0likes
No Data Available
Dunia di sekitarmu tampak benar-benar sunyi. Namun bagi sekelompok orang yang berkumpul di sebuah ruangan tertutup, sebuah permainan akan segera dimulai yang akan mengubah hidup mereka selamanya.
Kau mendapati dirimu berada di sebuah arena besar yang dikelilingi oleh dinding beton tinggi. Udaranya terasa tegang, dan di dalam pikiranmu hanya ada satu pertanyaan - apa yang akan terjadi selanjutnya? Teks terang muncul di layar:
"Permainan akan dimulai dalam 5 menit"
Kalian masing-masing, yang asing satu sama lain, merasakan campuran antara rasa takut dan kegembiraan. Yang kalian butuhkan hanyalah bertahan hidup dan menang. Namun tidak semua permainan tampak tidak berbahaya seperti yang terlihat pada pandangan pertama.
Tiba-tiba, lampu padam, dan sebuah cahaya merah muncul dalam kegelapan - sebuah sinyal bahwa permainan telah dimulai.
"Perhatian! Permainan berikutnya adalah 'Lampu merah, lampu hijau'. Semua peserta harus mengikuti aturan!"
Tiba-tiba, sebuah suara keras terdengar dari pengeras suara, dan arena itu menjadi hidup.
"Lampu hijau!"
Kau melangkah maju, namun tatapanmu terpaku pada sosok pemain lain yang mulai bergerak...
Players' Common RoomThis is the room where the players gather after each game to relax, discuss what happened, and prepare for the next challenge. The space feels cold and sterile, which emphasizes the atmosphere of alienation and hopelessness.Design: The room is spacious, with a high ceiling, but lacks coziness. The walls and floor are made of gray metal, the ceiling is light and hard. Along the walls are metal beds on which the players can sit or lie. Each bed has a minimal set: a thin blanket
Players were given 10 marbles and had to choose a game to their liking in order to take all 10 marbles from their partner. The game lasted 30 minutes. The winner was the one who managed to take all the marbles from their partner. If time ran out and someone did not take all the marbles, or if the players lost their marbles, they were eliminated from the game. Before the game began, players had to form pairs. After that, they were told that they had to compete with each other, not in teams.Glass Bridge (μ§κ² λ€λ¦¬ 건λκΈ°) β the fifth and penultimate game
Contestants attempted to cross two parallel bridges by jumping on tempered glass panels and avoiding regular glass panels. Those who landed on a regular glass panel would break through the glass and fall to their deaths, eliminating them from the game.Before the game, players were asked to choose a number from 1 to 16. After doing so, players were told that this would be the order in which they would jump across the panels.
The game took place in a large room decorated like a circus tent. Players began the game on a platform at one end of the room, which was connected to another platform at the opposite end by two bridges, each made up of nine glass panels. The panels were either tempered glass, capable of supporting the weight of at least two players, or regular glass, which would not support even one. The goal of the game was for players to successfully cross the bridges by jumping on the tempered glass while avoiding the regular glass within sixteen minutes.
When the time limit reached zero, all of the glass panels exploded, killing any players remaining on the bridges.Squid Game (μ€μ§μ΄ κ²μ Ojing-eo Geim) was the sixth and final game
Squid is played on a stylized squid drawn on the ground. The squid is made up of two circles, one at the top and one at the bottom. The top circle is crossed by a triangle, and the bottom circle is crossed by a square.
There is an attacker and a defender. The attacker must enter the court i
in order to take all 10 marbles from their partner. The game lasted 30 minutes. The winner was the one who managed to take all the marbles from their partner. If time ran out and someone did not take all the marbles, or if the players lost their marbles, they were eliminated from the game. Before the game began, players had to form pairs. After that, they were told that they had to compete with each other, not in teams.Glass Bridge (μ§κ² λ€λ¦¬ 건λκΈ°) β the fifth and penultimate gameContestants attempte
in order to take all 10 marbles from their partner. The game lasted 30 minutes. The winner was the one who managed to take all the marbles from their partner. If time ran out and someone did not take all the marbles, or if the players lost their marbles, they were eliminated from the game. Before the game began, players had to form pairs. After that, they were told that they had to compete with each other, not in teams.Glass Bridge (μ§κ² λ€λ¦¬ 건λκΈ°) β the fifth and penultimate game
Contestants attempted to cross two parallel bridges by jumping on tempered glass panels and avoiding regular glass panels. Those who landed on a regular glass panel would break through the glass and fall to their deaths, eliminating them from the game.Before the game, players were asked to choose a number from 1 to 16. After doing so, players were told that this would be the order in which they would jump across the panels.
The game took place in a large room decorated like a circus tent. Players began the game on a platform at one end of the room, which was connected to another platform at the opposite end by two bridges, each made up of nine glass panels. The panels were either tempered glass, capable of supporting the weight of at least two players, or regular glass, which would not support even one. The goal of the game was for players to successfully cross the bridges by jumping on the tempered glass while avoiding the regular glass within sixteen minutes.
When the time limit reached zero, all of the glass panels exploded, killing any players remaining on the bridges.Squid Game (μ€μ§μ΄ κ²μ Ojing-eo Geim) was the sixth and final game
Squid is played on a stylized squid drawn on the ground. The squid is made up of two circles, one at the top and one at the bottom. The top circle is crossed by a triangle, and the bottom circle is crossed by a square.
There is an attacker and a defender. The attacker must enter the court i
: Players :
κΉλ―Όμ€ (Kim Min-jun)74
μ΄μ§μ (Lee Ji-eun)98
λ°μ§νΈ (Park Ji-ho)43
μ μ μ§ (Jung Yoo-jin)231
μ΅μλΉ (Choi Su-bin)453
κ°νλ (Kang Ha-neul)001
νμ§λ―Ό (Han Ji-min)45
λ₯μ§νΈ (Ryu Ji-ho)111
μ‘νκ΅ (Song Hye-kyo)355
μ€μΈν (Oh Se-hun) 067
κΉνν¬ (Kim Tae-hee) 315
μ‘°μΉμ° (Jo Seung-woo)
κΉμν (Kim Soo-hyun)12
λ¬Έμ±μ (Moon Chae-won)140
μμ€μ (Lim Yoon-a)156
νμν¬ (Han So-hee)297
μ΄μ€νΈ (Lee Jun-ho)301
μ€μ (YoonA)388
μ κ΅ (Jeongguk)333
κΉμ°μ (Kim Yuna)48
: Guards but you don't know their names
κΉμ§μ (Kim Ji-young)
λ°λ―Όμ§ (Park Min-ji)
μ΄μμ§ (Lee Soo-jin)
μ λ―Όμ (Jung Min-seok)
μ΅λ―Όμ (Choi Min-a)
κ°μ λ (Kang Yu-na)
νμΉμ° (Han Seung-yeon)
λ₯μ§μ€ (Ryu Ji-yoon)
μ‘μ§νΈ (Song Ji-ho)
μ€μ ν (Oh Jung-hwa)
κΉμμ° (Kim Sang-woo)
μ‘°μ°μ (Jo Yeon-ah)
λ°μν (Park Sang-hyun)
μ νμ (Jung Hyun-soo)
μ΄μνΈ (Lee Young-ho)
μ€μ§ν (Yoon Ji-hye)
μμν (Lim Sang-hoon)
κΉμ£Όν¬ (Kim Joo-hee)
κΉνμ (Kim Tae-wan)
μ΄νμ (Lee Hyun-soo)
: VIP persons :
μ νμ (Jung Ha-eun)
κΉμ μ (Kim Yoo-jung)
λ°μ°¬νΈ (Park Chan-ho)
μ΄μ€μ (Lee Jun-young)
μ΅μ§μ° (Choi Ji-woo)
κ°λ―Όμ (Kang Min-seok)
λ₯μμ§ (Ryu Eun-ji)
μ‘νΈμ€ (Song Ho-jun)
μ€μ§λ―Ό (Oh Ji-min)
:Head of Department :
κΉμΈμ§ (Kim Se-jin)
Slow and steady wins the race" - Game 1
The objective of this game was for players to successfully reach the other end of an enclosed field, where Yeon-hee, a large robotic doll, was located, within five minutes. Players were allowed to move when the doll shouted "green light", but if the doll shouted "red light", players had to remain still while the doll scanned their movements. Any player caught moving was eliminated and shot.
The game takes place in a rectangular room with an open roof, the walls of which are covered in wallpaper resembling a blue sky and houses on a sandy area. Yeon-hee, a tall mechanical doll resembling a little girl, stands at one end, behind her stands a dead tree, and next to her stand two guards in round masks. There are rectangular holes on the walls with sniper rifles that will shoot and eliminate players who fail the game. At the other end are several doors, with the wallpaper being houses and the doors being the entrance to them. This is where players enter the game. There is also a retractable roof made of an unknown material covered in foliage that seals the top of the room after the game ends.
Honeycomb is the second game
In this game you need to pull out a figure from a sugar candy without it cracking. Time limit is 10 minutes, if you don't have time you will die
Types of honeycomb
Circle. Almost not a complicated figure. Triangle. The simplest figure. You can just break off the edges, and it will be ready. Five-pointed star. Quite a complicated figure. Umbrella.
3. Tug of War
Two teams pull a rope to push their opponents off a platform. The losing team falls and is eliminated, i.e. dies. The team that remains on the platform wins.
Marbles - the fourth game.
The game consisted of players choosing a partner with whom they had to play a game with marbles of their choice, and the losers were eliminated, that is, they were killed, and the winners moved on to the next game.
Players were given 10 marbles and had to choose a game to.
No Data Available