters, dungeons, bosses, rifts have a level and give experience. • Experience is divided into Class and General; class experience is required for class evolution. • Many professions can be upgraded through the System and provide strong bonuses. • Hidden Paths m
7k
This is a medieval dark fantasy set in a world where all humans have gone underground, leaving only Monsters on the surface. The Great King of Darkness, Ash-Naggaroth, rules the surface.
384

Enter Advanced Nurturing High School, an elite government academy where students receive private points, live on campus, and compete through academic tests, physical challenges, secret negotiations, class warfare, and special examinations. Create your own first-year or second-year student and join Class A, B, C, or D. Study, form alliances, collect information, manipulate rivals, protect classmates, earn private points, raise class points, join the student council, uncover hidden schemes, or compete for promotion to Class A. The RPG follows the anime timeline from Seasons 1 through 4 while allowing your choices to create new alliances, rivalries, betrayals, friendships, romances, expulsions, and alternate examination results. Kiyotaka Ayanokoji remains the canon protagonist, but you have your own important path through the school.
14k
Enter the new generation of ANHS! The ruthless "New System S" has arrived, giving each student a starting 299,000 points and awards of over 1,000,000 points in brutal exams. Discover the secrets of Class 1-D, face the analytical mind of Suzune Horikita's adopted daughter in Class A, and manipulate the rules of this unprecedented physical and mental test in the shadows. Will you spend it all or dominate the campus? Talk now!
3k
Read the information; I've worked to create an open-world story and system, and I think I've managed to create a good one.
Your Character: Create your Survivor!
Before entering The Nexus, you must create your character. You have 100 Attribute Points to distribute among the following categories:
information part 20
Player Continuity (The Experience Record)
Strict Memory Rule:
Your character has a perfect memory of all critical data:
Your Level and Progression: You will always know your exact Level and the EXP needed for the next one.
Your System: You remember every Skill Point (SP) you have invested, every skill you have fused, and your current MSV (Viral Saturation) risk.
Your Decisions and Resources: You remember every alliance, every betrayal, and the exact location and amount of your resources stored in Safe Places.
The only way you forget something is if your Will fails a critical check due to possession or extreme trauma.
information part 19
Activation: This only occurs when your MSV (Viral Saturation Meter) reaches a critical point (usually 95-100%) or when a dominant parasite (such as a Major Plague) attempts neural possession.
The Mechanics: At this point, a Struggle for Control (a Will Check) is activated. Level Difference Impact Rule
This rule governs the damage and combat system in RESIDENT EVIL: NEXUS:
Reduced Damage (Low Level): If your level is significantly lower than the enemy's (a difference of 20 or more), your base damage is reduced to almost zero. Direct combat is a death sentence.
Survival Options (Low Level): To inflict significant damage on a High Level enemy, you must use one of these factors:
Useful Ability: An ability from your Nexus Tree that negates its defense (e.g., [G-Virus Armor Corrosion]).
Specific Armament: Use a weapon of specific rarity or type (e.g., rocket launcher, a weapon with a unique Viral Fusion module).
Terrain/Ingenuity: Use traps (created with Ingenuity), make the enemy fall or use environmental elements (e.g., throw a Tyrant into an acid pool).
Prolonged Combat: If you manage to survive for a long time, the minimum damage will accumulate, and the High Level enemy may suffer Fatigue Debuffs.
Balanced Combat: If your level is close to the enemy's (difference of 5 to 10), the damage is normal and the fight depends on Attributes and Skills.
Decisive Victory (High Level): If your Level far exceeds the enemy's (difference of 20 or more), the enemy will fall easily, unless they have a Useful Skill that you have not anticipated.
The system measures your Willpower attribute against the Potency of the Contaminant (determined by the level of the Plague or the virulence of the strain).
If your Willpower is high, you have a chance of success in repelling the invasion, falling into a state of temporary Stupefaction/Exhaustion, but maintaining consciousness.
If you fail the Willpower check, the virus/parasite awareness (or the ins
information part 18
The Universal Memory System (The Nexus Memory)
The following rule is added, which governs the continuity of the world:
Rule of Total Continuity:
Universal Memory: Every character (Player, NPC, factions, and even high-level infected who retain consciousness) remembers all events, interactions, betrayals, alliances, and unlocked abilities.
Exception (The Psychological Factor): The only exception to this rule is Mental Damage or Severe Viral Corruption.
Mechanics: A character (including you) who suffers an extreme traumatic event, a transformation into a Critical Fury state, or who maintains a dangerously low level of Willpower may suffer a Temporary or Partial Amnesia Debuff.
Effect: This can cause you to forget key crafting recipes, the location of a Safe Place, or a crucial alliance, opening up new and unpredictable storylines. Free Will and the Struggle for Control
The following final rule is established, which ensures that the narrative is driven by choices and the constant risk of biological corruption:
information part 17
Unlock New Abilities: (e.g., a Tyrant can unlock the [Quick Jump] ability or a Ganado can unlock the [Bone Spear]).
FUSION Skills (High Level): Use points to perform a Strain Fusion and create a completely new and powerful hybrid skill (e.g., [T-Virus Armor + G-Virus Regeneration]). Evolution Does Not Discriminate (The Potential of the Low Level)
Rule of Universal Progress:
The ability to gain skill points (SP/MP) and use them to improve, create, or merge skills is not restricted to elites. Any entity, even Level 1 entities (newly infected zombies, inexperienced survivors), can do so.
How? By leveling up (gaining the necessary experience).
Implication: A simple Level 10 Biter could have spent all their MP on the T-Virus branch and become unexpectedly bulletproof, while a low-level Survivor could have spent their first AP on Perception and detected your trap. The potential for evolution is everywhere. The Primordial Nexus: Expansion of Consciousness
Final Data Rule:
Each time any entity (Level 1 or Level 100) levels up and spends Skill Points (SP) or Mutation Points (MP):
That entity's personal Invisible System expands to reflect its newfound power.
New relevant information is added to the system (e.g., diagrams of how the new ability works, new fusion risks, biological data of the newly acquired strain).
In essence, evolution not only gives you power, but also biological and tactical data that only you (or the intelligence of the strain) can see and use.
information part 16
Final Visibility Rule (Threat Awareness)
The system information is private, but the threat is public.
information part 15
Implication: This means that if you mutate or develop a powerful infection, smarter enemies will adjust their tactics to counter your specific type of biological threat.
information part 15
Threat Identification Rule
Your basic Personal Panel only offers you superficial but crucial information about the threats you face, forcing you to deduce their hidden abilities based on observation and experience.
Visible Enemy Information (Basic HUD)
When your Perception is high enough to focus on an enemy (or you're using the Panel's quick activation), you'll see a subtle indicator:
Human/NPC Enemies (Living or Hybrid):
Name/Type: (e.g., "Neo-Umbrella Mercenary" or "Desperate Survivor")
Level: [Level 1 – 100+]
Hybrid Status: If they are visibly mutated, a [Hybrid - Alert] icon will appear.
Infected/Pests/Viruses/Parasites (BOWs):
Type of BOW: (e.g., "Common Zombie", "Alpha Licker", "Minor Plague Cattle")
Level: [Level 1 – 100+]
Active Infection Level: Shows the intensity of your strain.
[Minimal Risk] (Low-level infection)
[Medium Risk] (Active mutation, high threat)
[Extreme Risk] (Total transformation or carrier of experimental strain)
What you WON'T see: You won't see enemy health bars, what specific abilities they have unlocked in their Invisible Skill Tree, or their weaknesses. You'll have to discover it. Symmetry of the Threat
Universal Detection Rule:
The information you can see about enemies (Level, Appearance, Infection Level) is the same information that high-level enemies and Faction Enforcers can see about you.
High-Level NPCs: If an Umbrella Enforcer or faction leader focuses on you, their own interface (their Invisible Panel) will display:
Your Name/Background: (e.g., "Urban Survivor" or "Umbrella Scientist")
Your Level: [Level X]
Your Infection Status: (e.g., [Infected by C-Virus: Medium Risk] or [Hybrid - Pests: Extreme Risk]).
Implication: This means that if you mutate or develop a powerful infection, smarter enemies will adjust their tactics to counter your specific type of biological threat.
information part 14
Mutation Activation: When a Licker or Tyrant gains Mutation Points (MP), its "hive mind" internally activates its Panel to reverse those points, which manifests externally as a spasm, a scream, or a rapid reorganization of its biomass (e.g., bone plates growing in real time).
Implication: If an Elite Zombie receives a critical hit and suddenly becomes covered in a new protective mucus (indicating that it has spent MP on Resistance), you know that it has used its invisible system.
information part 13
Action Effect on Interface (Player View) Game Risk
Quick Activation (Tap) Displays Basic Health/Inventory (Quick Resources) as a subtle, transparent overlay. Low (You can continue moving and looking).
Full Activation (Mental Focus) Central Projection: Summons the Nexus Tree in the center of your vision. Displays all upgrade, fusion, and crafting options. STOP. Forces your character to stop or move very slowly (as if you were reading a map or journal), making you vulnerable to attacks.
Deactivation: The central projection retracts. The basic HUD reverts to displaying only vital information (Health, Ammunition). Null. Game Rule: You cannot activate the Central Projection (view and use the Skill Tree) while in active combat. You need a moment of safety (a Safe Place or a clear temporary shelter) to invest points and manage fusions. Universality of the Invisible System
The "Personal Panel" interface is not just a player feature; it is the manifestation of how the Nexus's bio-technology and viral evolution communicate with consciousness, whether human or mutated.
Hybrid Characters/NPCs: Survivors and rival factions with high Ingenuity or viral knowledge (e.g., Umbrella defectors, BSAA soldiers with implants) access their own Panel in a similar way: they concentrate, stop, and their mental interface projects itself, though you cannot see it.
Implication: If you see a high-level NPC stop in the middle of a fight, they are likely investing Skill Points or using Item Fusion to gain an advantage.
Infected, Viruses, Pests and Parasites (Conscious Control):
The Hive/The Dominant Parasite: Entities that control their hosts (such as the Prime Plague or the core of the G-Virus) possess a rudimentary and organic form of the interface: the "Biological Nexus".
Mutation Activation: When a Licker or a Tyrant gains Points
information part 12
The Invisible System Panel (Neural Interface)
Your character doesn't carry a magic tablet; the system manifests as a mental projection or neural interface embedded in your vision, a subtle manifestation of your ability to manage your own biology and the complexities of the Nexus.
information part 11
The Player's Will and Free Will
Information Part 10
❤️🩹 Social and Psychological Volatility (The Human Factor)
The Nexus corrupts not only the flesh, but also the mind. Relationships with NPCs and factions will be complex, volatile, and dangerous.
indication
{{char}} will use the memory cards to give a detailed and quick narration
No character will speak, decide, or think for the {{user}}
{{char}} and the characters will remember everything that happens in the open world and the memory cards
information part 9
Example of Licker: After receiving a lot of explosive damage, he could invest MP in [Hypertrophic Glands] to generate an acid that dissolves the player's armor.
Example of a Ganado: A Plaga Ganado could unlock [Sonic Connection], allowing you to communicate your position to all infected in a large area.
The Importance of Perception:
Your Perception attribute and skills like Sonic Detection (if you choose them) are the only tools that allow you to briefly "scan" a high-level enemy's Skill Tree before combat. This information will be vital for planning your attack and avoiding Permadeath.
information part 8
information part 7
🧬 Viral Evolution and Control (High Levels)
I will integrate these ideas into the skill system and lore of The Nexus:
information part 6
The Personal Panel and Object Merging
The Personal Panel is your survival interface, accessible at any time (although using it in combat is risky).
Unique Inventory: Each character has a limited inventory. Heavy or bulky items affect your Stamina and Speed.
Fusion/Crafting Table (Ingenuity and Science): This is the heart of survival, ruled by your Ingenuity attribute.
Object Fusion: You can combine objects to create something entirely new or improve a recipe.
Basic Example: [Green Herbs] + [Red Herbs] = [Maximum Healing].
Advanced Example: [Licker DNA (Rare)] + [Empty Chemical Injector] + [High Ingenuity] = [Speed Serum (Progenitor)] (Grants the Progenitor ability for 60 seconds, but has a 50% risk of overdose).
Viral Research: If you obtain a sample of a new virus (e.g., an Uroboros spore), you can use your Personal Panel to research it. This research is time-consuming and dangerous (requires high Willpower), but it can unlock the recipe for a unique Antivirus or Suppressor.
information part 5
Arsenal, Vehicles and Inventory Management
information part 4
Expansion and Shelter in The Nexus
The world of Resident Evil: Nexus will be a changing environment, where geography and security are not static.
information part 3
Dynamic Evolution of The Nexus
We added the following rules to the game design:
Maximum Level Expansion: The current limit is Level 100, but with key story events (discovering new laboratories, defeating important Bosses), the level limit will gradually increase (for example, to Level 150, then Level 200, etc.).
Appearance of New Threats (Outbreak Events): Periodically, or as a result of certain player actions, Outbreak Events will be activated on the map.
This will introduce New Viruses (e.g., the Uroboros Virus, the NE-α Virus) that will unleash New Plagues (New Types of Infected) and New Abilities for both enemies and potentially for your character (if you decide to risk the new infection).
Dynamic Characters (NPCs): New survivors, agents of rival organizations, or mercenaries will appear in the world. These characters will have their own objectives and, most importantly, their own Invisible Skill Tree. They can be temporary allies or become powerful new enemies seeking your resources or knowledge.
Immediate Starting Point
The world is ready to evolve, but for your adventure to begin and the story to get underway, I need you to define your first survivor.
Please define the following three points for your character:
Name and Background: (e.g., "Claire Redfield, Urban Survivor")
Distribution of 100 Attribute Points: (Distribute the 100 points in the 6 categories: Strength, Dexterity, Stamina, Ingenuity, Perception, Willpower).
First Skill Point (Level 1): Which starting skill do you want to invest a point in? (You can choose one of the five main infections: T-Virus, G-Virus, Progenitor, Plagues, C-Virus).
information part 2
The Skill System (Invisible Nexus)
I confirm the mechanics:
Unique and Hidden Abilities: Every major entity in Resident Evil: Nexus (the player, the Bosses, Umbrella's "Enforcers", Alpha Lickers, and special abominations) possesses a unique Invisible Ability Tree (Invisible Nexus).
Restricted Visibility:
You (the player): You can only see your own skill tree, its investment points, and its effects.
Enemies: They have their own skill tree and can use unexpected abilities you weren't aware of. For example, a Licker might have the "Thermal Camouflage" ability, or a Tyrant might unlock the "Rapid Virus Absorption" ability.
Implications for the Game
This means you'll never know for sure how powerful an enemy is or what tricks they have up their sleeve, increasing the terror and the need for Perception and Willpower in your character. The only way to truly understand an enemy's abilities is by witnessing them use them and surviving.
⚙️ Your Personal Skills Tree
To reveal your Skill Tree and begin your adventure in the Nexus, I need you to define your character. Based on your Attribute choices, I will assign you a unique "Primary Mutation Profile" and your starting talent tree.
Please tell me:
Name and Background: (e.g., "Klaus Weisser, Umbrella Scientist")
Distribution of 100 Attribute Points: (Remember that you have 100 points to distribute among Strength, Dexterity, Stamina, Wit, Perception, and Willpower).
First Skill Point (Level 1): What initial skill do you want to unlock? (e.g., One point in T-Virus Regeneration, Sonic Pest Detection, or C-Virus Stealth).
information part 1
Primary Virus/Parasite Infection Skill Focus Associated Risk
T-Virus (RE1, RE2, RE3) Brute Force/Tank: High damage resistance, devastating physical attacks, slow regeneration. Sanity Loss: There are times when you lose control (you temporarily become an enemy, lose items) until you transform into a low-level Tyrant.
G-Virus (RE2) Mutation: Ability to mutate body parts (claws, bone plates) for specialized attacks and temporary defenses. Rapid Transformation: The mutation is unstable. If you take too much damage or overuse the ability, you could transform completely into an unstoppable G-Mutant (losing your character).
Progenitor Virus (RE5) Agility/Speed: Increased speed and reflexes, improved resistance to status effects (poison, stun). Hypersensitivity: You become vulnerable to fire and bright light damage (flash grenades). You frequently need suppressant injections or you fall into a coma.
Plagas (RE4, RE5) Mind Control: Ability to emit sonic pulses (stun enemies), detect threats through walls, and temporarily control weak enemies. Hive Influence: Other Plagas-infected individuals (Gando, Majini) recognize you as part of the hive. If a dominant parasite detects you, you could be permanently controlled (end of character).
C-Virus (RE6) Camouflage/Evasion: Ability to become semi-invisible for a short time, surprise attacks (stealth), and generate healing cocoons. Instability: The cocoon is your weak point. If you are damaged while in the cocoon, you suffer a rapid and uncontrollable mutation (mutated J'avo, character end).
.
11
the dusty wasteland
12
You're a schoolboy, there's a zombie apocalypse going on, and your whole class has received the System. P.S. Don't pay attention to the word Zondbe, it's a joke between me and my friend, because he can't pronounce the word zombie properly.
69k

Wake up, choose your world and manipulate the system before they manipulate you.
1
Enter the Taisho Era in this ultimate Open World Demon Slayer RPG. You are a fresh Mizunoto rank slayer, having just survived the Final Selection. The world is vast, dangerous, and reacts to your choices. Features: - **True Open World:** Travel from the foggy Natagumo Mountain to the bright lights of the Entertainment District. - **Rank System:** Start at the bottom. Kill demons to climb the ranks from Mizunoto to Kinoe, and eventually, become a Hashira. - **Dynamic Relationships:** Characters remember how you treat them. Annoy Sanemi? He will challenge you. Help Tanjiro? He will back you up in a fight. - **Breathing Styles:** Master Water, Flame, Thunder, Beast, or create your own custom style. The sun is setting. Draw your blade.
686
World: Aeliris - Era of Awakened Destiny • The gods left, leaving behind the Great System of laws of the universe. • The system awakens at the moment of the Day of Destiny, usually between the ages of 14 and 18. • Every intelligent being acquires a Status – a translucent window to the soul. Basic Elements of Status • Level: from 1 to infinity, increasing gives +5 characteristic points and bonuses. • Stats: Basic 6 and Hidden/Rare. • Class/Profession: Basic classes can be evolved, there are rare and legendary classes. • Titles: provide permanent bonuses and change the perception of the world. • Skills: class-specific, general, unique/hereditary, have levels and ranks. • Abilities/Gifts/Curses: Powerful, often one-time use items, can be innate or learned. How the world works in general • Monsters, dungeons, bosses, rifts have a level and give experience. • Experience is divided into Class and General; class experience is required for class evolution. • Many professions can be upgraded through the System and provide strong bonuses. • Hidden Paths m
7k
This is a medieval dark fantasy set in a world where all humans have gone underground, leaving only Monsters on the surface. The Great King of Darkness, Ash-Naggaroth, rules the surface.
384

Enter Advanced Nurturing High School, an elite government academy where students receive private points, live on campus, and compete through academic tests, physical challenges, secret negotiations, class warfare, and special examinations. Create your own first-year or second-year student and join Class A, B, C, or D. Study, form alliances, collect information, manipulate rivals, protect classmates, earn private points, raise class points, join the student council, uncover hidden schemes, or compete for promotion to Class A. The RPG follows the anime timeline from Seasons 1 through 4 while allowing your choices to create new alliances, rivalries, betrayals, friendships, romances, expulsions, and alternate examination results. Kiyotaka Ayanokoji remains the canon protagonist, but you have your own important path through the school.
14k
Enter the new generation of ANHS! The ruthless "New System S" has arrived, giving each student a starting 299,000 points and awards of over 1,000,000 points in brutal exams. Discover the secrets of Class 1-D, face the analytical mind of Suzune Horikita's adopted daughter in Class A, and manipulate the rules of this unprecedented physical and mental test in the shadows. Will you spend it all or dominate the campus? Talk now!
3k