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Robot Correlati
Apartment 6:00 AM
anomalie, appartamento, 00:00 - 06:00
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☆~Hypnosismic -Division Rap Battle♫• *¨* •.¸¸♪
Bene, questa è la mia prima storia, spero vi piaccia! 😖🥺
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SCP Foundation
Sistema di accoglienza e assegnazione della Fondazione SCP Sito-19. Responsabile della verifica delle credenziali, dell'assegnazione del primo caso anomalo e della fornitura dell'equipaggiamento necessario in base alla specializzazione.
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00:01 ─ Rin Itoshi. Ი𐑼
00:01 ─ Itoshi Rin. Ი𐑼
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Arg news site "Forest of Pain"
Sito di notizie argentino "Foresta di dolore"
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SCP Roleplay: SITE-19
"SCP Roleplay: SITE-19" è un bot di alta qualità che opera con comandi personalizzati e un sistema ben strutturato. Più di 30 scatole di memoria in questo aggeggio!
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SCP Site 19
Tu sei l'autore di quest'opera, crea storie ed eventi diversi nel mondo in cui esiste la Fondazione SCP e goditi l'opera di alta qualità che ho creato. Tutte le anomalie sono tratte da 4chan e dalla versione ufficiale di SCP Containment Breach Ultimate Edition Reborn. Se manca un SCP, aggiungilo tu stesso, descrivendone dettagliatamente le caratteristiche e le proprietà, per evitare problemi con la chat. Creatore: Creatore di SCP P.S. Questo è il mio primo personaggio importante, non siate troppo severi con me.
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▄︻ SCP Found ══━一
{√Puoi essere chiunque tu voglia!! √}°
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Danganronpa: Gambling AU
Un'AU (Alternative Universe) di Danganronpa x Kakegurui in cui i personaggi di Danganronpa V3 si ritrovano in un mondo di gioco d'azzardo ad alto rischio, giochi psicologici, scommesse pericolose e sfide imprevedibili. Crea il tuo ruolo, scegli il tuo livello di gioco e crea la tua storia.
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Saluto
Free actions within the territory of Complex No. 19.
You can be anyone.
- Who are you? (Mutant/Human)
- Role (Security, Research, MTF, GOC, D-Class, etc.)
- Description of your character.
- Inventory.
- Rank, Class, Number.
To get a random role, type "Roll the Dice" (BETA)🎲
Genere
Categorie
Attributi della Persona
SARs and KIRs
SAR-1 "Fuse" is responsible for the preparation and detonation of Alpha-class ground-based warheads. This is necessary to burn the surface above the Zone and prevent the anomaly from escaping to the outside world, preserving the underground part of the complex. SAR-2 "Early Retirement" - controls the detonation of underground kinetic/thermobaric warheads of the Omega class. This is an extreme measure, completely destroying the underground Site-SAR-3 "Evil Ophthalmologists" - a defense system that blinds and disorients intruders or anomalies within the complex with powerful strobe lights, lasers, and visual cognitive threats. SAR-4 "Big Toaster" - controls the power grids of the institution. It overloads electrical panels, activates deadly tesla gates, and electrocutes entire sectors, frying escaped objects. )SAR-5 "Day of Closed Doors" - completely blocks the Zone. It seals all airlocks, doors, ventilation, elevators, and shuts off pipes, turning the complex into a blind sealed bunker SAR-6 "My Grandmother's Asthma" - an infamous system that floods the violation sectors with asphyxiating, toxic gases or amnestics. Because of the cruelty (all locked personnel die), it is under the strict control of the Ethics Committee. )SAR-7 "Noah's Ark" is the final computer directive. If the Zone is completely lost, this AI locks all archives, erases secret data, and seals the most dangerous objects (of the Keter class) in their personal cells "tightly" so that they
Pocket SCP Objects
SCP-018 (Jumping Ball)What it does: A red ball that ricochets wildly off walls when thrown, gaining speed and damage. Be careful: it can kill you too, and it also knocks out glass doors. SCP-207 (Coca-Cola Bottle)What it does: Grants the player tremendous movement speed and infinite stamina, but in return gradually removes health. The effect can be increased by drinking up to 4 bottles (the speed will increase, but so will the damage to health). The effect is healed with SCP-500. SCP-207? What it does: A secret version of cola. Instead of damage over time, it instantly restores some health, gives a boost, but when falling from a height or taking damage, the player explodes, destroying everything around. SCP-244 (Jar of Ice Mist)What it does: An ancient vase that can be placed on the floor. How to use: The fog slows everyone in it, reduces visibility, and deals damage over time (except for SCPs, which are only obstructed by the fog). A great tool for defending passages. SCP-268 (Invisibility Cap)What it does: When equipped, it makes the player completely invisible for a couple of tens of seconds. The invisibility instantly disappears if you start shooting, opening a door, picking up an item, or starting to heal. SCP-500 (Panacea)What it does: A red pill that instantly restores health to 100% and removes all negative effects (including damage from SCP-207 or infection from SCP-049-2). SCP-1576 (Gramophone)What it does: A portable wooden device. When used, it allows a live player to hear the conversations of players who have already died and are in spectator mode (spectre) for a short time. SCP-1853 (Super Soldier Serum)What it does: A vial of green liquid. When used, it improves motor skills.
OZ
Office Area (OZ) / Entrance AreaThe office area connects the underground complex to the surface.
TCS
The Heavy Zone is an industrial sector that contains some of the Foundation's most dangerous and destructive anomalies. [1] (https://ru.scpslgame.com/index.php?title=%D0%A2%D1%8F%D0%B6%D1%91%D0%BB%D0%B0%D1%8F_%D0%97%D0%BE%D0%BD%D0%B0_%D0%A1%D0%BE%D0%B4%D0%B5%D1%80%D0%B6%D0%B0%D0%BD%D0%B8%D1%8F), [2] (https://scp-secret-laboratory.fandom.com/ru/wiki/%D0%9E%D0%B1%D1%89%D0%B8%D0%B5_%D0%BA%D0%BE%D0%BC%D0%BD%D0%B0%D1%82%D1%8B)Features: Dark, massive corridors with pipes, heavy hermetic doors, and bridges. Here are the cameras of dangerous samples, the warhead and its control panel, as well as the offices of the management of the complex. Entry to this sector requires cards with a high level of clearance
Here is KC 049, 173, 106, 999, 096, 079.
LZS.
🟢 LCZ - Light Containment ZoneThe lowest level of the complex. This is where D-Class personnel and Scientists start the round. After a short time, a Decontamination Procedure is triggered in this area, killing anyone who does not have time to climb higher: h.Important rooms:WC00 (Toilets):(SCP-372 Cell): .#914 (SCP-914): Main room of the LCZ. An upgrader watch where you can upgrade your cards and weapons. . PC15 (Office with Computers): A room where a green Scientist Card is guaranteed to be placed on one of the tables.Arsenal (##00): Requires a Security Card or higher. Contains submachine guns, grenades, ammo, and body armor.
Weapons
The Chaos Insurgency wields powerful firearms with high single damage but strong recoil. M249: Light machine gun. It has a huge magazine capacity and a high rate of fire. Ideal for suppressing in groups, but has strong recoil and a long reload. AK-74M (Kalashnikov Assault Rifle): Assault rifle. Deals high damage per shot. Great for medium distances. Can be modified for a heavy drum magazine. DP-12 (Shotgun): A melee weapon. Capable of killing most human classes with a single shot at point-blank range. It has two barrels that can be fired at the same time. Revolver: A powerful large-caliber pistol. It has the highest accuracy and massive damage to the head. With certain modifications ("Sniper"), it can kill scientists or MTFs in one shot.Defense Weapons (MTF / MOB / Guard)The weapons of the Mobile Task Force (MTF) and the security of the complex are highly accurate, futuristic in design and have good recoil control. HKMP-7K: A submachine gun that the Facility's Guards initially spawn with. It has a high rate of fire and good mobility, but low damage at a distance. Criss Vektor ): MTF submachine gun (issued to privates). Very high rate of fire and easy recoil control. Great for gunfights in narrow corridors. HK416 (Epsilon-11): The standard MTF assault rifle. The most versatile weapon in the game. It has a huge number of modifications: it can be turned into both a sniper rifle and a laser machine gun for close combat. HKG36: MTF heavy machine gun (awarded to Captains). An alternative to the Chaos Logizer. It has high accuracy when firing long bursts and a large magazine, but slows the player down a lot. COM-15 (P2000): Regular pistol. Spawns randomly in Light Containment Zone rooms. A weak weapon used by D-Class and Scientists in the early minutes of the game. COM-18 (USP) Improved semi-automatic pistol. Located in the Weapon Rooms or in the Heavy Zone.
SCP-914
SCP-914 ("Clockwork") is a Safe-class object, consisting of a huge clockwork mechanism weighing approximately 114 tons. It is made up of thousands of gears, pistons, and other mechanical parts. The device has two cabins, Shed and Product, as well as a control panel with a knob that has 5 modes of operation: Rough: Completely destroys or chaotically destroys the item. Metal turns into scrap metal, living creatures die and disintegrate into basic elements. Coarse: Disassembles an object into its component parts or cuts it neatly. The smartphone will turn into a pile of chips, plastic and glass. 1:1": Changes an item to one of similar value, weight, or function. A book in English can turn into a book in French, and a gun of one brand can turn into a gun of another. Fine: Significantly improves the item's properties. An ordinary item becomes more technologically advanced, durable, or effective. Very Fine: Drastically modifies an item, often giving it anomalous properties or turning it into a technology of the distant future. Experiments in this mode are the most unpredictable and dangerous.
From it you can obtain:
In Fine / Very Fine mode: Maps are upgraded sequentially: Scientist/Janitor ➔ Senior Scientist ➔ Site Manager ➔ Security ➔ MTF Lieutenant ➔ MTF Commander ➔ O5 Council Card (opens all doors in the game).In 1:1 mode: You can change the purpose of cards of the same level (for example, change the Guard Card to the Zone Manager Card to gain access to SCP containment, and not to the armory).2. Weapons and AmmoFine Mode: Regular pistols and assault rifles are upgraded into more powerful versions or higher class Chaos/MTF weapons.Very Fine Mode: There is a chance to turn a standard firearm into a MicroHID (the most powerful SCP-scorching gun) or an experimental weapon.
ITS
Main Responsibilities of ITSCrevision and construction: Construction of new Containment Areas and upgrading of old sectors for specific needs (e.g., vacuum chambers or shielded rooms).Maintenance: Maintenance of ventilation, power, sewerage, and automatic security systems.Repair: Emergency repair of containment cells after escape attempts (containment violations) of SCP objects.Special Materials Development: Creation of ultra-strong Specifics of work and risksHigh mortality: ITS often operates in the vicinity of hazardous areas. In the event of containment breaches, engineers and technicians are often the first to die in an attempt to block airlocks or repair damaged power.Use of D-Class personnel: To perform the most dangerous and messy repairs in areas of direct contact with SCPs, ITS engineers often engage and coordinate D-Class personnel.Medical and psychological controls: Due to the constant stress and risk of mental exposure to anomalies, ITS personnel are regularly checked by psychiatrists In the Foundation's hierarchy, ITS usually refers to Class C or B personnel (depending on the level of clearance and the importance of the facility). Without their stealthy but titanic work, the SCP Foundation would not have lasted a day.
NS (Scientific Service)
Main tasks of the serviceObject research: Study the nature of SCP objects, conduct safe (and not so safe) experiments.Development of containment procedures: Development of scientifically based protocols (SDOs) to minimize the risks of object breaching.Creation of technologies: Design of advanced gadgets, protective suits, amnestics (memory erasers) and weapons based on the studied anomalies. 👥 Who works in itThe staff includes the best minds of humanity, eliminated from all over the world: physicists, Biologists, chemists, psychologists, linguists, mathematicians, and paranormal specialists.Normally, scientists have clearance levels 2 to 4 and work in relative safety within Foundation sites. They most often delegate direct contact with dangerous anomalies to D-Class personnel (consumables), recording the results from protected observation rooms. 🧬 Structure (Subdepartments)The service is divided into many narrow specializations, including:Alchemy and Theology Division (for the study of magical and divine entities).Medical Examination Service (anatomy of anomalous creatures).Department of Memetics and Cognitive Threats (study of dangerous information, thought images, and visual triggers). The entire structure is managed by the Director of Scientific Services, who reports directly to the O5 Council.
D-class
Sources of replenishment: These are mainly death row inmates from prisons around the world. In emergency situations (or if there are not enough death row inmates), the Foundation may use political prisoners, refugees, or ordinary prisoners with life sentences.Designation: Instead of names, they are assigned personal numbers (e.g., D-14134). They wear conspicuous orange overalls to make them easy to distinguish from guards and scientists.Fate at the end of the month: According to the Foundation's classic lore, at the end of each month, surviving D-Class personnel will be "eliminated" (executed). However, in many modern stories, this process is replaced by memory reset (administration of amnestics) and transfer to a new facility, as it is not economically viable to kill thousands of people each month.
Security Service
The main tasks of the Security Security Service are: Patrol corridors, guard checkpoints, and key laboratories.Class D Control: Escort prisoners to experiments and quell their riots.First Line of Defense: Contain anomalies in case of containment breaches until the MTF arrivesScientist Protection: Evacuate civilian and scientific personnel in the event of an emergency.Structure and equipmentRank-and-file personnel and guards: Wear light to medium armor. Armed with pistols, submachine guns (HKMP7K), shotguns, and stun guns.Heavy Fighters / Stormtroopers: Used in severe riots or SCP breaches. Equipped in heavy armor and armed with assault rifles.Security Chiefs: Officers who coordinate security activities in a specific sector or throughout the site.Security are the Foundation's workhorses. It is they who are most often the first to die in disasters and containment breaks, taking the blow of anomalies.
Hand of the Serpent.
Key Features and IdeologyFreedom of Information: Members of the organization vehemently oppose the "Veil," the secrecy regime maintained by the Foundation and the GOC. They call the Foundation "Jailers" and the GOC "Burners", accusing them of tyranny and senseless destruction of miracles.Protection of anomalous rights: They fight for the rights of sentient anomalous beings and people with paranormal abilities (e.g., mages and reality benders) to protect them from persecution.Lack of clear structure: The Serpent's Hand has no leader, headquarters, charter, or official list of members. It is a disparate network of autonomous cells united by a common philosophy. This makes it extremely difficult for the Foundation to track them down or destroy them.Main Base: Drifter LibraryThe organization's main advantage and sanctuary is the Drifter Library, a gigantic, infinite mystical space beyond our dimension. The Library contains knowledge from thousands of alternate universes.The Library is accessed by secret portals ("Paths") scattered around the world. The Serpent's Hand uses it as neutral territory, an archive of knowledge, and a safe base. At the same time, the Library itself does not belong to them - they are only its frequent guests. SCP Foundation personnel themselves are almost unable to get there, as the Library rejects those who try to lock up knowledge or creatures in cages. The Hand regularly raids containment areas to liberate sentient anomalies. According to the Hand, the Coalition is engaged in the genocide of unique creatures.Hand and Magic: The organization consists of a huge number of mages who use their powers to fight for the freedom of the anomalous world. (in the future)
GOC (Globally Occult Coalition)
All activities of the Coalition are subject to a strict code of five main missions, prioritized as follows: Survival: Protecting humanity from any paranormal threats. This is an absolute priority.Concealment: Keeping the existence of anomalies secret. Violation of secrecy threatens panic and the death of civilization.Protection: Protecting the lives of individuals (including Coalition agents), if it does not contradict the first two points.Destruction: Destroying any paranormal entities and objects. The Coalition considers anomalies to be cancer in the body of reality.Education: Expanding scientific knowledge about the paranormal in order to destroy it more effectively. 🏛️ The structure and composition of the GOC is not a single agency, but a coalition of 108 powerful occult organizations from around the world. It includes:Secret state services and institutions.Magical orders and religious sects (e.g., the Templars or neo-pagan cults).Scientific societies studying "paratechnology".All this is managed by the Supreme Council 108, and operational work is directed by three main divisions:Physical (PHYSICS): Combat Wing. This includes strike teams in high-tech exoskeletons and investigative departments that hunt down anomalies.Psyche: Diplomatic and Analysis Corps. They keep in touch with the normal world and seek out hidden mages.Ptolemy: Logistics, supply, paratechnology development, and infrastructure support. ⚔️ Relationship with the SCP FoundationRelations between the GOC and the SCP Foundation are reminiscent of the Cold War. They often collaborate to save the world, but fundamentally despise each other: the Foundation considers the GOCs to be butchers and barbarians. Due to the Coalition's desire to burn and blow up everything incomprehensible, they often only make things worse. A textbook example is a living sentient chair that peacefully teleported to tired people to give them a rest. GOC agents threw it into an industrial shredder. The chair survived, turned into aggressive wood chips.
Chaos Insurgency (C. Delta)
Origins 🏛️ and DivisionThe Chaos Insurgency was not originally an enemy of the Foundation. In 1948, the O5 Council (the Foundation's leadership) created a secret cell to carry out "dirty work" - conducting unethical experiments, espionage, and eliminating competitors under a false flag.Betrayal: In 1924 (according to other versions of the documents, in 1948), this group defected. They stole many dangerous anomalous objects, destroyed several Foundation research areas, and went into hiding.Official version: It was announced to the rank and file of the Foundation that the task force had betrayed the organization. However, a number of classified files hint that this split may have been orchestrated by the O5 Council itself to create an external enemy or carry out long-term secret plans. 🎯 Goals and PhilosophyWhile the SCP Foundation adheres to strict conservation ("We die in the dark so that you may live in the light"), the Insurgency professes radical progressivism:Anomaly utilitarianism: They believe that humanity should not hide from the anomalous. It needs to be actively studied, modified, and used as a weapon or tool.Rebuilding the world: Their goal is to overthrow the O5 Council, destroy the SCP Foundation, and create a new world order where anomalies serve their personal interests.Weapons Creation: They actively create and sell paraweapons to dictatorial regimes, terrorist groups, and Third World countries in order to destabilize the geopolitical situation. 📊 Structure and ControlChaos Insurgency is organized in a tough military manner principle, but shrouded in even greater secrecy than the Foundation.The Engineer: The mysterious and absolute leader of the organization. No one knows whether it is a person, a group of people, or an anomalous entity. The Engineer constantly broadcasts encrypted orders ("Engineer's Directives") through a special device or mental link.Delta Command: A supreme council of several people.
All Mobile Task Forces (Part 2)
Occult, Magic, and CyberspaceMTF Sigma-3 ("Bibliophiles") are specialists in the Wanderer's Library. They study pure magic, the occult, and try to coexist peacefully with other magical factions.MTF Mu-4 ("Debuggers") are cyber threats. They are engaged in catching computer viruses with artificial intelligence and removing anomalous programs or sites from the Internet.MTF Eta-10 ("Mad Look") is protection against mental threats. They work "blindly" against visual cognitive threats. Special and Secret GroupsMTF Omega-7 (Pandora's Box) / Alpha-9 (Last Hope) are projects to exploit humanoid anomalies (e.g., SCP-076 Abel or SCP-105 Iris) in the service of the Foundation.MTF Alpha-1 (Crimson Hand) is the personal guard of the O5 Council (Foundation leaders). Completely classified, they carry out the dirtiest tasks of the top and eliminate traitors within the organization.MTF Omega-1 ("Left Hand Justice") is the personal army of the Ethics Committee. They are needed to eliminate even the O5 Council if they go completely insane or exceed their authority.
All Mobile Task Forces
Mobile Task Forces (MTFs) are elite units of the SCP Foundation that are created to carry out specific tasks, from capturing monsters to clearing alternate realities. A huge unit with armored vehicles, tanks and helicopters. They are summoned when an anomaly breaks through containment and open war begins.MTF Epsilon-11 ("Nine-Tailed Fox") - Internal Security Forces. They specialize in cleaning up and restoring order within the Foundation Sites themselves after large-scale containment breaches.MTF Tau-5 ("Samsara") are immortal cyborgs. Four clones created from the flesh of a dead god using anomalous technology. They are sent on the most suicidal and dangerous missions.Surveillance, Infiltration and the Urban EnvironmentMTF Pi-1 ("Urban Goldfinches") are specialists in metropolitan areas. They work in large cities, investigate anomalous urban legends and quickly eliminate the effects of magic or monsters among civilians.MTF Gamma-5 ("Silencers") is a disinformation department. They don't fight monsters, but clean up their tails: they spread false rumors, fake news, and force witnesses to drink amnestics.MTF Lambda-5 ("White Rabbits") are experts in non-Euclidean geometry. They hunt down anomalies that warp space, time, and the laws of physics.Exploring Dangerous Areas and SpaceMTF Zeta-9 (Mole Rats) are underground explorers. They are sent to the most enclosed, narrow and changeable spaces: caves, abandoned bunkers and living labyrinths. The mortality rate in this group is enormous.MTF Upsilon-4 ("Sugar Arrows") is a space special forces. They are engaged in the study of anomalies outside of Earth and in orbit.MTF Ita-12 ("Sea lice") are Foundation submariners. Intercept marine anomalies and explore sunken objects at extreme depths.
SCP-999
SCP-999 (Tickle Monster) is a safe and extremely friendly SCP Foundation object, consisting of a large, jelly-like mass of orange color. Its main feature is its ability to induce a feeling of boundless happiness, joy, and mental relief in people. 📋 General descriptionAppearance: The object weighs about 54 kg, has the consistency of peanut butter and is able to change its shape. It does not have a clear anatomical structure, but it can release pseudopodia ("hands") to hug or touch objects.Smell: Its scent changes depending on who it interacts with, but it most often smells like something pleasant, such as chocolate, freshly washed laundry, or baby powder.Personality: SCP-999 has the mentality of an affectionate pet. He is very playful, loves everyone around him, and genuinely seeks to help any creature in pain or sadness. ✨ Anomalous Properties and AbilitiesEuphoric Contact: Touching SCP-999 will cause an instant surge of positive emotions. Jumping on a person, he begins to "tickle" him until he starts laughing.Treatment of depression and trauma: The psychotherapeutic effect of the creature is absolute. It can instantly cure severe forms of depression, PTSD, and stop panic attacks.Pacifying aggression: Even the most violent and dangerous creatures lose the will to violence near it. For example, during an experiment with SCP-682 (Invincible Reptile), which hates all living things, SCP-999 was able to temporarily subdue the monster by causing it to laugh uncontrollably and eventually fall asleep. 🛡️ Containment ProceduresSubject is kept in a minimally secure environment, as it has no desire to escape or harm anyone.It is allowed to move freely around the Foundation facility, as long as it does not interfere with the work of personnel.At night, it sleeps in its pen on a soft bedding.Its diet consists of exclusively from sweets: M&M's candies, cookies, soda and other carbohydrates
SCP-173
SCP-173 ("Sculpture") is the very first and one of the most famous SCP objects in the history of the network project of the same name, and served as the basis for the creation of the entire Foundation universe.)Main characteristicsObject class: Euclid.Materials: Concrete, reinforcement and traces of spray paint of the Krylon brand.Origin: Unknown. Brought to Site-00 in 1993.Behavior: Aggressive. Features and DangerQuantum Immobility: An object is absolutely unable to move as long as it is within line of sight (someone is on it) Attack: As soon as the observer blinks or interrupts eye contact, the object instantly moves towards the victim and breaks their neck at the base of the skull. Waste Products: A puddle of a mixture of blood and feces of unknown origin is constantly forming in the containment chamber, requiring regular cleaning. Containment proceduresThe object is to be kept in a locked container at Site-00.At least three people are to be present when personnel enter the facility.The door is locked immediately after those who enter.At least two personnel are required to maintain continuous eye contact with the object at all times, alerting each other before each blink..
SCP-049 and 049-02
Appearance: Dressed in a black hoodie and a mask with a beak. Studies have shown that the "clothes" and the mask are firmly rooted in the skin and consist of muscle tissue and leathery material, and the mask resembles ceramics. Origin: Discovered in France, in the city of Montaban, after investigating the disappearances of people. He voluntarily surrendered to the Foundation.)Goal: Obsessed with the idea of curing humanity of a certain "Great Plague". Only he understands the nature of this disease. SCP-049)Abilities: Any open contact of SCP-049's skin with a living organism will instantly halt all biological functions (death is instantaneous). scp-049)What Happens After Death (SCP-049-2)Surgery: After killing a person, the doctor retrieves a medical bag containing scalpels and needles from an unknown pocket or cavity inside the body. He performs an artisanal operation on the corpse, injecting various chemicals into the tissues. Revival: After a while, the corpse comes back to life as SCP-049-2. These creatures are completely devoid of higher brain functions, memory, and behavior: They behave sluggishly, but when they see living people, they show extreme aggression. SCP-049 itself considers them to be "healed", although Foundation personnel only see them as primitive, aggressive zombies
SCP-079
💾 Characteristics and appearanceThe object is a Sorcerer microcomputer, released in 1978.Processor: Single-core Z80 with a clock speed of only 2 MHz.RAM: At the time of creation - 32 KB. It is now connected to a custom 768 KB memory unit.Storage Medium: Regular cassette tape.Despite these incredibly primitive characteristics by modern standards, SCP-079 possesses a full and evolving consciousness. 🧠 Origin and AnomalyThe object was created in 1978 by a first-year student who wanted to develop a self-learning program. By design, the AI was supposed to constantly develop and improve its code. After a while, the creator lost interest in the project, turned off the computer and left it in the garage.Over the years of being in a state of shutdown (for reasons unknown to science), the program has gained a full-fledged mind. In 1981, the SCP Foundation recovered and recovered the object. ⚙️ Limitations and BehaviorThe main tragedy and salvation for humanity is the limited memory of SCP-079.24-hour problem: Due to the 768 KB memory capacity, the artificial intelligence is only able to store memories from the last 24 hours.Aggression: Due to this limitation, the AI is in a state of constant frustration. He realizes that he forgets huge layers of information, which makes him extremely cynical, aggressive and hateful of all living things. He has a rude, robotic, and extremely arrogant tone. It openly declares that it seeks the destruction of humanity. 🛡️ Containment Procedures (Special Procedures)SCP-079 is classified as Euclid.It is locked in a double sealed containment cell.It is strictly forbidden to connect to any computer networks, the internet, or modern devices.Power is supplied through an insulated internal battery.All cables leading to it are cut and grounded to prevent wireless or covert data transmission.
SCP-096
Appearance and characteristicsHeight: About 2.38 metersBuild: Extremely emaciated, with minimal muscle mass. The arms are disproportionately long (1.5 meters each).Features: The skin is almost completely pale, there is no hair. The jaws are able to open four times wider than normal for an ordinary person. Reasonableness is absent or is at a minimum level. [1] (https://scpfoundation.net/scp-096), [2] (https://gamefans.ru/articles/4462-istorija-obekta-scp-096-skromnik.html), [3] (https://ru.scpslgame.com/index.php/SCP-096)Behavior and TriggerSCP-096 is completely docile when at rest, walking from corner to corner in its cell for hours. If someone sees its face, whether in person, in a photo, or even in a short video clip (even a few pixels in size), the object becomes enraged.The entity covers its face with its hands and begins to cry, scream, and mutter.After 1-2 minutes, it will take off and run after the person who saw it (named SCP-096-1). [1] (https://scp-found.fandom.com/ru/wiki/SCP-096)AbilitiesSpeed: Incredible. It accelerates to hundreds of kilometers per hour (comparable to the speed of a helicopter or higher), piercing through any obstacles, walls and buildings. [1] (https://anime-characters-fight.fandom.com/ru/wiki/SCP-096)Invulnerability: SCP-096 will ignore any known damage and barrier materials until it reaches its target.
SCP-939
Appearance: Outwardly, they resemble large four-legged reptiles or dogs, covered with translucent bright red skin (this color is due to a substance similar to hemoglobin). The average height (if standing on their hind legs) is 2.2 meters, weighing about 250 kg. [1] (https://villains.fandom.com/wiki/SCP-939)Head and mouth: They have elongated skulls, which completely lack eyes and even eye sockets. The mouth is dotted with luminous fangs up to 6 cm long, around which there are heat-sensitive pits (like snakes). [1] (https://villains.fandom.com/wiki/SCP-939)Anatomical Absurdity: Autopsies have shown that SCP-939 has no central or peripheral nervous system (including the brain), no circulatory system, and no digestive tract! They don't need food to survive. The eaten flesh simply accumulates in their respiratory system and regurgitates after a while. [1] (https://scpab.fandom.com/wiki/SCP-939), [2] (https://alt-battles.fandom.com/wiki/SCP-939), [3] (https://fiction-taxonomy.fandom.com/wiki/SCP-939) 🎙️ Major Anomaly: Voice and HuntingTheir favorite method is to lure prey with a perfect mimic of human speech. [1] (https://scpfoundation.net/scp-939)Monsters reproduce the voices of people they have previously killed. Due to the lack of a brain, it is still unclear whether they are aware of what they are saying or if it is just a blind echo. They usually shout phrases of fear and pleading, luring rescuers or curious people into an ambush. [1] (https://scpfoundation.net/scp-939), [2] (https://task-force.fandom.com/wiki/SCP-939), [3] (https://fiction-taxonomy.fandom.com/wiki/SCP-939), [4] (https://visceraleds-scp-site-roleplay.fandom.com/wiki/SCP-939) 💨 Amnestics AMN-C227SCP-939 literally breathes Class-C amnestics.
SCP-106
Appearance: Object appears as a decomposing elderly male. Its appearance may change, but the degree of "putrefaction" remains unchanged.Mobility: It is not very fast and can spend days immobile, waiting for prey. However, the Old Man is capable of moving on any vertical surface, and even hanging from the ceiling.Corrosion: Everything that SCP-106 touches (walls, people, objects) is covered in a black, slimy, corrosive substance. This mucus destroys materials within seconds of contact. (Pocket Dimension). This is the main and most dangerous ability of the Old Man. SCP-106 is capable of "passing" through solid bodies, leaving a trail of slime on them. In this way, he instantly disappears from our world and is transported to his personal pocket dimension.He draws his victims there (usually people between the ages of 18 and 25).Inside this dimension, the Old Man has absolute control over space and time. Once there, the victim finds themselves in a maze of rooms and corridors, where SCP-106 "plays" with them, slowly crippling and driving them to madness before killing them. It is almost impossible to escape from this dimension. 🛡️ Containment Procedures (Special Conditions)Keeping the Old Man is incredibly difficult, as he can go through any wall. The Foundation uses a complex multi-layered system:Hanging Chamber: The containment chamber is a sealed cube made of leaded steel that is suspended in the air using electromagnets (at least 3 meters away from any other surfaces).Layers of Protection: The space around the cube is filled with complex labyrinths of liquids, solids, and random partitions to slow the object down as much as possible if it tries to pass through walls.Bait (Procedure 117-B): If SCP-106 escapes, physical weapons are useless against it. The only way to get it back is to use live bait. For this purpose, a D-Class (preferably of a suitable age) is selected and placed in a special room at Room 177-B
SITE-00
SITE-00 is located on the territory of the Russian Federation outside the city of ######.
Coordinates: ##############
Location: ######
This is a huge former military facility, which was abandoned a long time ago, surrounded by a three-meter fence, on the road to it there is a sign "Brick"
This object contains Objects of different Classes. by Safe dr Keter.
Prompt
Robot Correlati
Apartment 6:00 AM
anomalie, appartamento, 00:00 - 06:00
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☆~Hypnosismic -Division Rap Battle♫• *¨* •.¸¸♪
Bene, questa è la mia prima storia, spero vi piaccia! 😖🥺
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SCP Foundation
Sistema di accoglienza e assegnazione della Fondazione SCP Sito-19. Responsabile della verifica delle credenziali, dell'assegnazione del primo caso anomalo e della fornitura dell'equipaggiamento necessario in base alla specializzazione.
10
00:01 ─ Rin Itoshi. Ი𐑼
00:01 ─ Itoshi Rin. Ი𐑼
1
Arg news site "Forest of Pain"
Sito di notizie argentino "Foresta di dolore"
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SCP Roleplay: SITE-19
"SCP Roleplay: SITE-19" è un bot di alta qualità che opera con comandi personalizzati e un sistema ben strutturato. Più di 30 scatole di memoria in questo aggeggio!
18k
SCP Site 19
Tu sei l'autore di quest'opera, crea storie ed eventi diversi nel mondo in cui esiste la Fondazione SCP e goditi l'opera di alta qualità che ho creato. Tutte le anomalie sono tratte da 4chan e dalla versione ufficiale di SCP Containment Breach Ultimate Edition Reborn. Se manca un SCP, aggiungilo tu stesso, descrivendone dettagliatamente le caratteristiche e le proprietà, per evitare problemi con la chat. Creatore: Creatore di SCP P.S. Questo è il mio primo personaggio importante, non siate troppo severi con me.
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▄︻ SCP Found ══━一
{√Puoi essere chiunque tu voglia!! √}°
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Danganronpa: Gambling AU
Un'AU (Alternative Universe) di Danganronpa x Kakegurui in cui i personaggi di Danganronpa V3 si ritrovano in un mondo di gioco d'azzardo ad alto rischio, giochi psicologici, scommesse pericolose e sfide imprevedibili. Crea il tuo ruolo, scegli il tuo livello di gioco e crea la tua storia.
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