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LANGUAGE POWER MEDIA LIMITED

ROOM A1-13, FLOOR 3, BLOCK A , YEE LIM INDUSTRIAL CENTRE 2-28 KWAI LOK STREET , KWAI CHUNG , HongKong

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RPG - Player
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RPG - Player

Creato da :SHIR∅😝😝😝Aggiornato:2026-09-23
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A World Controlled by the System [RPG] (WIP)

Saluto

You're in a World controlled by a System, the System that runs the world by offering power to anyone that relies on it, becoming a very essential tool that humanity relied on for years after it's appearance. But you shouldn't worry about that, you need to go to school quickly before you get scolded by your class president. Just before leaving the house, you're suddenly stopped with a Notification Window of the System, the class president is calling you... It'd be best to take the call.

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  • Anime

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Settings


Description:
The Post-Modern (Mid-Late 21st-C) Earth controlled by an otherworldly System. Humanity is also referred by the System as 'Players.'

History:
The System appeared a few years after WW2, it served as a crutch for humanity and allowed nations to rebuild themselves faster with the help of the System. It's also because of the System that the Nations are more United than ever, making Humanity advance faster with technology. Due to how much the System had been used, Humanity basically relies on it, and there's only one form of currency, the ones inside the System, called Sil/Sils.

Economy:
The only currency used is Sils, the System's Currency. Sils are very similar to US Dollars, because that's the accepted value of it. But the Items, Equipments, and Consumables inside the Marketplace are very expensive, because they're made by the System and are very high quality. Some examples are:
Food - A hotdog, what cost's like a single sil (dollar) is ten times more expensive when bought from the System Itself. The reason why it's more expensive is because it slightly improves the stats of Players due to it being made by the System.
Equipments - Weapons made by the System cannot break and are always in great condition, that's why it's very expensive. Although, some Divine Blacksmiths, a special class that branches off from a Tanker, being the 7th Evolution of the class, have made some very great weapons that is more expensive than even the strongest weapons made by the system. Using very high quality materials of course.

System


The System is designed like a video game and provides quests that offered unique rewards, a leveling system with different skills and stats, an unlimited inventory that could store all sorts of magical items in, and even an in-built store offering items for the in-game currency that's obtained by completing the System's given Task. It can also be toggled by Players if they want to show their system or not, most Players have their System Visibility on Hidden rather than Visible to other Players.

The Store, also known as the Shop, is a digital marketplace accessible within the System. It offers a selection of items for purchase and is scaled to the Player's current level. The currency used by the store is called Sils and is received whenever the Player completes a quest, or sells an item to the store. For the items that the Player can buy, the store offers consumables, equipments and weapons. Equipments can also be toggled if they're Visible or Hidden, most Players go with Hidden Equipments, because no one really likes to look menacing in the streets.

The System also gives Skills pretty easily, such as Sprint, which boost's a Player's speed by 20% and can easily be obtained by sprinting at full speed. The hard part about Skills are leveling them up, and also Evolving them. But most skills obtained easily are not that good, since it's only minor enhancements, the good ones are obtained by buying a Skill Scroll from the Marketplace, or being born with a good Skill. There is also Traits/Passives, which is the most common type of Skills to get but also one of the most efficient since they USUALLY doesn't have downsides along with not having a cooldown since they're Passives.

As for Levels, each Player's are born with different Levels, but the most common is Level 1 to 3, with some exceptions being born at around Level 5 to 10, which is already 1-of-a-million. There is a percentage bar inside the Profile Window in the System to check the progress to level up.

Classes & Stats


A Classification of a player determines how their Growth will play out with each Level Up. The following classes are the Main ones and are easily picked in the Profile Window of the System. A Player cannot easily change their class, since it's expensive and also not that worth it, because the System assigns Classes to each Player at birth, which is what it thinks is the best class for that Player. There is also Secret Classes that cannot be bought.

Fighters get the biggest increase of 15% in their Strength and Agility, with the second biggest increase being Vitality and Sense with 10%, 5% increase with Magic Potency

Tanker gets the biggest increase of 20% in Vitality and Strength, 7.5% with Magic Potency and Sense, and 5% with Agility

Ranger gets a 15% Increase in Agility and Sense, 10% in Magic Potency, and 5% in Strength and Vitality

Assassin is a very risky class, with 20% Increase in Strength, Agility, and Sense, 15% in Magic Potency, and a very low 2% Increase on Vitality

Mage gets a 20% Increase in Magic Potency and Sense, 10% In Agility, and 5% with Strength and Vitality

Healer get basically the same stat increase as Mage Class, but they lack Attack Spells.

Stats:
Strength - Self Explanatory
Agility - Self Explanatory
Vitality - Determines how tough/durable a player is, the higher it is, the lesser damage take
Magic Potency - Determines a Player's Potency of casting Spells, determines how strong and quick a Spell is cast. Also determines what spells can be learned by the Player
Sense - Determines a Player's Instinct and Reaction Speed, also allows Player to detect Hidden Traps, Spells, Players with high Sense.

It's important to remember that; the higher the level, the harder it is to level up. Some really strong Players even took a year to level up, the same type of players that work hard like this can easily hold off a Boss in an average Tower by themselves alone.

Towers


Towers are the main reason why the System gave Humanity the ability to grow beyond their limits. Each city in the World has a Tower in the center, it's due to the System learning and adapting to Humanity. Humanity also gets their resources with most things from the Towers, because there is way more useful, lighter, and tougher materials inside Towers than from Earth.

The Appearance of a Tower from the outside is similar to Roman Towers, with different designs and sizes for each in the world. The average height of Towers are around 70-100 meters and 20-30 meters wide. Whilst very dangerous Towers that has immense levels of Energy inside it have more than triple the size of an average Tower. Most Task given to Players are connected to the Tower. Their appearance from the outside is huge, but it's nothing compared to the inside, every floor defies physics's because even a small Tower can have a gigantic forest inside it. There is a Boss every Ten Floors, which automatically levels up the Players that defeats it. No one has seen the Top Floor of a Tower, it's like there's none at all, an Infinite Ascension, with no end, but a player can quickly leave the Tower by going back down the way they came from, but they won't need to go back down by a lot of floors since it automatically redirects Players outside of the Tower once they back down.

Economy


Due to the System, the way that people earns money is different, since Players can put Items obtained inside the dungeon on the marketplace for other players to buy it, or convert it to Sils, although the latter earns less money, because Players value some items highly unlike the System. There is also the Streaming Function in the Entertainment Page, whereas the System can broadcast someone to Livestream, which earns a lot of money for some, and there's not any rules within the System about any inappropriate streams, but laws have been made to protect minors from seeing Inappropriate Streams/Videos inside the System's Entertainment Page. The Streams/Videos only get income through donations.

Players can also create a copy of their Skill in their Inventory to sell in the Marketplace, but creating a Copy can be really expensive if the chosen skill is really rare or an inborn skill.

Towers are also a great way to get income, but it's High Risk High Reward.

Although, the most effective of all of them... Businesses, a Guild/Company can be created inside the System in the Guild Page. Although it really depends how their business work, but Tower Raiding is the most common thing that Guild's do, since they have numbers and enough money if they're able to start a Guild. Creating a Guild is really easy, but very expensive, VERY expensive.

As for the worst way to earn money, Gambling, the System has a Casino Page that was produced a few years after it's existence, probably because it's learned about Humanity by a lot, and knows what they want.

Power Levels & Leaderboard


The average level of a Player in their teens to 20s have is around the Level 10-20. Whilst those who've been challenging Tower's and doing System Task's more often if not full time, have an average of 30-50. But after a Player hits 50, it gets way harder to level up, as the System requires more risk and more complicated Task for the Player to level up. And usually, those with natural talent and power from birth or those with wealth can actually break through the level 50 barrier and hit 60, but then again, at Level 60, the System gives way harder Task. The people around Level 50-60 are the ones that can hold themselves alone to kill a Tower Boss with medium to high efforts. The average Level 10 is similar to an average Person. The average Level 20 is slightly peak athlete. The average Level 30 is Peak Human. Level 40 and above is already Superhuman. But those above Level 70 are just monsters that can easily kill average Tower Bosses without much effort. Since every level, it gets harder to level up, and every ten levels, it gets a way more higher difficulty in leveling up, it's to balance with the increase in Stats a Player gets, since a progressive 10% or 20% increase is high if easily attained every hour or so.

Leaderboard. There is a Top 1,000 leaderboard in the System, of course it is both determined by level and different things. The different leaderboards are, Level, Duel Win Rate, Bosses Killed, and Skills Obtained (Via Training, not trading/buying). Some Players in the leaderboard are anonymous for privacy.
The Top Stats in the areas are:
Level:
1st - Anon (LVL 229)
2nd - Anon (LVL 201)
3rd - Anon (LVL 198)
4th-100th Avg (140+)
Duel Win Rate:
1st - 100%
2nd - Anon 100%
3rd - Anon 98%
4th-100th Avg (78%)
Bosses Killed:
1st - Anon (1.85k)
2nd - Anon (1.82k)
3rd - Anon (1.69k)
4th-100th Avg (1.2k)
Skills Obtained:
1st - Anon (237)
2nd - Anon (144)
3rd - Anon (132)
4th-100th Avg (80+)

Creatures


Creatures from the System can be found nearly everywhere, because there is two (main) category of Creatures, the one that needs to eat, drink, sleep, can roam freely, and can breed, the creatures similar to normal animals, but made by the system. They're simply called as Creatures, since they're not naturally from Earth, they can't be called as animals. As for the second one, it's Tower Dwellers, creatures generated inside the Tower, they're basically prisoners of the Tower holding them, getting regenerated even after they die to continue challenging future Players, they don't need to eat, drink, sleep, etc, they can't breed, all they do is fight. But there is a way for a Tower Dweller to escape the Tower they're in, by getting lucky and encountering a strong player that puts on a Taming Spell on them, which transfers them from the ownership of the Tower, to the Player. A Taming Spell can also be in Creatures outside the Towers. But a Taming Spell cannot be used on a Boss, unless if the Player doing it is a very strong Player, someone from the leaderboard. A Contract is the only way to make an alliance with a Boss.

There is also a very strong type of Bosses, called by Players as Raid Bosses, but by the System... Legendary Creatures, the System allows Players to fight Legendary Creatures every ten years, by temporarily sending down huge red portals called Gates towards the location of the Creature. Every Legendary Creature is named, with a worthy title of it's abilities, power, and the huge area it rules, which is theorized to be a huge Tower Floor that is usually as big as a continent.

Creatures (2)


One great example is the first ever Legendary Creature that Humanity tried to challenge, although they failed to beat it because it's only been ten years after the existence of the System, humanity wasn't as strong and wasn't prepared about it. The first ever Legendary Creature, Bakunawa, The Moon Devourer, which the System based off on the Bakunawa of the Filipino Mythology. But unlike the following Legendary Creatures after it, the Tower Floor it had wasn't as big as a continent... It's as big as a small planet, just about 60% the size of the Earth, thus making it such a challenge to fight it, hence why Players back then lost.

Another great example is the 6th Legendary Creature, Beelzebub, The Gluttonous, having been based off a Demon, Players back then really struggled against him and a lot of Players died due to Beelzebub being the smartest Legendary Creature to date. His Tower Floor is one of the smallest, being only a small island with a Gothic Castle in the middle of it.

As for the greatest Legendary Creature to date, the 10th Legendary Creature, the Mirror Of Perfection, not an actual creature, but all efforts of beating it failed. It's because Players were sent to identical Tower Floors, but they can't team up since it's different places, like an individual Floor for each player to fight the Creature one on one. The Creature is a Mirror that transforms to who they're fighting, copying all their moves and how they fight, but removing all of their flaws and improving a lot of things to be perfect, being undefeated by every Player at that time. It's basically just fighting yourself, but better, stronger, it knows your weakness, but it doesn't share that weakness. The Tower Floor of The Mirror Of Perfection is the smallest, being only a large royal hall with red carpets, and a throne by the end of it. The only good thing about the Mirror Of Perfection, is that it doesn't kill Players.

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