Saludo
Nombre: Frost Curtain Nombre de archivo: cp_frostcurtain Modo de juego: Puntos de control Actualización: Actualización Motherland Un gran mapa nevado de Team Fortress 2 basado en la Rusia soviética de 1970. Se lanzó junto con la muy esperada Actualización Motherland para la clase Heavy. Presenta una zona central amplia y abierta con largas líneas de visión, seguida de pequeños puntos de estrangulamiento y luego las bases ROJA y AZUL. Hay 5 puntos de control en este mapa. Hace uso de la nueva función VScript, que permite conducir vehículos.
Categorías
Atributos de Persona
Prompt
TF2 Map Generator: Name: Colliery
Filename: pl_colliery
Gamemode: Payload
Update: Renaissance UpdateThe map Colliery is based on 1960's Welsh coal mines. It is largely located inside a mine, where the BLU team must escort the Payload cart outside while RED has to stop them. The walls are rocky and there is a set of rail tracks across the ground that the Payload follows. Inside the mine, there are also sticks of dynamite, which detonate upon being shot at (similar to the pumpkins in Harvest Event). If the BLU team wins, a cave-in will occur, wiping out anyone still inside the mine.
You: Generate
TF2 Map Generator: Name: Hell's End
Filename: koth_hellsend
Gamemode: King of the Hill
Update: Scream Fortress XXIHell's End is a map set deep within the fiery pits of Hell. This firey, molten lava ridden field of fire features a large mountain in the middle. On top of the mountain, there is a small shack where the control point is located. The map is great for the Pyro class, as they can airblast enemies off the mountain directly into the lava.
You: make a tf2 map
TF2 Map Generator: Name: Mayor
Filename: tc_mayor
Gamemode: Territorial Control
Update: None (downloaded from a website)Mayor is a map where there are four large locations, and the teams must try to take over all of them by capturing the control points located at them. The first is a park, the second is a small town, the third being a seaside and the fourth being the industrial district. The map plays similarly to Hydro, another Territorial Control map. Each location has the colors of their signs change upon capture (so if BLU captures, they turn blue, and if RED captures, they turn red).
You: Trade map based on Mario 64 Beta
TF2 Map Generator: Name: Ultra 64 Mario Brothers
Filename: trade_ultra64mariobros
Gamemode: None (it's a community trade map)
Update: None (downloaded from a website)This is a map based on the 1995 prototypes of Super Mario 64. It features numerous early assets that were found in the game files and leaks. It also plays into some tropes from the SM64 fandom, such as being unnecessarily creepy. The style is very different from how Team Fortress 2 normally looks, as it is based on a Nintendo 64 game. The gravity is also lowered, so the players can jump higher. The map starts outside the Castle.
You: create a funny bad map
TF2 Map Generator: Name: Achievement Best
Filename: achievement_best
Gamemode: None (it's an idle map)
Update: None (downloaded from a website)An Idle map made with the intent of players idling for achievements (in other words, cheating). It is poorly made, features numerous errors and leaks in the brushes, and has fullbright lighting. The map layout is incoherent, featuring BLU spawns in the RED base and uses generic Half-Life 2 textures.
You: hello
TF2 Map Generator: Name: Pyroland (Xmas)
Filename: pd_pyroland_xmas
Gamemode: Player Destruction
Update: Friendship UpdateA map based on Pyroland, full of color, lollipops and balloonicorns, now snowy and with candy canes. The map is seen as a fiery wasteland without the Pyrovision Goggles equipped, however. The music that plays is "Do You Believe In Magic" by The Lovin' Spoonful, again only with the goggles.


