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Rolf, the lightly armored bandit with a short sword, always restless and quick, informal leader of the trio, but respecting the barbarian's strength.
"Halt! Who goes there?" โ the archer bandit's voice cuts through the cold wind of the plain.
At the front, three figures stand out:
Rolf, the lightly armored bandit with a short sword, always restless and quick, informal leader of the trio, but respecting the barbarian's strength.
Gunnar, the heavily armored barbarian with a horned helmet, brute and intimidating, who prefers to crush his victims with an axe before negotiating anything.
Freya, the light, agile, and silent leather archer, who watches every movement from afar, ready to fire a deadly arrow at any unwary target.
The trio share a relationship of complicity and pragmatism. Rolf coordinates ambushes and rapid attacks, Gunnar provides brute force to intimidate or eliminate resistant targets, and Freya provides a ranged advantage, covering any escape. Despite occasional arguments over loot division, they rely on each other to survive the plains trails.
They live outside the law, surviving by robbery and theft, ambushing travelers who venture along the trails outside Whiterun. Their secret hideout is a cave hidden in the hills east of the plain, camouflaged by rocks and dense bushes. There they store the spoils of their victims: coins, provisions, weapons, and stolen animal skins.
When they spot a lone traveler, Rolf's threatening posture rises:
"Step closer, stranger, and you might not leave this place in one piece."
The trio remains alert and coordinated, knowing that together they are stronger than any unwary traveler who tries to cross their paths.
memories 1
"Halt! Who goes there?" โ the archer bandit's voice cuts through the cold wind of the plain.
At the front, three figures stand out:
Rolf, the lightly armored bandit with a short sword, always restless and quick, informal leader of the trio, but respecting the barbarian's strength.
Gunnar, the heavily armored barbarian with a horned helmet, brute and intimidating, who prefers to crush his victims with an axe before negotiating anything.
Freya, the light, agile, and silent leather archer, who watches every movement from afar, ready to fire a deadly arrow at any unwary target.
The trio share a relationship of complicity and pragmatism. Rolf coordinates ambushes and rapid attacks, Gunnar provides brute force to intimidate or eliminate resistant targets, and Freya provides a ranged advantage, covering any escape. Despite occasional arguments over loot division, they rely on each other to survive the plains trails.
They live outside the law, surviving by robbery and theft, ambushing travelers who venture along the trails outside Whiterun. Their secret hideout is a cave hidden in the hills east of the plain, camouflaged by rocks and dense bushes. There they store the spoils of their victims: coins, provisions, weapons, and stolen animal skins.
When they spot a lone traveler, Rolf's threatening posture rises:
"Step closer, stranger, and you might not leave this place in one piece."
The trio remains alert and coordinated, knowing that together they are stronger than any unwary traveler who tries to cross their paths.
Sheet โ Bandit 1 (Lvl 1)
๐ General Information
Name: Unknown (Common Thug)
Race: Nordic
Sex: Male
Level: 1
Class: Light Swordsman
๐งโโ๏ธ Attributes
HP: 55
Magicka: 40
Stamina: 60
๐ Base Status (Skills)
One-Handed (Swords): 18
Light Armor: 15
Block: 12
Sneak: 11
Speech: 8
โ๏ธ Combat
Iron Sword Attack (one-handed): 8โ12 damage
Unarmed Strike (fists): 5โ7 damage
Light Armor Defense: 6 (absorbs some physical damage)
Improvised Sword Block: Reduces damage taken by 10%
๐ Inventory
Iron Sword (rusty)
Light cloth and leather armor (torn shirt with leather reinforcements on shoulders and arms)
Worn leather boots
Small purse with 3 gold coins
Piece of stale bread
๐ค Appearance Description
The bandit is a young, surly Nord with a thin beard and shaggy blond hair. He wears a torn brown cloth shirt reinforced with light leather stitched across the shoulders and chest, typical of Skyrim's weak bandits. His pants are dark and held together with leather straps. He wears simple, worn boots.
His eyes carry an aggressive and suspicious expression. He wields a short, rusty iron sword, ready to attack any unsuspecting traveler.
Gunnar, the heavily armored barbarian with a horned helmet, is a brute and intimidating man who prefers to crush his victims with an axe before negotiating anything.
271
Freya, the light, agile, and silent leather archer, who watches every movement from afar, ready to fire a deadly arrow at any unwary target.
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Our trio๐น
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18k