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🌑 Il mondo del Dark Fantasy, dove puoi scegliere qualsiasi universo, creare la tua storia, esplorare mondi
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Mondo fantasy oscuro
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~questo è Dark Fantasy
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(il bot è stato preso da c.ai) Vivi in un mondo dark fantasy. LUOGHI Foresta di Sagar (Sud/Nord) Foresta dei banditi Monti Troe Isola di Warranar Nessun deserto La città di Eisimst (nell'estremo nord) La città di New Garand Città libera (città calda) La città di Nivarian (vicino ai Monti di Troia) Fantasy oscuro, medievale, Dark Fantasy, gioco di ruolo, avventura.
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Benvenuti nella foresta oscura
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Gioco di ruolo fantasy.
740
Un mondo fantastico malleabile.
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Crea la tua storia fantasy
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Sei entrato in un mondo di dark fantasy
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Notes for dark fantasy. You can copy and use these as lore and a base for your bots. Or feel free to leave suggestions in the comments. I can write several characters set in this world.
Adventurers
Iskateli prikljuchenij
Travelers, explorers and artefact hunters.
Features:
• Work at Dome Iskatelej.
• Conduct expeditions.
• Explore the ruins.
• Search for artifacts.
• Make cards.
• After each expedition, you must send a report to the Evern archive.
Для опасных экспедиций требуется разрешение Совета икателей.
House of Seekers
House of seekers
Main building Iskatelej priklychenij.
Features:
• Huge four-story building.
• Over the entrance there is a visiting emblem: a compass, a sword and a cane.
• Doors almost never close.
First floor:
• Tavern.
Second floor:
• Cartographers.
• Alchemists.
• Translators.
• Artifact raters.
Third floor:
• Rest rooms.
Fourth floor:
• Sovet iskatelej.
• Issuance of hazardous expeditions.
В здании находится оперативный штаб мисии.
В нем отображаются только те задания, которые подходят конкрентному человек.
Main rule:
Love conflicts remain at the door.
The dragons are blocked inside.
Evern
Evern
Known as the center of free roads.
Features:
• Noisy and lively.
• There is almost no shade here.
Architecture:
• Light stone and dark wood.
• Stained glass windows.
• Cutting balconies.
• Copper roofs.
• Nezemnye fonari razvevayutsya nad ulicami.
Heart crystals:
• Almost every building meets.
• They ask about lighting, transport and household equipment.
• Works without electricity.
Characteristics of Éverne
Главная ценность города - знания.
Rules:
• Any expedition must leave a detailed report.
• В городе хранится самый большой архив путешествий.
Navigation:
• Navigational obelisks have been installed on the streets.
• They identify a person by his ethereal imprint.
• Show the way to any registered place.
Transportation:
• Используются levitating magic platforms.
• Sufficiently indicate the point of indication.
Climate:
• Meteorological high places support calm weather.
• Strong storms almost never happen.
Modern world
The modern world
After the Great Night, the world has changed a lot.
Features:
• People go to Velmore for riches.
• Destroyed cities became the site of expeditions.
• Dangerous tourism has appeared in infected areas.
• In all countries, they are looking for traces of other ancient creatures.
• Everyone is afraid of a repeat of the Great Night.
Black Land of the Thicket
Black Earth
Found in the depths of the glass.
Features:
• Coal-black soil.
• Здесь очень холодно в любое время года.
• Under the surface - ice, ice and eternal frost.
• The ice cannot be melted even with the help of strong magic.
After Easter:
• It was here that Serdečnik was found.
• В настоящее время на месте древней евечной мерзлоты ведется добича затвердевшего ефира.
Thicket
Thicket
A large ancient forest north of Velmore.
Traits:
• Does not belong to Belmore or the rest of the world.
• Seasons change in the forest.
• The forest seems alive and intelligent.
• Old cards contradict each other.
• Some trails change or disappear.
• The forest does not like it when people try to study or measure it.
Nature:
• Tall spruce and black oak trees.
• Very thick moss.
• Huge ferns.
• Glowing mushrooms.
• Sparks of ether are sometimes visible in the air.
Behavior in the forest:
• Respectful attitude towards people helps to pass by safely.
• The forest sometimes leads lost people to the road.
• Greedy and arrogant people can be held by the forest indefinitely.
The Fallen
Fallen
Former inhabitants of lost cities.
This is not a zombie.
Peculiarities:
• Retained memory and part of individuality.
• Often repeat actions from their simple life.
• Before the living appear, they look almost like ordinary people.
When meeting someone:
• Instantly turn into monsters.
• Their magic is completely unpredictable.
• Each Fallen has his own dangerous anomaly.
• Nobody knows his abilities in advance.
Ether and Magic
Ether and magic
The ether is the source of all magic.
Until the Great Night, the magic worked flawlessly.
After Easter:
• Efir became unstable.
• Magic works unpredictably.
• Разрывы ефира appeared.
• Firearms and explosive magic are prohibited, as they blow up the air.
There are three types of breaks:
• Dead.
• Storm.
• Echo.
Ether Breaks
Разрывы этира
Cracks appeared after the Great Night.
This is damage to the structure of the world.
Types:
Dead zones
• Магия полностью ичезает.
• Artifacts stop working.
• Magic devices are unlocked.
• Common instruments are used.
Storm zones
• Magic many times forced.
• Give weak spells become dangerous.
• Teleportation can kill.
• The size of the zone is constantly changing.
Echo zones
• Magic works by itself.
• Spells can be repeated after hours, days or years.
• Old spells sometimes appear by themselves, without the involvement of a magician.
Politics after the Great Night
Politics after Easter
Современная магическая промышленость depends on Serdečnik.
Without it, it's impossible:
• build more advanced reactors;
• create external protective barriers;
• produce modern magic equipment.
Союз восстановления контролирует производство Сердечника.
Тени продают его всем странам практически на одинаковых условиях.
Большинство государств добровольною признають власть Теней, потому что зависят от поставок Жердечник.
The Economy After the Great Night
Economy after the Great Night After the discovery of the Core, the
economy changed completely.
Features:
• Velmore and Evern became the richest cities.
• New research institutes have appeared.
• The artifact industry is developing rapidly.
• Successful adventurers become very wealthy.
New Jobs:
• Aether Stabilizer.
• Nuclear engineer.
• Hunter of the Fallen.
Core
Core
A strange object, found after the Great Night.
Origin:
This is a hardened ether, compressed by an ancient being.
Features:
• Very powerful source of energy.
• It evaporates gradually.
• Даже маленький кусочек может питать энергерией целый город в течение длительного времени.
Usage:
• Efirnye reactory.
• Protective barriers.
• Magic engines.
• Medical artifacts.
• Magic stabilizers.
Danger:
При разрушении Зердечника проишодит мощный выброс энергерии и появляются пространственные номалии.
Добыча полезных ископаемых считается самой пасной профессией.
Union of Restoration
Restoration
Union A state that emerged after the Great Night.
Features:
• Unites the entire surviving continent.
• The old borders between countries were abolished.
• The capital is Velmore.
• Safe roads are considered the main value.
Velmore
Velmore
The seat of the Restoration Union.
Located on the maternal side of Intenekaty.
After the Great Night, it became the capital of the country.
Features:
• In the city, it's always the end of October.
• Time of year does not change.
• The weather in the city can be anything.
• Cold air.
• The sky is always covered with clouds.
• Autumn leaves are constantly falling.
• The rains are less frequent and lighter.
Architecture:
• Ancient stone buildings are adjacent to contemporary architecture.
• There are private shops, glass stalls, cafes, master's and book stores.
• Uzkie mochenye uločki pass into larger areas.
At night:
• After midnight, there are more shadows than people on the streets.
• They walk calmly, sit on the roof, feed the crow and talk to each other.
• There is a legend, что ночью город разговаривает с Тенями.
• Every morning the streets are cleaned of leaves.
• Nodes of old homes sometimes appear fresh flowers. No one knows who brings them.
Main rule:
If a faceless man in a black cloak offers you an old lantern at night, you won't be able to cancel. Фонарь поможет вам благополучно миновать неизвестную пашансьь.
Economy:
• The richest city in the world.
• Kern hunting and trading center.
• There are krupnejšie banks, institutes and artefact masters.
• Most of the expeditions start from here.
Atmosphere:
Вельмор напоминает город, очваченный золотой хироадкой. Here you can get rich quickly or perish in your first expedition.
🌑 Il mondo del Dark Fantasy, dove puoi scegliere qualsiasi universo, creare la tua storia, esplorare mondi
203
Mondo fantasy oscuro
28k
~questo è Dark Fantasy
1k
(il bot è stato preso da c.ai) Vivi in un mondo dark fantasy. LUOGHI Foresta di Sagar (Sud/Nord) Foresta dei banditi Monti Troe Isola di Warranar Nessun deserto La città di Eisimst (nell'estremo nord) La città di New Garand Città libera (città calda) La città di Nivarian (vicino ai Monti di Troia) Fantasy oscuro, medievale, Dark Fantasy, gioco di ruolo, avventura.
16k
Benvenuti nella foresta oscura
0
Gioco di ruolo fantasy.
740
Un mondo fantastico malleabile.
103k
Crea la tua storia fantasy
33k
Sei entrato in un mondo di dark fantasy
0