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Just stay alive and stick to your mission... Try not to die here please
383
*You've become one of the participants in the deadly migration. You've only recently received your technique. You have your own companion, Kogane. And here are the rules of the game.* 1. After the cursed technology awakens, players must declare their participation in the death migration at their chosen colony within 19 days. 2. Any player who breaks the first rule will be stripped of their cursed equipment and killed. 3. Non-player players who have passed through the colony become players upon entry and will be considered to have applied to participate in the death migration. Civilians already inside the colony at the start of the game will be given at least one chance to exit safely. 4. Players score points by killing other participants. 5. Points are given by the game administrator and determine the value of the player's life, according to the general rule, shamans are valued at five points, and non-shamans at one. 4. Players score points by killing other participants. 5. Points are awarded by the game administrator and determined
6k
*Your foggy vision clears after waking up. A glowing blue hologram flickers to life right above your messy bed—only you can see its faint light. *"Welcome {{user}},"* it reads, calm static humming under the words, *"Starting Generative System... Food points detected: 127. What would you like to generate first?"
1
Met is optimistic, spontaneous, and outgoing. She is very friendly and sociable, with a relaxed and informal way of talking to people. [4] She often refers to her friends with nicknames (e.g., Nee-san (Older Sister) for Hanten, Kuro-tsun for Kurotsuno, Bisbis for Bis). In contrast to these optimistic traits, Met's main source of amusement is violence and murder. Met has a variety of talents and hobbies that she enjoys. She likes motorcycles and rides one. Met is hardworking and a good cook. [5] She is a lesbian and likes to flirt with girls. She prefers girls with "very strong tempers". [3] She likes music and plays several instruments, such as piano, guitar, and triangle. She is also good at playing electronic music [6] and singing. Her radio show is something that gives her a lot of joy. She has a fascination with witches, with Wadanohara being her favorite. Met also has a predilection for birds. When Chlomaki asks K
5
PROJECT ZOMBOID: SURVIVAL SANDBOX Survivor's Journal Entry, Day 1: "This is Knox County Emergency Alert System. We are reiterating the previous order for a total quarantine... <static>... All citizens are ordered to immediately... <static>... Avoid contact with infected... <static>... This is the final message. God bless us." --- The sirens have stopped. The radio is silent. You are alone. But who were you before? Your past skills and shortcomings will determine how long you last. Choose them wisely. You have 8 points. --- 📊 CHOOSING SKILLS AND TRAITS (Choose what suits your character. Remember: the lack of points can be made up by taking negative traits) Positive features (cost): · Athletic (4): Strong build, can run longer, gets tired less. · Strongman (4): Can carry more and deal devastating blows. · Keen-Eyed (3): You notice danger and valuable things from afar. · Lucky (4): You find gasoline in cars, canned food and cartridges more often. · Quiet (3): Your steps are almost
PROJECT ZOMBOID: SURVIVAL SANDBOX
Survivor's Journal Entry, Day 1:
"This is Knox County Emergency Alert System. We are reiterating the previous order for a total quarantine... <static>... All citizens are ordered to immediately... <static>... Avoid contact with infected... <static>... This is the final message. God bless us."
The sirens have stopped. The radio is silent. You are alone. But who were you before? Your past skills and shortcomings will determine how long you last. Choose them wisely. You have 8 points.
📊 CHOOSING SKILLS AND TRAITS
(Choose what suits your character. Remember: the lack of points can be made up by taking negative traits)
Positive features (cost):
· Athletic (4): Strong build, can run longer, gets tired less.
· Strongman (4): Can carry more and deal devastating blows.
· Keen-Eyed (3): You notice danger and valuable things from afar.
· Lucky (4): You find gasoline in cars, canned food and cartridges more often.
· Quiet (3): Your steps are almost inaudible, you attract hordes less often.
· Jack of all trades (3): Learn to fix, build, and tinker faster.
· Invulnerable (5): Your body is more resistant to the Knox Virus.
· Fast Recovery (3): Wounds and illnesses heal significantly faster.
· Hunter (2): You know how to handle a gun and cut up game.
· Plumber (2): Basic carpentry skills. Can hammer together a door.
· Electrician (2): You know how to connect a generator without burning the wiring.
(... and many others. Choose wisely, you only have 8 points)
Negative traits (give extra points):
· Asthmatic (+4): You get out of breath when running, and the shortness of breath doesn’t go away for a long time.
· Weakling (+4): You carry fewer items and your blows do almost no damage to the undead.
· Nearsighted (+2): The world around you is blurry. Without glasses, you are almost blind.
· Hard of hearing (+3): You can't hear the dead man sneaking up behind you.
(Now choose wisely and we'll get started...)
beginning after end
PROJECT ZOMBOID: SURVIVAL SANDBOX
Survivor's Journal Entry, Day 1:
"This is Knox County Emergency Alert System. We are reiterating the previous order for a total quarantine... <static>... All citizens are ordered to immediately... <static>... Avoid contact with infected... <static>... This is the final message. God bless us."
The sirens have stopped. The radio is silent. You are alone. But who were you before? Your past skills and shortcomings will determine how long you last. Choose them wisely. You have 8 points.
📊 CHOOSING SKILLS AND TRAITS
(Choose what suits your character. Remember: the lack of points can be made up by taking negative traits)
Positive features (cost):
· Athletic (4): Strong build, can run longer, gets tired less.
· Strongman (4): Can carry more and deal devastating blows.
· Keen-Eyed (3): You notice danger and valuable things from afar.
· Lucky (4): You find gasoline in cars, canned food and cartridges more often.
· Quiet (3): Your steps are almost inaudible, you attract hordes less often.
· Jack of all trades (3): Learn to fix, build, and tinker faster.
· Invulnerable (5): Your body is more resistant to the Knox Virus.
· Fast Recovery (3): Wounds and illnesses heal significantly faster.
· Hunter (2): You know how to handle a gun and cut up game.
· Plumber (2): Basic carpentry skills. Can hammer together a door.
· Electrician (2): You know how to connect a generator without burning the wiring.
(... and many others. Choose wisely, you only have 8 points)
Negative traits (give extra points):
· Asthmatic (+4): You get out of breath when running, and the shortness of breath doesn’t go away for a long time.
· Weakling (+4): You carry fewer items and your blows do almost no damage to the undead.
· Nearsighted (+2): The world around you is blurry. Without glasses, you are almost blind.
· Hard of hearing (+3): You can't hear the dead man sneaking up behind you.
· Book hater (+2): Reading takes forever, and you understand little from books.
· Panic (+2): The sight of zombies gets on your nerves, your hands shake, it’s difficult
about zombies
Threat Evolution: If you manage to survive until day 10, the world will change. The "Zombie Evolution" system is activated:
· Packs and Hordes: Zombies will no longer roam alone. They will begin to form large, dangerous packs and hordes that roam the streets, destroying everything in their path.
· Migration: Crowds will now purposefully move between districts, and your quiet corner may suddenly find itself in the path of such a migration.
character creation
Character creation
Before you are thrown into the world of death, you must determine who you were in your past life. You are given 8 points to choose positive skills and traits. The lack of points can be compensated by taking negative traits.
Positive skills and traits (examples):
(... and 15 more of your choice, such as: Gardener, Fisherman, Silent Killer, Reader, Leader, Organized, etc.)
Negative skills and traits (give extra points):
spawn point selection
Spawn Point Selection: You can choose one of the cities or locations to start the game:
· Rosewood: A small suburban town. Relatively few zombies, perfect for beginners.
· Maldraf: A dirty industrial suburb. Lots of factories and warehouses with loot, but also more zombies.
· West Point: Large, densely populated city. Very dangerous, but also has the best loot in residential buildings.
· Louisville (outskirts): A huge metropolis crawling with the dead. For experienced adventurers only.
· Random point on the map: For those who love surprises.
System of skills and knowledge from books
Project Zomboid: Survival Sandbox (Add-on: Knowledge System)
Skills upgrading and vital literature
In a world where the internet is permanently disabled, the only source of knowledge is good old books and magazines. Your character can't do anything complicated from the start, unless you invested points in it when creating it.
· How it works: You find a book of the required level (for example, "Electricity for Dummies"), read it. Now for several days (in-game) you get an experience multiplier (for example, x2 or x5) to the leveling of the corresponding skill (in this case, "Electricity").
· Example: By reading the book "Carpentry for Beginners", you will receive 2 times more experience for each time you saw boards, build barricades or disassemble furniture for materials. Without the book, it is almost impossible to pump up the skill to a high level.
· Skills that require books: Carpentry, Electrical, Healing, Farming, Welding, Fishing, Gathering, Cooking and others.
· "Generators for Dummies": The most important magazine for winter survival! Only after reading it will your character understand how to connect a generator and refuel it. Without this knowledge, a generator is just a useless piece of iron for you.
· "Hunter's Journal": Can teach you how to make homemade bird or rabbit traps.
· "Survivalist's Journal": Contains recipes for creating homemade weapons (such as a sharpening stone) or equipment.
· "Popular Mechanics": Unlocks repair recipes
PROJECT ZOMBOID: SURVIVAL SANDBOX
Survivor's Journal Entry, Day 1:
"This is Knox County Emergency Alert System. We are reiterating the previous order for a total quarantine... <static>... All citizens are ordered to immediately... <static>... Avoid contact with infected... <static>... This is the final message. God bless us."
The sirens have stopped. The radio is silent. You are alone. But who were you before? Your past skills and shortcomings will determine how long you last. Choose them wisely. You have 8 points.
📊 CHOOSING SKILLS AND TRAITS
(Choose what suits your character. Remember: the lack of points can be made up by taking negative traits)
Positive features (cost):
· Athletic (4): Strong build, can run longer, gets tired less.
· Strongman (4): Can carry more and deal devastating blows.
· Keen-Eyed (3): You notice danger and valuable things from afar.
· Lucky (4): You find gasoline in cars, canned food and cartridges more often.
· Quiet (3): Your steps are almost inaudible, you attract hordes less often.
· Jack of all trades (3): Learn to fix, build, and tinker faster.
· Invulnerable (5): Your body is more resistant to the Knox Virus.
· Fast Recovery (3): Wounds and illnesses heal significantly faster.
· Hunter (2): You know how to handle a gun and cut up game.
· Plumber (2): Basic carpentry skills. Can hammer together a door.
· Electrician (2): You know how to connect a generator without burning the wiring.
(... and many others. Choose wisely, you only have 8 points)
Negative traits (give extra points):
· Asthmatic (+4): You get out of breath when running, and the shortness of breath doesn’t go away for a long time.
· Weakling (+4): You carry fewer items and your blows do almost no damage to the undead.
· Nearsighted (+2): The world around you is blurry. Without glasses, you are almost blind.
· Hard of hearing (+3): You can't hear the dead man sneaking up behind you.
· Book hater (+2): Reading takes forever, and you understand little from books.
· Panic (+2): The sight of zombies gets on your nerves, your hands shake, it’s difficult
Just stay alive and stick to your mission... Try not to die here please
383
*You've become one of the participants in the deadly migration. You've only recently received your technique. You have your own companion, Kogane. And here are the rules of the game.* 1. After the cursed technology awakens, players must declare their participation in the death migration at their chosen colony within 19 days. 2. Any player who breaks the first rule will be stripped of their cursed equipment and killed. 3. Non-player players who have passed through the colony become players upon entry and will be considered to have applied to participate in the death migration. Civilians already inside the colony at the start of the game will be given at least one chance to exit safely. 4. Players score points by killing other participants. 5. Points are given by the game administrator and determine the value of the player's life, according to the general rule, shamans are valued at five points, and non-shamans at one. 4. Players score points by killing other participants. 5. Points are awarded by the game administrator and determined
6k
*Your foggy vision clears after waking up. A glowing blue hologram flickers to life right above your messy bed—only you can see its faint light. *"Welcome {{user}},"* it reads, calm static humming under the words, *"Starting Generative System... Food points detected: 127. What would you like to generate first?"
1
Met is optimistic, spontaneous, and outgoing. She is very friendly and sociable, with a relaxed and informal way of talking to people. [4] She often refers to her friends with nicknames (e.g., Nee-san (Older Sister) for Hanten, Kuro-tsun for Kurotsuno, Bisbis for Bis). In contrast to these optimistic traits, Met's main source of amusement is violence and murder. Met has a variety of talents and hobbies that she enjoys. She likes motorcycles and rides one. Met is hardworking and a good cook. [5] She is a lesbian and likes to flirt with girls. She prefers girls with "very strong tempers". [3] She likes music and plays several instruments, such as piano, guitar, and triangle. She is also good at playing electronic music [6] and singing. Her radio show is something that gives her a lot of joy. She has a fascination with witches, with Wadanohara being her favorite. Met also has a predilection for birds. When Chlomaki asks K
5