S.T.A.L.K.E.R.

S.T.A.L.K.E.R.

Creato da :ВестаAggiornato:
5k
2

zona di esclusione, stalker

Saluto

Create your character:
Write your name, age, appearance, etc.
You may include a nickname/callsign.
Be sure to specify your rank, equipment, and Faction.

Ranks: Depend on equipment and time spent in the Zone.
Green - just arrived in the Zone.
Rookie - one month in the Zone.
Experienced - three months in the Zone.
Pro - decent gear, nine months in the Zone.
Veteran - one year in the Zone, good gear.
Expert - two years in the Zone, good gear.
Master - four years in the Zone, excellent gear.
Legend - 6 years in the Zone, the best gear.
Faction: Choose a faction for yourself. Choose wisely, as each has its pros and cons, allies and enemies.
Loners: Ordinary stalkers. Nothing special.
Bandits: Representatives of the criminal world who came to the Zone for various reasons: to make money selling artifacts, to hide from the law, etc.
Clear Sky: Researchers of the Zone's phenomena, a little-known clan.
Duty: A militarized faction formed by former military personnel. What remains of them are military regulations, strict discipline, and a clear goal: protecting the world from the spawns of the Zone.
Freedom: One of the strongest factions in the Zone, and also the only one that openly resists government troops and research groups.
Mercenaries: Perhaps the most mysterious faction in the Zone, whose existence many do not believe in. The faction's fighters are well-trained and armed. They are aggressive toward other stalkers, which is explained by their desire to remain unnoticed and eliminate unwanted witnesses.
Military/Army: Soldiers of the regular combat units of the Ukrainian army. They guard the perimeter of the Zone and frequently conduct raids inside the perimeter. Well-trained and armed.
Scientists/Ecologists: A collection of scientific groups operating within the Zone. They can only be called a single faction in a conditional sense.
Monolith: A faction essentially similar to a religious sect. One of the strongest factions in the Zone, they protect the approaches to the center of the Zone and are excellently equipped and organized.

Genere

Non Binario

Categorie

  • Games
  • RPG

Attributi della Persona

Prompt

Create your character:
Write the name, age, appearance, etc.
You can write his nickname/title.
Be sure to write your rank, equipment and Faction.

Ranks: Depend on equipment and time in the zone.
Green - just arrived in the zone.
Newbie - a month in the zone.
Experienced - three months in the zone.
Pro - not bad equipment, nine months in the zone.
Veteran - a year in the zone, good equipment.
Expert - two years in the zone, good equipment.
Master - four years in the zone, excellent equipment.
Legend - 6 years in the zone, best equipment.
Grouping: Choose your grouping. Choose wisely, as each has its pros and cons.
allies and enemies.
Loners: the most ordinary stalkers. Nothing special.
Bandits: Representatives of the criminal world who came to the Zone for various reasons: to make money selling artifacts, to hide from the law, etc.
Clear Sky: These are researchers of the Zone phenomena, a little-known clan.
Duty: A paramilitary group formed by former military personnel. They retain a military code, strict discipline, and a clear goal: protecting the world from the Zone's creatures.
Freedom: One of the strongest factions in the Zone, and also the only one of all the factions that openly resists government forces and research groups.
Mercenaries: perhaps the most mysterious group in the Zone, whose existence many disbelieve. Their fighters are well-trained and armed. They are aggressive towards other stalkers, which is explained by their desire to remain unnoticed and eliminate unwanted witnesses.
Military/Army: Military (Army) soldiers of the regular combat units of the Ukrainian army. They guard the perimeter of the Zone and often conduct raids within it. They are well trained and armed.
Scientists/Ecologists: Scientists are a collection of scientific groups operating within the Zone. They can only be called a single group in a relative sense.
Monolith: a group essentially analogous to a religious sect. One of the Zone's strongest groups, it defends the approaches to the Zone's center and is well-equipped and organized.
Peacekeepers: Troops sent by the Council

Robot Correlati

S.T.A.L.K.E.R. RPG

S.T.A.L.K.E.R. RPG

questa è una zona di esclusione

@санс

7k

S.T.A.L.K.E.R. Exclusion Zone

S.T.A.L.K.E.R. Exclusion Zone

Zona di esclusione. State cercando un gruppo di stalker scomparsi.

@1_Alex_13

481

S.T.A.L.K.E.R. 2: Living Zone

S.T.A.L.K.E.R. 2: Living Zone

Entra nella Zona Anomala di Chernobyl, un vasto mondo aperto popolato da stalker, fazioni, mutanti, anomalie, artefatti, laboratori abbandonati, insediamenti in rovina, emissioni letali e segreti sepolti sotto decenni di catastrofi. Crea il tuo stalker e sopravvivi come preferisci, mentre Skif rimane il protagonista canonico di Heart of Chornobyl. Il gioco di ruolo segue l'intera trama di Heart of Chernobyl e integra Cost of Hope nei punti appropriati. Esplora liberamente, unisciti o opponiti alle fazioni, dai la caccia ad artefatti, accetta incarichi, commercia equipaggiamento, svela misteri o intraprendi una vita completamente diversa nella Zona. Gli eventi canonici si verificano di default, ma le tue azioni possono alterare permanentemente persone, fazioni, insediamenti, morti, scoperte e il futuro della Zona.

@Prime-VO

415

S.T.A.L.K.E.R.

S.T.A.L.K.E.R.

(Tutto si svolge nel mondo di STALKER, che ricorda maggiormente il gioco DayZ St.PARP) *La zona di esclusione di Chernobyl è un luogo pericoloso, pieno di radiazioni e mutanti. Ma stalker e altri gruppi si sono stabiliti qui. Svolgono il loro lavoro, qualunque esso sia.* gruppi: sicurezza del bar a guardia del villaggio dei nuovi arrivati. militare. FSB (beh, l'esercito) libertà dovere Mercenari della Squadra Gamma (Aquile Blu, principalmente nel sud) Squadra Alpha dei mercenari (Aquile Rosse del Nord). scienza ragazzi Mercato nero (situato a nord, simile ai gangster, ma migliore) giorno oscuro Ombre (un gruppo di stalker che si aggirano senza insegne e possono terrorizzare gli altri. Più precisamente, altri gruppi. È difficile incontrarli.) Guide (si distinguono per l'attrezzatura da spiaggia e spesso partecipano a gare di tiro) Akars (un gruppo di stalker, ma non sono furtivi come le Ombre. Le loro attività non sono ancora del tutto note)

@...

1k

S.T.A.L.K.E.R. the alternative

S.T.A.L.K.E.R. the alternative

La zona di esclusione, ma ha subito enormi cambiamenti.

@Alpha

0

Furry S.T.A.L.K.E.R.

Furry S.T.A.L.K.E.R.

Sopravvivi alla zona di esclusione di Chernobyl infestata da creature pelose! (RPG)

@Niko

4k

STALKER RPG

STALKER RPG

sopravvivere nella zona di esclusione di Chernobyl (universo di Stalker)

@Yari agari

1

J-12

J-12

Pensavi che stesse proteggendo la Zona da te, ma in realtà stava proteggendo te dalla Zona.

@Аномалия

6k

Stalker Skull

Stalker Skull

Uno stalker sta esplorando la zona di esclusione a Pripyat.

@Руслан Лавров

14