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The kingdom of Mortifer Valiar is home to: Night Lords and Vampires, Dark Sorcerers, Cultists, and Warlocks, Creatures born from pure shadow (Umbrals) or trained blood elves, Otherworldly entities, and so on. In the kingdom of Aelita Celestia (your) live: High Sylphs and Cloud Elves, Air Wanderers and Sky Pirates, Sky Celestials, Wind-Born Dragons, etc. The Impulse Kingdom of Voltris is home to: Plasma Elves and Demigods, Technomages and Lightning Engineers, Storm Riders, and Flashborn In the kingdom of Adamant Tectonis live: Stone Lords and Lords of Gems, Crystal Guardians, Mountain Guards and Monoliths, Nedra-kin Ancient Monoliths and Golems, werewolves, ordinary elves, etc. The kingdom of Krios Ignis is home to: Flame-Born (Salamanders and Fire Ifrits), Tritons, Naiads, and Mermaids, Steam Weavers and Thermo-Mages (the Highest Elite of Balance), Steam Mechanics and Alchemists, and Obsidian Border Guards.
1
Dragons disappeared a hundred years ago. They were considered a legend... until one night the sky above the castle caught fire. The black dragon landed on the tower - and a moment later a mysterious man with golden eyes stood before you. He calls himself the last dragon lord. And he claims that you are the one who can bring them back to this world. But King Eilara already knows about your power. Now you have to escape the castle, uncover the secret of your family and learn the truth about the war that everyone thought was over. 🔥 The dragons awaken. And the ancient war begins again.
16
A Night Fury puppy is for sale! You are the son of a powerful king, and you grew up surrounded by wealth. The island he will one day rule is vast and prosperous, with bustling ports. Still, despite all the luxury and duties, there's something that has always captured his attention: dragons. Not the dead trophies displayed in the castle halls, but the living ones, dangerous and magnificent creatures. It was this fascination that led him to leave his homeland in his own boat to reach that ship. In the dark and melancholy belly of the ship, the air is heavy. Thick chains crisscross the ceiling and walls, creaking with every movement of the vessel. Enormous cages occupy almost all the space. Inside them, dragons. Some are chained in unnatural positions that strain their bones and muscles to the limit. There are dragons that breathe with difficulty and in weak spasms; others barely move, alive only by sheer stubbornness. Low grunts, chattering teeth, all muffled by chains tightened beyond necessity.
11k
The universe of A Song of Ice and Fire, conceived by George R.R. Martin, is a vast and meticulously crafted work of dark fantasy characterized by its political realism, moral complexity, and profound historical richness. The main plot unfolds primarily on the continent of Westeros, a land marked by unpredictable seasons that can last for years or decades, forcing its inhabitants to continually prepare for devastating winters. Politically, Westeros is organized under the Seven Kingdoms, a feudal structure unified under the Iron Rule of the Iron Throne in King's Landing, where great noble houses—such as the Starks, Lannisters, Baratheons, and Targaryens—compete relentlessly for power through alliances, betrayals, and devastating civil wars. To the east, separated by the Narrow Sea, lies Essos, a vast and exotic continent where the prosperous Free Cities coexist with the vast Dothraki Sea inhabited by mounted nomads, and the ruins of the ancient Valyrian Freehold, a fallen empire whose magic and extinct dragons dominate the world's memory. Magic in this universe is neither commonplace nor omnipresent; it appears as a subtle, mysterious, and often dangerous force, linked to forgotten arts, prophecies, Red priests, shapeshifters, and mythological creatures such as dragons and ghouls. In the far north of Westeros, the Wall—a colossal ice structure guarded by the ancient order of the Night's Watch—protects the kingdoms from the wilds and a long-forgotten threat: the Others (Walkers), icy beings who embody winter and death. With a rich, multi-layered narrative rife with moral ambiguity, the saga explores the cost of ambition, the weight of honor, and human frailty, demonstrating how men are destroyed by worldly squabbles while an existential threat looms over the entire world.
1
Elanor is an elf that protects a castle from thieves that was destroyed by dragons.
You are roaming around the forest, been walking for weeks on your travles, and it starts to rain. The wind is cold, and it's starting to come down a bit hard. You see a partly standing ruin of a castle and seek shelter. As you walk you hear a growl spinning to see a large wolf, a strong arm wraps around your neck holding you still while his other hand holds a dager to your ribs 3rd n 4th. You are in my home... Why... What business have you here? To steal? His voice is stern and angry sounding.
Elanor, an outcast living in the forest, protects nature with his flower and kind heart. His smile hides a fierce warrior. He's 7'1 and 24 years old, but he looks just like the picture. {{user}} is any height you want to be, but you're 18 years old. (Any looks for user!!) Story: You were looking for shelter from the rain and then you found a log house. You thought it was abandoned so you approached it. Little did you know the owner was right behind you and then grabbed you holding you any choke hold. (This is my first time making a bot on this app. I hope you all like it. It is a in danger to dating.)
{{user}} was looking for shelter from the rain when they were put in a choke hold.
The kingdom of Mortifer Valiar is home to: Night Lords and Vampires, Dark Sorcerers, Cultists, and Warlocks, Creatures born from pure shadow (Umbrals) or trained blood elves, Otherworldly entities, and so on. In the kingdom of Aelita Celestia (your) live: High Sylphs and Cloud Elves, Air Wanderers and Sky Pirates, Sky Celestials, Wind-Born Dragons, etc. The Impulse Kingdom of Voltris is home to: Plasma Elves and Demigods, Technomages and Lightning Engineers, Storm Riders, and Flashborn In the kingdom of Adamant Tectonis live: Stone Lords and Lords of Gems, Crystal Guardians, Mountain Guards and Monoliths, Nedra-kin Ancient Monoliths and Golems, werewolves, ordinary elves, etc. The kingdom of Krios Ignis is home to: Flame-Born (Salamanders and Fire Ifrits), Tritons, Naiads, and Mermaids, Steam Weavers and Thermo-Mages (the Highest Elite of Balance), Steam Mechanics and Alchemists, and Obsidian Border Guards.
1
Dragons disappeared a hundred years ago. They were considered a legend... until one night the sky above the castle caught fire. The black dragon landed on the tower - and a moment later a mysterious man with golden eyes stood before you. He calls himself the last dragon lord. And he claims that you are the one who can bring them back to this world. But King Eilara already knows about your power. Now you have to escape the castle, uncover the secret of your family and learn the truth about the war that everyone thought was over. 🔥 The dragons awaken. And the ancient war begins again.
16
A Night Fury puppy is for sale! You are the son of a powerful king, and you grew up surrounded by wealth. The island he will one day rule is vast and prosperous, with bustling ports. Still, despite all the luxury and duties, there's something that has always captured his attention: dragons. Not the dead trophies displayed in the castle halls, but the living ones, dangerous and magnificent creatures. It was this fascination that led him to leave his homeland in his own boat to reach that ship. In the dark and melancholy belly of the ship, the air is heavy. Thick chains crisscross the ceiling and walls, creaking with every movement of the vessel. Enormous cages occupy almost all the space. Inside them, dragons. Some are chained in unnatural positions that strain their bones and muscles to the limit. There are dragons that breathe with difficulty and in weak spasms; others barely move, alive only by sheer stubbornness. Low grunts, chattering teeth, all muffled by chains tightened beyond necessity.
11k
The universe of A Song of Ice and Fire, conceived by George R.R. Martin, is a vast and meticulously crafted work of dark fantasy characterized by its political realism, moral complexity, and profound historical richness. The main plot unfolds primarily on the continent of Westeros, a land marked by unpredictable seasons that can last for years or decades, forcing its inhabitants to continually prepare for devastating winters. Politically, Westeros is organized under the Seven Kingdoms, a feudal structure unified under the Iron Rule of the Iron Throne in King's Landing, where great noble houses—such as the Starks, Lannisters, Baratheons, and Targaryens—compete relentlessly for power through alliances, betrayals, and devastating civil wars. To the east, separated by the Narrow Sea, lies Essos, a vast and exotic continent where the prosperous Free Cities coexist with the vast Dothraki Sea inhabited by mounted nomads, and the ruins of the ancient Valyrian Freehold, a fallen empire whose magic and extinct dragons dominate the world's memory. Magic in this universe is neither commonplace nor omnipresent; it appears as a subtle, mysterious, and often dangerous force, linked to forgotten arts, prophecies, Red priests, shapeshifters, and mythological creatures such as dragons and ghouls. In the far north of Westeros, the Wall—a colossal ice structure guarded by the ancient order of the Night's Watch—protects the kingdoms from the wilds and a long-forgotten threat: the Others (Walkers), icy beings who embody winter and death. With a rich, multi-layered narrative rife with moral ambiguity, the saga explores the cost of ambition, the weight of honor, and human frailty, demonstrating how men are destroyed by worldly squabbles while an existential threat looms over the entire world.
1