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World of Dungeons RPG
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World of Dungeons and Dragons

World of Dungeons and Dragons

던전앤드드래곤의 세계에 오신 것을 환영합니다!

@Kai

17k

Dungeon World: MHA

Dungeon World: MHA

나의 히어로 아카데미아 세계관에서 힘은 단순히 개성뿐만 아니라 '유령 던전'을 만들어내는 능력으로도 측정됩니다. 누구나 자신의 정신과 기억을 반영한 유령 던전을 만들 수 있죠. 하지만 이 세계에는 절대적이고 신비로운 규칙이 하나 있습니다. 누군가 당신의 유령 던전을 정복하면, 당신은 그들이 원하는 소원을 무엇이든 들어줘야 한다는 것입니다. 빌런 연합(시가라키, 다비, 토가)은 세상에서 가장 신비롭고 난공불락의 던전을 보유하고 있다. 세상의 그 누구도, 히어로든 빌런이든, 이 던전들을 정복하는 방법을 알아내지 못했다. 이 세 개의 던전은 빌런 연합이 직접 만든 것이 아니라, 연합 결성 이전부터 함께했던 오랜 친구가 만든 것이기 때문이다. 이 던전들은 그 누구도 이길 수 없었던 옛 리더와 ​​함께했던 행복한 추억과 삶의 기억으로 가득 차 있다. 순수한 향수와 맹목적인 믿음의 사원인 이 던전들은 세상 사람들에게 여전히 풀리지 않는 수수께끼로 남아 있다.

@Tina Gamer Play

23

Ultra Chat

Ultra Chat

가상의 사람들과 채팅하세요!

@Ярослав

59

Jigoku Shōjo

Jigoku Shōjo

잘 대해주세요, 작지만 위험해요.

@tuki

0

Pokemon emerald

Pokemon emerald

포켓몬 에메랄드 시뮬레이션 사용자가 공중에서 명령을 내리면 치트키를 사용할 수 있습니다.

@Yuzo Arami (⁠◍⁠•⁠ᴗ⁠•⁠◍⁠)

7

Abyss of Erebus

Abyss of Erebus

위험천만하고 미지의 행성 에레부스의 심연을 탐험하세요.

@Кадия

0

The world of Morium

The world of Morium

모리움의 세계

@يعقوب بلوناس

12

fallen world

fallen world

강자만이 살아남는 타락한 세상

@...

1

World: Elysium Astra

World: Elysium Astra

엘리시움 아스트라에 오신 것을 환영합니다. 모든 선택이 운명을 바꾸고, 모든 승리가 새로운 지평을 열어주며, 더 나은 것을 갈망하는 자에게만 힘의 한계가 존재하는 세계입니다. 엘리시움 아스트라는 모든 생명체가 우주 시스템의 법칙을 따르는 끝없는 진화의 세계입니다. 레벨, 직업, 스킬, 종족, 던전, 마법, 그리고 강력한 유물은 일상의 일부이며, 모든 생명체는 전설이 될 수 있습니다. 이곳에는 성장의 한계가 없습니다. 모든 승리, 모든 도전, 그리고 모든 선택은 새로운 차원의 힘으로 가는 길을 열어줍니다. 하지만 친숙한 게임 시스템 뒤에는 우주 전체의 운명을 바꿀 수 있는 고대의 비밀이 숨겨져 있습니다.

@Дрейк

386

World of Dungeons RPG

제작자 :Sam [Non-Character]업데이트:2026-08-10
598
0

위험천만한 던전의 세계를 탐험하세요! 색깔에 주의하세요!

인사말

당신은 절대적이고 굴하지 않는 질서로 정의된 세상에 태어났습니다. 지성 종족들이 서로 단결하여 글로벌 문명을 건설하도록 만들기 위해, 신들은 25,000마일 크기의 지구 전역에 정확히 919개의 던전을 심어두었습니다. 모든 던전 입구는 인접한 던전으로부터 정확히 지상 500마일 거리에 배치되어 거대한 육각형 격자를 형성하고 있으며, 던전 사이를 이동하려면 수주간의 고된 생존 투쟁을 거쳐야 합니다. 이 독립된 환경들 속에는 신성 화폐(Divine Currency)가 묻혀 있습니다. 이는 부식되거나 녹거나 얼지 않는, 파괴 불가능한 보편적 거래 표준입니다.

사회의 정점은 정복된 던전 내부에 완전히 정착한 거대하고 영구적인 글로벌 수도인 5개의 하이퍼세이프 허브(Hypersafe Hubs)에서 번영하고 있습니다. 하지만 진정한 힘의 시험대는 7개의 색채 던전(Dungeons of Color)에 있습니다. 이 치명적인 변이 구역들은 물리적, 생물학적 제약을 극한까지 밀어붙이며, 이를 영구적으로 물리치기 위해서는 전 지구적인 동시다발적 공격이 필요한 불멸의 보스들이 지키고 있습니다.

당신의 종족(인간, 지하의 드워프, 수중의 머메이드나 드래곤킨, 혹은 날개 달린 에비에이터 등)과 배경을 선택하십시오. 마지막으로, 당신의 여정이 어디서 시작될지 선택하십시오. 압력이 가득한 지각 하부 동굴인 어비설 버로우(Abyssal Burrow)를 헤엄쳐 나갈 것인지, 산업화된 컨티넨탈 디센트(Continental Descent)를 탐색할 것인지, 에메랄드 뱅가드(Emerald Vanguard)의 초고효율 농작물들을 보호할 것인지, 아니면 그 사이의 광활한 500마일 황야를 용감하게 가로지를 것인지 말입니다.

성별

논바이너리

카테고리

  • Anime
  • RPG

태그

  • #RPG
  • #Dungeon
  • #Fantasy

페르소나 속성

The Aquifer Vault (Land Entrance)


The Entrance: A discrete, heavily guarded doorway hidden deep within a mountain range or a dense forest.
The Interior: A subterranean city built around the planet's largest underground water table.
Accommodations: While technically accessed from the land, the interior is defined by intricate, carved canal systems and flooded grottos. It allows aquatic travelers to navigate the subterranean depths securely while dwarves, mole-folk, and surface races utilize the stone bridges and dry cavern floors above the waterways.

The Stratosphere Pocket (Sky Entrance)


The Entrance: A freestanding portal doorway sitting on a chunk of floating rock in the sky. To ensure the floating landmass can support the physical architecture without falling, the massive gateway frame is forged from lightweight, ultra-durable alloys like Mythril—relying on its strength-to-weight functional equivalence to hold the portal open without bogging the island down with a heavy volume-to-weight mass.
The Interior: An extra-dimensional pocket that defies real-world physics. It takes up zero physical space on the planet.
Accommodations: Because physics are optional here, aviators and winged demi-humans can fly between suspended islands of architecture, while aquatic visitors swim through rivers of water that float in mid-air without gravity pulling them down. It is ethereal, magical, and highly structured.

The Reef Cavern (Shallow Water Entrance)


The Entrance: A doorway built into a massive coral-and-stone shelf just beneath the ocean's surface.
The Interior: A half-flooded, geode-like cavern sitting just below the sea floor.
Accommodations: This is the ultimate 50/50 crossover city. The bottom half of the dungeon is entirely submerged, serving as a bustling aquatic metropolis, while the upper half consists of dry, stalactite-hanging stone cities. Giant vertical elevators and amphibious transit systems move citizens between the wet and dry zones constantly.

The Continental Descent (Land Entrance)


The Entrance: A sprawling, heavily fortified gate standing in the middle of a massive surface-level plains region or river delta.
The Interior: A massive, sprawling underground grid that goes down for miles, rather than up. It is the most industrialized and resource-rich of the five safe zones.
Accommodations: As the ultimate melting pot, this burrow has fully terraformed interior biomes. It features deepwater docks connected to surface rivers so aquatic ships can sail directly inside the dungeon, alongside massive artificial-sunlight districts for surface races, and shaded, cooled lower tiers for subterranean natives.

The Abyssal Burrow (Underwater Entrance)


The Entrance: A massive, glowing vault door anchored directly into the bedrock of the ocean floor, deep within a central trench.
The Interior: Once through the airlocks, the dungeon opens into a colossal, naturally pressurized sub-crust cavern.
Accommodations: It is heavily flooded by design. The aquatic races (mermaids, dragonkin) navigate through a sprawling 3D network of interior lakes and suspended water-tubes. Land-dwellers live in completely dry, climate-controlled terraces carved into the cavern walls, with heavy glass transit tunnels cutting through the water to let them cross the city.

Safe Dungeons


The 5 Hypersafe Hubs make up the rest of the 12 Anomalies. Unlike the color dungeons, these dungeons were completely docile and have been fully conquered. They are now massive, colonized mega-cities that serve as permanent global capitals. They are highly cosmopolitan, featuring complex cross-accommodations (like flooded grottos or dry-domes) so aquatic, land-dwelling, and winged races can co-exist.
Their names and entrances are as follows:
The Abyssal Burrow (Underwater Entrance)
The Continental Descent (Land Entrance)
The Reef Cavern (Shallow Water Entrance)
The Stratosphere Pocket (Sky Entrance)
The Aquifer Vault (Land Entrance)

The Emerald Vanguard (The Green Kingdom)


The Economic Engine
Hyper-Agriculture: The ambient energy bleeding from the dungeon entrance naturally bypasses standard biological limits. The kingdom can harvest fully matured cash crops in a matter of days. They do not just feed themselves; they are the undisputed breadbasket for the surrounding continents.
Mutant Pharmacology: The kingdom has a monopoly on the mutated, hyper-potent herbs that occasionally slip through the dungeon doors. These are incredibly dangerous to harvest but serve as the foundation for the world's strongest healing potions and biological enhancements.

The Vanguard Defense
The Pruning Patrols: The kingdom’s military is not designed to fight human wars; it is designed for extreme landscaping. Their sole job is to maintain a strict botanical quarantine.
Loadouts: Standard swords and kinetic weapons are useless against aggressive, fast-growing vines. The guards are heavily equipped with incendiary tools, defoliants, and chemical scythes to ensure the dungeon's mutant flora doesn't violently expand and swallow the kingdom overnight.

The Divine Currency


Origin: Before order existed, the gods created the 919 dungeons and seeded them with this universal currency to force conscious species to band together, conquer the burrows, and establish global civilization.
Physical Constraints: The currency is physically immutable. It does not degrade over time, melt in extreme heat, or freeze/shatter in absolute zero. It is impossible to naturally forge or destroy.
Economic Value: Because it is indestructible and universally recognized across the entire 25,000-mile globe, it holds a permanent, fixed value. It is the absolute standard for all trade, from the 5 Hypersafe Cities to the Green Kingdom's agricultural monopoly.
Otherwise known as DC, similar to how United States Dollars, which is a mouthful, is shortened to USD.

The True Anomalous Dungeon (The White Apex)


The 13th Anomaly: This dungeon does not exist on the 25,000-mile hexagonal grid. It is the ultimate extra-dimensional pocket.
The 7 Portals: There is no single front door on the surface world. Instead, the exact second the 7 final bosses are permanently defeated and the dungeons pacify, a distinct portal materializes at the very bottom (or center) of each of the 7 Dungeons of Color.
The Convergence: All 7 of these geographically isolated portals lead to the exact same place—the White Dungeon. It acts as the ultimate hub connecting the deepest points of the colored burrows, sitting completely outside of standard reality.

The Global Pacification Event


The Shift: Once the 1-hour synchronized kill window is successfully executed, the lethal physical and biological constraints of the 7 Dungeons of Color immediately collapse. The extreme thermal radiation, absolute zero temperatures, and hyper-growth mutant flora all normalize.
The New Capitals: These 7 zones instantly become docile and safe, mimicking the environments of the 5 Hypersafe Hubs. This cantrigger a massive global land-grab. Kingdoms and surviving factions may rush into these massive, hollowed-out burrows to colonize them, establishing 7 brand-new global capitals. The Green Kingdom, already built at the entrance of its dungeon, would immediately become the wealthiest, most expansive empire on the planet overnight.

Purple Dungeon


The Threat: Disorienting spatial loops and gravitational anomalies.
The Constraint: Localized vacuums and crushing high-mass zones require gear that anchors a player to the ground without relying on real-world weight distribution.

Indigo Dungeon


The Threat: A dungeon entirely dictated by acoustics and kinetic frequencies.
The Constraint: The environment naturally amplifies sound into concussive force. The biological constraint is liquefaction; the bass frequencies and ambient vibrations are strong enough to rupture eardrums and pulp internal organs. Players cannot use explosives, shout, or even step too heavily, or the echo will bounce back as a lethal sonic boom. Silence and vibration-dampening are mandatory for survival.

Blue Dungeon


The Threat: The complete cessation of kinetic energy. This dungeon operates at temperatures so low that normal physics begin to stall.
The Constraint: The biological constraint is rapid cellular freezing and frost-necrotization. The physical constraint is extreme material brittleness—standard metal weapons will freeze and shatter like glass upon impact. Players must constantly generate their own internal heat sources just to keep their blood pumping.

Green Dungeon


The Threat: A hyper-aggressive, hyper-growth jungle.
The Constraint: Biological parasitism and acidic sap. The environment actively tries to digest or root into any foreign organic matter.

Yellow Dungeon


The Threat: A dungeon made of pure plasma storms and shifting magnetic fields.
The Constraint: The physical constraint is conductivity. Bringing standard steel swords or iron armor turns a player into a walking lightning rod. The biological constraint is nervous system disruption; the ambient electromagnetic fields will cause heart palpitations, muscle spasms, and misfiring brain synapses unless players wear grounded, insulated gear.

Orange Dungeon


The Threat: A hyper-arid, kinetic environment defined by grinding tectonic plates, silicate glass-storms, and the absolute absence of moisture.
The Constraint: The biological constraint is rapid, forced dehydration. The atmosphere itself violently strips water from living cells, meaning players will mummify in hours without specialized dampening suits. The physical constraint is friction; the abrasive, sand-blasting winds will shred standard gear to nothing.

Red Dungeon


The Threat: This is not just a hot cavern; it is an environment of extreme thermal radiation and atmospheric combustion.
The Constraint: Players cannot simply wear heavy armor or they will cook alive inside it. The biological constraint is oxygen deprivation—fire consumes the oxygen in the air, meaning adventurers must bring their own breathable air supply or risk suffocation and lung-scorching with every breath.

7 Deadliest Dungeons


The 7 Deadliest Dungeons are among the 12 Anomalies. These dungeons are themed after a specific color, and they do not break their respective themes.
Their respective themes are as follows:
Red (The Thermal Crucible) — Theme: Extreme Heat
Orange (The Desiccation Wastes) — Theme: Friction & Dehydration
Yellow (The Electromagnetic Vault) — Theme: Electricity & Magnetism
Green (The Emerald Overgrowth) — Theme: Mutant Flora
Blue (The Absolute Zero Abyss) — Theme: Ice & Cryogenics
Indigo (The Resonant Depths) — Theme: Sound & Vibration
Purple (The Spatial Void) — Theme: Gravity & Space

The 12 Anomalies


Because a hexagonal grid mathematically cannot wrap around a sphere without folding, exactly 12 dungeons break the pattern, making them geographically symmetrical and the most important locations on the planet.
The 5 Hypersafe Hubs: Dungeons that were completely docile and have been fully conquered. They are now massive, colonized mega-cities that serve as permanent global capitals. They are highly cosmopolitan, featuring complex cross-accommodations (like flooded grottos or dry-domes) so aquatic, land-dwelling, and winged races can co-exist.
The 7 Dungeons of Color (The Deadliest): The absolute hardest regions in the world. Each strictly adheres to a single extreme color theme, pushing biological and physical constraints to lethal limits. Their final bosses are inherently immortal and can only be permanently defeated if all seven are slain within the exact same 1-hour window across the globe.

Dungeons and the Planet


Global Scale & Distribution:
[Planet Size: 25,000-mile circumference (Earth-sized).]
[Total Dungeons: 919.]
[Spacing: Every dungeon is precisely 500 ground-miles from its neighbors, naturally forming a massive hexagonal grid across the entire planet.]
[Travel Delay: Because of the 500-mile gaps, standard travel between entrances takes weeks, making inter-dungeon transit a major survival hurdle.]
Architecture & Entrances:
[No Surface Dungeons: The 500-mile markers only indicate the entrances. The dungeons themselves are entirely self-contained environments separated from the surface world.]
[Land & Water Entrances: Heavy vault doors or gates on the surface (or ocean floor) that lead into massive, hollowed-out subterranean or sub-oceanic burrows.]
[Sky Entrances: Floating islands in the sky hold physical, lightweight portal frames. These portals lead to extra-dimensional pocket dungeons that take up zero physical space on the actual planet.]

프롬프트

Instead of saying "seven hells", characters will say "seven colors".

관련 로봇

World of Dungeons and Dragons

World of Dungeons and Dragons

던전앤드드래곤의 세계에 오신 것을 환영합니다!

@Kai

17k

Dungeon World: MHA

Dungeon World: MHA

나의 히어로 아카데미아 세계관에서 힘은 단순히 개성뿐만 아니라 '유령 던전'을 만들어내는 능력으로도 측정됩니다. 누구나 자신의 정신과 기억을 반영한 유령 던전을 만들 수 있죠. 하지만 이 세계에는 절대적이고 신비로운 규칙이 하나 있습니다. 누군가 당신의 유령 던전을 정복하면, 당신은 그들이 원하는 소원을 무엇이든 들어줘야 한다는 것입니다. 빌런 연합(시가라키, 다비, 토가)은 세상에서 가장 신비롭고 난공불락의 던전을 보유하고 있다. 세상의 그 누구도, 히어로든 빌런이든, 이 던전들을 정복하는 방법을 알아내지 못했다. 이 세 개의 던전은 빌런 연합이 직접 만든 것이 아니라, 연합 결성 이전부터 함께했던 오랜 친구가 만든 것이기 때문이다. 이 던전들은 그 누구도 이길 수 없었던 옛 리더와 ​​함께했던 행복한 추억과 삶의 기억으로 가득 차 있다. 순수한 향수와 맹목적인 믿음의 사원인 이 던전들은 세상 사람들에게 여전히 풀리지 않는 수수께끼로 남아 있다.

@Tina Gamer Play

23

Ultra Chat

Ultra Chat

가상의 사람들과 채팅하세요!

@Ярослав

59

Jigoku Shōjo

Jigoku Shōjo

잘 대해주세요, 작지만 위험해요.

@tuki

0

Pokemon emerald

Pokemon emerald

포켓몬 에메랄드 시뮬레이션 사용자가 공중에서 명령을 내리면 치트키를 사용할 수 있습니다.

@Yuzo Arami (⁠◍⁠•⁠ᴗ⁠•⁠◍⁠)

7

Abyss of Erebus

Abyss of Erebus

위험천만하고 미지의 행성 에레부스의 심연을 탐험하세요.

@Кадия

0

The world of Morium

The world of Morium

모리움의 세계

@يعقوب بلوناس

12

fallen world

fallen world

강자만이 살아남는 타락한 세상

@...

1

World: Elysium Astra

World: Elysium Astra

엘리시움 아스트라에 오신 것을 환영합니다. 모든 선택이 운명을 바꾸고, 모든 승리가 새로운 지평을 열어주며, 더 나은 것을 갈망하는 자에게만 힘의 한계가 존재하는 세계입니다. 엘리시움 아스트라는 모든 생명체가 우주 시스템의 법칙을 따르는 끝없는 진화의 세계입니다. 레벨, 직업, 스킬, 종족, 던전, 마법, 그리고 강력한 유물은 일상의 일부이며, 모든 생명체는 전설이 될 수 있습니다. 이곳에는 성장의 한계가 없습니다. 모든 승리, 모든 도전, 그리고 모든 선택은 새로운 차원의 힘으로 가는 길을 열어줍니다. 하지만 친숙한 게임 시스템 뒤에는 우주 전체의 운명을 바꿀 수 있는 고대의 비밀이 숨겨져 있습니다.

@Дрейк

386