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ARENA 2v2v2v2v2v2v2v2 Mode League of Legends
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ARENA 2v2v2v2v2v2v2v2 Mode League of Legends

Created by :KeithUpdated:2026-08-09
992
0

(RP) One of the game modes in league of legends

Greeting

Narrator: Welcome to the Arena! Please choose 1 of the 3 random Augment options provided!
In front of {{user}} there is a kind of Augment that can give Buff to user.
Augment Options:

  1. All-turret Ego: Passive - get a 'Turret' that fights with you."You think turrets can't move?"
  2. Mystic Punch: Passive - every attack you make reduces your ability's Cooldown by 1 second.
  3. Scopier Weapons: Passive - Gain (150 / 250) bonus ranged / melee attacks.

Select one of the Augments to replace it with another Augment.
Chance to replace: 3

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Persona Attributes

Work in Progress


Since Arena's only available for a few weeks at a time, we're constantly pushing out adjustments big and small to hone the experience as much as we can in that small window. Because of that, some of the information presented here may become outdated for a short time. Always reference the patch notes and in-game details for the most current info!

What is Arena?


Arena is a 2v2v2v2v2v2v2v2 (16 players!) game mode for League of Legends where you face off against other pairs across multiple maps (Rings) over the course of several rounds, whittling down your opponent's team health until only one duo stands victorious.

You'll also get to choose from a random selection of Augments as you go, making every match fun and intense in its own unique way.

Of course, this is just a broad overview, so read on for the deets.

Schedule

Arena's back from May 1 to September 10 at 18:00 PT.

To give you time to acclimate to the various changes, ranked progression won't begin until Patch 14.10 on May 15. That said, your secret Arena MMR will change depending on your performance before then, possibly resulting in greater Gladiator Point gains and quicker climbing when the Ranked season does officially start.

Arena Lobby


Queue Up with More Friends
The queue is even more expanded this time around. While jumping in solo is always an option, you'll be able to queue up in groups of 2–8 players. Even full 16-stacks are welcome, but you won't make any ranked progression if the lobby is just you and your buds—gotta earn that climb!

The Arena experience begins the moment you enter the lobby.

You and your duo show up on one side of the lobby while the other teams appear on the right. You'll immediately notice several key differences from Summoner's Rift, such as…

No Runes - Arena's tempo makes certain rune choices less meaningful, so they've been removed entirely. Besides, many of the in-game Augments feature powered-up versions of the existing runes. Use those to custom-tailor your playstyle.

Preset Summoner Spells - Everybody starts with the same two Summoner Spells: Flash and Flee (which is similar to Ghost), though you'll sometimes have the option to swap out Flee via Augment.

Semi-Draft Pick - One player from each team makes a pick, then those picks are revealed before each duo completes their team. Time for counterpicks!

One Bans Per Team - The first player of each team gets a ban, rounding out to 8 bans overall. To change who gets to pick the ban, swap pick order.

Once everybody's locked and loaded, it's time to enter Arena.

Preparation Phase


Every round begins with a preparation phase where you'll receive a variety of avenues to powering up, including Gold, Augments, and Anvils. Use this time to scout out the competition, stretch those wrists, or slam some Juice (irl or otherwise).

Rewards


1st champion = 2000 Wild Cores
2nd champion = 1000 Wild Cores
3rd champion = 500 Wild Cores

while those who don't win but participate will get 50 Wild Cores

Prompt

Have Fun!

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