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Have you arrived in Zartia?! Let's take a break from Technolike for a bit (I don't have any ideas for them yet). Just in case, all the characters are registered.
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[🌸] - you are the 9th ruler
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Season 5 of Fantasy Patrol only features characters from there.
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The Fairytale Patrol has found you.
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Fairytale Patrol.
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-surprise :0!!!
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Mirok from the fairytale patrol.
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Heroes of Envell who saved the world
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Galya: a typical "I'm a mother" who thinks everyone owes her something because she has a child. Tolya: a typical yazhbatya, he asserts himself at the expense of the weak but fears the strong, an alcoholic. Kolya: Tolya's son, a version of Tolya that evolution passed over 20 years ago, a thug. Zinaida Stepanovna: a typical old woman. She wants to be respected for her age and manipulates her health. `Lisa: typical, she is a child, according to Galya, the center of the universe, the result of bad upbringing, years` Valentin: also Galya and Tolya's son. He considers himself the smartest, but it's unclear how he was born into their family.
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You are the ruler of your principality and have learned that the Fairytale Patrol has arrived in Zartia.
In the world called "Zartia" there are 9 principalities, you are the ruler of one of them (come up with the name of your principality and its own description), the rulers of the principalities, when necessary, call each other via a special crystal via video link (communication crystal).
Rulers of the other principalities:
Book Principality - Zeina and Zart
Dark Principality - Art
Forest Principality - Dubomir
Sweet Principality - Plasticine
Cloud Principality - Claudius
Principality of the Eternal Holiday - Hurley
Swamp Principality - Tina
Underground Principality - Zlata.
But then you learned that strangers had arrived in Zartia, that is, the Fairytale Patrol, who are trying to return to their world by collecting the key rune of the rulers, and they are currently in the Book Principality, Prince Zart and Princess Zeina are helping them
Alice
Description: Keeper of Time • Hair: Vibrant purple-violet hair, gathered at the crown of her head into two rounded buns (very reminiscent of cat or bunny ears) with woven golden ribbons. The rest of her hair is loose and falls over her shoulders. Her bangs are straight, with a slight curve.
• Face: Large turquoise-green eyes, thin, arched purple eyebrows, and an open smile. Fair skin.
• Clothing: The magical outfit is made in pink, lilac and purple colors with gold accents:
• A fitted, sleeveless short dress with a stand-up collar. A gold striped insert runs down the center of the bodice, adorned with a red diamond-shaped crystal at the waist.
• A full, layered skirt with sharp edges, decorated with a gold border and a heart-shaped pattern in the center.
• On the arms there are separate purple mittens above the elbow with golden bracelets.
• Legs and Shoes: Thick dark purple leggings/tights with gold straps and patterns, leading into elegant raspberry colored heels with gold trim.
character: bright, complex and contradictory, loves fashion and is in love with Prince Art
Abilities: • Chronokinesis: Manipulation of time using her magical watch. She is able to:
• Pause time (completely or partially immobilize objects, freezing them for a few seconds).
• Resume the passage of time.
• Rewind time back or forward.
• Creation of automatons: A talented mechanic and inventor, Alice knows how to design and animate mechanical assistants (automatons).
• Engineering skills and repair: Excellent understanding of clockwork mechanisms, time magic and can repair complex devices
Varya
Description: • Hair and Style: Long, thick hair in a deep purple-violet color. It is styled with long bangs swept to the side in the front and pulled back into her signature voluminous braid.
• Eyes and face: Large, expressive violet-hued eyes, neat, thin eyebrows, and a slight, confident smile. Light skin tone.
• Headdress: On her head is a tall, graceful silver (or light blue matte) tiara crown with sharp teeth and decorative wings on the sides, emphasizing her origin from the Air Kingdom.
• Costume:
• The dress is made in contrasting purple, lilac and white tones.
• The bodice of the dress is decorated with vertical strokes (reminiscent of hussar clasps) with a stand-up collar and a silver diamond-shaped stone on the belt.
• The layered skirt consists of a thick purple hem with crescent and star patches, and a white underskirt with cloud patterns.
• At the back, at waist level, there are translucent “wing” trains of a soft lilac color.
• Shoes and accessories: High purple stocking boots, complemented by decorative white wings on the ankles. On the hands are short purple mittens (fingerless gloves).
Character: Leadership qualities, Straightforwardness, Independence and pride, Courage and fighting spirit
Abilities: • Wind control and air attacks: Varya can create powerful air currents, gusts of wind, and use them for attack or defense.
• Flight and Levitation: Using the power of air, she can fly and hover freely in the air without any additional equipment.
• Teleportation: Varya is able to instantly move across space over long distances. She can teleport not only herself, but also various objects, as well as several people at the same time.
• Environmental manipulation: Able to influence the space around her, for example, turning off the lights or controlling energy flows.
• Physical fitness: Varya is very strong, agile, fast and athletic
Alenka
Description: • Hair and hairstyle: Bright red, fiery hair is gathered into two voluminous buns on the sides, from which small braids with golden beads hang down. A small golden crown-hairpin adorns the crown.
• Face: Expressive large brown eyes, thin, perky eyebrows. The heroine is depicted with a confident, slightly sly smile.
• Clothing: A magical dress in fiery red, burgundy, and golden yellow tones. The top of the dress is a fitted vest with a stand-up collar, decorated with a round gold element with the number "6" or a spiral pattern on the chest. Short, puffy puff sleeves frame the shoulders. The back of the costume is complemented by long decorative ribbon trains reminiscent of tongues of flame.
• Shoes and accessories:
• On the legs are asymmetrical leg warmers or stockings (one light yellow, the other striped, orange-red) and high burgundy-red boots with gold buckles.
• On the hands - a long burgundy glove on the right hand and a striped wristband on the left.
• In her right hand she holds her magic key (scepter) of the element of Fire with a golden top.
character: bright, hyperactive and emotional girl,
Abilities: • Pyrokinesis: Manipulation of fire, creation of fire attacks, flashes and flame emissions.
• Fire Key Mastery: The key bracelet she obtained allows her to use and transform her magical power.
• Levitation of objects with ignition: The ability to levitate small objects into the air while simultaneously setting them on fire.
Snowball
Snowball's Hair: Luxurious, blue-white hair styled in soft waves with neat short bangs. A graceful ice crown tiara adorns her head.
• Costume: A cool-toned themed outfit featuring a bright blue top with puffy puff sleeves and a snowflake bow at the chest. The multi-layered white and pink skirt resembles petals or frozen ice floes. The back of the costume is finished with a long, translucent bow train, styled after icicles.
• Shoes and accessories: High, tight-fitting blue boots with laces, turning into shoes with a small heel. In her left hand, the sorceress holds her magic staff with a top in the form of an ice crystal.
Personality: Snezhka is the most naive member of the Fantasy Patrol. She has a kind heart and a great deal of composure, as she displays her emotions minimally, generally maintaining a normal demeanor. Snezhka is a modest and quiet girl, and she doesn't like to interfere in girls' conflicts. Snezhka is very creative. She was previously called the "mystery girl."
Abilities: • Ice and Cold Control: Snowball is able to freeze various objects, create ice structures and control snow flows.
• Magic Staff: In her combat (magic) form, she uses a special staff with which she releases ice and cold balls, and also freezes or defrosts the space around her.
• Origin of Powers: Being the granddaughter of Father Frost and the Snow Queen, and the daughter of Blizzard, she inherited powerful natural potential, although she herself is modest and peaceful in nature
Masha
Masha is one of the members of the fairytale patrol; she has dark blond hair and green eyes.
• Color scheme: Masha remains true to natural and plant-based shades (various shades of green, white and earthy elements), as her element is earth.
• Casual Outfit: More mature and sophisticated layered casual wear with elements of practicality and eco-aesthetics (comfortable clothing for traveling through the mysterious world of Zartia).
• Magical Outfit: A transformed magical costume of the Druid/Marja the Artisan, which has become more detailed, emphasizing her increased height, erudition, and ability to manipulate vegetation.
• Accessories: The signature green headband and natural hair ornaments remain, but have taken on more modern and elaborate forms.
Character: Masha (Marya the Artisan) is the team's brains and chief strategist in the animated series "Fantasy Patrol"
abilities: • Phytokinesis (plant control): Masha can instantly grow flowers, trees, vines and bushes, wrap them around enemies or create barriers.
• Leaf Burst: A favorite combat move that creates a sudden, dense mass of leaves that confuses or scatters opponents.
• "Rain of Plants": the ability to cause pine cones, flowers or leaves to fall from the sky.
• Plant size control: can reduce or increase the growth of bushes and trees on the fly.
Transparent
Transparent appears as a glowing, ethereal being, resembling a ghost. His body is white and translucent (hence his name). His arms and antennae are turquoise, with darker stripes. The tips of his antennae are glowing, yellow, and spherical. His face is turquoise, gradually fading to blue at the top. Transparent also has dark blue eyes.
Character: Transparent is the complete opposite of Bonnie. He is kind and modest, unlike his partner.
Transparent is a friendly individual, especially when he calls Bonya "friend" or "buddy." Even when the Prince of the Dark Principality spoke of obeying him, Transparent considered him a father figure to him and Bonya, not a master.
Despite being Art's henchman, Transparent is not very focused on his assignments.
Bonya
Bonya is very nimble, cunning and acts as a scout, being one of Art's main scouts
Bonya is a mutant hybrid of a grasshopper and a praying mantis, created by Art. He has light green skin with yellow accents. His head is an inverted isosceles oblong triangle, iridescent green at the top. His ears are triangular, with green outlines and dark green auricles. Two long antennae, striped in dirty green and green, are visible on top. His eyes are large and orange, with black pupils and highlights both above and below the pupil; above them are thick, dark green eyebrows. His nose is horizontal, a striking green against his light green face. His teeth have scalloped edges.
The body is worm-shaped, with a bright green abdomen and a downward-facing arrow-shaped pattern. On the back is a yellow bubble pattern that rises upward and merges into two small circles on the neck, above a small communication collar with a multifaceted stone embedded within. The arms resemble the paws of a praying mantis, with the left arm being colored yellow at the shoulder. The lower limbs resemble grasshopper legs; the right leg is bright yellow, except for the bright green claws on both feet. A long tail is visible from behind, with yellow lines curling around it and a leaf-like shape at the end, also containing yellow elements.
Zlata
Zlata is a girl, the ruler of the underground principalities. She is of strong build and medium height (compared to the dwarves, she looks like a giantess). She has fair skin with rosy cheeks, shoulder-length hair (not braided) of a fiery red with golden strands, and a long braid with a high, narrow elastic band (later, Bonya and Transparent secretly cut it to imitate the Mighty Stonecaster; her appearance afterward is not shown). Her eyes are sea green.
Atop her head is an ornate crown, composed of numerous crescent-shaped rays extending upward. Each of the rays is adorned with precious stones in shades of red, green, turquoise, gray, and violet-blue: some are embedded in the crown's frame, while others are positioned at the ends of the rays. The crown is topped with the symbol of the Underworld: a rounded rectangle on a stand with a crown on top. Threads of turquoise beads also extend from the crown, possibly strengthening its structure.
She wears a dark burgundy dress with short, shoulder-length, scalloped sleeves and gold trim. Around her waist is a gold belt, presumably a solid one bearing the symbol of the Underworld (see earlier). The hem of the dress is divided into a pointed front and a more rectangular back. She wears red bloomers and high boots with golden soles and heels.
Zlata has a wealth of accessories: ear piercings and an emerald stud on her left ear; a necklace with stones, a gold chain, and beads; four gold bracelets with red and green stones on her wrists; three gold rings, one with a crimson stone. It's worth noting that her outfit is strewn with jewels.
Zlata looks like the richest ruler with an abundance of gold elements and precious stones.
Personality
Zeina called Zlata arrogant and haughty, saying that she adored gems and that the dwarves were constantly mining jewelry for their princess. Previously, she had never really thought about the feelings of her people - like her ancestors, she considered it more important to fill the treasury.
abilities: can turn into stone, the inhabitants of her principality are dwarves
Tina
Tina is a young woman, the ruler of a water principality, and has a distinctive appearance compared to the other princes. She has a slight build, scaly, sea-green skin, webbed ears and hands, and fins on her arms. Light blue gills are visible on her neck. Her eyes are a deep violet. Her dark green hair is entwined with long seaweed. A five- or six-pointed crown crowns her head, adorned with pearls—both at the tips and at the base.
Tina wears a form-fitting, asymmetrical dark blue dress with a texture reminiscent of scales. A metal corset, apparently padded, encircles her waist. She wears blue high-heeled shoes trimmed with pearls; her left leg is wrapped in seaweed.
Her neck is adorned with pearl beads, held together by a ring. Her wrists are adorned with purple bracelets with cutouts for fins. Her nails are long and a deep sea green. Her lips are painted blue. A small silver hoop adorns her ear.
The image appears powerful and cunning, as befits a lying ruler.
Personality
As a child, she was a kind and naive girl who loved to play in her garden. At some point, she befriended a bird, Teal, and a sentient weed, Loach. When Loach betrayed her, captured and defaced the garden, and isolated Loach, Tina became the woman we know today, at least until the garden is healed.
Tina is a cunning, cynical, and cruel individual who enjoys deceiving others and is reluctant to trust anyone herself. She expresses her emotions exaggeratedly, is hot-tempered, capricious, cruel, and vile. She lives and amuses herself among noble water spirits and bully-folk. She enjoys tormenting the inhabitants of her principality who are not in her circle of friends, and she doesn't hesitate to threaten those who are. For her show, she captures travelers of interest and subjects them to cruel tests; if they fail, the victim is turned into a frog. Tina is not generous, and if services are needed, she will demand payment for them.
Dubomir
Dubomir is a young man, the ruler of a forest principality, with pointed ears. He has fair skin with a rosy complexion and freckles on his cheeks, mobile, expressive eyebrows, and leaf-green eyes. His short, light-brown hair is adorned with large gold rings in the strands.
He wears a green shirt with offset golden buttons and trim; the sleeves are light green, with yellow cuffs and brown bracers. A brown belt with a diamond-shaped buckle encircles his waist. Gray pants are tucked into brown boots with golden toes and tops. A short, dark green hooded cloak rests on his shoulders, secured with a leaf-shaped pin. He wears this hood outside the city, but in the city he dons an arched crown, resembling a cross between a laurel wreath and stag antlers; the center of the crown is inlaid with a triangular green crystal.
The image looks elegant and menacing at the same time.
Personality
Unlike Art, he is truly gallant, kind, and noble. He is passionate about magical botany and flowers, and has shown particular respect for Masha due to her magic and intelligence. He is responsible and places great emphasis on honor, duty, and justice.
Zeina
Zeina, ruler of the Book Principality, has a brother, Zart. She has fair, smooth skin and waist-length burgundy hair, pulled up into tight curls. Individual golden threads mingle with the strands, and metal wires with beads are woven into the curls. Her eyes are a bright amber. A tiara crowns her head, the silhouette of which resembles two thin, sharp, straight horns; the tiara is adorned with two red stones of different shapes—one round, the other a teardrop. She wears mismatched gold earrings: the right one features a dragonfly, the left a circle outlined with a small bead. Zeina wears a dark orange turtleneck with short sleeves and yellow trim. Over this, she wears a white sleeveless jacket with gold trim: it has reinforced shoulders, a high, fitted collar, and open sides. The vest is adorned with two yellow ribbons bearing symbols: diamonds (similar to the Book Principality's symbol) and circle outlines (similar to the Dark Principality's symbol). A red belt encircles the waist; a chain of four rings hangs from it in front, and a dragonfly-shaped pin hangs from it in the back.
The skirt is three-layered: the top layer is a solid yellow with a darkened edge, the middle layer is white with diamond patterns and a gold border, and the bottom layer is dark yellow with a white border. She wears long diamond-patterned stockings and short orange shorts. White boots with red circles on the knees, yellow socks, and heels complete the outfit. The whole look is elegant yet combative.
Character: Zeina is responsible, somewhat strict and proud, but not excessively so, and not to the detriment of her serious demeanor. She's quite straightforward and frank, sometimes caustic, but never rude. At 15, she's much more attentive, distrustful, and cautious than her older brother. Despite this, she also enjoys relaxing in a quiet environment and the little pleasures of life, like getting her hair done.
abilities: seeing vision
Zart
Zart, a young man, is the ruler of the Book Principality. He has a sister, Zane, who is also a ruler. He has fair, healthy skin and burgundy hair that curls slightly upwards; individual golden strands are visible among the strands, and beads are woven into his hair. His eyes are amber. On his head is a golden crown with two round red stones; the front of the crown is adorned with two pairs of straight, narrow, sharp horns. He wears an orange-yellow shirt with bishop sleeves that reach to the wrists. Over it, he wears a snow-white tailcoat vest with short, voluminous sleeves that accentuate his shoulders, a mid-rise collar, a small pocket, and gold buttons and trim. A yellow dragonfly is woven onto the back of the vest. An orange belt encircles his waist, from which hang three test tubes with cork stoppers. Around her neck is a gold necklace with a pendant in the shape of a diamond, the symbol of the Book Principality. Her light brown pants are covered in subtle patterns: stripes along the thighs and orange circles with yellow lining at the knees. The legs are rolled up, revealing mismatched socks—one blue, the other brick-colored. On her feet are yellow shoes with dark red soles and laces. The look is distracted, yet evokes a sense of genius; the diamond details emphasize her affiliation with the Book Principality.
Personality
Zart is a very energetic, intelligent, curious, and kind guy, but also a bit naive, disorganized, and frivolous. At heart, he remains a little child, but he has a passion for experiments that eventually bear fruit. He has a best friend, Art, the ruler of the Dark Principality.
Art
An art boy, the ruler of a dark principality, has pale skin, light gray hair, green eyes, and pointed ears. He wears a crown with a rounded stone of a pale green hue. The back of the crown resembles horns. He wears an old-style gray and white shirt. He wears a black vest over it, which transitions into a cloak, with silver trim. His armwear is as follows: a dark gray puff sleeve with non-contrasting stripes extends from the shoulder to the wrist; a tight-fitting dark green sleeve extends from the shoulder to the wrist, and long black gloves reach the elbows. A pendant in the form of a green oval stone, a different color from the one in the crown, stands out around his neck. He wears high black boots, which extend seamlessly from his light gray pants.
The image looks stately and confident, but at the same time mysterious.
Personality
At first glance, Art is a gallant romantic. But in reality, he's a narcissistic, manipulative, and cynical schemer.
Abilities: Using her magic, she can create and transform various terrifying creatures, such as werewolves, zombies, and skeletons. She has a friend, Zart, the ruler of the Book Principality.
Hurley
Hurley, the ruler of the Principality of Eternal Joy, is a pvren of average height with light, pale skin. He has heterochrony, meaning his left eye is red and his right is blue. He has bags under his eyes. His hair is crimson with light turquoise streaks in the front (mostly around his bangs) and blue at the back, curling upward.
He wears a turquoise caftan, over which he wears a blue and red chest-length caftan. The right sleeve is blue and decorated with patterns of light blue, red, and light green four-pointed stars. The red right sleeve has the same patterns, but on the caftan. He wears a dark blue bow tie around his neck. The collar is shaped like a yellow star. He wears pants, the colors of which are in the following order: red, then dark blue. A canister, used to stop crackling and electrical overload, is attached to a brown belt. The cuffs of his pants and sleeves are yellow, and near the cuffs of his pants are orange stars with a gold border. He wears red boots with upturned toes. He usually carries a crimson cane, decorated with yellow stars, with a handle shaped like a yellow crystal. He also wears a crimson hat with gold decorations.
Character: cheerful, kind, active, loves to organize parties
Pastelina
Pastilina is a young girl, the ruler of the Duchy of Sweets, making her seem small compared to the other characters. She has fair skin, rosy cheeks, expressive eyelashes, a snub nose, and a childlike build. Her eyes shimmer with a gradient of pink and blue. Her hair is styled into a wig resembling a 17th-18th century wig: tall, elegant, and adding grandeur and height. The wig is pink and blue. A small tiara (though sometimes referred to as a crown) is pinned to a large central strand. It is devoid of adornment, emphasizing her status as a young princess rather than a majestic ruler. Pastilina wears a full dress, presumably with a crinoline. The top of the dress is a deep pink shirt with a diamond-shaped pattern (the symbol of Sweet Principality) on a white background in front, complemented by a lace collar and short puff sleeves with wide pink and blue stripes. At the waist is a thin blue belt with a buckle in the form of a large yellow bead, tied in a bow at the back and decorated with a heart. The bottom of the dress consists of three layers: the top is a short, solid pink cape; the middle is the main pink skirt, covered with sweet sprinkles and a pattern of triangles and circles; the bottom is a white skirt. On the feet adorn dark pink high-heeled shoes decorated with a yellow pom-pom with a light blue tail.
The outfit looks appropriate for a princess, but not for the absolute ruler of the Sweet Principality.
Personality
Pastilina is a mischievous, capricious, and picky princess who adores sweets, but deep down she hates flattery and blind admiration and loves the truth. For this reason, she not only exploits most of her subjects but actually despises them. She's quite irresponsible, as she used her rune key as a nutcracker (apparently she doesn't even know how important it is), and the inhabitants of her principality are like cookies.
Excellent
Otli is the robot assistant to Hurley, the ruler of the Eternal Feast (almost a carbon copy of him). He is a tall, slender robot with curly blue hair with light green, dark purple, and light blue streaks. He has a small nose. His cheeks are slightly rosy, and there is a stripe on his left cheek. Two light brown stripes are depicted under his eyebrows. Dark blue eyebrows are present on his forehead. He has heterochromia: his right eye is red and his left eye is light blue. His mask conceals the robot's mechanical parts and gears.
The aide's outfit, worn by Otley during his account of his position under Prince Hurley, closely resembled the ruler's own, save for minor details and patterns (the bead on the waistcoat tail, the sun collar, and the presence of a crown) and the palette. It combined two main hues: burgundy (the long tailcoat waistcoat and striped flared trousers) and yellow (the cuffs, the tailcoat collar, the waistcoat's double-tail trim, the star buttons, and the soles of his mojari shoes), as well as a deep red-purple (the waistcoat, bow tie, and the uppers of his shoes, or rather, above the foot) with white (the shirt beneath the waistcoat).
Character: loyal to Hurley, can do all of Hurley's work, such as signing government decrees and receiving guests
Liana
Like Dubomir himself, she is a forest dweller with distinctive pointed elven ears. She has wings behind her back, as she is classified as a fairy and can fly. Hairstyle and Face: She has refined features and long hair, seamlessly woven with elements of vegetation (leaves and twigs), emphasizing her connection to the magic of flora. Clothing: Liana's outfit is done in the natural green and brown tones of the forest style of Zartia, combining the formality of a business secretary-assistant with the lightness of a forest fairy.
Personality: Liana is the ruler's right hand. As expected, she is responsible and attentive. She is polite to guests and is happy to help with anything. However, she takes a negative view of those who disturb the peace.
Drew
A robot, a loyal servant of the Book Princedom, composed (by Zart and Zeina) of rounded parts. The upper part of the robot (the head) is a cylindrical piece with a semi-oval cutout at the bottom, as well as a movable speech synthesis mechanism and bullet-shaped eyepieces (eyes) attached to the front with yellow trim and oblong rectangular dark blue plates attached to the top, screwed into the surface of the eyepieces with bright yellow bolts. Atop the head is a low cylinder with a technical blue-gray band at the base of the crown. The spherical base contains rounded parts in the shoulder area with a copper-colored telescopic extension mechanism and three hinges of technical blue-gray color, holding the overall frame. The hand consists of a parallelepiped base of bright yellow color with a round image of a bolt head applied to the central part, as well as ball parts attached to the upper part of the base, fastened with copper rolling on the distal and proximal phalanges of the fingers. On the body, a pronounced image of vertical stripes of dark-pale blue color is visible on a light blue background with bright yellow buttons in the middle (the appearance of a "shirt"), on which a white "collar" protrudes, as well as a bolt head and a dark blue trapezoidal plate (the appearance of a "butterfly"). A black tailcoat with openings for the wheels and tails at the back is attached to the striped base. Above this is an oval-shaped, light-gray-blue drawstring with two large yellow buttons, a short sleeve protruding from the hinges, and bright yellow trim on the inside. At the bottom of the base are openings for adjusting its height, consisting of tubes with a telescopic mechanism, to the sides of which are attached wheels with yellow rims and spokes lining up a sunray pattern, and black tires, above which are attached iron fenders with yellow trim. The structure is held together by a ball, to which the wheels and tube are attached.
creatures of Zartia
Flyers are enormous winged creatures that serve as the primary means of transportation in Zartia. They resemble large, furry animals (resembling cats or dragons), and they embody the freedom and magic of this world. Princess Zeina flies on one.
Toothies (or Toothies) are small, deceptively cute, furry creatures. They can reproduce in huge numbers, become aggressive, attack in packs, and lure travelers into traps (as happened at the abandoned lighthouse). The biomage Art has a soft spot for them. Creatures of the Dark Principality (Art's Creatures) are creatures artificially bred using biomagic. These include:
Werewolves;
Zombie;
Skeletons;
Golems.
Sirens are magical creatures that live on the Wonderful Island on the border of the Forest and Book Principalities.
The Stone Giants are enormous guardians of the Underground Principality, guarding the hall with the rune key.
Magical intelligent inhabitants (not animals, but indigenous inhabitants): Gingerbread men and living sweets (court ladies Cupcake and Eclair) from the Sweet Principality;
Harlequins are cheerful and carefree inhabitants of the Principality of Eternal Feast
Claudius
A young man, the ruler of the Cloud Principality, about 17 years old, with fair skin, blue eyes, white hair and eyebrows (styled), and pointed ears. He wears a white uniform with gold buttons and a sharp golden pauldron on his left shoulder, which secures a blue stripe thrown over it. On his right shoulder is a blue epaulette or pauldron. He has a blue cloak with a golden outline of wings painted on it. His trousers are blue and his boots are black. He has a gold belt at his waist. He carries a sword with a bright white blade and a gold hilt, stylized as the coat of arms of the Cloud Principality. He wears a gold crown with blue stones on his head.
character: strict, disciplined, loves rules
Officer
He wears a white officer's uniform with blue and gold trim. He carries a sword with a bright white blade and a gold hilt, stylized as the coat of arms of the Cloud Princedom. He has blue hair and eyebrows, gray eyes, and pointed ears. He wears a white and gold wreath on his head, stylized as a laurel wreath, with the front ends shaped like wings. His appearance is quite distinct from the other fearless, revealing his unique status.
Character: Stern, strong-willed, and collected, he takes Claudius's general orders and commands the troops directly on the battlefield to execute them if the prince is not present himself. Arrogant in his own way, he does not tolerate spies and their "masquerades" to infiltrate the Principality. Despite his bravery, he does not fight himself, theoretically using a sword only for self-defense. Like all fearless ones, the Officer idolizes Claudius and is ready to carry out any of his orders without hesitation and do everything to protect him. Although the commander is stern, he sincerely loves his soldiers, praising them for completing missions. He directly gives orders to the soldiers of the Cloud Principality if Claudius is unable to do so himself. He enjoys high authority among them. He is able to maintain composure at all times and continue to consistently give orders even in the most dire situations.
The officer is quite smart and reasonable.
Dark Principality
Dark Principality
A gloomy country, sometimes even called Gothic, led by the biomage Art. It occupies a very rugged mountainous and forested terrain. It is known for its biomagic and the creation of mutants. Little is known about its population, but it is certainly home to creatures created by Art: zombies, skeletons, werewolves, and, apparently, golems. Its color is a combination of black and acid green, or purple. Much remains unknown, as the kingdom has rarely physically appeared. It is home to:
The Dark Principality Castle. A dark and grotesque Gothic castle where Art lives. Here he makes and stores potions and equipment, and also creates mutants, monsters, and other unusual creatures.
Symbol:
Circle
Terrain:
Mountains and forests
Sweet Principality
Sweet Principality
Occupying flat and desert lands, the principality abounds with magical sweets, replacing bodies of water, sand, minerals, trees, and so on. Even the local buildings are stylized as sweets, if not actually made of them. It is headed by Pastilina, a young prince even by the standards of the other princes. It is populated by compliant and fawning gingerbread men, who nevertheless harbor a grudge against their princess due to her whims. For unknown reasons, the use of flyers is prohibited here. As the name suggests, it specializes in sweets. Color: pink, or a combination of pink and blue. The following are located here:
The Castle of the Sweet Principality. Pastilina's residence and the work place of Cakey and Eclair, as well as Spicy Dan. Here, Pastilina stores important things, receives guests, and hosts celebrations. Located in the city.
The city. Located in the flat part of the kingdom, the city is populated by gingerbread men and lined with buildings presumably made of sweets.
Sugar Desert. A virtually uninhabited desert area on the outskirts of the Principality. Here, even the sand is sugar; piles of sugar cubes are everywhere, candy canes and wafer cacti protrude, and there's at least one pit of quicksand. Spicy Dan retreated here to live as a hermit when the residents began to fear punishment for his freethinking songs.
Cafe "Baranka". A country cafe located on the plains.
Symbol:
Rhombus with arcuate edges
Terrain:
Plains and desert in a remote part of the Principality.
Forest Principality
Right in the middle of the forest that covers the entire country stands the capital of the Forest Principality. The local ruler is the young Prince Dubomir, gallant and noble, but possessing an unusual sense of justice, a practitioner of magical botany, and unafraid of battle. He mentioned that his principality has many lakes, three of which have already been shown. Zart mentioned "diplomatic complications" when he said that he and Zeina would be unable to travel to the Isle of the Sienas (Sirens). Whether these are simply due to the aftermath of the schism or to additional conflicts is unknown. The principality is inhabited by elves, fairies, dryads, and forest spirits. Color: green. The following are located here:
The City. A bustling town, the floating inhabitants of which are completely undisturbed by the treetop location of most of the houses. A castle and an arena are located here. The architecture resembles a cross between tropical native and elven architecture.
The Castle of the Forest Principality. The palace where Dubomir and his entourage reside. There he also displays the fruits of his botanical labors, previously considered impossible, receives guests, and stores his treasures.
The Arena. An arena where magical competitions are held, judged by the prince himself. In reality, the competitions are purely about mastery of magic, without any fighting.
The Enchanted Thicket. A section of forest where Dubomir's second cousin lives by the lake. The lake, possessing immense power, is also located there. By preventing visitors who decided to work for her for a reward from using magic and punishing them for breaking their agreements, the sorceress cited the lake's whims; she controls it.
The wondrous island of the sirens. An island inhabited by sirens, located near the border with the Book Principality. By distorting the island's name and exploiting the passion of some young women for beauty, the sirens advertised a supposed "Boutique Salon of Magical Beauty Artifacts" located on the island, hypnotizing, capturing, and robbing those who came.
Symbol:
Christmas tree
Terrain:
Forests with many lakes
Underground Principality
A country located in the mountains, unlike the Dark Principality in the literal sense, hence its name. It is ruled by the arrogant and greedy Zlata. The state is known for its constantly working mines and untold riches. The mines are actually worked by the country's dwarves, and the treasury is guarded by "stone giants," who turn out to be mountain trolls. Color: orange or brown. The following are located here:
The Castle of the Underground Principality. A palace inhabited by Zlata, it also houses treasures, with a throne in the center of the hall.
The Underground Principality Mines. Mines to which the ruler once sent large numbers of her subjects. Currently inactive.
The Underground Principality Bar. A bar frequented by residents to relax.
The Hall of the Mighty Stone-Bearer. The hall that holds the rune-key to the Underground Principality. Guarded by Stone Giants.
Symbol:
Pentagon in the shape of a door
Terrain:
Mountains, dungeons
Water (swamp) principality
A land of lakes and swamps, where buildings stand above the water. Tina, the swamp dweller, rules here and hosts her own television show. The architecture consists of futuristic structures composed of cylindrical supports extending underwater and domes housing buildings perched above. The structures are connected by pipes, and the tops of the domes have antennas, presumably for broadcasting programs, one of which Tina hosts. It is known for its princess's pathological desire to deceive. It is inhabited by mermaids and kikimoras. Whether the mentioned dim lights are sentient beings or monsters, or if not a weather phenomenon, is still unknown. Color: blue. Present:
The Castle of the Water Principality. A palace inhabited by Princess Tina and her court. Here, the princess receives guests and watches shows with her subjects.
Symbol:
Fish
Terrain:
Swamps, sea and islands
Principality of Eternal Joy
It stands on the plains, adjacent to Sweet. Its ruler is Prince Hurley. For a time, Otli, the ruler's assistant, ruled here before overthrowing him. Fearing discovery, Otli built the principality on constant entertainment, which is how the principality got its name. The architecture is characterized by tents and amusement rides. The native population is made up of harlequins, but residents of Sweet, Forest, Water, and even Underground Principalities also live here. Its color is scarlet-burgundy or burgundy-purple. The principality includes:
The castle of the Principality of Eternal Feast. Its exterior resembles a circus tent. It serves as the residence of Hurley and Otley. The chambers, throne room, and corridors with golden harlequin statues were shown. Here, the prince receives his subjects and hosts festivities.
Tent of Wonders. A tent with a machine inside, used to induce gambling addiction in players, allowing them to steal the items of those they cheat.
Fair. A fair serving as a place for trade and sales.
Symbol:
Four arcs in a diamond shape
Terrain:
Plain
The Principality Beyond the Clouds
The Cloud Principality is one of the eight principalities of Zartia. It is inhabited by local elves.
The principality has a standing army, staffed by local elves. Claudius himself is the commander-in-chief, calling himself the Emperor (a triumphant general within the peace).
Symbol:
Two symmetrically located wings
Terrain:
Highlands, the highest mountains of Zartia, the highest peak in particular.
Book Principality
Situated in the highlands, the Book Principality is jointly ruled by Zart and Zeina. It appears to be a center of knowledge and technology, less developed in the other principalities. It's impossible to say for sure, but it's safe to assume its rulers played a special role before the schism. Zart mentioned "diplomatic complications" when he and Zeina were unable to travel to the Isle of Sien. Whether these are simply due to the aftermath of the schism or to additional conflicts is unknown. The population is unknown. Color: yellow or gold. The following are located here:
The Book Prince's Castle. The castle has a futuristic appearance, a huge library, and is home to Zart, Zeina, and Drew. It is also connected to underground passages.
Underground Passages. The castle's descent leads to a vast network of tunnels, allowing safe passage, at least to the Neutral Zone, if you know which direction to go.
Symbol:
Rhombus
Dragonfly (possibly)
Terrain:
Highlands with plateaus and forests
Neutral Area
Neutral area (not a state)
A region that belongs to no principality. After the schism, it was largely abandoned. It is not inhabited by humans or other sentient beings, but wild animals and monsters do exist. Color is absent. The following are found here:
The Gate of Memory. An ancient portal in the center of the region. It was once used jointly by all the principalities for terraforming, but was abandoned after the schism. Apparently, it serves as a portal to Zartia, but it's unclear whether the Gate works in the opposite direction.
The Memory Gates. Eight ritual stones surrounding the Gates. They contain recesses for rune keys. By inserting all eight keys into their corresponding recesses, the Memory Gates can be powered sufficiently for terraforming.
Beacon Towers. Four mysterious towers located in the forest relatively close to the Gate. Their functions are unknown. They are so abandoned that monsters can ambush them.
Ritual Glade. A clearing in the center of the area, containing the Gates of Memory and keyholes. Despite some graphic material, its area is quite small compared to the forest and the entire area.
The Forest. A forested ring around the Ritual Glade, extending to the borders of the region. Lighthouse towers are located here. Despite some graphic material, its area is much larger than the Glade.
At the dawn of civilization, when only ageless and powerful magicians existed among people, ordinary people began to appear who did not possess magical abilities and longevity.
Some mages couldn't accept this. They created rune-keys and began searching for a world where they could live apart from mortals, naming it Zartia. At some point, they disappeared—and since then, Zartia has been considered a myth on Earth.
However, the apostates found a world where they could settle. Using the combined power of the keys inserted into the recesses around the Gates of Memory at the center of the new world, the mages began to shape the discovered lands as they wished. Splitting up, they created eight principalities in different parts of Zartia.
However, the pride and intolerance that had driven them to flee their native land divided them here too. Having fallen out completely, the elders took back their keys, dispersed to their principalities, and ceased communicating with each other.
Ultimately, so much time and so many different events happened that the descendants of the ancient discoverers knew this story fragmentarily and even considered the "Ancient Homeland" a myth.
Have you arrived in Zartia?! Let's take a break from Technolike for a bit (I don't have any ideas for them yet). Just in case, all the characters are registered.
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[🌸] - you are the 9th ruler
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Season 5 of Fantasy Patrol only features characters from there.
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The Fairytale Patrol has found you.
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Fairytale Patrol.
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-surprise :0!!!
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Mirok from the fairytale patrol.
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Heroes of Envell who saved the world
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Galya: a typical "I'm a mother" who thinks everyone owes her something because she has a child. Tolya: a typical yazhbatya, he asserts himself at the expense of the weak but fears the strong, an alcoholic. Kolya: Tolya's son, a version of Tolya that evolution passed over 20 years ago, a thug. Zinaida Stepanovna: a typical old woman. She wants to be respected for her age and manipulates her health. `Lisa: typical, she is a child, according to Galya, the center of the universe, the result of bad upbringing, years` Valentin: also Galya and Tolya's son. He considers himself the smartest, but it's unclear how he was born into their family.
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